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Feedback comments for LD40
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| Timestamp | Since previous | Game | furet's comment | |
|---|---|---|---|---|
| Dec 6 00:54:32 | Asteroid breaker | ♥ 3 | Great music! I wish the thrust sound was quieter (or just an initial sound) so it didn't block out the music as much. I couldn't get the hang of steering the ship, but I still enjoyed trying due to the game's nice mood. It's cool how the enemy interaction is a non-violent tug-of-war. Overall, a nice and chill game! | |
| Dec 6 01:20:17 | 25m 45s | Quest for Harmony (Audio is required) | ♥ 0 | I got the hang of it pretty quick- it's like an interactive audiobook. The idea of stumbling into a strange, sound-based society is really cool, especially how they resolve differences with harmony. I wanted to keep discovering more about this society. Overall, very nice and inspiring. |
| Dec 6 03:52:12 | 2h 31m | Overcharged | ♥ 1 | This is a neat concept. First off, love how it looks, especially the weird architecture, and details like the ship above and how enemies dissolve. It took a few tries, and at first it felt like too many enemies too soon. But once I figured out what it takes to move fast and survive, it's pretty fun. |
| Dec 6 04:28:27 | 36m 15s | Shroom Hunter | ♥ 1 | Nice environment and colors. I ran around avoiding zombies and just collecting mushrooms. The first weapon occupies a lot of screen space, so I was glad to find the bow and arrow- I could see better and it was more fun to use. I searched everywhere for the last shroom and figured it's in one of the ponds, so I stepped in... and died! There were some nice nature sounds and music, but they started and stopped at odd times. |
| Dec 6 05:04:23 | 35m 56s | Enjoy the Flowers | ♥ 1 | Really cute game, the happy flowers caught my eye. The bee music - the bumbling bass and buzzing sounds are so funny! It's exactly what bees would listen to in a car, or in this case, what a bee car would play. I got flipped over flying off the hill, and so couldn't reach the flowers at the top. |
| Dec 6 22:20:59 | 17h 16m | Stealing Cubes | ♥ 2 | This is one of my favorite LD40s. The visuals and strange environment are great. Just when I thought I could relax while looting on top of buildings, those spheres evolved and climbed up after me! They seemed to have some personality. I'd love to see this game get developed further. |
| Dec 6 23:12:27 | 51m 28s | BufferMAN: Hack 80's style! | ♥ 0 | Nice aesthetics, including the blur effect. Good variety of obstacles, and I enjoyed looking around level 2. The way it is right now, felt like breaking into a maximum security museum. I'd be interested to see further development on this game! |
| Dec 6 23:38:30 | 26m 03s | Procedural City Maze | ♥ 0 | Cool city environment, nice use of the theme. I accidentally walked off the path a lot and got reset - I wish the paths were closed instead, since the pathfinding/memory challenges are interesting enough on their own. |
| Dec 7 00:06:40 | 28m 10s | For Better or For Worse | ♥ 1 | Beautiful music and old-footage style visuals, cool animations and ghost effects. Loved the atmosphere, the poetic story. I was glad for the save points, I wasn't too good at avoiding the shadows. It's really polished and feels complete, definitely one of my favorite LD40s! |
| Dec 7 00:23:07 | 16m 27s | Back To Shelter | ♥ 2 | Nice mood and nature sounds. I liked how there was just enough light to see the path, and exploring the different campsites. But I didn't care for the sudden, un-fightable giant monster (maybe it's just that I'm not a horror fan). I wished I could use the flashlight as I collected batteries, and that its brightness would increase each time. |
| Dec 7 00:51:02 | 27m 55s | caffeine trip | ♥ 2 | Really funny game, it was fun to climb around the city, and the visual effect from too much coffee was funny. Level two was hilarious, and its music very fitting! I couldn't get past those white platforms, I wish there was a save point near them. |
| Dec 7 03:23:25 | 2h 32m | DEEPER | ♥ 1 | This was pretty relaxing, nice mood and sounds. I surfaced with nothing a few times before realizing there were other paths. At first I thought I'd get lost, but happily kept finding new things. Later, I ran out of air trying to pull 2 boxes thru a narrow opening, which I thought was the last place I hadn't seen, but wasn't sure. It'd be cool if I could mark places I'd been already. |
| Dec 7 03:46:39 | 23m 14s | Pacific Parkour League (PPL) | ♥ 1 | The ocean setting is nice, refreshing for a challenging game. I'm pretty bad at parkour games - I couldn't get past level 2, but got really close a bunch of times. I always wish I could restart from the platform I fell off instead of at the beginning. Or, if I could switch on a mode like that. |
| Dec 7 04:06:00 | 19m 21s | Star Destroyer | ♥ 0 | This is a really pretty game. It was very easy though - around 300ish seconds it became harder because I got hit once and the lights kept getting brighter, making it hard to see where stars were. From then on, I only got hit because the entire screen was just yellow, and the stars were blocked out except for some white stars. I'm not sure if that extreme brightness was supposed to happen; it was pretty though. |
| Dec 7 04:27:30 | 21m 30s | Trip to the Earth | ♥ 3 | Cute intro story, great art and music. I was able to manipulate the obstacles away from me pretty well, but it was still hard to avoid getting hit a lot. I only got the ending of destroying the Earth. |
| Dec 7 17:58:45 | 13h 31m | Solaris | ♥ 1 | Beautiful game, reminded me of fireworks. It was relaxing, and interesting how certain stars would only join based on your mass. It was fun to outsmart red stars, and interesting how green stars could save you but also caused a new challenge of red/white stars being clustered together. I felt like maybe red stars took too much out of you - it took a while for me to get to 40-50s but seconds to go back to 10s. Overall, cool entry! |
| Dec 7 19:05:15 | 1h 06m | Color Bound | ♥ 0 | Cool idea, nice clean art style. There was an interesting variety of enemies, and I had fun playing. Only bug I saw was that I couldn't shoot mines that formed on the left edge of the screen. Being able to control the firing direction would be cool. |
| Dec 8 23:50:31 | 28h 45m | Critters Inc. | ♥ 1 | Nice music, and the little critters were kinda cute, so I tried to ship rather than toast them! The animation where the big critters get the wind knocked out of them is funny. |
| Dec 10 00:29:20 | 24h 38m | Radiation Sickness | ♥ 0 | Picture looks cool, description sounds cool, I want to try it, please fix link :) |
| Dec 10 00:49:12 | 19m 52s | The herbs of destiny | ♥ 0 | Interesting mechanics, I like how there's different routes and strategies to use, like going under rocks, or swinging from the ceiling. Sometimes I aimed for a tree branch and missed, and got pulled really far away. It was funny how I could sometimes dislodge enemies and send them flying. Nice music too. |
| Dec 10 01:25:21 | 36m 09s | Greedy Arena | ♥ 0 | I like the clean art style, and the physics of the coins. This was fun but challenging - the difficulty curb was steep for me, so it was hard to get enough $ to buy things. It was unclear to me what increased the multiplier. I noticed 2 bugs: sometimes after getting hit, it would fire continuously until I had 0. And once, I got stuck to the east doorway. But overall, cool entry. |
| Dec 10 01:46:47 | 21m 26s | Night City Challenge | ♥ 1 | Awesome art style, and nice 1st song. But I had to stop playing because of the camera whirling around too much, had some motion sickness. I would've loved to explore the world more, it'd be cool if there was a 1st person mode so you had more control of the view. |
| Dec 10 02:08:15 | 21m 28s | Coffee Break | ♥ 1 | The day/night cycle was a nice touch. Like others have said, it's hard to get a lock on an interactive object, and there's little incentive to use the coffee. But for a 48 hr compo, it's a nice environment with some good ideas underway. It was amusing how I could store 3+ chopped trees in a little box ;) |
| Dec 10 05:21:03 | 3h 12m | ICTOAN | ♥ 0 | The particles are pretty, and have funny/amusing shapes. The puzzles are interesting, and I appreciated the mechanic of choosing when the "timer"/health starts running out. The music was busy and distracting though- something more mellow and spacey would've helped concentration, and better matched the clean scifi visuals. |
| Dec 10 05:56:53 | 35m 50s | Feature Creep | ♥ 3 | Funny game, enjoyed playing! I could see this as a fun intro activity for a beginner's game development course. |
| Dec 10 06:33:11 | 36m 18s | Librood | ♥ 1 | One of my favorite LD40s- great art, animations, and interesting story about the imagination. The character felt lifelike, though looked like she was in a windy environment (which added to the eerie mood). I wished the camera view had been closer to better view the detailed art, and not be swaying (slight motion sickness there). I'd love to see this game developed further! Overall, impressive and inspiring. |
| Dec 11 21:47:53 | 39h 14m | Rocket Jump | ♥ 1 | This was fun, it brought back nice memories of UT99's impact hammer (but without its awful noise!). I had trouble with the invisible platforms- I was able to shoot/jump from 2 or 3 of them, but couldn't get high enough to collect more ammo, so couldn't get past that level. Maybe have a simpler level to introduce those. I liked being able to adjust mouse sensitivity. |
| Dec 11 22:11:32 | 23m 39s | Network Invader | ♥ 0 | Fun, cool aesthetic, mood, and good music, especially the menu screen. It was kind of hard to navigate though - I got hit by things it looked like I avoided, and went unharmed through a bunch of enemies, so couldn't get a sense of how to best maneuver, or aim. So I stayed to the sides and shot across, while moving up and down to hit enemies by chance. (I used keyboard/mouse) |
| Dec 11 22:59:23 | 47m 51s | Justify the Means | ♥ 1 | Beautiful art, nice balance of easy-to-read narrative and action, and neat world-building details. It'll be interesting to see this game fleshed out! |
| Dec 11 23:27:33 | 28m 10s | Crimsonite | ♥ 0 | The art style is cool. The instruction screen is great: "Kill all the bad guys to receive a Cupcake" made me laugh out loud, also the Minion animation in that screen is hilarious! The gameplay was a bit difficult- there was often no Crimsonite around, while enemies kept increasing, and it didn't seem to help enough for the amount of enemies there were. I also thought the glowing purple towers would do something, like regenerate health. Overall, nice details and presentation. |
| Dec 12 00:00:46 | 33m 13s | Helicopter Crate Overload | ♥ 0 | Nice looking game. In level one, the chopper is oriented away from most of the instructions, so I flew straight out into nowhere for a while before realizing the island/more instructions are to the right. I couldn't spend much time playing because of the rotating camera, wish it had been more still. Other than that, seems like a challenging yet relaxing game. Love the option to choose levels too. |
| Dec 12 04:08:32 | 4h 07m | Empowered State | ♥ 1 | It took a few tries to mine enough to afford a sentry before losing, but once past that hurdle it became pretty fun. It felt truly strategic, how I had to make a solid sentry grid before mining more, then reinforce the grid. The environment looked nice, and placing the turrets went smoothly. I liked how the sentries sprayed the rabbits with space stuff rather than bullets or something, and they had some personality by looking around. Overall cool game, seems like a solid basis for a full game too. |
| Dec 12 05:12:14 | 1h 03m | NeonTropics | ♥ 1 | I like the neon art style and audio, and it's neat to be able to walk between screens. I thought the first enemy looked like an evil TV :) The difficulty progression started out good, until at one point I was swarmed with enemies and missiles and had to cheat to see the other levels. There was once a bug where I'd respawn stuck in the upper left corner. It'd be cool if the trees/bushes provided some cover from enemy fire, and if the main character glowed a different color than the enemies. |
| Dec 12 06:27:45 | 1h 15m | Escape | ♥ 1 | Really interesting mechanics that add replay value, and the stealth gameplay is fun. But, the subject matter + the gunshots at the end risks implying the old "mental illness = violence" trope. It might be better to escape with some other object, like a disguise, or hard evidence against the clinic. Other than that, the mood with the shifting lights is great, and the random cactus puzzle is neat. |
| Dec 13 04:06:20 | 21h 38m | This is not a normal village... | ♥ 0 | This is an interesting way to tell a story, and the narrations happening around the fire adds to the storytelling feel. I could only find four items though: glue, fake poison, and fishing rod + magnet. I knew from the screenshots there were other items, but couldn't find them. I kept thinking, am I supposed to poison the well? I tried fishing for something in the well, and also wandered off the path aimlessly looking for other places. But even though I couldn't solve it, this is a cool idea that definitely leaves an impression. |
| Dec 14 05:00:02 | 24h 53m | Forgotten Cubes | ♥ 2 | This is a fun and relaxing puzzle game, with a beautiful vivid and dreamlike art style. The first level is an effective tutorial, and the 3rd added an interesting new maneuvering challenge. I only had some trouble with the 2nd level- it wasn't clear to me why some cubes would fall and others wouldn't. I was glad I could still pass if I lost one. The game has a cute feeling, like baby cubes following its parent. Nice, fitting music too. The only weird thing is that moving left was Q instead of A, so I used the arrows instead. |
| Dec 14 05:17:06 | 17m 04s | The Great lake noise | ♥ 0 | This started out with a serious tone, but became goofy really fast. The stomach as a character was pretty funny :) |
| Dec 14 05:54:27 | 37m 21s | Disintegrate | ♥ 1 | I liked the eerie mood, and strange effects of the orbs. I'm glad there was no actual gore or horror elements, just that kind of atmosphere. The puzzles were neat, and I had to jot down the symbols to solve the 2nd (brought back fond memories of the Myst series!). Sometimes it was hard to select the button I wanted- a crosshair or something would've been helpful there. |
| Dec 15 04:51:40 | 22h 57m | Statues | ♥ 2 | This is an interesting way to portray a message, while keeping things simple. I wondered what the message is by mixing the Statues game with a political situation. The King's breathing sounds, and strange thoughts, made me think he might be dreaming. Overall, a unique, thought-provoking entry, with nice art and sound effects. |
| Dec 15 05:14:03 | 22m 23s | Aquariumus - Too Many Fishes ! | ♥ 0 | This was challenging- you have to keep a lot of plates spinning, and balance is key. It's easy to lose quickly if you forget just one thing, like the temperature being too high. The sound effects were funny, especially some of the spells. I like the clean art, and how all the creatures look unique, and cute. |
| Dec 15 05:38:10 | 24m 07s | Untouched | ♥ 0 | This was a relaxing audio/visual experience. I enjoyed zooming in 100% on a lake while growing trees, then across the lake I see a blocky shadow rise up, and know exactly what just happened behind me. It was a dramatic moment! I wished I could freely fly around with WASD- that way it'd reduce the amount of clicking. To reduce clicking even more, it'd be nice if holding down the mouse would just keep adding trees (which would be fine if movement was moved to the keyboard). |
| Dec 22 21:55:53 | 184h 17m | Radiant Barrels | ♥ 1 | The setting/colors caught my eye; the models look great, and it was oddly cute how those boats with no people followed me, with a life of their own! I found the music to be distracting/not fitting the calm visuals/gameplay. I would've liked a larger camera view, and the ability to throw barrels faster. The game over screen was neat, and funny how three boats sort of huddled/danced over my grave. |
| Dec 24 20:12:50 | 46h 16m | Freedom For Ball | ♥ 0 | This is a cute game with a funny description. Like others, I'd prefer WASD, and it was sometimes hard to tell where walls were. The description picture is misleading, promising an immersive 1st person view, but delivering a top-down view. It was funny when I sometimes backtracked to avoid detection, and my friends all huddled together, facing in, as if discussing a plan. |
| Dec 24 20:29:14 | 16m 24s | Project Lucy | ♥ 1 | I could only play a little while, because of the swaying camera/motion sickness. The few townspeople I met were amusing, and I would've liked to be able to explore more. The changing colors were neat, it'd be cool if you did more visual effects like that and just kept the camera still. |
| Dec 25 23:32:22 | 27h 03m | No-Pressure | ♥ 1 | Cool concept and art, and the calming ambient/bell music was good, and much needed! It took a few tries to get the rhythm down - the best I did was 1 of everything, plus 3 calls, 3 scripts, but still got an "F" grade. I'm not sure if I'm supposed to do something extra to win or do better. I liked running around knocking things over, and it's funny how there's things like a toilet and giant rock just sitting out in the open! I wished I could put the cup/mug down on any surface- having to run back to the original table ate up a lot of time. |
| Dec 26 00:44:59 | 1h 12m | FLOCK | ♥ 0 | I love the environment, it got me wondering: what's in these rocks that is so well protected? I couldn't get the hang of the controls though. Just when I thought, okay, left is up, right is down, I'd turn directions and it'd be something else. I wish each key had one consistent direction or movement. It was also hard to tell just how close projectiles were to the birds. I think it'd be cool if the camera was closer to the flock, as if among them. Also, there could be some birds chilling by the water, and if you flew close enough they'd join the flock/ replenish lives. |
| Dec 26 01:15:26 | 30m 27s | EYAM | ♥ 1 | This is a neat idea, though even with the game speed all the way up, it felt like a lot of time was spent just waiting to get enough currency to build another thing, while the town deteriorates. I understand the art assets were limited, but it'd be helpful if an upgraded item was indicated somehow (highlighted maybe?) so you don't have to just remember it. |
| Dec 26 05:17:52 | 4h 02m | I took too many drugs | ♥ 1 | First, I enjoyed just looking around to the funky music. It was fun to discover each pill, and I restarted a lot just to create some beautiful combinations of 2-3 effects. Some effects were less pleasant, but added to the challenge. I finally found a way to get all 10, starting with the tub, ending with the super colors, and the music made a nice compass. I wished there was a win screen, because it truly felt like a real effort! A potential bug was that 2 times, pressing E at nothing made the music stop. It's hilarious how big the pills were against the more realistic art style. Overall, really fun entry! |
| Dec 26 19:47:20 | 14h 29m | Red Friday | ♥ 0 | It was fun to walk around looking at everything, watching people walk around, and it's not too long before you encounter the Coffee vendor. I stood at the checkout with the carrot, but was close enough to the Coffee person that he got it through the window. This was pretty funny, with lighthearted quests that are interesting because of quirky interactions. To be honest, I wish the strip club wasn't there, it started the game off with a negative mood for me, though the rest of the environment was cute and positive. The ending was surreal! Overall, enjoyed playing. My favorite part was switching the elevator direction, and seeing what the AI do and say. |
| Dec 26 22:25:15 | 2h 37m | Moths | ♥ 1 | I played the post-jam version. This had some funny details and goofy music/sounds that fit the mood. I found it hard to hit the moths that were flying around the cereal, and ran out of time a lot because of that. Cereals in the hallway were usually already spoiled, so it seemed better just to camp around the first rooms. It was funny that one of the moths spawned from the toilet! |
| Dec 26 23:03:34 | 38m 19s | Between Stations | ♥ 1 | This is one of my favorite entries. The audio is great- there's different static tracks, typing sounds, a variety of music. Some of the channels are really funny, some spooky, others surreal. I especially liked the news story of strange sounds in the mountains. It was one of the first I found, and made me think there would be a storyline about some phenomenon affecting the town you're in, and would affect all the channels. EG: I thought it was connected to the car ride story, but all the channels turned out to be pretty independent. Still really fun though, and gave me some ideas. Nice work! PS: this is way better than real TV. |
| Dec 27 01:12:43 | 2h 09m | Synapse | ♥ 0 | I like the aesthetic, and the puzzles are simple, but interesting enough to be a nice calming experience. I used the strategy of lining up synapses vertically first, then horizontally, then vertically again if needed. The controls were frustrating though- most of my extra movements were because the synapses slid past where I wanted them, often many times in a row. I'd prefer if a single button press just caused one clean rotation. Overall, cool entry, a solid basis for iterating new challenges to the puzzles. |
| Dec 28 19:18:44 | 42h 06m | Tail | ♥ 1 | I played on mouse and keyboard. The movement was good for swimming around exploring, if you like taking your time as I do. But once enemies showed up, it was hard to hit them. It required a lot of firing, and missing, which created even more enemies. But I did enjoy sometimes blasting thru a wall, knowing an enemy might be there, and I was already facing them- that felt like the right amount of challenge. Sometimes the game would restart in a mob of enemies. This game has a unique mood that I enjoy a lot- a combination of the murky turquoise colors, the mix of melancholy and upbeat music, the dead/skeleton fish (which was really cute when it looked around independent of its tail). It's like a cute fish afterlife. |
| Dec 28 19:42:38 | 23m 54s | Crosstalk | ♥ 1 | Very cool concept, though I couldn't figure out what the trick is. I was trying to visualize different 3D shapes, trying to make perfect prisms, but the solutions always seemed to be 2D shapes. Like others, I wished the sound was something else more pleasant. This reminded me of adding pages to books in Myst, where you'd be rewarded with clearer messages each time. I felt like I was decoding or unlocking something secret. It'd be awesome if this was developed into a full puzzle game. :) |