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Feedback comments for LD43
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| Timestamp | Since previous | Game | minibobbo's comment | |
|---|---|---|---|---|
| Dec 4 03:19:27 | JLIM | ♥ 1 | I'm a sucker for PICO-8 games. Nice music and overall feel. I got stuck on the screen that someone else earlier mentioned. I don't think that it is possible to get back down. It is a shame because I would have liked to finish it ๐ jumpman.png I think you win an award for the most interesting take on the theme ๐ | |
| Dec 4 03:39:13 | 19m 46s | Total Party Kill | ♥ 0 | This was wonderful! I loved the ending! I hit a strange bug where the menu music didn't end when the levels started so I had both playing at the same time. It was really distracting and I thought I must have had something else playing music in another tab or something. A refresh took care of it. Those were some great puzzles. I'll have to come back through it again and see how many levels I can beat without killing the other party members. I'm thinking there are some with some crazy jump/switch combos that are possible. |
| Dec 4 03:45:27 | 6m 14s | Go Gobelins ! | ♥ 1 | I loved the aesthetics and how the music just seemed to pick right back off between waves. I hit a bug after about 6 waves where all my guys died, but the music didn't stop and I was never able to buy again. I'm not sure exactly what happened, but I had to restart. I think that this is great for a short playthrough. I think the concept is really funny and it was well executed, but the game loop would get repetitive after a level or two. I think for the jam this is great. |
| Dec 4 03:53:31 | 8m 04s | Lost In The Flames | ♥ 1 | Simple and to the point. I liked the short playtime and the music really set the frantic mood. For feedback, I would recommend adding some sound effects. Burning for when you are touching fire, maybe some crashes when the fire spreads. Even a simple ding when you pick something up would be good. I would echo what others have said and not require multiple presses for picking up items and then closing the window. A simple timer that closes the the picked up item window would be fine. The inventory button could just open up the inventory window for a second or two since you really don't need it anyway. Overall well done. I liked how casual all the other firemen are just standing around the burning house not caring at all ๐ |
| Dec 4 04:02:50 | 9m 19s | Ludum Dare: The Game | ♥ 1 | Woot! I'm glad I drank all that coffee! game.png Did some of the other stuff do anything? I went for a run, took a shower, made and ate food and some other stuff. It seems like all that did was eat into my time. I think I was supposed to sacrifice them, but oh well. Nice idea and implementation. The bg music gets repetitive, but is soft enough that it works and I think that it is better than silence. I liked the sound fx for completion of a task too. |
| Dec 4 04:13:45 | 10m 55s | Blรณt | ♥ 0 | I really enjoyed the graphics and all the visuals. The feel of the whole thing was very cool, and I think with some music and sfx this would score great in mood. Choosing to accept or reject the gods blessing was a very cool mechanic and I think this has the potential to be a really fun arena brawler. I think there are some ways that you could clean it up though. I had issues with the movement though. I kept getting stuck on the ground and had to jump to get unstuck. My first playthrough I got some bad blessings and got extra tough enemies that I had to fight with the weak spear on a completely flat map. I killed one of the dozen (?) but they filled up the screen so I just got hit till I died. On my second playthrough I got stuck in the air like the person in the first post. The third playthrough I got another death by spear on the second level and couldn't do enough damage to kill the enemies before being overwhelmed. Maybe the game needs some balancing? Or maybe I just suck. That is a real possibility. |
| Dec 4 04:26:30 | 12m 45s | Checkpoint | ♥ 2 | What in the world did I just play? ๐ Simple game, but in a good way. I liked the graphics and the music and the old school text sounds were nice. I finished all three endings and the all made me laugh or smile in different ways. I was surprised when the guy popped like a water balloon when I hit him with the sword. |
| Dec 7 22:15:02 | 89h 48m | Super Robot Carl | ♥ 1 | Simple and clean game. I was able to pass the intro and all three levels within a couple of tries. Sound and graphics weren't flashy but they do get the job done. I liked the backgrounds and the color scheme. I felt that this game was difficult mostly due to the controls. There are a couple of times where you have to make a completely blind jump across a pit and then stop before you crash into a previous robot knocking him off the button. I think you could have made everything half size and allowed for more on the screen to avoid some of these problems. I thought that the hitboxes were good, which is a nice feeling. I never took a hit that I felt I didn't deserve. I just also felt like I couldn't avoid some of them because I couldn't stop and couldn't see where I was jumping. |
| Dec 7 22:56:23 | 41m 21s | REQUIESCAT IN PACE (RIP) | ♥ 2 | This was a fun mystery. At first I was completely confused but I figured it out after some random puzzling. The individual puzzles were fine, but the overall mystery and story wasn't clear to me. I went back through and played it again after solving it the first time thinking I just missed something but it didn't make any more sense to me the second time than the first ๐ For instance, the last puzzle, I knew exactly what I was supposed to do but not why I was supposed to do it. I like games where things are vague and open to interpretation, but this felt like there was a definite story but I was just supposed to guess it with very little clues. I hope I'm not sounding overly negative. I enjoyed the game and had a lot of fun being frustrated. Narrative games are hard to pull off but this had a great feeling and mood to the whole thing. Graphics and music were nice also. |