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| Timestamp | Since previous | Game | minibobbo's comment | |
|---|---|---|---|---|
| May 1 00:44:07 | Ares, Fairies, and Berries | ♥ 1 | A nice little puzzle game. The concept was simple but did the job. I played for awhile but was unable to figure out how to move diagonally or use the dash. I forget which level I made it to, but I'm not sure it was possible with just the standard moves. Maybe an explanation of the controls somewhere would be helpful? | |
| May 1 01:09:01 | 24m 54s | Arrow of Light | ♥ 3 | I loved the music and the mood that you both achieved in this entry! My favorite part was the slow fall while aiming the arrows. I am also very glad that the girl at the bottom of the mines acknowledged what a freakin' pain it was to walk all the way back down there to her :) Very nice entry! The simple art and music worked very well. |
| May 1 01:26:06 | 17m 05s | Memories of a Captain | ♥ 1 | I didn't read the comments and just started with the original version. I was wondering how this game was possible :) I really enjoyed the game and the your take on the theme. The music and mood was great and the graphics were simple, but did the job extremely well. This was a very nice entry! You should keep the super fast version of the game as sort of a hard mode. I made it all the way to level 3 before giving up and reading the comments! |
| May 1 01:58:23 | 32m 17s | Curse of Volgax | ♥ 1 | The mood of this was good. The game played solidly and the controls felt nice and responsive. I did have a couple issues though. There were a couple times that the randomly generated levels left me completely trapped. That was a minor problem though, because the win or loss comes quick. My biggest problem was the utter uselessness of the sword. The range was very small and I would be killed by the large bats every time one appeared on the screen. I don't know how many hits they take, but it is more than 8 (and 2 if you charge up). The issue is if they hit you they juggle you around and into spikes, which are instant death. Eventually I just ran away from them, but since they go through walls and never stop chasing you it was just delaying my inevitable defeat :) I'm not trying to be overly negative. I really enjoyed the platforming aspects, the use of the theme was cool, and my favorite part of the whole thing was the guy who swooped down and cursed me at the beginning. It was awesome! |
| May 1 02:09:37 | 11m 14s | Thief of Hours | ♥ 0 | This was fun! I enjoyed the simple graphics and overall the way the game played. I also think that the main screenshot of the game is great and it made me want to play it! This is very good for a first entry! Since you asked for constructive criticism... - Some simple sound effects would go a long way to making this feel more finished. You can use something like https://www.bfxr.net/ to quickly create some and it should be simple to add them. Even without music it would go a long way towards feeling more finished. - It felt more intuitive to me that you would press down to leave the alleys instead of hitting up again. I had to switch my thinking to hit up instead when I wanted to come out. - Obviously there were some pathfinding bugs that could be worked out. - The fact that there are multiple layers connected by ladders is standard platforming, but the fact that there are trees on the top layer is a little strange :) - A nice background (bonus points if it is parallax scrolling!) is pretty simple to create and implement but adds a ton of polish. These are all small things that could just lead to a more finished product, but you should be very proud of what you created. Nicely done! |
| May 1 02:22:13 | 12m 36s | MONGR | ♥ 1 | I wanted to play this once I saw your post on the homepage and I'm happy to report it did not disappoint! I lasted 3 days and 7 hours. mongr.png I agree with some of the other comments that letting you select an item from the synth screen and having it appear on the side of the main screen would have gone a long way to making this easier to play. Some of the things seem extremely difficult for not a lot of return also. I really enjoyed the graphics and the sound design. A little music would have made the experience even better, but it played extremely smoothly and felt nice. This world is inhabited by the chillest people. You can abduct a person right next to them and they don't even seem to care :) |
| May 1 02:28:03 | 5m 50s | Les Pattes (The Legs) | ♥ 2 | I wish I had 3 other controllers. And three other friends :( Looks like a neat concept and fun to play. I can attest to how crazy and fun the couch multiplayer games are like Overcooked! I would like to see this added to twitch or make some sort of matchmaking to play with strangers on the internet. Maybe let people communicate through emojis? |
| May 1 02:34:32 | 6m 29s | Anti-Hero | ♥ 1 | This was fun! I am horrible at these multitasking games and this one was no exception :) The art was very nice and the use of color and shapes to differentiate everything was well done! I had an error where the sprite for the main character wasn't displaying, which was weird. I recognized the Phaser "you have no graphics" graphic, so here's the error message: Failed to load resource: the server responded with a status of 403 () for v6p9d9t4.ssl.hwcdn.net/html/1403465/Anti-Hero!/graphics/spr_FoodKing.png:1 I think that the whole game could have been slowed down quite a bit and it would have worked even better. I found the game very difficult, but I'm bad at these types of games so I might not be the best person to judge the difficulty. Nicely done! |
| May 1 02:40:49 | 6m 17s | Spent | ♥ 1 | Agreed with the other comments that this could do with some sound effects. Even a simple gunshot when you flip the red eye would make a huge impact I think. Crickets at night. That sort of thing. Simple, but nice and to the point. I was selected for a night raid on a trench and I kept pushing forward. I succeeded three or four times but there was no indication that it was accomplishing anything. Some feedback in the text would have been welcome. Nice job! I was confused with the card draws at first, but it startled me a little bit when the first eye was flipped. This was a neat take on the theme. |
| May 1 02:50:40 | 9m 51s | Zombieton | ♥ 1 | I agree with some of the other comments that some feedback on the hits would have been nice. Maybe knockback on the zombies when you hit them? I didn't notice if there was ever any changes in the levels as I progressed. I don't think there was ever a reason for me to go past the katana since the pistol shots get expensive and the sword is free :) Nice music choice. The mood was nice too. I would have liked if the character and zombie sprites had a facing up animation so there was a slight difference between walking up and down. Nice entry. |
| May 1 02:57:18 | 6m 38s | BloodVirus | ♥ 0 | Creating an RTS in three days is an impressive achievement! It played simply, but at first I was very confused. I thought I was playing as the Romans and wondering why I couldn't highlight anything or move around :) Some feedback when the units were attaching each other would have been nice. But I really enjoyed the building and the way that you would build and place units. Very Command and Conquer like, or maybe old school Dune. |
| May 1 03:02:21 | 5m 03s | A Little Case of Presidential Disappearance | ♥ 1 | Lol, I enjoyed all the dialog and what was there. You obviously know what it is you would have to work on, but some little things like sorting the sprite display order so you appear behind objects would go a long way to making this feel more polished. Anyway, I can't talk now. I'm bust celebrating. |
| May 2 00:40:38 | 21h 38m | Seeds Of Life | ♥ 1 | Simple but works well. I didn't understand how to play based on the description, but after I watched the trailer I took another shot at it and got the gameplay loop down. The highlight for me was the music and the carrot bouncing to the beat. There are a couple things that you could do to polish it up. The text is very hard to read against the busy grass background, so even doing something simple like giving it a black outline would go far. Also, there was more than once that I was shooting at a bug and accidentally purchased a weapon upgrade that killed me. The first time I felt like I should have known better, but the second time it happened it was frustrating. Maybe take away the need for the player to press or hold the button to shoot? You could easily have the carrot autofire at the cursor constantly and then the player would click only when they mean to purchase something. Also, the flash screen is a little small. The play area itself is fine, but if you scaled it up to twice the size it would work well. |
| May 2 00:53:01 | 12m 23s | GÖLDF | ♥ 1 | I really enjoyed this! The music was lighthearted and felt like it belonged in the game. The Ikea instructions were a great touch, along with the random umlaut. I was a little frustrated at times with the coin physics. Mostly it felt like the best strategy was to just try over and over for the hole in one. I would have liked to see some additional timing based shots or something. That hole with the four in the middle and the two fives on the outside was nasty! |
| May 2 02:31:47 | 1h 38m | Shadow Seekers | ♥ 2 | I agree that the knight moved incredibly slowly. I wasn't sure why I would ever use the sword when the ranged attack seemed to do the same damage and can go through walls. It definitely could have used some additional sounds and extra things generated around the dungeon, which right now is pretty featureless. I would also liked to have some sort of direction as to where generally to look for treasures or something because I walked around for about 5 minutes and never found anything. One troll dropped a purple thing which I think refilled one health (that's what the number in the upper right was, right?) Good job releasing something with procedurally generated content! That takes some effort! |
| May 4 03:35:55 | 49h 04m | Life//Time Paradoxon | ♥ 1 | I agree with some of the other comments. On one hand the close camera angle makes for a tense trip through the maze, but it also makes it nearly impossible to make good decisions on what direction to take through the maze. It also makes the gun extremely difficult to use. I think that it might benefit from either zooming the camera out some, or slowing down the player and all the creatures. The music choice was fitting and the sound effects made for a neat experience. A very nice first entry. |
| May 4 03:53:25 | 17m 30s | BankRoll | ♥ 3 | I thought this was a great concept and execution! The mood, music and theme were very nice and switching between the three types of coins was a lot of fun. The hand flicking the coin at the beginning was a very nice touch and adds a lot to these kind of jam games. I really only have one problem with the game and that is the controls. I think if you tightened them up it would take this entry from very good to great. (This is all my opinion, obviously but I have some suggestions) The small coin turns much too rapidly and it makes maneuvering it frustrating. Even navigating the first platform was difficult because I would constantly hit the walls with a slight button press. Give the player the option to move backwards. Even if it is slower, it was frustrating to have to turn around and go back to line up another jump. Maybe have some alternative buttons to swap between coins? 1, 2, and 3 are difficult to hit while using WASD to navigate. Changing them to HJK (or allowing either!) would make swapping less frustrating. Overall, this was a very good entry! |
| May 4 03:56:18 | 2m 53s | Chase the debt | ♥ 0 | I think you have a problem with your download link. Or rather, the lack of the download link :) debt.png I can get as far as the Itch page and then nothing. |
| May 4 04:09:36 | 13m 18s | remnant. | ♥ 2 | Very nice entry with neat graphics and sound. Controls were pretty tight and worked well. The mood and the cutscenes were very well done and added a lot to this entry. I really enjoyed it. It could use a little extra polish (explosions appearing after screen transitions, enemies respawning in the middle of the level when you view a memory, etc) but I think a nice change would be to reduce or eliminate the invincibility frames on the enemies. You had to wait a very long tome between hits and while they were flashing they could still shoot you and you got hurt when you ran into them. I thought you couldn't kill them when I started because of the first whip cutscene and how long it took them to recover. Great entry! |
| May 4 19:01:04 | 14h 51m | I've Got A Second Chance At Life But Now I'm An Axolotl And In Massive Debt | ♥ 1 | This was fun! Shooting a whole horde of zombies and then running into the middle of them to suck up all the hearts was super satisfying. You've had some great comments above and I think you know this, but the default weapon is clearly superior to all the others :) The music and the mood was great and the graphics worked well. Some difficulty progression would be nice and give us a reason to keep playing! |
| May 4 21:43:04 | 2h 42m | Finding Cookie | ♥ 2 | I also was not able to find cookie :( Mostly because of the bats. This grandma has a rather polarizing effect on animals, doesn't she? Either they follow her around and help her fight or they want to murder her. Doesn't seem to be any in between... Nice entry. Graphics were charming and the text was wonderful. The music got a little repetitive but it was not too distracting! The cramped quarters made fighting the bats extremely difficult. It would have been nice to have everything spread out a little more, but I loved the procedurally generated maps! Very nice! |
| May 4 21:48:51 | 5m 47s | With It Or On It | ♥ 1 | Mood and the whole feel of the game is great. Having played once though (and killing 38 Persians) I'm not sure that I could have done anything differently or played any better. It seems like getting hit is kind of arbitrary. If there are two guys in a row and they block your first hit they are going to hit you back and there is nothing you can do about it. This was very impressive for such a short time! Well done! |
| May 4 22:02:39 | 13m 48s | Leap | ♥ 1 | This was fun! I really enjoyed the bright colors and how the music fit the mood perfectly. Controls were very responsive and the upgrade system was fun. I never came across a heart though. Can you get them back? I think the music loop could use a little extra polish. It is simple and works well, but the loop is very obvious and comes often which can get distracting. Well done! |
| May 4 22:19:39 | 17m 00s | Immortal's game | ♥ 0 | This was a ton of fun! I'm a big fan of the repeating levels with upgrades. Like a mini-metroidvania! I only found 9 of 10 but was able to finish the game. Graphics were perfect for this game. The movement and feel was very smooth. I really liked it. Like others have said, music and sound would have added to this a lot, but that's life. |
| May 4 22:31:48 | 12m 09s | I'm a Revivor | ♥ 1 | Those crabs were tough! And relentless! Fun entry! Reminds me of Enter the Gungeon without the dodge rolling! The camera movement could use some work, like others have mentioned. I found a simple way to deal with it that works really well in one of my previous entries (I'm sure I'm not the first). Basically you just want to position the camera half way between the player sprite and the mouse position on every frame. It lets the player look ahead almost a full screen, but at the cost of seeing behind them. It looks like this... wingman_shooting.gif The best part is it is dead simple to implement. I use it in all my mouse shooters now. |
| May 4 22:40:45 | 8m 57s | HeartString | ♥ 2 | Great ambiance! The controls were a little loose and I think that the camera makes things a little difficult. I found a pretty simple way to let the player have a little extra space when shooting. All you need to do is position the camera half way between the player and the mouse cursor. It is dead simple to do and I think leads to a nice feel. It looks like this. wingman_shooting.gif |