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Feedback comments for LD38
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| Timestamp | Since previous | Game | NightShadow0's comment | |
|---|---|---|---|---|
| May 8 11:54:00 | Escape The Box | ♥ 1 | Well done on your first game! The cube's movement and jump feel a bit too slow and heavy, and the jump button doesn't seem very reliable, but the idea of having the cube rotate to reach the platforms is interesting. | |
| May 8 12:07:24 | 13m 24s | Fixville | ♥ 2 | Your concept was very ambitious, the cutscenes are much longer and slower than they needed to be, and the mission itself has a big world filled with mostly nothing which makes it dull to traverse as well. I'd suggest streamlining the story and having either smaller levels or more easter eggs and things you can interact with, perhaps the NPCs could go off in different directions to populate the map a little more. Good effort! |
| May 9 12:00:09 | 23h 52m | Monolith | ♥ 1 | This is awesome! I love the aesthetic, and the gameplay feels super tense, though it is a bit hard to tell if you're going to get hit from this perspective. Nice work! |
| May 9 12:14:43 | 14m 34s | Petty Puny Planet 38 | ♥ 1 | Oh this is fun! The premise is brilliant, and the aesthetic is adorable. It's a little hard to tell if you're having any real impact because the people/cash stats are very abstract (at one point I had 0 people and expected to lose, but didn't), but it's still really fun to experiment with the options and see your planet change. Great work! |
| May 13 16:16:17 | 100h 01m | Belaruse Panic | ♥ 1 | Fine premise, but the game kept crashing on me so i couldn't get much out of it... |
| May 13 16:26:55 | 10m 38s | World Keep-Away | ♥ 2 | This was a very bizarre experience, enemies spawn out of mid-air at any time so there's really not much point to the turrets, you just have to keep moving forward while soaking up damage. The music was pretty annoying, to be perfectly honest. I did however love the premise and the intro cutscene, that was pretty great. |
| May 13 16:34:15 | 7m 20s | Pity About Earth... | ♥ 2 | Holy, that escalated quickly, the difficulty just went from 1 to 11. The speed at which the asteroids come is pretty insane, and often you have no way of dealing with other asteroids while you're dealing with those incessant streams. Perhaps if the missiles could've been sent in other directions, maybe by shooting them with the mouse while controlling the barrier with the keys, that might have helped balance it out. I really like the premise and the overall aesthetic though, both the art and music are pretty good. Nice job! |
| May 13 16:41:05 | 6m 50s | Look up | ♥ 1 | The game isn't very challenging, i just kept moving forward without nothing really threatening me for about 3 minutes, and then an asteroid hit me straight on and i was sent flying into space. Which was pretty amusing, to be fair. I like the premise though, the 3D movement is well made and the graphics work quite well. |
| May 13 17:04:38 | 23m 33s | A lone colony on a small planet | ♥ 0 | This is interesting. The game is a little dull at first when you have to wait to get minerals, until you get a few quarries going and don't have to worry about them so much, at which point it becomes quite fun. But then having to constantly build solar panels ends up becoming quite dull as well. I played for a while and never came across any coal or oil, not sure if i was doing something wrong, but that meant that i couldn't accelerate my energy production at all, and eventually just got bored. It is quite an impressive game for the platform and the timespan, though. Great work! |
| May 14 16:18:29 | 23h 13m | Tiny Tily Tile World | ♥ 1 | This is pretty interesting, i like the concept, it's fun to see the different effects the elements have on the tiles. Would like to see an expanded version with objectives and different-sized worlds. Nice work! |
| May 14 16:35:59 | 17m 30s | No One's Planet | ♥ 2 | Props for the technology used, i hadn't seen this being used on a gamejam before. The game itself could've used some challenge, as you basically just have to go to the highest dimension then back again to the lowest to win, but the premise is interesting and the presentation is pretty entertaining. Nice work! |
| May 14 16:46:27 | 10m 28s | Polar Conflict | ♥ 0 | This is really challenging! I got better at it after a while, but the enemy AI is surprisingly good. The 3D movement felt great and fun to play with. Nice work! |
| May 14 16:56:31 | 10m 04s | Lalao | ♥ 1 | This is great! Such a rich and intriguing backstory, and voice acted no less, really well done. I wish the gameplay's difficulty had ramped up quicker, because i actively had to give up trying after a while just to see what would happen, and some faster guidance to the inevitable end wouldn't have broken the flow of the story so much. Really well done though, i'd like to see the story continued. |
| May 14 22:37:18 | 5h 40m | Tiny Asteroid War | ♥ 1 | Man, this starts at 11 and does not let up, i could barely make it a few seconds. It's fun, but the controls and the endless onslaught of bullets feel really unforgiving. I like how the bullets go around the planet though, that was a nice touch. Nice work! |
| May 14 22:51:35 | 14m 17s | Critter | ♥ 2 | This is a really nice concept, but my critter keeps dying in the first few seasons and i'm not sure what i'm doing wrong; having some labels on the bars would probably help with that. I did really enjoy my time with the game though, the aesthetic is truly delightful. Nice work! |
| May 15 21:07:15 | 22h 15m | Snowglobe | ♥ 1 | This is an interesting concept. I like the idea and the aesthetic of the pocket worlds. The difficulty escalates really slowly, though; i made it until wave 11 to see what the boss would be like but my army of knights made short work of it. I thought i'd make a huge mistake when the second world appeared while my knights were still moving to destroy the first, but then the second enemies just went for my units and ignored my tower, so i really didn't feel much penalty for my choices. I can definitely see potential here though, especially when multiple worlds arrive to fight you. Nice work! |
| May 15 21:18:09 | 10m 54s | DEFEND YOUR TINY WORLD! v1.1 | ♥ 1 | This is really cute, i love the art style and the sound effects. The gameplay is solid, though i did find the movement speed too fast, to the point of being a little disorienting, and sometimes meteorites would spawn really close to the planet and be impossible to reach. Nice work overall though! |
| May 15 21:33:47 | 15m 38s | Plutus | ♥ 2 | I enjoy the premise, as it's similar to my own game's :) This is quite fun, the katamari-like mechanic is solid, though i did find the controls a little too floaty (using a controller), which is thematic, but it does feel pretty frustrating when you're trying to capture something and keep missing it. Eventually i grew tired of collecting rocks and dashed off towards Mercury, but ended up falling into the Sun. I feel like there's a lesson there somewhere. Nice work! |
| May 15 21:47:34 | 13m 47s | Earth Invaders | ♥ 0 | Solid entry! I appreciate the little warning signs before the meteorites spawn, a small detail but it's the kind of polish that really makes a difference. |
| May 15 22:08:07 | 20m 33s | Asteroid Hopper | ♥ 1 | This is really fun, i love this type of puzzle game. I enjoyed the way new mechanics are gradually introduced, would like to see a longer version. Nice work! |
| May 15 22:16:50 | 8m 43s | Infinite Planet | ♥ 1 | This is a fun concept, love the execution, but a few things confused me. There's a jump sound every time you press the jump button, even if you already did a double jump, so the button does nothing but the sound is misleading, and it took me a while to realize that. It also feels really weird that your character gets kicked back by standing on the platforms, it's really counter-intuitive and i could never quite get through that. I see potential in this though, especially the aesthetic, which is beautifully minimalistic. Nice work! |
| May 15 22:26:21 | 9m 31s | Tiny Buckler | ♥ 1 | This is such a great mechanic! I love it! I could definitely see this being expanded with an upgrade system that changed how far and fast you could throw the shield, that sort of thing. The collision feels a bit unforgiving though, especially since the enemies take a second to die, i kept dying by moving into enemies after i'd already killed them. Nice work! |
| May 15 22:33:58 | 7m 37s | MiniRacer | ♥ 0 | I love the aesthetic, but this is really glitchy at the moment. Ramps should be avoided at all costs, every time i jumped the car spazzed out and ended up flipped on its side, you may want to restrict rotation on a couple of axes. It's a solid start though, with a little work you could get a Micromachines going. Nice work! |
| May 15 22:45:30 | 11m 32s | Until Tomorrow | ♥ 1 | This was really good! Loved the story, the way it's told and the way you progress through it. Ordinarily i'd say i'd like to see it expanded, but this feels exactly the right length. Great job! |
| May 16 21:39:57 | 22h 54m | Transistor Soup | ♥ 2 | This is interesting, too complex for me but i can definitely see what you were going for. I had a little trouble picking up the parts and often ended up creating random wires by mistakes, and a clear board button would be very useful, but other than that this is definitely a solid entry. Nice work! |
| May 16 21:50:09 | 10m 12s | This Is Not Enough Planet! | ♥ 1 | Oh this is fantastic! So polished! The way your planet kept creating more critters all with different behaviours of their own, and all the different aliens, and the way your harvester homed in on all the targets, and the sound effects, gods, i love those sound effects, not sure what it is about them but they're super satisfying. Really impressive work! |
| May 16 22:01:46 | 11m 37s | Aquarium king election | ♥ 2 | Oh i love this mechanic! I wasn't quite sure what you were going for at first, but when the previous animals started moving it clicked, and it's such a clever idea! When you deliver a few votes it's super satisfying to watch all the animals move on their own without ever touching each other. My only complaint is that one of the shrimp spawned directly on top of some seaweed and i instantly lost a couple of votes because of that, but i had a really fun time while it lasted. Great work! |
| May 17 20:36:32 | 22h 34m | Higher Ground | ♥ 1 | This is a great game, impressively unique! The tutorial starts off a little heavy, and honestly most of the features don't feel that necessary; i survived with two natives and only ever built ladders, harvesting food and wood was all i needed. If you were to extend this, i'd suggest adding the additional buildings and resources over time with different levels, instead of having them all at once, and perhaps being more clear when the water level is going to rise. Great job! |
| May 17 20:46:06 | 9m 34s | Hops and Fever Dreams | ♥ 1 | I like the idea, but the controls felt very unreliable. The bouncy walking was pretty erratic, it felt like the distance between hops kept changing randomly, which made the strict timing of the high jump even stricter. The game also didn't seem to be very fond of high jumps going around world corners, as the gravity kept glitching, sometimes throwing me in the opposite direction when i did that. Still, solid entry, nice work! |
| May 17 20:59:31 | 13m 25s | Tiny Hadron Collider | ♥ 0 | This is an interesting concept. The controls are decidedly not intuitive (at least to me), but i made it through for quite a while. It could be a little more challenging, i appreciate that it's not too hard due to the nature of the controls, but i got myself stuck in a loop where i caught a particle then got hit just enough to slow down to where i was before i caught another particle, and that lasted long enough for me to get bored and close the game. Solid entry, nice work! |
| May 17 21:04:07 | 4m 36s | Giant Robots | ♥ 1 | Adorable concept, and very fitting artstyle. The gameplay was a little confusing to me, i wasn't quite sure how my choices were affecting the combat, there seem to be some systems in the background that i would've appreciated being explicit, like showing stats for each weapon's number of shots and their accuracy, that sort of thing. Nice work! |
| May 18 11:50:18 | 14h 46m | Crumble Crust | ♥ 0 | This is really good! It feels so simple, but it's a great take on the auto-runner. It took me a while to internalise that landing on lower layers wouldn't kill me, despite you explicitly stating so right below the Unity player; i think it's because of the contrast in colours, perhaps if the second layer had a more similar tone to the first it wouldn't feel so jarring, and then by the third layer you could play more with the colours because we'd already have learned that it's safe. Once i figured that out, though, i had a lot of fun. Great work! |
| May 18 12:03:41 | 13m 23s | Minor Alternative Destroyer | ♥ 1 | Surprisingly addictive! The game starts out at 11 and stays there though, there wasn't even enough time to read the premise on the first level, nor was i able to read any of the text that came up when hitting stuff. I also got stuck a few times when landing on corners. Really fun regardless, though, nice work! |
| May 19 12:02:57 | 23h 59m | Retro Rabbit | ♥ 0 | This is so much fun! I love the gameplay, reminded me of the bonus levels in Sonic 3, maybe the difficulty escalates a little too slowly but i had a great time with it. Gorgeous aesthetic and fantastic music. Brilliant work! |
| May 19 12:19:05 | 16m 08s | Colorfly | ♥ 0 | What a beautiful game. Amazingly presented, surprisingly lengthy for what it is, and particularly impressive for having two distinct gameplay modes. I would've appreciated some challenge, if not for finishing the game then at least for planting all the trees, but i do understand that's not the point of the game. The exploration level where you move from portal to portal to find the pellets and the trees felt particularly satisfying and i feel has potential. The ending did feel a bit counter to the rest of the game though, as there was no real build up to it; it felt unwarranted. I did have a lovely time with it, though, and must commend you for your impressive work. Keep it up! |