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Feedback comments for LD38
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| Timestamp | Since previous | Game | oxrock's comment | |
|---|---|---|---|---|
| Apr 28 09:59:39 | SmallWorld | ♥ 3 | I like the art and the simplicity, it didn't take long to feel a bit repetitive to me though. I think the game felt too forgiving maybe. I think I'd have to afk a good while to actually lose. I mostly wanted more to do. | |
| Apr 30 16:43:51 | 54h 44m | The End and the Beginning | ♥ 6 | To be honest, I found myself rather frustrated by how slow you shoot, enemies seem to shoot 10x faster. Due to that limitation, I felt the difficulty was high enough at least, yet still the game felt a bit lacking to me personally. I didn't time it, but it felt like the reload time was 5 seconds or something ridiculous, in the meanwhile all you can do is hide which I find kind of boring. Also, the text box on the bottom took up a lot of the screen making fighting enemies in that direction troublesome. Maybe having it appear for new messages and then fade after a few seconds would be better for gameplay. That all said, I'm sorry if it seems that I'm bashing your game. It's just my opinion and maybe the majority of people will feel differently. The important thing is that you guys got a game completed and more experience under your belt. That's a victory for sure. Feel free to check out my game and offer your honest opinion. https://ldjam.com/events/ludum-dare/38/rc-kitchen-throwdown |
| Apr 30 17:00:23 | 16m 32s | The Escapist | ♥ 0 | I have to parrot the other comments here, there's simply NO directions or hints as to what you're supposed to be doing at all. The only thing I was able to do was switch between weapons. Adding the controls listing here and/or on the game page would be a great help. Hold on, it also says that game was created 1/15/2015.....That's odd. |
| Apr 30 17:14:31 | 14m 08s | Big Ship on a Small World | ♥ 0 | As others have said, some planet sprites are cut off while others are missing entirely. The text color choices weren't always the greatest for clarity either unfortunately. Sadly I can't comment on the story, the second I realized it was a visual novel/experience/not actually a game, I kind of just started randomly clicking buttons while looking at the pictures. Feel free to check out my entry and leave your impressions: https://ldjam.com/events/ludum-dare/38/rc-kitchen-throwdown |
| May 1 06:44:54 | 13h 30m | Glop Plots | ♥ 1 | I like it, it's bare bones as you said but it's a jam game, it's to be expected. You have the beginnings of a fun little game going on here. Obviously not something you sit and play for hours or anything, maybe a mobile or browser game you check every few hours or something, but those definitely have a market. I personally like game to have some kind of failure condition and I'm not seeing that at the moment. So that's a drawback. Maybe you could be competing against other builders for spaces, or selling resources against an evolving market, something where you could perhaps not be gaining no matter what. |
| May 1 08:09:15 | 1h 24m | M^3 (Moon Mining Manager) | ♥ 2 | I like that the workers are automated but that creates a bit of a challenge in itself. How do you work around the resources that they're bringing you, right? Gotta process fast. So right off the bat this game hits a lot of good buttons for me personally with resource management, strategy coupled with silly AI workers. I'd love to see the game developed more allowing for further processing of materials and expansion of abilities. Of course ideally I think I'd prefer the workers be smartened up a bit and perhaps mined materials be separated into storage facilities or something. Maybe you could have a hierarchy for priority of things to be mined that you could change on the fly. It'd be a nice way to control workers without having to micro manage. Overall I like it, keep up the good work! |
| May 1 08:45:17 | 36m 02s | Toy Time Turbo | ♥ 3 | First of all great game. you definitely nailed car physics 100x better than my game. For verification, here are my times: first: 02:12:64 second: 02:21:66 third: 02:39:55 I'll probably take a look through your source files after and see how you configured your wheel colliders to get them to behave correctly. I had a heck of a time getting them to even resemble a working car so what you have here is amazing in my eyes. As for theme, I think you nailed it. Just a toy car on a track minding his own, such a fun game. Some tunes and sound effects would bring it up another notch but it is what it is, you can only do so much in the allotted time. Good job overall. Possible bug: I noticed several times (after my several crashes) that trying to turn right while reversing simply wasn't happening often times. Edit: Checking out your source files now. Your "wheelHit" script is missing from the repository but referenced in your anti-roll bar script. |
| May 1 09:15:54 | 30m 37s | Realmpusher | ♥ 1 | I want to start by saying that this is simply not my type of game... but that doesn't matter, totally awesome. I have to admit I was confused as to how things worked at first, but I think that kind of thing is OK for a puzzle game. You're supposed to feel your way through things and figure things out. That this is a compo submission is pretty impressive to me. The art and music/sounds all fit in well with the retro era style you were going for. Just a solid entry, good job. My only gripe is minor and silly. The sound that plays when the text is being typed doesn't line up AT all and I just found it super annoying. The text also seemed to go a little slow, a way to speed it up, or skip it if it's not your first time through might be nice. |
| May 1 09:27:08 | 11m 14s | ATLANTIS | ♥ 3 | Love the way it looks, but sadly I have to parrot what everyone else is saying, I simply have no idea what I'm doing. A tutorial would help in a big way. Edit: watching the video helps at least. |
| May 1 09:40:59 | 13m 51s | Trindle Tabletop Experiment | ♥ 1 | It was a fun little game, about all I can say about it. Everything seemed to work as it should, things were recognizable at least. I'm programmer myself, so the last thing I'm gonna do is bash a compo entry for having programmer art, you do what you can do with the time allotted. You created a fun little game that functions as intended for your first LD, I think that's a win for sure. I look forward to your future submissions. |
| May 1 09:55:13 | 14m 14s | Enceladus | ♥ 2 | I want to like it but I'm confused! Hitting up does something different every time it resets, there doesn't seem to be any indicator beforehand what a button press will do unless I'm simply mistaken. For me this has become "send poor astronauts helplessly into orbit simulator!", haha. Part of me is OK with that though, yep nothing wrong with that, lol. I like the idea of having a single input control more than one astronaut and you have to deal with it, beyond that I'm rather lost i'm afraid. |
| May 1 10:19:33 | 24m 20s | Snake On A Plane | ♥ 1 | Music stopped playing @ 14 points which lead to the game being awkwardly quiet by 17 points. It's funny how music can make all the difference. The instant 90 degree shift was a bit jarring at first but I quickly got accustomed to it. I think my 2 chief complaints really are the camera angle and the amount of food items to acquire. Obviously there are other issues such as being able to wander off the grid whenever you like. I think it'd be better if you'd instantly die if you left the playing field, it'd add more difficulty to the game which I think it'd lacking in at the moment. Fun attempt overall though I think. |
| May 1 10:42:46 | 23m 13s | Cookie-World | ♥ 1 | I topped out @ 18352, the cookie monsters just overwhelmed me! It's a simple and fun game, no complaints here really. Things work as expected, it's easy to understand and the difficulty scales the longer you survive. These are hallmarks of a solid game and your's has it. It also has cookies and I like cookies, so there's that. |
| May 1 11:07:38 | 24m 52s | Global Disaster | ♥ 0 | I sucked at this game, and that's OK! For such an innocent looking game it was hard. I had fun though and I think it looks and sounds pretty good. I don't have much to add really, my only complaint is that I wasn't sure what I was supposed to do with the white clouds. I'm assuming they're pretty innocuous looking back but I was frantically trying to click them away. |
| May 1 11:34:30 | 26m 52s | Theatre Throw-Down | ♥ 1 | A game that requires actual skill!?!?!?! Of course I died immediately.... several times. I had fun though and hey, that's the job of a game. So you dun did good. Randomly generated maps is a big bonus in my opinion, it adds a lot of replayability. My only complaint is that you didn't give me a god code, I demand my own personal konami code, that is all. |
| May 1 13:29:55 | 1h 55m | Cosmic Cleaner | ♥ 2 | I had so much fun destroying those annoying little planets, thank you! What, you mean that wasn't the point? Well crap, check this off as another game I'm bad at! All joking aside though, I found this to be quite a fun little game. The concept is pretty straight forward to understand, but that doesn't make it easy to do! Good job. |
| May 1 13:44:13 | 14m 18s | The Final Earth | ♥ 1 | One of the few games I've seen that has a tutorial system built right into it, kudos for doing that. I was afraid I was going to have no clue what I was doing but it wasn't a problem at all. You hit the theme dead on, gameplay seemed fine, everything functioned as expected. Graphics weren't a homerun but it's a compo entry so I'm not going to complain there. A solid entry in my opinion. |
| May 1 14:00:59 | 16m 46s | Microbe Mash | ♥ 2 | After a while I i had no freaking clue how I was going to solve a puzzle at the start just by looking at it. I just started merging and hoping and remembering. Somehow I got by. I thought it was a fun little game. It's not hard to understand what's going on really, but that doesn't mean it's always work the way you want! 🤣 One minor thing, I would of appreciated if there was a reset button. A few times I had to sit there waiting out the timer with nothing else to do. |
| May 1 14:10:50 | 9m 51s | D4RK and the Small Worlds | ♥ 1 | I sucked SOOOOOOOOOO bad at this. I think it's a game that just really desperately needs a controller to properly appreciate it. My attempts with a keyboard were quite sad. I liked what I saw and I hope to see more of you work in the future. |
| May 1 14:17:55 | 7m 05s | hand of god | ♥ 0 | There are several different release versions listed on your google drive link, which is the official one for the competition? |
| May 1 14:27:01 | 9m 06s | Smell World | ♥ 2 | It's cute, sadly it's just so short! That and hitting down kept scrolling my window down. |
| May 1 14:40:30 | 13m 29s | The Little World | ♥ 0 | By day 22 I was screwed. Sadly there was just no was I could look away from the planet to try and read the text at the bottom to get an update of what was going on. Some kind of visual status update on things would of been priceless. |
| May 1 14:56:29 | 15m 59s | Near kingdoms | ♥ 2 | Wow, i kind of agree with everything @swiftillusion is saying here, he's offering some good insight. I just kind of felt that the game was unrewarding and I felt a bit underpowered I guess. I think it'd be nice maybe if the troops didn't die attacking the enemy castle if they weren't actually attacked back, that way the investment in attacking troops didn't feel like such a waste. I'd like to say that the graphics were cute for a compo though, any kind of background music would have been welcome. |
| May 1 15:19:40 | 23m 11s | Commander's Log | ♥ 1 | I like it, obviously not as polished as it could be but pretty darn good for a jam game! My biggest gripe for the longest time was that I wished I could move the menu out of the way! Then i figured out i could move the space station and all was well 😀 |
| May 1 16:46:40 | 1h 27m | Whale Fall | ♥ 1 | There's ether too many whales or too few, why can't whales make up their minds!?!?! I had a very hard time progressing, there was a real feast or famine situation happening. In either situation progressing was simply impossible for me. |
| May 1 16:57:36 | 10m 56s | Godly Corp. | ♥ 1 | Silly physics are always fun, immediately get that surgeon simulator vibe. I of course died first day because I die at all games requiring any actual skill. Physics was obviously janky but with a game like this that's part of the charm, I wouldn't worry about it overly much. |
| May 2 09:39:04 | 16h 41m | Bamboo Life | ♥ 1 | Cute game, I like that the panda poops out more flooring 😂 A bit repetitive for me personally but I can see the appeal for some certainly. Nice compo game. |
| May 2 10:04:37 | 25m 33s | Gantan Guardian | ♥ 1 | First time through I didn't realize I had more to use than straight shot and missiles, whoops, haha. I think the biggest problem people have already brought up, enemies spawning inside of you is simply not fair. Hard to hammer out all the bugs for a jam though, it happens. My only other comment is that there's a lot of unused space on the screen perhaps you could use that space by doing something simple, like putting reminders of what the button assignments are or something? All in all, fun little game, good job. |
| May 2 11:16:26 | 1h 11m | Stop CO2 | ♥ 2 | I like the look of the game, sadly I simply have no idea what I'm doing. I think I've only managed to zap 1 eco invader after losing 7 times. With a game like this, a simple video demo might go a long way towards showcasing how the game works. On another note, some background music or something would be nice, just something to fill the silence. |
| May 2 11:26:46 | 10m 20s | Space Brawls | ♥ 3 | Its' kind of a strange game and I find myself just shooting randomly to be quite honest. I love the back story though and you gotta love anything spaceballs related. |
| May 2 11:37:07 | 10m 21s | It's a Small World, So Let's Crash It into Things | ♥ 1 | I like it! Just a classic eat small things till you get big game but done well. A few things I'd like to comment on, I really wish the camera followed your planet fluidly instead of once it reached a certain limit. I also think it would of been nice if camera distance scaled with the size of your planet, the bigger you got, the less of the screen you could really see. Also, having all the planets actively seeking out meals while avoiding being eaten would liven up the game a lot. Obviously it would eat up a lot more cpu, but it's something to consider. |
| May 2 11:45:25 | 8m 18s | Leucos | ♥ 1 | I love most everything about this game, I just thought it was awesome. My biggest problem was that if you wanted the camera angle to remain like that, you really shouldn't have that bottom lane. You can't really see monsters coming from the bottom until you about walk into them. On the other hand, you probably could keep everything as is and simply move the camera to a much closer over the shoulder third person view. Overall for a compo game especially, I just thought it was great and a lot of fun. |
| May 2 12:02:33 | 17m 08s | Food Fight | ♥ 1 | I topped out at 38900, so I didn't make the leaderboard. I think the game is pretty awesome though. 2 things I think that could bring this up another notch would be, more enemy types (it's a game jam, i know it's hard to fit a lot of stuff in there), and another attack type, like maybe throwing a grenade. At the end I would get swarmed pretty hard and I wished there was something more than just autofire. Even if the grenade didn't do a lot of damage, it could just slow them down for a bit and let me regain some composure. Just some ideas to chew on. Great game overall though, loved it. |
| May 2 12:24:58 | 22m 25s | Colorfly | ♥ 1 | The music REALLY sets the mood in this game. It helps tell the story for you and I love that. The visuals are quite nice as well, it's just bursting with color which I can tell is what you were going for. I was sad when the colorfly was overtaken, what will happen to color in the universe!?!?! My only complaint really is looking back it feels like growing the trees with color didn't actually accomplish anything. I know some triggered portals, but could I have simply skipped most of them still completed the game the same? I know the game is minimalist as far as UI goes, so adding a points system or something probably wouldn't be ideal, but some way of tracking your impact on the game world and making it feel like you're making a real difference would help I think. |
| May 2 13:54:28 | 1h 29m | Ant Forts | ♥ 2 | I actually like it a lot. I have a fondness for games where you have to control mindless drones. Obviously lacking in the sound department but you already know that. I like the scent/pheromone mechanic as a means of controlling things, that seems intuitive. A nice strategy game overall I thought. Now of only you could make this mindless drone good at strategy games 🤣 |
| Aug 1 03:55:19 | 2174h 00m | Goodbye, world! | ♥ 3 | Well, silly physics games tend to be innately fun, so it has that going for it. I don't see the way it ties into the theme but blowing chunks in planets is fun, I won't complain. Wait, this is an old entry, why is it showing up in our feed? |