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Dec 5 16:36:14 Zealot ♥ 0 The music is just terrific, the mood of the game and the graphics is flawless. However mechanically it definitely takes some time to figure out what card actually does what, admittedly I'm rather poor at card games.. :D (+1 local multiplayer for something like this would be ace) Will be playing a few more rounds to get some insight into the rules!
Dec 5 16:54:02 17m 48s Space Cactus ♥ 3 It's fun, it quite simple but really who cares if it has been done before when it's done again so satisfyingly? ^^ The bouncy music is such a nice fit to the game, even if a tad repetetive :)
Dec 5 17:03:43 9m 41s Full Shelter ♥ 2 Good god, all the cats are dying and theres nothing I can do because they keep multiplying ;_; I guess this would classify as a clicker game of sorts? I quite liked it though, despite the prospect of a house full of dead cats..
Dec 5 17:18:27 14m 44s XenoNanny ♥ 1 The art is marvelous, I must admit I was quite surprised when the start-screen came in and there was a tiny comic embedded.. Indeed like a previous person said, it often felt like it was difficult to prevent the death of the tiny blobs following you, but impressive!
Dec 5 17:43:33 25m 06s EARTH BLOSSOM ♥ 0 The sound effects combined with the movement of the great blobbo.. The theme fit is great since there's a definite advantage to keeping your size down, the creepy music is great for the mood! Not much to criticize, I agree with @fiakaiera that the main thing I also thought about was that of zoom (also enemy indicators!) Great work :)
Dec 5 19:10:58 1h 27m Student Loan Simulator 2017 Ramen Edition ♥ 1 I love this, I played it locally as well just fetching the löve file... Depressing indeed, absolutely buried under both loans and bills at a certain point! Great work though, surprisingly fun, definitely takes the mind off ones own student loans for a while.. ^^
Dec 5 19:21:03 10m 05s You Gotta Land Now ♥ 0 I really liked the way the aircraft handled, and it was interesting that the landing was gradual and not instant (also that they wandered slightly sideways when you werent watching them, so you couldnt just point them all towards airfields and then quickly switch between to land them one by one.. as i was trying to. If you had a bit more time, something as simple as a quick restart button would have been great for retrying :p Shame you didn't have more time to spend on it, it's cool!
Dec 5 19:41:09 20m 06s The Luckiest Businessman ♥ 1 Why am I never this lucky in real life? Then again, I also don't have the police take such.. great interest in me in real life either, or the local mob for that matter. So maybe I should be happy? :D Quite easy to get lost in the game and just keep going! I even managed to mess up my sleep cycle, just like in real life! The realism!
Dec 5 21:17:46 1h 36m RQ5: backup-dancer rampage! ♥ 1 Move with the beat! Great fun! :D
Dec 5 21:59:37 41m 51s Debt Crisis ♥ 1 I really quite liked the music, difficult indeed.. nice work!
Dec 5 22:19:07 19m 30s Quadrilateral Damage ♥ 2 I really quite liked the mechanic of the bullets flying around the level after you shoot them, you frantically running around trying to collect them all, it is definitely faithful to the theme, but wow it was seriously annoying in the middle of the bossfight when you had the huge square bullets covering everything and then also the several waves of boss bullets! But.. I could forgive that because it was still so much fun, lots of fun! Easy to jump into, even if it is sometimes hard to understand why certain things happen (like how your bullets get smaller due to.. blue spheres?)
Dec 5 23:58:54 1h 39m The Incredible Car Salesman ♥ 1 This game.. it fools you into thinking you're well on your way to the target and then the entire playing field turns into a masssive traffic jam, it's... hahahaha, very good!
Dec 6 00:11:59 13m 05s APOLLO v-1.0 ♥ 0 Wow, quite difficult as you get heavier and heavier; but I loved the overall feeling of the flying and the sound-effect for the thruster, if theres any small complaint I have it is that the sound-effect of the thruster is quite loud, could tone down the volume just a tiny bit, but all-in-all quite addictive! Great work! :D
Dec 6 00:16:20 4m 21s ColorShooter ♥ 0 Wow christ, I thought I had a handle on the general situation and then suddenly this gigantic swarm of letters was upon me! I could definitely come back to this, despite its simplicity! I was initially confused how to kill the mysterious red circles, until reading the instructions you had posted here, definitely scary when you're ingame though and you're trying to find a letter to read hah Great work! :D
Dec 6 22:26:35 22h 10m Risky Robbery ♥ 1 I never knew a safe-cracking minigame alone could be so much fun, if theres anything to complain its that it wasn't immediately clear how to get out (and back) to the game after having zoomed into the safe and been done with it, turns out you can scroll to do get out, but would have been nice if you could click somewhere or something too! Great work :D
Dec 6 22:42:21 15m 46s Toy workshop 2 ♥ 2 Haha, when I opened that PDF file and I was greeted with a production tree.. you definitely had ambition for your entry :D Interesting idea, it could have been made a lot more intuitive by some kind of on-hover "requirements" window when you hover over a resource you're trying to produce, but you don't have the prerequisites (within which you could either have the whole subtree visible or just have that one piece it needs, which when you hover over it might show what that part needs, if anything) Actually the first christmas themed game I've come across, nice :)
Dec 6 22:52:48 10m 27s Dudes Vs All Kinds of Stuff ♥ 1 Wow, remarkably polished for a LD entry, nice work! My only gripe is the fact that somehow the key left of 1 and above TAB on my keyboard becomes player 2's jump due to the US key layout assumed (Swedish keyboard here!)
Dec 6 23:12:25 19m 37s Embol ♥ 2 Man I was legitimately sad that there wasn't more to the game! Forming nonsense sentences or picking your words from the cloud of your mind has never been better visualized :D As others have said though, it would definitely be interesting to have more ways to screw up, but solid work! (also, would have been nice to have had a linux build since you did make it in godot, but i ran it through wine and it worked so :D) Hope you expand on it! :D
Dec 7 00:16:00 1h 03m Dungeon Boy! ♥ 0 I quite liked the smooth movement and the animations, but as others have stated, it is really quite a shame about the main attack being so lackluster in feedback! It was definitely easy to just sprint across the map, picking up the pieces of gold instead of engaging the enemies. The music was definitely nice, even if quite dramatic for the game! Better feedback! Nice work either way! :D
Dec 7 00:43:59 27m 59s Heavy Gold ♥ 1 Interesting game, it would definitely be nicer to have keyboard movement (I would personally prefer to still move in direction of mouse, just not hold mouse 1 to move, instead W or something) Good job :)
Dec 7 00:50:59 7m 00s GameJam Survival Simulator ♥ 1 Haha, doing what I did in reality didn't seem to work out so well in game! Something like 60 % quality score in the end! A nice small touch for the visuals regarding the meters would have been to match the animations timing with when the meters refill, so rather than instantly refilling the meters when you click on the action, refilling them when you actually are performing the action (having walked away, into the bathroom etc). I would echo the problem that despite my 1920x1080 screen, if i didn't fullscreen the game by pressing F11 in my browser and then scrolling to the right height, some things were definitely off screen! It is interesting though, nice for the amount of work put in and definitely innovative haha :D
Dec 7 02:47:07 1h 56m Sailor Wolf ♥ 1 Really quite impressive! Unfortunately, it was sometimes quite difficult to get control of the raft as it shared a button with breaking up the cat-fights, would have been nice to have them be separate :) The music is a nice fit with the whole "rescuing cats from the open water" theme and just trying to survive, despite sounding so sad! Really nice, super cute art-wise!
Dec 7 22:11:57 19h 24m BaconMan ♥ 0 Punching people *while holding bacon* (was this also supposed to work?) and moving your hands in some kind of mystical 8-figure pattern to fry bacon and punch baddies? It was actually quite easy to survive on even with only using one hand though, but then again using two hands was more fun anyways so I'm not really sure there was much of a loss there :D Voice acting.. absolutely A+
Dec 7 23:46:31 1h 34m SiniS is not in Space ♥ 0 This is an interesting take on scaling difficulty, competing for a score on a certain level instead of.. getting more score the longer you survive or by some other metric, I quite enjoyed tuning my ship to my own play style so I could try to survive longer! If theres one gripe I have with the game, its that the controls make it quite frustrating, when the ship approaches where you have your cursor it kind of bounces back/forth and oscillates around it, for me it would have been far nicer if it had slowed down to "meet" the cursor and then still be pointing that same way you had been going as the ship had approached the cursor :) Very difficult! If not only to a great deal because you felt motivated to beat the other highscores listed :D Good work!
Dec 13 11:52:43 132h 06m DETERMINATION ♥ 1 Simple, despite the controls initially being a tad confusing it was actually quite easy to get lost in the flow of it! Fun :D
Dec 17 17:30:41 101h 37m Desert Express ♥ 2 Interesting, I really enjoyed the music associated with the game and the background giving the feeling of actual motion with some variance in the landscape, it's a shame the shooting mechanics didn't have a bit more juice to them as that alone would have brought the game along quite a bit! Quite curious what you'll end up doing with the postjam version though, the progression being entirely random proved a bit anticlimactic as you started on a level with something like 19 crates then suddenly jumped down to 5 something and far less enemies! Interesting to see you used your own engine (though this meant it didn't run on my Ubuntu 16.04 machine as i've yet to jump to 17.04.. finally tried the game on Windows now!) Nice work :)
Dec 17 17:39:07 8m 26s Muldulamulom ♥ 0 Style-wise this absolutely stands out remarkably amongst every other LD40 entry I've seen so far, if theres any complaint its that while the style is unique, it's sometimes unclear "where the pointy ends are" and death can easily come somewhat suddenly, but just by playing you'll quickly learn. As for what you said of basically ignoring the theme in an earlier comment, this is one of those cases where it is easily forgiven (especially now that the theme could easily be interpreted to be such a general game-design principle anyways..) Nice work, and I look forward to seeing more of your work in the future :)
Dec 17 17:54:48 15m 41s Post Morton ♥ 1 Charming graphics, the engine sound for the postmans van too made a great fit for the overall theme of the game! I also appreciated that you didn't block the van from driving onto peoples lawns, to allow me live my fantasy of the postman gone postal, crossing through peoples hedges and across their frontporches to deliver their mail :D I will however agree with the others who said that the early gameplay is quite punishing, while you later on start having more fun with it, the first steps can be quite frustrating. A thing which would have been great would have been the ability to use the map at the post-office to also show the numbers of each individual house (because now it was more of a guessing game). Great work nonetheless :D
Dec 17 18:07:09 12m 21s My Greedy Dog Steve ♥ 1 This game.. quite punishing indeed :D It did feel a tad odd to have the perk choice pop up straight as you "levelled up" in the midst of combat, even if I can see why making that choice might make it easier to let the player know right then and there. The art style is definitely charming, if theres any complaint on those grounds I have it would be the font being nigh-unreadable for the tiny hints that showed up over items on the ground at times! (the animations can be excused easily, with the time constraints :)) Great work, the music and the art and the game's progression definitely fit the theme.. maybe a bit too well? :D
Dec 17 18:48:57 41m 48s Famous Knight ♥ 1 The polish involved here is remarkable, from the sound to the music (.. though I must admit, I did try slashing the fans on several occasions, almost a shame it wasn't possible! It was a great fit to the theme :D) I was definitely shocked when the autograph stuff popped up in the midst of the game, but it was a nice addition to the camera-flashes and the fan theme! Also, massive props to having the option for epileptics in the menu (.. signed someone who is one) Overall, looking forward to more of your work, next level stuff you guys :)
Dec 17 19:25:55 36m 58s Property In-spectre ♥ 1 Absolutely charming 2D art, as others have mentioned main gripes involved the controls (going up/down stairs could have been more intuitive), but overall I enjoyed it.. I mean, screaming at ghosts? .. It is good :D
Dec 17 19:42:46 16m 51s Cavern Breakout ♥ 1 This is probably the first game I've seen this LD where you literally deconstruct the level around you as you try to make your way across it, I quite like the take on the theme too! .. because initially, I was wondering "so how does this factor into the theme actually?".. that was until I accumulated about 25 blocks in the very first level and the skeleton turned into some kind of bone-machinegun after which point it was very apparent... :D Did have some minor bugs though, sometimes the skeletons would stop throwing bones at all (as well as getting stuck in midair when placing a block and also moving through the air at the same time). Overall, an interesting game, and it is brave to take on making a level-based game for LD as well, given the time it takes to just make the levels.. especially for a game like this :D Good job!
Dec 17 20:06:03 23m 17s Money transporter ♥ 2 This reminds me of an old game on newgrounds where you ran around setting cars and mailboxes and things on fire while trying to avoid police.. With wrap-around it would have been easier, but maybe it would have been too easy with wrap-around? Who knows, quite interesting! +1 for the earlier suggestions larger resolution and somee nice music, would be quite easy to get lost in with some background music! Nice work! :D
Dec 17 20:26:55 20m 52s Blinding Light ♥ 0 This is really nice, despite what others have said about it seeming rough, I can not agree, as a whole it's wonderful! (and jumping through the dark-... err lightness? when the light when became so large it basically enveloped your whole view in the level was clever, and it was a nice touch to end the game that way too!) Aside from the fact that lives did not serve much of a purpose as you quickly landed on 1 health and ended up being stuck with that for the rest of the level after that point, it was absolutely addictive and the visuals all line up. Nice work :)
Dec 17 20:50:02 23m 07s Life & Debt: A Real Life Simulator ♥ 1 Good lord, how many variations of cabinets can one person accrue?... It turns out as a shopaholic, the boundaries are nearly nil! Must have all the cabinets money can buy! The Twitch streamer pay take was a nice touch! Too relateable.. Great work overall! :)
Dec 19 22:56:41 50h 06m Squares Kill ♥ 0 It's a shame you didn't get more time to work on the game, also if you do want more people to come in and play and rate your game, don't forget to go out and play and rate others! :) The idea of the brown squares was interesting but even after having read the description, it was easy to forget they weren't just walls/elements of the map rather than the crates (i assume) you intended them to be as they contained powerups.
Dec 19 23:03:19 6m 38s Overweight ♥ 0 I quite liked the game, even if its rudimentary form, makes me think of old flash games like helicopter! (in its unfinished form, i'm actually surprised there was even a finishing landing sequence) Don't forget to go out and rate other games by the way if you want more people to play and rate yours! Fun game :)
Dec 19 23:18:12 14m 53s Assembly Line ♥ 0 I initially had the same confusion as @sarrixx when trying to play, in that initially I wasnt't sure how to even play. I know you could push these buttons to your left and right to spawn these balls and pick them up&drop them in the boxes after some trial and error, but there was some incredible frustration mixed in by the fact that there were balls with very very slight colour differences which definitely wasn't any fun when you thought you'd nailed a crate and in the end actually you dropped the slightly darker shade of green in when it should have been the slightly lighter shade of green. I would also be careful with those colour choices, red/green colour blindness is really common (so red and green as primary colours players have to distinguish between is one of the worst), but even for people who were not colour-blind (like.. me), it was very difficult. The music was quite nice though, the repetitiveness nicely fit the mood of working on assembly-line operating at breakneck pace :) It would have been very nice to initialy get a view of the "whole" room, before you're placed into the assembly line, because it took a while initially to even realise there was also a panel with buttons to your right side. (also don't forget to go out and play and rate others games if you want others to see yours and play yours, right now you're at 0 so nobody is coming into rate yours except from the "danger" category where those with very few ratings are!) Good work nonetheless, definitely an interesting idea :)
Dec 19 23:29:08 10m 56s Warehouse Panic ♥ 0 Interesting game, mostly straightforward gameplay too, but I agree with the previous point of posters using only the name vs phone using images for the boxes. The main gripe I had with the game was the sometimes perceived jankyness of picking up/dropping boxes, but that quickly became unstuck as you played more. Really cute game, and as a whole it feels quite polished! Nice work :D
Dec 19 23:47:11 18m 03s A Tale about Tail ♥ 1 The fox is just adorable. We need more games with foxes in them, clearly. *Ahem* ... As a whole it's quite cohesive with the music and the art and all (and this is one of those few cases, except the other game i encountered where you were carrying coins), where getting slower actually makes sense from the game's perspective too! If theres a gripe I have with the controls it is that you used arrow key up rather than a dedicated jump key, I can not even describe just how annoying this can sometimes be.. :P That aside, great work guys :)
Dec 20 00:59:07 1h 11m King of Coins ♥ 0 Nice puzzle design overall, interesting to see more entries taking this level based puzzle design :) I sympathize with the feeling of neglecting other things in favor of LD for a while.. :D If theres any one thing which had me confuse for a bit was how to drop down from platforms, which I would assume was going to be the arrow down key, but it was actually space + arrow down key, but really thats just a small detail, overall I thought it was a great entry. Nice work!
Dec 22 18:15:21 65h 16m Zombeer ♥ 1 An interesting game (but admittedly quite traditional, was an interesting throwback to playing these kinds of games on Kongregate a few years back), but for the love of god: if you make a game with sound (esp the music which plays right away in the menu), please let the player adjust the volume! (I turned my volume to like 5% on my system to not turn deaf) Though the easiest thing you can do is make sure the baseline is already lower than 100%, don't set the volume so high! *... Please :D* Don't forget to go out and vote others games if you want yours to get a few more too, just open the smart games ranking (or even the ranking of danger https://ldjam.com/games/danger/all or ones with very few ratings, depending on what you want to do! https://ldjam.com/games/zero/all) and go through and play and rate a few :) Hope you make it through, aside from the sound issue, it is a fun little game and the recoil and drunkenness mechanic has an interesting duality in that they affect eachother!
Dec 25 21:32:40 75h 17m Stuck in Parallel ♥ 1 Interesting game conceptually, if as previously explored, a bit of a technical mess. For me mostly in the subtleties pertaining to collision when moving around in the game, it was quite easy to put yourself in a situation where it looked like you should be able to move as a lantern rolled a bit and then suddenly you were stuck between a bit of wall which visually didn't look like it was there, but was still blocking you! @antti-haavikko 's post i think echoes well the technical issues and in what situations they occurred. The controls in the game were also surprisingly slidey, you could easily retain the acceleration you want without making it super slippery, just by toning it down a lot (which made moving around feel rather difficult to predict). Personally I think the 3D aspect of the lanterns was interesting, but I think you could have gained a lot by making sure when they rotate and move around, they snap to certain angles, ie if you start rotating it forwards, you'll have it move until the next 45-degree increment on that given axis it is currently rotating it (i mean, its just an idea). So I absolutely don't agree you should scrap the 3D aspect, but making it feel more intentional (and easier to control) would be interesting and make it far less frustrating! I hope to see what you do with this post-jam (if you do plan on doing more with it!) Nice work :)
Dec 25 22:29:21 56m 41s Slightly annoying traffic ♥ 1 Quite cohesive, as a minor criticism on the UI: it's a shame the score counter basically blends into the background though so it's quite difficult to see your score at all! Other than that, it's a charming game which is so easy to pick up! (though it was ironic that initially, most of the "fun" came out of seeing the car crashes pile up after you'd actually.. lost) Great work :)
Dec 25 23:00:26 31m 05s Avoider ♥ 2 Really interesting game, I've only seen one other LD game so far on this theme which has the whole "avoid your previous ghost" mechanic, so points for originality :) I enjoyed the music... but by god the camera rotation was incredibly frustrating, it felt difficult to understand in a certain instance why the camera suddenly rotated all of 45 degrees, but I'm sure you're aware of this aspect of it already :) I assume you have more plans for the graphical aspect of the game, what with the player being a capsule and the level being this dev-texture grid of sorts.. :D Great work though, it was definitely fun!
Dec 25 23:19:31 19m 05s Public Opinion Monitor ♥ 1 I haven't the slightest whats going on, but I like the way it looks and sounds.. I do feel this is topical, even if utterly confusing in its current form, what does it do to "confirm delete" of a news post, or a rumor, or something that is already marked as "Blocked | Deleted"? Or even the buttons the right-hand side, Block/Post, what do they do? Agreed with the previous poster though, would be interesting to see it improved!
Dec 25 23:54:50 35m 19s Garbage Disposal Tycoon ♥ 0 I must admit, I was completely befuddled as to how to work this thing, but I did manage to dump garbage into the ocean successfully which is all I really want out of a garbage tycoon game! Of the things I could actually critique would be, in the scroll-list of things, it was initially very unclear just how far it went (would be nice to have some clarity on if you could actually scroll further down or not, but I suppose as the whole thing is quite incomplete, you're already aware it all needs work) I'd love to see you develop this further later on, interesting to see where it could go once its more complete!
Dec 26 00:44:10 49m 20s Tillage Fever ♥ 0 Solid game! It was a nice surprise to see the growing mechanic and how it interacted with the mechanic of supply/demand, interesting to see another fellow using the early builds of Godot 3 as well :) The only thing I didn't get quite is how it connected with the theme, but maybe that's just me being slow haha I liked the music too! Nice work :)
Dec 26 01:41:06 56m 56s A Platformer for Ants ♥ 1 This is a very good entry, I liked how in one of the segments of the level, just jumping straight through the dark without looking would mean inevitable death if you weren't careful :D, a clever (maybe intended) side-effect of the camera (when jumping up through the shaft, from block to block sideways). I think what I enjoyed most was the sense of accomplishment you got from visually seeing the progression in the overview you got of the particular segment of the level you'd completed! If theres anything to think about, its that sometimes it felt like you got more out of *not* going for a checkpoint, than actually going for one (as the overview you got was actually helpful) Great work guys :)
Dec 26 01:56:11 15m 05s Hey look at this ♥ 0 Office simulator, .. and every other question being related to git honestly sounds about right :D Would have been nice if the UI was a bit leaner, considering it was most of the game, it's a shame it wasn't a bit less obtuse (like the three action buttons in the top right, would have been interesting to have a workstation you clicked on or something instead) Also the typing minigame, it wasn't immediately clear if you were typing the wrong thing (or indeed, exactly when you could type or couldn't because you'd been interrupted by a popup) so some feedback on when a keypress actually didn't do anything would have been nice (for when that particular minigame is active) Nice work still :)
Dec 26 02:11:52 15m 41s Some Seriously Screwed Sheep ♥ 1 Solid game, it would be interesting to see the sickness part of having sheep interact with the herd in some way, i.e if a sheep died from sickness, maybe having the blood look slightly different (and it make the sheep which walk on it sick slowly as well) would be interesting, because otherwise it only feels like some random death mechanic :) I would agree in the balance aspect it often felt almost completely random, so actually reaching the goal didn't feel so much a product of your own effort so much as ... pure luck, but my criticism aside, I thought as a whole, this entry was magnificent and made me sad I didn't have any audio in my own entry :D Great work!
Dec 26 02:36:39 24m 47s Goodnight Sheep ♥ 2 Christ, distressingly relateable! Good points on mood, the music and all fits very well, adorable sheep are a nice contrast to the.. darker theme :)
Dec 26 02:47:46 11m 07s Samurai Shaver ♥ 1 Absolutely stunning, the music and art is quite remarkable and it's always fantastic to see rhythm games in LD (since they're so rare, at least to be done well!) If theres anything I can complain about, its as others said that the very first slash is supposed to occur the very second the guide starts coming down for some shaves, but thats likely just a failing of my own bad sense of timing :) Definitely one of my favourite games so far this LD round! Great work! :D
Dec 27 20:10:54 41h 23m The Worse It Is ♥ 1 I love the atmosphere in this one, totally pulled you in! I liked the fact that it looked like you were given some agency throughout, but none of it mattered in the end... :D, in a kind of melancholic like kind of way. Nice work :)