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profan

Feedback comments for LD48

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TimestampSince previousGameprofan's comment
Apr 27 12:59:42 Sector Sweep ♥ 1 I quite liked it! The punchy sound effects were a nice touch, I initially thought it might have been a little too simple, but the progression of each level to the next worked out quite well! Though the "boss" level was a little underwhelming, was hoping for more challenge there, as the level before was harder 👀 +1 for the performance issues, loading into some levels initially was quite painful (and I have a fairly powerful machine!) Nice work!
Apr 27 17:34:29 4h 34m Sonder (a story) ♥ 4 Moody! I initially didn't understand what happened when objects moved around and new ones appeared, but by the second time it became obvious it was the passage of time, very cute! :D Melancholy, but in a nice soft way
Apr 27 17:48:52 14m 23s Well Down ♥ 1 I really enjoyed the music (initially at least), but the fact that it restarted on every death made it a little bit painful, if it had at least been persistent regardless of current gamestate I'd have kept enjoying it despite it looping :P I like the diagonal dashing, but it was by complete chance i discovered it was there, would have been nice to have something telling you it was! (also I think I got teleported back to the start after picking up a red sword(?) was this the end or something else?) +1 for the spikes merging quite awkwardly contrast wise with the background :) Also fall damage being somewhat unforgiving was quite confusing, falling from a certain height killed you but not another.. (I think this is why some said it was resetting, when it was actually death from falling) I really liked the character movement however, jank aside :)
Apr 27 17:58:37 9m 45s Deep Dive ♥ 1 Initially I figured "oh so I need just three samples?" and went down and back up and the game ended, where the more interesting bit of sea creatures only happened when you replayed it, but indeed it's a little dull to do the journey back up as it is :) I like the sticking mechanic, only complaint I would have is it feels impossible to avoid the damage once you get to that point where they all stick to you 👀 Cute!
Apr 27 18:12:43 14m 06s The Creature Said DEEPER ♥ 1 I loved it, the narration did it for me, but even the core mechanic while very simple was really engaging, got things flowing together with the narration and theme! +1 for the annoyance about the scientific aspect of it though 👀 but that's such a minor thing in the scope of this rather lovely little game
Apr 27 18:18:27 5m 44s Mineveinia ♥ 0 Really lovely art, but good lord the framerate is killing me! It's hard to continue like this :D
Apr 27 18:25:30 7m 03s The Bottom of the Snow ♥ 1 I died at day five, neglecting staying warm, I must admit I laughed when the character just fell over like a log on day two the first time they got too tired to go on :D Charming :) Feels like it accurately represents what shoveling snow on the moon might be like
Apr 27 18:43:11 17m 41s Trposhi ♥ 2 Poor boorin! The one who died for my boundless greed, but deeper yet the mines must go... Missing an incenctive for digging deeper since you can't get more dwarves, just the satisfaction of seeing your mine extend to ridiculous depths? The sounds to go with each action was a nice touch :) I don't like idle games in general, but this one I really don't mind! It's charming!
Apr 27 19:05:41 22m 30s Between the Lines ♥ 2 I finished it! I put on some medieval tunes in the background with it and I really enjoyed it, good work getting this done on a jam deadline, this amount of writing on this deadline doesn't seem like it would be simple 👀 Would have loved some music, but with what you have here, I totally understand that there is not :)
Apr 27 19:34:59 29m 18s Belongings Left Behind ♥ 2 Given the cute vibe of the game, I was surprised to find inside a hard as nails platformer! It's also a shame the really nice sprites seem to have been squuished a bit, would have been nice to see them a little bit more clearly, because clearly some love had gone into those items :) I got to the sweater level and then after failing that 30+ times I decided to give up :D (I also enjoyed that with each level, there was a unique track to set the mood, I wish I'd been able to do that too) You made a game in 72h! Hope to see you in LD again :)
Apr 27 20:02:08 27m 09s Egress ♥ 3 Feels super polished, also another Godot fellow! Hi! :D Amazing you actually had a tutorial at all, but I must admit the workings of the game were slightly elusive to me, I guess the colours had something to do with it? I managed to intuit "good builds" but it largely felt like a game of chance of sorts :) Very nice concept!
Apr 27 20:20:57 18m 49s OBLIGATE ANAEROBE UT ALTIUS ♥ 1 Managed to get 314, I quite liked it but I must admit I was very confused by the mechanicsfor quite a bit 👀 But I like how it stands apart from basically everything else I've played so far, also anaerobes rock. Nice work!
Apr 27 20:29:57 9m 00s Erode ♥ 1 Reached depth 214! The blobby water is lovely and the overall palette is just 👌 Does feel like you're kind of doomed once you reach 200+ though :D
Apr 28 19:24:16 22h 54m Cave of Death ♥ 2 Quite moody, I really enjoyed the sense of space in the bigger scenes, especially the canyon :) All this in the compo anyways? Hah! Nice work :D
Apr 28 19:43:07 18m 51s Sub-Optimal ♥ 1 The art for the sub was on point, but the checkpoints not functioning was unbelievably frustrating given you had to sit through the dialog bits every time you went back to the checkpoints! + points for the meta humor though, the bits that annoyed me were merely functional! (text speed/the way it printed, checkpoints) Overall, still a nice experience, if a bit frustrating :)
Apr 28 20:45:16 1h 02m Turn of the Tide ♥ 2 this is quite possibly my favourite game of the jam so far, possibly because of my obsession with these kinds of strategy games, and the commando-sort of vibe the music gave it absolutely added to it! i really like it! it was surprisingly un-janky given the timeframe it was made in! very nice :D if i out of sheer necessity have to complain about anything, it's that it would have been nice to easily zoom in on where a specific unit is, given the scale of the map (and that the combat within which you'd get absolutely smashed seemed hard to avoid once you got past the first few obstacles) also figuring out how to use the traps was a bit hm, i think i accidentally placed a few of them, realising afterwards it wasn't buttons to get more units but to spawn the traps, oops :P but really, those are minor complaints :) very cool
Apr 29 12:43:38 15h 58m ARTerial (the AI-generated art museum) ♥ 2 I quite liked this one, bit of a shame the art wasn't framed more nicely, a bit of lighting in the individual spaces i think would have done a lot to elevate the experience of exploring novel art! (just like in a real gallery, where half of the work is just making sure what you're presenting fits in the space :D) I managed to get supremely lost (the footsteps helped, but you can only aid a fool so much), and I'm not entirely sure but is the space actually infinite? It certainly felt like it! Also nice to see someone managed to get picking up objects _almost_ as janky as I did 👀 Would also have been interesting to see themed rooms/colour schemes? (at the current time, it's quite hard to tell you've already been somewhere, but in a real gallery it's usually reasonably obvious!) Anyways now I'm backseat deving here and it's impressive this got done in this timeframe anyways! Nice work!
Apr 29 18:07:55 5h 24m EveryDay ♥ 1 Oof, grim! But of course.. always coffee, even after everything else has fallen apart dramatically :D I really like this take on the theme, nice work
Apr 29 18:27:36 19m 41s Cortex ♥ 1 I quite enjoyed the movement model in this game, probably the best out of the LD games i've tried so far this jam :D The roly-poly type enemies seemed a bit impotent in the very chunky landscape, often spawning in places where they couldn't be of much threat 👀 Would have been nice to have a clearer representation of how "deep" you are into the cortex (more than the counter) but I understand it's a jam and doing a 3D game yourself in this timespan is already *so hard* :D Feedback on hitting the enemies would have been nice, but really I was having quite a lot of fun just zooming around with how the movement was set up :)
Apr 29 19:35:36 1h 08m Fathom Commander ♥ 1 I quite like it, the camera as mentioned by many others was a bit of an annoyance, and the function of the slider was only really clear to me after i'd failed once, but when knowing how to use that aspect things were definitely smoother sailing, I really enjoyed the 3D seascape passing in the background! Probably the best one I've seen so far out of the many takes on the "deeper in the sea" takes of the theme, very nice :D Managing the o2 was probably the most annoying bit as it depleted *very quickly* even right at the beginning of the game, so you were more or less forced to have someone always there
Apr 29 19:55:02 19m 26s Deeper Into Enemy Lines! ♥ 1 Reached depth 6! This was really refreshing after having played a ton of submarine games :D Had absolutely 0 problems figuring out how to play, things just flowed and the sound was on point.. Nice!
Apr 30 21:49:47 25h 54m Khazads ♥ 1 atmosphere wise i really liked this game, though the turrets perpetually being out of sight with how the vision in the game worked was a little frustrating, definitely some real points for being on point with the theme :) the intro screen alone was impressive though :D
Apr 30 22:53:20 1h 03m Dark Dive ♥ 1 Quite liked it, shame the movement of the sub didn't have a little bit more dynamics to it, but given it's your first jam entry and you're neither a dev nor an artist primarily.. Good work 👀 (I really enjoyed the sonar mechanic, also hi fellow Godot dev :D)
May 1 15:06:39 16h 13m Depth of Memory ♥ 0 Lovely, also amazing that it was accomplished in 48 hours, nice work :)
May 1 15:41:08 34m 29s Exiled ♥ 1 Doomed to walk the same halls forever 👀 Interesting idea, would have been nice to have had a clearer "conclusion" to it, but it felt very cohesive with the art and music regardless :) Nice entry