FoonLudum Dare ExplorerLD48 → Belongings Left Behind

Belongings Left Behind

By trei and Pharaohcity

View on ldjam.com

CategoryRankScoreCount
Overall16842.9428
Fun15852.8427
Innovation17162.5328
Theme17742.6627
Graphics16762.6627
Audio9683.1027
Humor9712.5825
Mood15752.8828

Comments

genevieve-phillips 2021-04-27 14:11

I love the look of the main avatar and graphics in general! The music doesn't loop as smoothly as it could but it fits the game really well :D

zype 2021-04-27 14:11

I love the concept of the game. If you had a little more time to work with it, you could make an amazing final product! I also think you might have mixed up the theme with one of the others (Leave something behind)

lumue 2021-04-27 14:19

Great realisation of the theme. Games with a good story are always great.

The second level was waaay too hard though - in the least a save point at the toothbrush would be appropriate. After well over a dozen tries a gave up...Sorry :cry:

freixo 2021-04-27 14:19

Merging story and gameplay together is never an easy task, I imagine the levels get harder as the memories also turn for the worse. I had some issues with respawning on the previous level I was currently playing but ultimately I would like to congratulate you all for making your first game and choosing to tackle such an emotional theme. I hope you learned a lot form this first experience and keep on making games in the future!

profan 2021-04-27 19:34

Given the cute vibe of the game, I was surprised to find inside a hard as nails platformer! It's also a shame the really nice sprites seem to have been squuished a bit, would have been nice to see them a little bit more clearly, because clearly some love had gone into those items :)

I got to the sweater level and then after failing that 30+ times I decided to give up :D (I also enjoyed that with each level, there was a unique track to set the mood, I wish I'd been able to do that too)

You made a game in 72h! Hope to see you in LD again :)

trei 2021-04-27 21:08

@freixo yes respawning on a previous level is an issue with the WebGL build unfortunately, I think it's related to refreshing or closing out the tab although there might be other ways to trigger it too. You can try again on a different browser, clear your browsing history on the browser you used, or move on to other Ludum Dare games.

Thanks to everyone who gave our game a try so far and for all the feedback! It's really nice reading all of your comments :)

pschichtel 2021-04-28 16:26

Solid platformer, but I don't really like how the movement feels, can't really pinpoint what exactly the problem is though. Fitting music, some sound effects would be nice.

sakura-magika 2021-04-28 22:46

Cute character, interesting mechanic of either jumping on or clearing the special circle blocks. I like the music too! I think the movement dynamics of the platforming could use some work, and I was a bit confused about the aspect ratio switch for the dialogue, is it supposed to be on a phone? Also, some visuals for the dialogue would have been good too.

bonsai 2021-05-03 22:00

i liked the music and the character was really cute! for me it was way too hard. i couldn't even beat the second level (but i'm also not really good at these types of games. :D) as far as i got the story was very interesting.

shin0nome 2021-05-05 20:14

Fun game ! I liked the graphics, same as the music and the storytelling. Maybe add some checkpoints all along the path but otherwise it was fun ! I think I would have like the jump to be a bit faster and lesser floating, but it was fine, just a personal preference. Good job for a 1st game Jam !

100th-coin 2021-05-12 03:16

I don't want to sound too critical, but making the game permanently an ice level / needing to avoid the red circle dramatically reduced the enjoyment I was having. The platforming is already incredibly tight- but with ice physics and needing to dodge the enemy combined it was just unfun. That said, I did beat the game.

ld_wow.PNG

I like the story and the character design. The terrain / background could have some more substance though. Overall it was a little rough around the edges, but not 'bad'. The music was really great! And for a game made in 72 hours, you did a pretty good job.