Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → profan

profan

Feedback comments for LD52

← LD48

profan's games and stats for all events →

TimestampSince previousGameprofan's comment
Jan 9 20:24:43 Puppet show! ♥ 1 I really enjoyed this game and the concept in general, I'd never have thought to use TTS for audio like this but it totally put a smile on my face, if I have to complain about anything it'd be the segment with scaring away the birds dragged on and didn't really end at a clear point (there were still many birds left when the curtains were pulled) but that's really minor :) Hope to see your work again another LD :D
Jan 9 20:50:26 25m 43s The organ trees ♥ 3 I like the setup and the idea of the game, but it was quite difficult for me to grasp the mechanics as I was playing the game, some things like the hammer I managed to get to do things, but it was often far from obvious what tool should be used where and if you could even actually do anything with certain organs right now or not? :D And the looping back/starting over when you spend points bit was also a bit disorienting, like it just threw you back into that screen at some seemingly arbitrary moments? I like the idea though! Just wish the bit with using tools was a little more fleshed out/going to the "shop" was less disorenting, though the billboarded sprites looked pretty slick :) Good work! (and sorry to hear you lost a day!)
Jan 9 21:59:02 1h 08m Soul Harvest ♥ 2 Interesting setting, I guess eventually you're supposed to reach some amount of souls harvested at which point you'd get to escape on the rocket? I didn't get that far though, but maybe I was just impatient and there's a few hundred kills left until that moment comes (since I didn't see any indicator in the game for when you'd get to that point) Nice work!
Jan 9 22:24:08 25m 06s Skřítek: The Nemesis of Harvest ♥ 1 This is a very cute little game, though the way you accumulate points is a little curious (seems entirely time based?) so if you manage to destroy their houses early, you earn less points than if you end up kiting them around for a long time 🤔 The music is really cute though, and definitely solid points for an original theme to it! Love the art too.
Jan 10 20:04:11 21h 40m Harvest Simulator ♥ 1 I like this, the birds in the background and the sound to cut wheat put a smile on my face, also props for getting a highscore listing in on the jam deadline! I wanted one too but alas, time :D Nice work!
Jan 10 21:56:50 1h 52m Rotten Harvest ♥ 1 Took me a bit to realise the crops turning red/pink was them rotting, but I caught on after a bit, it seems like the ideal balance in this game is actually to let a few crops rot and then just have as many growing as you can handle, as you otherwise inevitably always end up with a few rotten crops, saving them all is impossible :D (also definitely didn't expect to see a raylib game here, was interesting on that note alone!) Nice work :)
Jan 10 22:05:44 8m 54s You Will Be Fertiliser. ♥ 1 This was definitely a fresh concept, it's definitely the first game this jam i've seen that has -you- become the fertilizer :D Quite liked the art, and the audio while simple worked really well! It's a shame there's no web build because I hope as many people as possible try the game :) (you might want to add a little image to your game page too, it helps when people enter this page, if they see a little of what the game looks like, they're slightly more likely to actually download it and try it out) Good work!
Jan 10 22:24:04 18m 20s The Great Harvest of souls ♥ 1 Works pretty well with the time limit, shame about the upgrades being broken though! Would have been nice to slash in the direction of where the mouse was, as that's the way i found myself trying to pay, navigating with WASD and putting my mouse over my target, getting a little frustrated when slashing in the "wrong" direction, but nice work overall :)
Jan 10 22:32:54 8m 50s Harkonnen Daily ♥ 4 Cute getting an intro sequence in there as well, works well with introducing how to play as well :) Gameplay loop worked pretty well, and the effect when harvesting spice was definitely a nice touch, though it would definitely have been nice to have some sort of sign as to where the worm was going to show up next, right now it felt a little random? Good work!
Jan 10 22:41:58 9m 04s Combine Harvester: Time Attack! ♥ 1 Haha, it feels like this is basically the game I ended up making, I do like how in this game you're definitely carving a little path through your fields, whereas in the game I made it's a little chunkier... It seems like sleecting the harvester initially on startup sometimes bugs out, ie. if you press "up" arrow before selecting the harvester, the timer starts already, but once the timer has started you can no longer select your harvester? (also for some reason after reaching 100% completion you don't always proceed to the next level?) Overall, an interesting entry, and I like the kind of birds eye view you have in this :) Nice work!
Jan 10 22:51:06 9m 08s Wheat melody ♥ 1 I quite like this game, the music and the art overall goes really well together, (but it's really a shame there's only a browser build and it was quite stuttery and laggy for me), moreover as i think @orhu already mentioned, it'd be cool if things were more on-beat as there's definitely potential here! Having an in-game guide would have helped because I think it was only by coincidence I figured out arrow keys were the controls :) Nice work either way!
Jan 10 23:02:14 11m 08s Catchy ♥ 1 Interesting little game, definitely stands out in terms of style amongst many of the others I've seen so far this LD, and the old-style map feel to it all is pretty cool, though it was intensely difficult to (even with the guide to what the fish looked like!) pick out the types of fish you hadn't caught yet, but I suppose that's like real fishing, fruitless most of the time so it didn't really bother me :) It would definitely have elevated the experience to have had some gentle sea breeze type ambience when sailing around, but I understand that was probably difficult to cram into a compo deadline like this :D A little more drifting of the ship would have definitely added a little to the feeling of sailing, but then it would also have made it a little harder to control initially, so alas I guess it's not a clear tradeoff. Either way, nice work!
Jan 10 23:12:16 10m 02s Shred-A-Bunch! ♥ 1 This is a solid entry, really fun and the music was a perfect fit! Gotta say though, for this particular game, the combine harvester was more efficient at harvesting sunflowers, but it was way worse at the thing that was most enjoyable in the game, drifting into zombies :D Great work!
Jan 10 23:39:32 27m 16s Harvest Dune ♥ 4 Definitely my favourite so far, the view when the worm came for you was incredible and this was definitely a game where the screenshake was well employed! Overall a really well rounded entry, never felt like I had a hard time understanding what was going on (at least after I understood that the pools were.. spice pools) and the art, music and overall mod really came together :) Wonderful work.
Jan 10 23:46:56 7m 24s Unfortunate Harvest ♥ 2 Somehow the first platformer I've seen so far, cute art and a fitting little theme to go with it :)
Jan 11 18:16:50 18h 29m Drake's Fortune ♥ 2 So much fun, definitely the first game this jam i've seen that involves dragons, and seeing the little men on the walls careening off into the abyss after you'd blasted countless fireballs into their walls is incredible. If there's anything to remark on, a little bit of ambient audio would be cool, but isn't strictly necessary, definitely one of my favourite games so far :D (and maybe the dragon movement? but still really fun) Really nice work!
Jan 11 23:31:36 5h 14m IRON HARVEST ♥ 0 I quite like the look of this game but lord I could not figure out how to actually end up gaining energy reliably :D (update: OK at some point I figured out I guess you feed the reactor with seeds and gain energy that way? but it was unclear if you needed to do anything specific to make the robots do things (click in the field etc? or they just worked by themselves automatically)) I imagine the basic idea of this entry could have worked well had the number of classes of vehicles been stripped down quite dramatically (maybe roughly half as many?) I did figure out that turning off human capsules maybe gave you back some energy in a sense, but even there the feedback loop was really not obvious. It was also a little confusing that half the field was -always- covered by some sort of plants I guess, but that didn't seem to change? The overall ambience of the game was really cool though, in that sense it felt pretty polished, even if maybe UX wise it was quite confusing :) Nice shot at LD either way!
Jan 11 23:37:21 5m 45s Zomvester ♥ 2 This a cute little game, definitely would have liked the sickle to slash towards where the mouse was as that's what I kept trying to do as @ekaktusz already said, though I got used to slashing in the direction of movement after a while regardless :D The music was definitely a jam, and it feels like it fits well into the theme while being really moody in a cool way :) Good work!
Jan 11 23:54:00 16m 39s The Cactilogue ♥ 1 This game was a surprising breath of fresh air given how many times I'd been destroyed in the jam games I've tried so far, and here this little cactus game had me hooked more than any of the others, and it's so cute! The music and sfx fit the rest of the aesthetic perfectly, and mood wise this was the chillest game I've tried so far, for sure. My little Cactilogue! firefox_X97AGO4V1j.png If only I had such green fingers outside of this wonderful little game :) Wonderful work!
Jan 12 00:05:23 11m 23s Necrotic Harvest ♥ 1 This is a really smooth little game and god damn the music is just perfect, getting it out this smoothly for the compo is really cool! It took me a bit to realise what I actually needed to do, but the demo mode helped (and so did the gif on this page, and the fact that there was a demo mode ingame is already impressive) and then I was busy mummifying :D It was also nice that you could easily switch bodies with whoever was already on a station without any heroics, the controls generally just did what I expected (once I knew what to do with them at least). Really cool :) "To Anubis whose work is the care of the dead, I offer my praise."
Jan 12 23:02:09 22h 56m Rough Harvest ♥ 1 Definitely one of my favourites so far, I learned pretty early on that planting too much corn all at once was about the same as asking to be executed by a firing squad and focusing first on carrots and paprikas seemed a fairly sensible choice, which did certainly make things way more viable :D After picking up a workable strategy it became really enjoyable, though I will say that you basically barely need any of the buffs to get to the end, the very first carrot stew is useful to retain some health if you happen to get hit (by the surprisingly well telegraphed attacks!) but otherwise you can make it to the end pretty vanilla! Really enjoyable, but yeah the buffs/foods weren't really necessary to succesfully play the game because as @antti-haavikko points out, you are always in control of what spawns so you could make it as easy on yourself as you wanted (or as hard on yourself as you wanted, if you like me initially planted corn everywhere and got the fusillade) Good work either way :)
Jan 12 23:22:44 20m 35s Harvest City ♥ 1 Interesting little game, though the first thing I tried to do was go into town while my wheat was growing in my farm (and it had just vanished while I was gone?) so that was a little silly, the wheat selling mechanic not working is a little sad, but I do like the art you've put together, scoping it down a lot more and actually just focusing on selling only wheat and maybe making the town even smaller would have probably made it easier to finish on time :) Either way, I hope to see you again in another LD! It's an interesting setup, just needs a little narrowing down (and having the transition between the farm and the town be smoother would improve the feel a lot) Good work regardless :D
Jan 12 23:27:39 4m 55s Haymaker ♥ 1 The camera/interacetion controls feel incredibly polished (though personally Q/E for up/down took some getting used to), and overall the way the game introduces the mechanics and how to play to you works so well, so I would say definitely do not entirely scrap this camera mode after you've made it work so well! (especially with just mouse, initially it felt confusing, but it didn't take many seconds to get used to it) Was absolutely breaking my brain trying to fit these pieces together, but that seems just like maybe the game could have a gentler initial curve rather than anything fundamental, and everything felt so smooth that I didn't really mind feeling like an absolute idiot most of the time :) Music is very cute and bouncy, which is funny and definitely a theme with games that look deceptively cute and simply but then are actually incredibly difficult :D Great work!
Jan 12 23:39:50 12m 11s Crops on fire ♥ 1 I love it! Also woo another person who made a game with a combine harvester in it :D Drifting around in the harvester, cutting tracks around the fire so that it could not spread to all your crops like some kind of overpowered firefighter is very enjoyable indeed. A little sound would definitely add to the experience, like hearing the crackling of the fire as you drift past in your tuned up harvester! The minimap was a really great addition too, and it's really satisfying seeing the tracks you've drawn in your field! Honestly wish I'd leaned more into the "harvester go fast" bit given this game, nice work! Managed to get 88 % on Hard LD52_3PVoRvw3PO.png But Hell is a whole other story, definitely a new level of difficult :D
Jan 13 00:04:38 24m 48s GAKKI the Water Harvester ♥ 1 I quite liked the music, despite it getting a tiny bit repetitive, the game slowly feeding me little upgrades like speed, being able to destroy blocks and the little events scattered about, I quite liked it :) For a first submission, it's cool, I think the game could have been served by maybe having a minimap of where you've explored so far (as @asilvers already said), it felt like you could pretty easily get lost (found myself feeling my way around by following the edges of the map) but of course this might also have been your design intention at the time, so who am I to judge :D Time wise though it definitely rarely felt like you were under any actual time pressure, as water was often accompanied by another block of time added, but I understand it's hard to balance a game while also making it on a LD timeline! If there's any "complaint" it would be that for the parts that were not possible to get through at first, it wasn't obvious that you could later break through them and at the time it maybe just felt like this section was intentionally blocked or something, but once you get the powerup it's fine :) Keep going with LD, I hope to see more of your games!
Jan 13 00:14:58 10m 20s Harester ♥ 1 The little effect with the bush shaking when you pass through one is so cute, and combined with the bushes covering the holes in the fences it works really well! Makes you feel a little clever when you realise you can pass through the fence by going through the bush :D It was definitely quite punishing when the farmer _instantly_ turned on his flashlight and you just happened to already be inside that flashlight cone as @serg-z said, I like the game though, it's pretty focused and just the right side for a LD game I feel :) Do wish I could hide in that little cave you see in the beginning though, it's the first thing I tried! Good work!
Jan 13 19:06:46 18h 51m Slime Crime ♥ 2 Haha wow this a really _juicy_ game! The combination of the sfx and audio coming together feels really solid, along with the feed of constant powerups to make you more powerful as things get slightly more difficult, really well put together! And the main character sprite is so cute! Good work! :D
Jan 14 00:00:12 4h 53m WARVEST ♥ 0 Interesting game, the slow ramp up of it slowly becoming a bullet hell was quite a lot of fun, though it definitely starts a little slow, adjusting it so you could move faster somehow would make it feel a lot slicker :) The arcade-ish UI around the game though and the music is 💯 Really solid!
Jan 14 00:07:03 6m 51s Planetary Planter ♥ 1 Hmm, I guess the game doesn't end as probably intended when the timer reaches zero currently :D The concept is cute so is the idea of "runflora", it's a shame you didn't add a blocker around the edges of the map, but it's an interesting game regardless :)
Jan 14 14:52:26 14h 45m BEE A GOOD BEE: And Fetch Me Some Pollen ♥ 1 The music is very cute, definitely suits the game really well! ... And before I'd actually read that you need to refresh the page to not have the difficulty increase on each restart, I was thinking it was impossible because of the literal wall of flowers that was coming after me :D One small suggestion would be to let the camera "look ahead" when you're moving maybe, as @breadstick already remarked, so that you see what you're about to fly into, that was one thing that was quite difficult to avoid :) Or zooming out as you said already! Neat game!
Jan 14 17:06:52 2h 14m DeadLyft ♥ 3 Interesting little game, this is probably the first one I've seen that is a straight up VN, but it was very welcome after going through god knows how many harvesting and farming games! The dialogue itself was quite cool, I definitely found myself with a certain level of prejudice towards the character (Mike) initially, but then slowly learning more about them.. I still had some level of prejudice towards them, but at least now I understood the man wasn't just a one dimensional stereotype but came from a good place and of good intentions, even if it was deeply ill informed. Nice work :) And man. This final image was far too relatable :D firefox_h5SBEEOA98.png
Jan 15 00:12:07 7h 05m Polish Parsnips ♥ 0 Interesting little game loop, was reasonably easy to figure out how the game worked and how to grow things. The music was maybe a little chaotic and quite loud as well (it would be nice to have the audio a little lower, maybe 30 %) if you can't/don't have time to allow the option to change the volume :) Good work for your first entry, hope to see you again on LD!
Jan 15 00:23:16 11m 09s LD52 Moonlight ♥ 2 Curious little game, the delta between planting a flower and gaining the HP back being a whopping 2HP didn't make it a very interesting proposition though really, especially given when planting a flower you'd be very likely to get swarmed by a bunch of enemies right away too :D And if you'd ended up with 1hp, you're kind of dead already since you can't plant more flowers to gain HP back at this point (since it costs the aforementioned 3HP to plant a flower). And as others have said already, having sfx for the attacks and enemies would have added a lot to the experience :) The art and music is really cute though, and overall style wise I think it's quite cool!
Jan 15 19:31:31 19h 08m Harvest is coming ♥ 3 That was quite moody, but understanding how to interact with most parts of the game was a bit of a crapshoot, the oven, the herbs, the dinner table, I thought they were all incompleted parts of the game because WASD did nothing in those menus, but apparently they were controlled with the arrow keys or something, why does the mouse just do nothing for these specifically? Quite confusing, I think @papabirb and @sharks already outlined anything I might already mention though, and definitely contextual hints as to what would help you do the right thing to allow people to live would be lovely. Also more of a visual bug, but when playing the game in the itch player in not-fullscreen, some dialog was simply entirely offscreen as it was I guess vertically aligned to the bottom instead of the top or something? So some of the dialog I initially thought was either broken or just empty, until I fullscreened the game again and noticed that the dialog was indeed there, just waaaaay down at the bottom of the screen :) The mood, art, audio, dialog however though all come together to form quite the picture. It's a definite outlier though, with some polish, I'd love this, nice work :) EDIT: because I liked the game I wanted my girlfriend to try it out as well, however she has a laptop with a 1600x900 screen and it seems like even if you fullscreen the game there, it cuts off like half the text you need to read, two examples: Discord_FTi5CV5zwo.png Discord_HRgWp7b54K.png So the text issue is definitely pretty severe :)
Jan 15 20:35:56 1h 04m Elite Brain Harvester Zombie ♥ 1 This is a solid LD game, easy to play, easy to understand and easy to get going! And the mouth sounds type sfx and music worked really well! :D I won't echo what others have already said re hit indicators, and the colliders of trees and stuff being pretty hard to understand at times which made things a little frustrating when you had a visual escape path lined up, but then it turned out to not be possible to go that way as the collider of the tree was way bigger than you thought :) Good work!
Jan 15 20:53:31 17m 35s Rot Waits for No One ♥ 1 This is really solid, and _really stressful_ but yeah seconding what others have said about maybe allowing upgrades and watering more tiles/maybe getting more tiles later? The game does become basically impossible in later seasons though, and the ramp in difficult is of course something you'd want and it's difficult to balance on a LD deadline so either way, really good work you two! Still very impressed that looking at how the game is put together there's almost no rough edges visually, sound wise and otherwise (and props for actually being able to return to menu and even having confirmation UI in between!) Loved the game :) ## Extra notes through my lovely girlfriend who also tried it: * the art is super cute * the mechanics are straightforward, but it doesn't prevent the game from being reasonably challenging * can't really tell what i've put down when planting seeds in tiles
Jan 16 23:31:44 26h 38m Mountain of the Dragon Fruits ♥ 1 This is unironically better lemmings, I loved it, and if I have to summon even a single nitpick, it would be that on one of the levels, this one: firefox_BHf7za2M6w.png Every time you ran the level, you got _ever so slightly different_ results and sometimes it wasn't completable with the exact same pieces placed down :) But that's really a nitpick and the fact that this is a compo game is extraordinary. Great work! I'll be sending this game to a few friends :D
Jan 21 18:30:18 114h 58m Hex-Yield ♥ 2 This is so cute! And relaxing! The dopamine hit from "harvesting" your world after each go is incredible. If there's any small complaint I must make it's that you must unselect a tile to select another, as people have already mentioned like @drawrunner and probably others as well :) But the step between this game and a game that feels _really polished_ (it already feels pretty polished) is not far at all! And the music is such a vibe. Really nice work!
Jan 24 22:10:43 75h 40m Dark Harvest ♥ 1 Cool little game, really atmospheric and the lighting and art was spot on and the rumbling of the soundscape as you foraged for bits to harvest was a really solid combination!
Jan 25 20:03:29 21h 52m BROCOMAN ♥ 2 This is great thematically, purely as a game though it's pretty painful to play at times, especially when it feels like you've just timed it so that you stop a farmer from slicing one of your brocobros, but then they get sliced anyways :( But the mood is fantastic :D Nice work!
Jan 25 22:43:06 2h 39m Exploding Carrots ♥ 0 Would have loved arrow keys for movement in this game as well alongside WASD, but I quite liked this game, easy to get into the flow of going for the angry exploding carrots while trying to stay alive :)
Jan 26 21:58:25 23h 15m Feast of Gévaudan ♥ 2 I like this game, pretty easy to get into and the gameplay loop is pretty straightforward, though initially it was hard to tell who the clerics were and which were the peasants, but that only took dying once or twice to figure out, so it wasn't really that bad :) Will echo what @kikiriki367 and others have said though and say that the camera jolting around was pretty disorienting, either making the camera just stick directly to the character or makign the adjustments much much much more subtle would be a big improvement! Also loved the weird VO, had to laugh with the contrast of coming to chomp on some peasants with this dramatic music in the background and then one of the peasants going "NICE SHIRT, I LIKE IT" :D Nice work!
Jan 26 22:31:45 33m 20s Crophunt ♥ 2 This is a great entry, and really delivered on more than I expected, because I mean being able to do a backflip in your harvester and have your harvester then instantly be covered in the little angry garden peas you just harvested (or watermelons? they seem to scale dramatically, i assume when they have been harvested they're less angry and thus like pufferfish, shrink when they do not feel threatned) I think makes up for most things :D The driving physics were really nice too and past the initial awkwardness of figuring out how they worked, worked pretty well, though the backflip is definitely not what I expected from a command like "unstuck" but it worked in the game's favour really! If there's anything to remark on it would be that there wasn't a clear "end" to the game really, and that initially when driving around harvesting crops it was easy to get "lost" and lose track of where to drop off your angry little peas :) (but that really wasn't a big problem by any means) Nice work! (also is crophunt a play on prophunt?)
Jan 27 19:05:58 20h 34m Night Time Harvest ♥ 0 The game is pretty simple to understand, but the gameplay loop doesn't seem to evolve that much as you get the same amount of seeds every night, and the zombies come straight at you while you have what seems like infinite ammunition, so there's not much challenge there as it is 👀 Would have been nice if you could have used your surplus money to maybe acquire more seeds instead of automatically getting the same amount each day, or maybe better equipment or more land or something :) Still congratulations on getting your entry in! Hope to see you again on LD :D
Jan 27 19:21:36 15m 38s Combine Harv-racer ♥ 1 Playing this game made me feel like I should have leaned into the "combine harvester go zoom" aspect a bit more, lots of fun! firefox_HPHuXq5KKF.png And my probably mediocre time! :D
Jan 27 19:52:04 30m 28s Reaper ♥ 1 This is a really well put together game stylistically, sound, music, art, but gameplay wise it falls a little bit in that either feels incredibly difficult or incredibly easy (if you stand in a particular place in the game, the AI bugs out a bit and you get only a few of them attacking you at once instead of the absolute swarm you get otherwise) This place for me: firefox_N3U2yn9XbG.png It became a little more doable once you'd stayed in one place for a while and the powerups had dropped and you could recuperate a bit, but I didn't actually realise when I was playing that there were powerups that did anything except restore health, so having that be a little clearer as @lenaschimmel already mentioned :) Nice work!
Jan 27 19:57:28 5m 24s Grow In The Dark ♥ 1 This is a cute game, feels a little like programming but a lot cuter and the overall theme is lovely! The difficulty ramped up pretty quickly though and on level 2 already it was getting pretty interesting, some smoother cotnrols for placing things would definitely help too, but this is definitely one of my top picks as far as innovative games goes this jam :) Nice work!
Jan 27 20:30:56 33m 28s Scythefall ♥ 1 I really liked the vibe of this game, the music, the sound and the kiting you end up doing when playing the game is quite enjoyable, but it was pretty painful that your attack range was basically almost exactly the size of your hitbox/the same as the enemy's range as @adhesion already said. Loved having the minimap though, there are many other games this jam where I wish I'd had it and here it was! :D Nice work!
Jan 27 20:51:01 20m 05s Graveyard Shift ♥ 1 Cool little game, I really liked the art and the animation! Movement also feels pretty slick and definitely ghost-like, it felt a little random when the spirits would get up and run away/scatter though? Was it just on a random timer or was it actually prompted by player action? Either way it's a pretty cool game, and nice work for your first entry too :) Hope to see you again on LD!
Jan 27 21:55:57 1h 04m Farmer Rabbit's Wild Ride ♥ 1 Pretty consistent little game, the little particle effects when you shot a trowel at a carrotperson were pretty cute, but solid entry and everything feels like it was working as intended :) Though the game definitely becomes kind of impossible past a certain point as more and more of them spawn and even with the powerups, you quickly become overwhelmed by the mass of carrots 👀