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| Timestamp | Since previous | Game | garethiw's comment | |
|---|---|---|---|---|
| May 2 08:55:34 | Abaddon | ♥ 1 | This was fun to play, and I loved that it has online scores! Great work on the visual effects. I echo @zenmumbler though in that you should indicate if you used assets or not. If you made the models and music yourself, then it is indeed a great achievement. | |
| May 2 09:54:17 | 58m 43s | The Witless | ♥ 2 | As a huge fan of The Witness, I found this very cool. It's a shame the hint for the last puzzle didn't quite match up to the solution (mostly because I was impressed with myself that I worked out how the hint and puzzle related!), but I enjoyed what was there! The final room was a tantalising look at what might have been coming :) |
| May 3 11:46:43 | 25h 52m | The Inner Lock | ♥ 2 | Well that was creepy! The standout for me here was the sound design; it went a long way to enhance the atmosphere you set up with the visual post-processing. I'm actually glad there wasn't a jump scare at the end! |
| May 3 12:15:24 | 28m 41s | Monolith | ♥ 2 | Cool aesthetic, good variety of enemies, nice audio. Read the tip about kiting the enemy bullets and it helped a lot, though I still found it hard to get a multiplier going :) |
| May 3 12:38:30 | 23m 06s | Lunar Depot 38 | ♥ 2 | Feel like I'm kinda echoing some of the above comments, but the gameplay didn't click with me. I mean, I get you're on a moon and it's meant to feel floaty, but sometimes the jump didn't register when I feel it should have, and the terrain got in the way of the action. The shooting felt unsatisfying even after a few upgrades. That said, the art, music, sound effects, humour and especially that intro dialogue were all fantastic. |
| May 13 11:50:51 | 239h 12m | NO STEP ON HYOOMINS | ♥ 2 | The first time I dropped a foot and the screen shook and the hyoomins screamed - I laughed out loud! Great little idea for a game. My best was 18 seconds with only 1 pesky hyoomin killed *right* at the end before the score screen :[ |
| May 13 12:00:29 | 9m 38s | Leucos | ♥ 1 | Lots of work here for a compo game, so well done! I like that the art is consistent, nice low-poly models and colourful too. I actually liked the camera angle, it has a cinematic feel but it does leave you at a bit of a disadvantage to enemies coming from the lower right. I think all of my deaths were due to falling off of platforms because I was shooting in midair and got knocked back by recoil. But that was just me being dumb. Still had plenty of fun with this! |
| May 13 12:51:01 | 50m 32s | Let's Be Happy in Our Small World | ♥ 3 | This was really fun. Full marks for presentation - the screen wipes, confetti particles, little incidental animations all make for a high level of polish! I managed to get up to door tagging, and it got real hard with 10 possible culprits and 3 possible items. Well done! |
| May 13 13:29:21 | 38m 20s | Get Rekt | ♥ 2 | This was quite difficult, but addictive. I had to double-read the instructions before I got that contact while on the ground = bad :) One negative I'd give is that the dashing sound started to grate after a while. Might have been better if it was quieter or had a pitch shift on it. |
| May 13 13:35:41 | 6m 20s | This Game Will Die Eventually, and So Will You | ♥ 1 | Player #00549 stopping by to say hai! Please don't die, little game. |
| May 13 14:30:20 | 54m 39s | W.R.L.D. (World Reconnaissance eLite Defense) | ♥ 0 | Well now, this was excellent! Super cool aesthetic, lots of juicy screenshake and particles (without being overbearing) - and even online highscores! Great game feel, though maybe the ship rotation was *slightly* too slow, and overall speed was *slightly* too fast, making it tough to finely adjust the laser angles. Only improvement would be some kind of powerup system, but you already did a lot for a compo game, so well done! |
| May 13 15:11:32 | 41m 12s | Koffer | ♥ 2 | Wow, this was incredible! Played it until I finally managed to get the ending, like a Zen master pruning a bonsai tree. Just needed an equally zen soundtrack. I saw your ivy growing tech posted on Reddit, very cool :) |
| May 13 16:28:59 | 1h 17m | Naziverse | ♥ 1 | I always knew those Vegans were up to something ;) Pretty good entry. The bullet hitboxes were a bit big, and it was possible to stand on top of boxes/pigs/barrels and just let the enemies pass under you to win. Great mood and art! |
| May 13 16:41:03 | 12m 04s | Interstellar Botanist | ♥ 0 | Fantastic game, lots here for a weekend's work. Absolutely bonus points for the humorous AI narration - we've been wanting to do a narrated game for a while now :) Managed to survive a bit longer on my second runthrough once I realised I had to turn the light + water on and off! Became quite hectic keeping all the plates spinning, so to speak. Well done! |
| May 13 16:57:13 | 16m 10s | Booster's Day Out | ♥ 2 | Hey Paul! This was super fun, definitely a seed of a great game here; getting the angles and boost *just* right for slingshotting feels really good. I understand the walls being there for providing a path so to speak, but feel maybe they were a bit too close to the play area at times, especially as you have the mechanic where you explode when you run out of fuel. Perhaps also an arrow pointing to your destination would be good. Apart from that, great mood and graphics. Always enjoy seeing folks use PV in their games :) |
| May 13 17:25:22 | 28m 09s | Quantum Frustum | ♥ 0 | That was trippy. Excellent art and shader work. The mechanic was pretty good, felt like walking round in an Escher painting at times. I'd say a little work was needed on the character controller to improve the feel, it was both floaty and too sensitive. Footstep sound was pretty loud. Music didn't really fit the vibe, mood would have been better with something more ambient I feel. Still, quite enjoyable and I played until the credits scroll, so nothing put me off that badly. |
| May 14 15:42:33 | 22h 17m | SUNLESS | ♥ 2 | Cute little platformer. Finished all three levels. Took me a little bit before I realised I had to kill all the things to proceed :) I think the only thing that annoyed me little was accidentally going through the doors when I didn't want to, and having to remember to jump over them. Especially on the last level when on a timer :) Maybe a button (like up for instance) to go through doors? Nice style and mood. Had fun! |
| May 14 16:11:33 | 29m 00s | Blomst 🌻 | ♥ 2 | Woo! Mission complete! Playing this was really relaxing, I kind of zoned out there for a while. Lovely art and shader work on the planet, the background music was nice and ambient and I liked the sound effect for when a plant seeded. Only bad thing I can say really is toward the end the collisions were getting annoying, I think the game would have been better without them as you still had the radius check on planting so colliding was essentially unnecessary. Great entry! |
| May 14 18:25:44 | 2h 14m | Protoware Planet | ♥ 2 | Woah, those are some cool retro effects you've got going on there. Managed to beat it after I realised the last few enemies come at you really fast, so it's better to run and jump backward and get them to line up for you. Speaking of jumping - I really liked how cool the jumping looked and felt due to the lowish gravity. Wheee! The only thing I didn't like was the shooting sound effect, far too loud in the mix! That was it though, nice entry :) |
| May 15 09:34:33 | 15h 08m | The Core | ♥ 2 | This was a really fun puzzler. After reading through the above comments, I don't have much else to add. My two negatives were the mouse pointer being hidden during editing and I also crashed when finishing the level mentioned above: chrome_2017-05-15_10-30-42.png Which was a shame as I only had a couple left to do! Bonus points for having several different in-game audio tracks so the music didn't get old too quickly. |
| May 15 09:46:16 | 11m 43s | A small world | ♥ 1 | Awww, that was a sweet little story with a nice message :) Would have been nice to see what you would have done with more time, but to submit a thing is better than not submitting a thing! The music and the slow fades did make for a good bit of atmosphere as well. |
| May 15 10:47:43 | 1h 01m | No One's Planet | ♥ 2 | Woooow, I haven't had to use telnet since back in my MUD-playing days, so thanks for the nostalgia blast! Alas, I think I'm destined not to see the end of the game though. Here's my first run on the 5th job: putty_2017-05-15_11-35-11.png I couldn't get to Skele-1 due to the collision boxes. putty_2017-05-15_11-42-19.png This time I came back through from D6 and spawned outside of the playable area? I couldn't move left or right from here. Bugs aside, bonus points for innovation for the BBS-style game. Plenty of humour and mood, too. Edit: I just went back for another try (I *will* get to the end). Broke it again! putty_2017-05-15_11-53-16.png Edit 2: Yay, finished it on the 4th try :D |
| May 15 11:18:25 | 30m 42s | Cell Division | ♥ 2 | What an excellent idea for a game. The cell growth mechanic and the way the entire playspace floats around puts an original twist on the 'ole twin-stick shooter formula. Could definitely see this as a full game. One negative would be moving through the connecting pipes was tricky especially as they're growing. And I wasn't sure I saw any benefit to generators? I assumed they powered turrets, maybe they increased turret rate of fire? Edit: Just read up^^, I was half-right on the generators :) Anyway, really interesting entry. Oh, my best score was 250 seconds! |
| May 15 11:31:32 | 13m 07s | SlapR | ♥ 1 | I love voxels, and the art was really cute. Good mood overall. Sometimes the slap didn't seem to register when I expected it to, an animation for that would have really helped here. Sound effects were well-chosen and added to the atmosphere, and I really liked the wobbly arena too! |
| May 15 12:37:01 | 1h 05m | Dung Beetle | ♥ 4 | I never knew I wanted to know what life was like as a dung beetle. Turns out, it's quite enjoyable! Don't htink I have much bad to say about this; yes, the dung would slip out of your control when strafing left and right, but if it did stick with you as you turned there wouldn't be much of a challenge. The dung felt like it had the right weight to it and didn't go rolling off with low friction as you might expect from lesser-polished games. Art was good, the music was enjoyable. I laughed at the wind sound effect :) Overall, great humour and mood! |
| May 15 13:05:49 | 28m 48s | Daylight | ♥ 1 | Do I get a cookie? :) LD38Daylight_2017-05-15_14-04-56.png Exceedingly difficult but cute platformer, really liked the gravity mechanic. |
| May 16 08:22:48 | 19h 16m | Tiny World Defense | ♥ 2 | This was an excellent entry - reminded me a bit of Super Stardust. Great feel to the controls, aiming had a bit of a challenge "bending" the bullets to hit the flyers felt good. Powerup system was nice, sound effects were simple but functional. I liked spinning round to the dark side of the planet and seeing everything light up, witht he sun on the horizon. Great art and mood. Nothing bad to say about this one. Impressive compo entry! |
| May 16 08:43:18 | 20m 30s | Masked | ♥ 2 | This was okay after playing it for a bit. At the start I was unsure, but your mechanic of having a distance to the next objective, and having the world closed in around you coupled with those moments where you reveal the world had sold me by the end. Not bad! |
| May 16 09:14:24 | 31m 06s | Den | ♥ 3 | Seriously. Wow. Congrats on your first LD, and a super impressive entry to start off with! The art and audio combined to make an impressive atmosphere. The screams from the poor guys running away... hahaha! I enjoyed the little puzzle bit at the end to get them to open the door. In a way, this reminded me of Inside a little, it has the same darkness to it. A full game of this could do really well. |
| May 16 10:21:31 | 1h 07m | Turing Compete | ♥ 2 | I had some fun with this. It's certainly well-presented. Nice art, decent UI. I'm no CS grad, so I was a little scared at first but I managed to get to the point of clearing the board with all water. This may defeat the whole point of the Turing Complete thing, but I feel like in order to do anything more complex in 2D, you need to at least be able to reset and check a cycle counter. That way we could do rudimentary positional checks. But then I guess a *counter* isn't a *state*, so it doesn't enter into it being a state machine? For instance, I wanted to try and do a checkerboard pattern, but because the board positions wrap around, I couldn't figure out how I would move up instead of across once I had completed a row. Maybe another option would be to not wrap around, and have a check to see if you *could* move in a direction. But again, that wouldn't be a state so I dunno. Lots to think about, which is great for an LD entry! |
| May 17 08:32:27 | 22h 10m | Surface Tension | ♥ 0 | Lovely artwork and an interesting idea to have a torus as a platfield. I found it quite risky to move around the side as the camera took a while to catch up, so I could never be sure if I was going to hit something. Movement was a bit floaty but okay once I got used to it. Would have liked a faster fire rate purely for gamefeel, but as all the enemies were one-hit-kill it didn't matter too much. Highest score was 26. Solid entry. |
| May 17 08:49:44 | 17m 17s | Rocket Me Out Of Here! | ♥ 0 | I won! With a score of 3000. That was quite fun, and I imagine that you had a bigger overall idea for the game before you ran out of time. Took me ages to find the last can until I stopped and thought "where would *I* hide a fuel can?" :D The movement and combat was floaty but serviceable. I liked that I could break boxes for points. Art was excellent and made for a nice mood. |
| May 17 09:37:07 | 47m 23s | Bloody Nano Wars | ♥ 1 | Yeah this was a really addictive combination of tower defence and clicker. Had to tear myself away to write this. I think there's an issue with infected cells appearing off of the top of the screen that you can never get to, unless I'm missing something and the green or pill-shaped things are also infected - my number of infected missed seems way too high? That aside, nice art and audio. Good depth of field usage. Enjoyable. |
| May 17 09:52:52 | 15m 45s | Platform Styx | ♥ 2 | Wow, this was a bizarre little journey that I'm glad I went on. Lots here for a jam game. You crafted a great atmosphere with the lighting, art and audio. I like that I'm left to decide the meaning of the story. Something to do with being stuck in the grind of today's modern life, with news and emojis and lots of depressing travelling on underground trains. Great entry, well done! 👌📰 |
| May 17 10:17:39 | 24m 47s | Rockpolis: Town survival | ♥ 1 | I'm not much of a fan of card games, but I enjoyed playing two rounds of this. I skimmed the bit in the tutorial that said the blue star icon is the number of cards you could play, so I was confused til I realised that. Also, when I played Bribe I was expecting to get +2 to the number of cards I could buy, but instead it seemed to either buy 2 random cards or draw 2 from my deck (wasn't sure which). Still, this was a lot to do in a weekend I imagine, and you had a lot of cool stuff going on here with the card animations and UI. So, well done! |
| May 17 15:17:00 | 4h 59m | Tiny Asteroid War | ♥ 0 | This has more of a difficulty cliff than a ramp, but it was really pretty to see all the patterns the bullets make before dying :D I managed to survive a bit longer by simply trying to go full speed and steer towards the health, but then aiming took a backseat and the world quickly filled up. Neat little game though, especially as a compo entry. |
| May 17 15:25:26 | 8m 26s | Mulletman and the Molemen | ♥ 0 | Haha, this was cute and great-looking. I quite enjoyed the mechanic of saving the molemen - really nice idea. The movement was a bit too fast and floaty to be entirely accurate, especially when it came to the holes and trying to stop just on the edge in order to save as many as possible. The effect of the fire sweeping across the level looked cool too. Great art! |
| May 17 16:01:30 | 36m 04s | Space Caves | ♥ 1 | Game has some serious aesthetic going on. Love the bright colours, cartoon faces on things and the wavy streamers. Also, having that reverb really helps to up the mood, which is kinda strange as it's just an effect but it's super effective! The gameplay was a little unforgiving, but nevertheless a solid, fun entry. |
| May 17 17:02:38 | 1h 01m | Marco Polo | ♥ 3 | Once I got the hang of navigating around this became eerily enjoyable! On my fourth try I managed to find my child, which was cool. But then I ended up in a forest and when I eventually got back to the ship I was eaten. Which was a shame. |
| May 17 20:24:38 | 3h 22m | Llama's World | ♥ 2 | I do love a puzzler, and this one was fantastic! Cute art, great presentation and challenging levels. I managed to complete all 8 and actually had the most trouble with number 4. I'd be tempted if I were making this into a full product to put in an "undo" button to go back a turn if you die, though I guess part of the challenge is remembering how you got to a point if you do press the wrong direction arrow as you're two moves away from winning ;) Great entry! |
| May 17 20:32:08 | 7m 30s | Planet Desumaton | ♥ 2 | Great idea, well implemented. The faces on the asteroids totally made this work! Can't really add much more than has been said. Audio, healthbar and edge wrapping or collision would have been nice but it was fun regardless. |
| May 17 21:12:08 | 40m 00s | Astromike | ♥ 1 | Best art of any game I've played this jam. The fog and the background ambience combined with the tileset and lighting make for a great atmosphere. The puzzles themselves were fine, but most of the challenge came from the timed pieces which often felt hard just because of the slightly twitchy character movement. I think the problem stems from having to wait until Mike stops moving before the next key will register, which means sometimes you feel like you can hit a move before you can, and then end up hitting it too late or twice in a row. Just a little tweak there would make the gamefeel a lot nicer. Other than that, very nice entry! |
| May 18 12:03:59 | 14h 51m | FUEL | ♥ 2 | Played until my mouse hand hurt and still couldn't beat level 4 :) Really like the idea and the control method. Things I would change: - Have a crosshair/circle that represents the centre of movement. It seemed like it was off centre to the ship, so you could incorporate this into the ship if it was aligned exactly to centre. - Slow down the acceleration just a touch. I know this was part of the challenge, but it seemed overly twitchy! - Reduce the hitbox size/make the hitbox more consistent. Sometimes the nose of the ship could be inside the wall, but if you spun round in the opposite direction, the rear of the ship would hit the wall. That aside, great art and presentation. Solid entry! |
| May 18 12:12:09 | 8m 10s | There shall be light | ♥ 2 | This was a really cool idea, and I liked the basic mechanic of creating torches and expanding the play area. Obviously you didn't get the chance to finish, but that could be the basis of a pretty good game with some more stuff thrown in. |
| May 18 12:52:30 | 40m 21s | Not Rude Bear | ♥ 3 | This was pretty good, fam. I liked the part with Rude Bear. |
| May 18 13:56:03 | 1h 03m | Planet Pinball | ♥ 1 | This was a really good idea, so bonus points for innovation. I felt the flippers rotated too slowly to provide the necessary accuracy. Maybe consider using mouse left/right axis to rotate them around? |
| May 21 11:51:17 | 69h 55m | Honey Home | ♥ 3 | Adorable! Congrats on all your #1s, well deserved! |