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Feedback comments for LD38
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| Timestamp | Since previous | Game | RealityCheck's comment | |
|---|---|---|---|---|
| May 1 09:22:03 | Jelly Germ | ♥ 2 | Fun little game. Graphics were really nice - especially the cute little jellies. Music worked and set the mood nicely, but I do wish there were more other sounds to fill out the atmosphere. A couple of things though: * Is the yellow jelly supposed to shoot jelly on the wall? Doesn't help my jumping when it's on the wall, so I got stuck on the fourth level because I could not reach the high platform. * Sometimes my jelly would stop dead on the floor, and I'd have to jiggle myself free with the arrow keys. Some hitboxes for the floor may be slightly raised? Overall, though, I did enjoy the experience, and it was a great little Jam game. | |
| May 1 09:44:45 | 22m 42s | Icarus Isolation | ♥ 1 | I have finally got around to playing your game, now that voting is live. The game is visually pleasing, and the animations for the character are stellar for a Jam game. As seems to be the sentiment in many other comments, I found the controls very hard to master. I also found it confusing to navigate the skies. Maybe that's just me, but I soon wouldn't know what is up and what is down. Also, after I died... it seems the camera changed from a behind the character view to a top-down view, which made steering even stranger. Overall, though - a tremendous Jam effort, and a game that could definitely be expanded upon and tweaked a little to make for a fun experience. |
| May 1 10:23:56 | 39m 11s | Where is mommy? | ♥ 3 | A very enjoyable little experience, with some great atmosphere to capture the mood of being alone, small and afraid. Great mechanics with the candles to make rooms safe, and I also really enjoyed the frightened rush back to her room when she was too scared. As others have mentioned - the controls and camera could be improved. Maybe the character herself should be smaller as well... she almost filled the width of the corridors, making her feel a little too big at times. Did reach the end, but didn't fully get the story - what DID happen to the parents? And, why was I leaving bloody footprints on the floor (I guess those were mine... at first they scared me 😁 ). Either way - this was a great little horror game, and I genuinely felt the need to complete it. |
| May 1 10:54:46 | 30m 50s | Den | ♥ 3 | Graphics and Audio - 5 stars, no doubt! That's what really stood out to me in this game. Loved all of it, really, and this was just a tremendously well made Jam game. Did get stuck a little bit at times in the walls, so the controls could be improved a little, but it was nothing game breaking (just had to jiggle a little and I was moving again). Also, there still seemed to be a bit of an issue in the final room. Had to mess around for quite a while before the people would unlock the door for me. Though, I thoroughly enjoyed hitting the walkways and sending them flying 😄 Also, the panicked voices and running around was fantastic. I feel there is the makings of a great game here, if it were expanded and a few more mechanics to keep things interesting. Would encourage you to continue development on this. Great work! |
| May 1 17:14:01 | 6h 19m | Stable Orbit | ♥ 1 | Man that was challenging! I enjoyed it. My ego would not allow me to stop until I managed to get a stable orbit - took about five minutes of jumping and bouncing my head real hard, but I got it in the end. Nice simple little game. Good work! |
| May 1 18:09:38 | 55m 37s | The New Kid | ♥ 1 | 18 friends! Hey, that more than I have in real life 😆 Nice little game. I kinda wish there was more info to base your decision making on, rather than just a percentage chance of the circle becoming your friend, but I still enjoyed clicking away and making little round buddies. Good work. |
| May 1 18:37:48 | 28m 10s | Commander's Log | ♥ 2 | Great game. Quite a difficult learning curve at first... kept dying on day two, because I could not keep up with the resources needed. Made it a bit easier once I realized that I could remove the previous day's orders. Perhaps a reset on the orders should happen on delivery, as I kept thinking "how do I make more money to buy stuff?". Either way - this is an impressive amount of stuff for a Jam game, and I'll certainly be looking into this game some more later on. The web version does not scale up to full screen - so I was playing with a tiny little game window (which is why I had such a hard time understanding the order system). Downloaded it instead and played full screen on my computer which made things a whole lot more fun, and visually pleasing. |
| May 1 18:53:05 | 15m 17s | Eine Kleine Insektmusik | ♥ 1 | I like the idea. And, cute little grasshopper. Sure, I feel the game could've benefited with some things that you need to do while the songs are playing, to force you to move around a bit. When I played "For River" bonus song - you can simply just remain on the spawn point and wait until the song is over... that key is never used. Simple, but cool little game, though. |
| May 1 19:17:23 | 24m 18s | Elf's Conquest | ♥ 3 | Beautiful graphics and animations in this game. Very fun to play, although I do feel there were a couple of design choices that were a little off. For example, on the bridge with the multitude of crocodiles coming at me for an extended period of time... I thought the game had bugged out at first. There was also a lot of trial and error during the final chase. However - I thought this was an enjoyable experience, and for a 72 hour game - quite impressive. Good work. |
| May 1 19:38:58 | 21m 35s | Miniverse | ♥ 1 | I enjoyed this game. Beautiful art style, and interesting game mechanics. Battle grid was a new take on turn based battle that I haven't seen before. Well done! It did have it's problems though. Like someone mentioned above... couldn't get the guy who turned four to man up and fight me. It was also a little hard to fully understand what the different relics did... and how they interacted with each other in the battle grid. However - there is definitely an interesting concept going on here that could be improved upon and turned into an interesting game. |
| May 1 21:15:24 | 1h 36m | Get In The Robot | ♥ 0 | I liked the graphical style, with the 2D hand drawn images in a 3D space. Not much of a game here, though. I ran around getting new robots and destroying the town. One MAJOR issue though, is that I heard my fans starting to go crazy - then the game froze on me and hard locked my computer... forcing a restart - not good. Keep up the work though. |
| May 1 21:41:34 | 26m 10s | Hibernaculum | ♥ 1 | Such a cute and adorable game. Stellar graphics, and the puzzles were fun and reasonably hard (did struggle to get the snowflake on the second level, but finally figured it out). Oh... and I just read your spoilers above... hehe - that's not how I got to the snowflake. Wonderful idea and well executed in 72 hours. Great job! |
| May 1 21:57:50 | 16m 16s | Colonized Panda | ♥ 2 | Such a relaxing and beautiful game. The graphics were beautiful, and the music soothing and added to the desolate feel the game portrays. I truly enjoyed the experience. The only thing that I would suggest improving is that sometimes it took a bit long for new events to pop up, and as much as I enjoyed sitting back, relaxing and watching the panda float in space, a slightly higher pace between events would be nice. The music... again - Top Notch! |
| May 1 22:08:36 | 10m 46s | Star Traveller | ♥ 4 | A cute and (as described) simple puzzler. I really enjoyed it. It set up the atmosphere great with the music and the beautiful and stylistic art. I would have enjoyed it if it were a bit longer, but what can you expect from a Ludum Dare game. What was there was excellent, and you did a great job on this game. |
| May 1 22:29:53 | 21m 17s | Snowed In | ♥ 3 | In the words of Colin the Badger: *"This game was f**cking great!"* While the game was short, is was the best few minutes I've spent on any Ludum Dare game so far. The narrative was absolutely fantastic - pro-release quality there. The story was funny and while the puzzles were quite simple, they were innovative and fun to play. I really don't have anything negative to say about this game, as it was perfect for what it was... and it was made in 72 hours. Superb job, and congrats on having made a great game! |
| May 1 22:40:34 | 10m 41s | A Rat's Story | ♥ 2 | Nice fun little game. I was a little confused the first time I made it all the way across since the rat just went off screen. Thought there was going to be a second level, and that the game bugged out, so I restarted. Then I realized you're supposed to be going back again, as new food seemed to spawn. Nice job. |
| May 1 22:54:33 | 13m 59s | Your Planet: Too Big | ♥ 1 | Fun little game. However, I could not get past the third puzzle, because the three yellow tiles would not connect properly after destroying the brown and the green. No matter the order or anything. I may be missing something here, but I believe I tried every possible combination of clicking orders, and still could not get the three yellows together (missed about a quarter of an inch). Anyway - it was a nice little idea, and I would have enjoyed playing further. |
| May 2 09:50:00 | 10h 55m | PogoPogo | ♥ 2 | Cute and fun concept for a game. I enjoyed exciting the crowd, and the pixel art was good. A bit confused as to what the strategy would be. At first I was just hanging out up by the stage, but then I realized that people started leaving for the corners, and figured my job was to run around down there, as they seemed to run back towards the stage once I got them Pogoing. Also, does the crowd surfing give points? Or was that just a way to get out of a tight spot? Good Job! |
| May 2 10:05:22 | 15m 22s | D4RK and the Small Worlds | ♥ 1 | This was a nice little platformer. Minimalistic art style worked, and the music was good. Did have some issues with the control scheme (playing with keyboard). The wall jumping, in particular, seemed to be a hit and miss a lot of the time. I also had a slight freeze every now and then while playing... don't know why that was. Keep up the good work. |
| May 2 10:23:26 | 18m 04s | Tiny Hadron Collider | ♥ 2 | Great idea and a well made game. It was difficult, and addictive (may have to get this for my phone). Music was great, and set the mood well. The simplistic graphics worked as well. Does have the ability to make one rage... which I like about games 😄 |
| May 2 10:45:28 | 22m 02s | Its a small world | ♥ 1 | Interesting idea for a game. I liked the potential of it. The graphics would have benefited from being a bit more unique (not using Unity primitives), and the controls for the player could be improved. Also, the random generation caused some problems. First time I tried the game there was not a single planet I could reach from my starting point. Sometimes planets would also generate inside one another. Still, it was a fun idea. |
| May 2 11:03:35 | 18m 07s | It's a Small World, So Let's Crash It into Things | ♥ 1 | Good fun. A simple concept that works well. I think the camera would have been better with a smooth follow, though. Also, I went a long way in one direction, and seemed to lose the Black Star... I made myself huge, and then I had to go looking for the black star for quite some time. Other than that - good game. And nice creepy voice for the Black Star. |
| May 2 11:12:12 | 8m 37s | Super Small-io World! | ♥ 1 | Nice little game. The controls felt smooth and worked very well. Graphics were simple, but cute. Struggled a bit with the third planet for a couple of tries, but then focused on just jumping at the right time and running around it until I collected all the coins. Good work! |
| May 2 13:19:43 | 2h 07m | Path of the Rabbit | ♥ 0 | Man, this game is addictive! Excellent composition with a handful of easy to understand mechanics creating a fun, strategic experience. Really difficult as well, but in a good way - the "gotta give it one more go" way. Graphics are simple but present the game's look and feel nicely. Only thing I would suggest is a "Game Over" mechanic when you've directed your rabbit to a dead end tile. I know I can just hit escape to start a new game immediately, but it would still be nice with a trigger that tells me I have nowhere left to go. Great job! |
| May 2 13:34:37 | 14m 54s | Tub of War | ♥ 1 | Fun game with excellent graphics for the short amount of time Ludum Dare gives us. I kept getting confused which way I was going, though - but I guess it just takes some getting used to. Great job, as always, and it was fun to check in on your stream every now and then when I needed a short break from my own programming. Learned a lot from your tutorials, so thanks for all your hard work. |
| May 2 13:46:28 | 11m 51s | Monster Deck | ♥ 1 | A fun simple card game with beautiful graphics. Sounds were good as well, apart from the initial screen where the letters appeared... created a loud repetitive noise that should be replaced with something a lot more subtle. Game play was a little confusing at first, but once I got the hang of it was quite fun. |
| May 2 15:20:01 | 1h 33m | Polar Protector | ♥ 0 | A fun little game. Liked the concept of shooting the different enemies with their own elements - however, it would have been nice with a little tutorial screen in the game telling me the controls. Couldn't figure out why some of them wouldn't die, until I got back and read the instructions here. Also, there should be a key press available to start the game, so I don't have to grab the mouse and click between games (I may have missed it, but I tried a bunch). Graphics were simple, but did their job. Sounds were nice and the music catching. Good work, and congrats on your first Ludum Dare. |
| May 2 15:29:35 | 9m 34s | Space Turtle | ♥ 1 | A beautiful and relaxing little game. The feel of the space turtle was well executed, and the music was soothing. I felt that it was a little hard to see the oncoming rocks at times, but maybe because I played during daytime and the sun was brightening the room... playing in the dark is probably recommended. Overall, it's an impressive 48 hour effort - the physics seemed to work flawlessly. Great work! |
| May 2 18:50:14 | 3h 20m | Place Them All | ♥ 3 | I had a lot of fun playing this game. It was interesting to learn how the tribes would interact differently with each other and the resources, and try to work these behaviors to your advantage. Graphics were real nice, and the audio set the mood perfectly. Only wish I could have brought it up to full screen. Everything was really tiny on my monitor. Great game - Great job! |
| May 2 19:00:59 | 10m 45s | GALAXEN | ♥ 1 | Visually pleasing game, and a very unique concept. Kept getting dragged into the sun too rapidly the first few tries, which was discouraging, but started to pick things up on the third attempt. There is something here to build upon, for sure. Good job! |
| May 2 19:29:55 | 28m 56s | For Eternity | ♥ 1 | Love city building games! Quite impressed with what you've accomplished in a short amount of time. It is in dire need of a tutorial, though, as I had absolutely no idea what I was doing for quite some time. I had a lot of people just standing still on the roads... still not quite sure why they did that when there was work to be done. Would also be nice to have some stats that show number of citizens, stored food, wood and stone. Graphics are nice (especially on the menu side of things), and it's impressive that you got the people animated as well. Failed to win the game at the end, since I missed that I had a time limit. Will give it another go later. Great work! |
| May 2 19:45:55 | 16m 00s | Throw | ♥ 1 | For something so simple as this, it was strangely addicting. The ball physics felt good, and I enjoyed the variety in the puzzle elements. Struggled with level 4 (angled bounce to hole behind player) and the final one. But, made them all in the end. Music was nice and comforting, and overall it led to a satisfying experience while playing. Good job! |
| May 3 21:24:00 | 25h 38m | Mini Planets | ♥ 1 | Interesting idea for the theme, but the controls felt very unresponsive and slow. On some planets I couldn't jump, and being forced to run backwards into a cannon when chased by the T-Shaped things, the game locked up in a jittery fashion. Keep up the good work, though! |
| May 3 21:52:22 | 28m 22s | World of My Own | ♥ 2 | A neat and fun little game. And, it's always nice to see procedurally generated worlds in Ludum Dare. I enjoyed exploring the world, looking for the portal. At first, though, I thought the paths were rock formations - so I was wondering why I couldn't go to the next map. Music did get a little repetitive after a while, but that's to be expected for LD games. Overall, I think you did a great job. And there is more content in there than I first realized. Keep it up! |
| May 3 22:05:11 | 12m 49s | Starbob | ♥ 1 | I am in oooorbit! 😄 Didn't reach any of the moons, but I've been floating around in space for about five minutes now after I used the Minecraft technique to build myself straight upwards. Ran out of blocks, and as I was falling back down to the planet I was hit by one of the asteroids which sent me sideways and into orbit. Fun idea, and a good job! |
| May 3 22:29:41 | 24m 30s | Libre | ♥ 2 | Really enjoyed this game. The atmosphere was wonderfully creepy and desolate. Puzzles were fun enough, though I would have liked things to be a little clearer when moving tiles, as I couldn't really "feel" that part. Some visual representation of them switching positions would have helped a lot. Good entry, where music and sound effects stood out to me - and not every game has an actor, so a plus on that one too. |
| May 3 22:41:50 | 12m 09s | Exoman | ♥ 1 | What a crazy bullet hell game. I liked it. Good fun mowing down people and houses. Pretty nice pixel art with the houses coming apart. It did get a little repetitive after a few levels, and the more gun-speed and grenade-speed you got, it pretty much became a walking simulator (discovered that shooting high and grenading low seemed to be a viable tactic). Overall, it was a solid compo game that offered a fun time playing. |
| May 3 22:58:22 | 16m 32s | The Space Explorer | ♥ 1 | Truly a gorgeous game for a Jam. Impressive graphics, animation and the music was good. Story was entertaining to play through. Excellent implementation of the theme as well. The combat did feel a bit lackluster, and the camera was a little strange. Would have preferred if it stayed behind the character, so I didn't have to move my mouse to rotate the camera when turning. Overall, though - this was an impressive game, and I am glad I got to play it. |
| May 3 23:57:00 | 58m 38s | Floppy McFloppyface | ♥ 1 | I don't know why, but the child-like graphics were really charming 😄 Good fun little exploration game, and I had to complete both endings - so that's a good thing. Only thing I wished for was the ability to run a little faster. It felt a little slow when going back and forth between the different places (despite how small the world was). Music got a bit repetitive, but was catchy. Great humor, and I enjoyed flopping my arms at the tree. Good work! |
| May 7 20:49:04 | 92h 52m | Nuclear Treehouse | ♥ 1 | Cute and fun little game you got here. I like the perspective view with the giant black pillars obstructing the sight line. That made for some interesting game play. You should have opted out of the sound rating, though, since there was no sound in the game - which could've made the experience more engaging. I would also have liked some indication as to what kind of weapon I was picking up. I did not know their properties, so I just stuck with the one that had a continuous fire rate... but, it did seem to kill the monsters slowly. Good work, and a fun 48 hour game. Keep it up! |
| May 7 21:10:30 | 21m 26s | Godspeed Mankind | ♥ 1 | I like the idea of the game, and it was fun to play. However, I feel that there wasn't much strategy to it. I just kept going in circles in the same direction, picking up the water, dropping it in the farm, taking its food and dropping it in the town. It all boiled down to how much rainfall you got. There is definitely something here, and it's an interesting concept. But, in it's current state it is only fun for a few minutes. Nice music, and a good entry for a bunch of coworkers with little experience programming. Keep up the good work! |
| May 7 22:19:50 | 1h 09m | Astromike | ♥ 1 | Gosh darn, those are some excellent graphics. The clean style and the beautiful colors really sold me on this game. The puzzle aspect was a lot of fun, and I can see this being developed into a full game. One of the top games I've played this LD. The background music/atmospheric sounds were also top notch, giving it that eerie feel while playing. A bit of story surrounding who I am, and where I am... and why, would really turn this into a true gem. (Just realized there was a bit of story on the game page - but none in the game... unless I missed it) Fantastic work! |
| May 7 22:28:26 | 8m 36s | Crunching Creatures | ♥ 1 | It was an interesting idea, but needed a bit more explanation and clearer goals. Watching the little squares move around was entertaining for a little while, but I had no reason to spawn more and more of any particular creature. Extinction didn't matter, since I could just spawn an infinite amount of new ones. And... finally I went for the grand finale and nuked them all! Nothing... everything just gone, but no explosion. I was sad. Keep up the good work, though. It takes some dedication to put together a game in 48 hrs. |
| May 17 20:32:13 | 238h 03m | R.U.D.I. | ♥ 0 | A nice little game. Took me a while to figure out the controls, and I wasn't too happy with the x and z combo... too close for me, meaning I ended up switching tools too often when I wanted to shoot. But... that's on me. Nice graphics and sound. Good job for a 48 hr game. |
| May 17 21:01:10 | 28m 57s | Operation: Small World | ♥ 1 | I was intrigued by the intro, and thought I was in for a fun experience. And, the idea is nice. However, the game didn't offer much in terms of gameplay. There was no variety on the different floors (same layout), and no increase in security. When triggering the alarm effect, it didn't seem to put any further alert on the guards, or even spawn more. There is a foundation here, on which to build a fun experience. But, in it's current state it is a bit lacking. I went about 10 or so floors, hoping to see the end, but nothing seemed to change from floor to floor, except where the stairs were at. Great effort, though. And with some added functionality and more variety - this can be turned into a fun game. |
| May 17 21:26:05 | 24m 55s | Tiny World Defense | ♥ 1 | A really fun game. Kept me playing for quite some time. Graphics were beautiful, and the sounds were great. It was very challenging as well, and the controls felt smooth. The physics when hitting other spaceships gave the oomph that you so rarely get in games, and was one of my favorite aspects of the whole game. It could get a little hectic at times, and I had a hard time understanding what hit me - but I attribute some of that to my lack of experience playing shooter games. Overall - this was a well made and entertaining game. Good solid work! |