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kleinzach

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TimestampSince previousGamekleinzach's comment
May 1 23:12:34 Super Small-io World! ♥ 0 Im not so sure about the coins re spawning when you are too slow, it just seems a little mean. The mechanics were well implemented, it just felt a little inconsistent at times, and I would pass through enemies or coins.
May 1 23:20:56 8m 22s Solar Smash ♥ 1 Very cool! I like the way the game felt quite a lot, everything felt responsive and satisfying. I also really like the look you were going for in the game. Good job!
May 1 23:27:37 6m 41s Vixa ♥ 1 Simple, yet very effective. The basic mechanics spawn a good amount of interesting gameplay which i did not expect. And of course the music is well done. I would have liked the ability to change the direction that the arrow keys moved the level, but that's just a nitpick.
May 1 23:33:37 6m 00s Cookie-World ♥ 1 Love your sound effects. There wasn't really enough to keep me playing it for that long, but what you have with the art and sound effects was great!
May 1 23:50:05 16m 28s The Czar, the Demons and the delicious Midnight Snack ♥ 2 The repetitive foreboding liked the music with its low ominous tones foreshadowing the inescapable doom of the carrot people. The demons strike often, and without any notion of fairness or honor, often leading to the planet being trapped in a corner, unable to be saved by even the most skilled of pilots. The czar would be proud of your capturing of the mood and culture of the brave carrots, may they rest in peace. (I liked it. Maybe felt a little unforgiving at times.)
May 2 00:04:36 14m 31s Space Cowboy's Last Stand ♥ 1 I liked the idea of returning to your shack to get upgrades, except that the menu kept me from seeing the aliens and shooting. Mechanics felt very solid though. I liked the way the movement and firing all felt, and there was a good balance of ammo and reloading to make it difficult. I like the way that the bullets orbited, though They would be coming so fast I would always shoot myself which was more annoying then interesting from a game-play perspective. Also, it felt pretty relentless once an alien has been around for long enough.
May 2 00:15:11 10m 35s Its a small world ♥ 3 I like where your going with this, and I like the progression. I would have liked to see the visuals be a little more your own, the unity standard objects really stood out to me, and any special cases like the stained glass at the beginning doesn't seem to serve a real purpose, and just stands out against everything else. I did like flying around the level once I got enough boosts and stength though.
May 3 00:12:41 23h 57m Godspeed Mankind ♥ 1 Got pretty repetitive. I could basically win by just spinning in one direction and unload or load as soon as I reached a place which had resources or needed some. I feel its a little hard to make engaging strategy when I can't see the whole picture. I would have liked to have events or something to break it up and make me think on my feet. I like the art and sound, and it fits the theme well.
May 3 00:22:09 9m 28s Food Fight ♥ 1 It felt a little odd moving the character at times when moving around, but otherwise I really liked it. The art felt good and the whole thing had a satisfying feeling of being very polished. You took the concept in a different direction from most other people which I appreciate. One thing I would like to see is perhaps a less setup with the dropped groceries; Right now the map changes every wave, but it never feels any different. Maybe if you hand design drop patterns or something you can get that mechanic feeling even better. Good entry overall!
May 3 00:29:19 7m 10s kumo. ♥ 2 I just feel really happy and calm right now. Gorgeous little game. My only criticism is that there aren't enough things to do, but what you do have is great! I would love to see more of this.
May 3 00:34:52 5m 33s "It's a small world!" ♥ 1 Surprisingly hard game while looking so cute. I like the idea of the game, and the use of the theme quite a bit.
May 3 00:39:16 4m 24s Particulate ♥ 1 Fun game, though a problem I often have with random attacks in games like this is you can too often get cornered and lose without it really feeling like your fault. The movement of the particles with the physics felt very good.
May 3 03:27:12 2h 47m The Cookie Knight ♥ 0 Overall, it felt pretty good to play. Got a little annoyed by a few things like blocks that look the same not all acting the same, but It feels like a fine solid platformer.
May 3 03:30:52 3m 40s The Life Amoebic ♥ 1 My one complaint is that my mouse movements won't count when I reach the edge of the screen, so dragging became cumbersome. Otherwise I really liked it!
May 3 03:46:34 15m 42s The Core ♥ 1 Very cool little puzzle game. It sometimes felt a little strange to control, but I got the hang of it eventually. Good music and a good number of puzzles. I felt the level select screen didn't really fit with the game itself, and more served as tying it to the theme.
May 3 22:59:17 19h 12m Island Defender ♥ 1 Fun, but it does stall out after a while, where my only real action was just to spam click everything on the screen.I like the use of a movable character in a tower defense game as that adds a good amount of intensity. I also felt like the walls did very little, especially when you couldn't upgrade them very much.
May 3 23:07:06 7m 49s Stop CO2 ♥ 2 Very hard to figure out whats going on, but quite enjoyable once I did. Great spin on the genre to add a level of micro-management to it.
May 3 23:19:39 12m 33s World of My Own ♥ 1 Great entry. It was very fun and the feeling of progression was great. The only thing I would recommend is more variety, but its a compo game so that's understandable. Loved it.
May 3 23:25:42 6m 03s COSMOMOMOMOº ♥ 1 Excellent entry! I liked the concept of creating your obstacles quite a bit, I've never seen that before. I would try to find a shader for the sphere which obscures whats behind it a little more, as it became very hard to tell the difference between what would kill me and what was the furthest possible thing from killing me.
May 5 03:24:39 27h 58m Astromike ♥ 1 Great game! I love the mixture of turn based and real time, that's something I don't see enough of. The movement speed often felt like it was so low that I had to be perfect to finish some of the levels which was a little annoying, and a longer level got me to quit due to being shot by off screen turrets. A little bit more thought put into the camera and some more levels and mechanics, and I can see this being a full game! Excellent entry!
May 5 03:30:28 5m 49s Recoil Assault ♥ 1 Awesome idea! That was very fun to play, though It was very hard getting a hang of the movement. I really appreciated the tutorial, and then your bouncing as well!
May 6 00:36:15 21h 05m The Deific's Guide to Creating, Exploiting, and Destroying Pocket Worlds ♥ 2 Loved the writing in the tutorials. Overall it felt a little overcomplicated. Perhaps the same set of mechanics would be better suited to another perspective rather then first person. I also never much care for mechanics based on waiting for bars to fill, perhaps a more elegant solution to that would be beneficial. I liked the mood and the audio a lot!
May 6 00:48:23 12m 08s Tiny Venture ♥ 0 I couldn't find out how to get more oxygen, so I just starved to death :/ Very pretty and atmospheric game though! I like having the ability to plant more food for later, that was a very nice touch. The graphics were clean and quite good for being so simple.
May 6 00:57:06 8m 43s Scaleshifter ♥ 1 Very cool mechanics, and they felt very well implemented. Great job! By the end there was a lot to keep track of, which felt great for such a simple rule set. The sound effects were well made, and didn't feel as repetitive as it easily could have.
May 6 01:01:35 4m 29s Space Brawls ♥ 1 The game kept ending, but I was never really sure why. A little more feedback to the player would be nice. I liked your presentation quite a bit, and multiplayer is a nice plus as well!
May 6 01:11:24 9m 49s 50ft by 50ft (or How I Died In Space) ♥ 1 Very cool, I did not expect to see any text based games. I haven't experienced Twine games before, certainly interesting. I am surprised by how expansive it is, I would never be able to do this much writing in 48 hours!
May 6 15:46:00 14h 34m High Society Poking Enthusiasts ♥ 1 Very strange game, but probably the best game I've ever played about poking fish. The music and sound effects were spot on, and I really liked the models for the fish. Great effort!
May 6 15:52:08 6m 08s Glade in the Sky ♥ 0 I couldn't get too far due to how punishing it was, but it seemed solid from what I played, and the mechanics all seemed to work as intended. I would recommend some sort of checkpoint system.
May 6 16:03:38 11m 30s Gold N' Steam ♥ 1 Neat game, I recently played a lot of Mini Metro, so its cool to see things seemingly inspired by that. The micromanagement aspect was interesting, and seemed to work well in this case. I feel like you could expand something like this to be a full fledged game!
May 6 16:16:54 13m 16s Jelly Germ ♥ 1 The character controls were wonky at times, but I really like the whole idea with all of the abilities. My recommendation with the levels would be to avoid blind jumps, which there were quite a few of. The only way I could do some of them was trial and error, and without checkpoints that got very tedious.
May 6 16:23:37 6m 43s Tabletop Arena ♥ 1 I liked the whole presentation, the tutorial, the art, and the audio. I feel like it was a little to hard to tell what enemies were doing. The first type will rush very fast from the side of the screen and hit you, the second would swing the sword, and seemed to hit me even when it shouldn't have, and I have a very hard time hitting the magic ones, and once I do I get hit by a bunch of magic missiles. In any case, I liked how the character movement and abilities felt.
May 6 20:43:05 4h 19m Caelium Alpha ♥ 2 Very peaceful experience. I love the change of pace to a game without strict goals and lose states, always good to have a large variety. Elliptical orbits, negative values for speeds, and off axis orbiting (Like pluto) and rotation (like Uranus) would go a long way to developing your project. Zooming in and out seems to change the field of view of the camera, which makes it have a sort of fish eye effect which is a little annoying.
May 6 20:56:56 13m 51s ANTIVIRUS ♥ 1 I liked that a lot! Your mechanics were very solid, and the growing felt good, though I don't know if it did much from a gameplay perspective. The music was good and the sound effects serviceable. Maybe some checkpoints would be nice, like at the points where you grow maybe. Everything felt nice and polished.
May 6 21:05:41 8m 45s Sandelipe Boxenan ♥ 1 Loved the animations of the menus and creatures. I appreciate the amount of depth that the game has, where it always feels like I can be doing something to improve. Showing how you did relative to everyone else is a good touch as well. Great job, I loved it.
May 6 21:21:18 15m 37s Hi Pluto! ♥ 1 Solid entry. Controls felt good once I got a hang of it. Your use of the theme is quite silly, and I like it! I ended up quitting after a while when it just got a little too repetitive, so I would recommend adding some more mechanics to mix it up, perhaps different types of things to bounce off of.
May 8 04:51:53 31h 30m Destroy Blocks ♥ 1 The controls were very non-standard, and I still am not sure if you can rotate left and right. I appreciate the sound effects and music you added in, they are so important, but its easy to simply forget about them or put them off until its too late.
May 9 03:40:17 22h 48m Every Man's Sky ♥ 0 What an amazing and original idea! Perhaps it could have been done better, or a nicer interface, or more options for planets, but I loved it none the less. Great job, this is the kind of weird risk that I love to see in game jams!
May 9 04:01:29 21m 12s Meteor Mania ♥ 1 My main problem with the game is how little time the player is given to react, especially for asteroids which spawn on the opposite side of the planet. Otherwise, I liked the frantic tone set forth by the sound effects. The weapons all felt good, and I liked the system to switch or upgrade, though once I settled on the type I like, there wasn't really anything which made me want to switch. Very good entry!
May 16 23:29:40 187h 28m Cosmic Respite ♥ 0 Very cool! I very much liked the animated intro, and the graphics looked good as well. Basic premise, but it was well executed. Good job!
May 17 00:35:47 1h 06m The Village ♥ 0 Nice implementation. The graphics looked great and the music was good. I wish there was more to do, because once I got the buildings all upgraded there didn't seem to be anything else to do. Throwing money at all your problems is a fun mechanic and I liked seeing the immediate response to my actions. Great submission.
May 17 00:44:50 9m 03s STEEL GEAR CHAOS ♥ 0 I just couldn't parse the interface. I want to do more, but I just don't know how :| Art and music were cool though!
May 17 00:56:29 11m 39s Lab 493 ♥ 1 I enjoyed the graphics quite a bit, there is a very large amount of variety and a good number which look kinda similar enough that I would want to click on them. In terms of mechanics I would vary the speeds of the germs and I feel clicking on an incorrect one should give a time penalty.
May 17 01:27:50 31m 21s Retro Rabbit ♥ 1 Really fun game. I liked the presentation a lot, including the graphics and audio.The gameplay was simple, but challenging enough to be very engaging. Great entry.
Aug 1 00:27:37 1822h 59m Goodbye, world! ♥ 1 Don't know how it fits into the theme, but its cool for what it is. I think it is a little too easy to hit your neighbors, so I can imagine someone losing without the ability to fire a shot which is no good. Orbital dynamics mixed with worms is certainly a good premise. Obviously more sounds and effects go a long way.