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Feedback comments for LD43
garethiw's games and stats for all events →
| Timestamp | Since previous | Game | garethiw's comment | |
|---|---|---|---|---|
| Dec 6 17:37:52 | Tank Gauntlet: Control vs Power | ♥ 2 | Seriously neat idea, and quite addictive. I mostly tried using only jump/left/fire and it seemed doable, but I only made it to level 3 once. I refused to make it any easier for myself :D | |
| Dec 6 17:44:45 | 6m 53s | Not my Apples! | ♥ 2 | This was a cool idea,and was fun to play. Well done for just a single day! |
| Dec 6 17:59:42 | 14m 57s | Istenek | ♥ 2 | Faster?! But lord, my finger is reeeeally tiiiiired! Nice little clicker, I managed to complete the raid and defeat the demon \o/ |
| Dec 6 18:10:17 | 10m 35s | Fight Kult | ♥ 4 | Like DDR and Smash had a baby. Cool idea. Like others mentioned, it's a little tricky with keyboard on the summoning bit, and it could have used some more feedback for getting the sequence right/wrong. Brawl part was good. |
| Dec 6 18:20:43 | 10m 26s | Your God Demands... | ♥ 1 | Great looking and sounding game, with neat mechanics to boot. When I realised I needed to throw the unwanted sacrifices *away* from the fire I was like "oooh I see what you did there!". Very cool. |
| Dec 9 12:02:51 | 65h 42m | Blue Sacrifice | ♥ 2 | Characters are fun and I liked the animation. I didn't find the controls too bad, I just had to be gentle with the mouse movements. Having no lives/death makes for a relaxing game, but I feel like there should have been more of a penalty for Big when managing to shield Small from a bomb. Maybe a knockback? |
| Dec 9 12:15:05 | 12m 14s | Saving Oskar | ♥ 1 | Excellent art, animation and sound effects. I like the risk/reward element of the gameplay. I only wish that you couldn't hurt Oskar yourself :D I managed to get right down to the last lamb and was backing off and accidentally swiped Oskar of his last remaining health :O 🐑 🐑 |
| Dec 9 12:51:17 | 36m 12s | Generous Ginger George, the Gingerbreadman | ♥ 2 | This game gave me the "just one more go" feels. I really wanted to finish it but I couldn't only because the controls (jump/fire) didn't register sometimes. Are you by any chance polling for input in FixedUpdate? If so, moving your input calls to Update will solve that problem for you. Then again, it may just have been a webgl problem. |
| Dec 9 13:12:47 | 21m 30s | Sven | ♥ 2 | Well, that escalated quickly! Super impressed with this. the art style, the animation, the comic book layout. Well done! |
| Dec 9 13:34:24 | 21m 37s | GameDev Sacrifices | ♥ 5 | I made a game! But at what cost? Lots of truth in here. |
| Dec 9 13:45:15 | 10m 51s | Machine Godz | ♥ 3 | Lots to enjoy here. The art/animation/mood all very good. I used a joypad so had no issue with the controls. The only negative I can think of is that I didn't feel the game got harder because of what I sacrificed (I went with sword mostly, and just used dash+laser) but simply because the bullet-hell got harder and the explosions more frequent. |
| Dec 9 14:13:34 | 28m 19s | Toothless Speed Dating | ♥ 2 | I now realise why Bennet Foddy used his nice relaxing voice-over for Getting Over It. Seriously, that music could be used in an interrogation room ;D Other than that, a good take on the theme. I found the best way to move was to hammer jump to build up momentum, trying to move slowly was painful. Oh, and the second checkpoint that bounces you away really should have been a checkpoint as the stairs just before it were horrible! Oh, and I checked out your photography, which is seriously good! |
| Dec 9 14:51:36 | 38m 02s | Wicked Kinders | ♥ 3 | Welp, that was a bit dark. In more ways than one. |
| Dec 9 15:00:36 | 9m 00s | Good Intentions | ♥ 1 | A lot of these choices were hilarious, but I really didn't need so long to make my decisions! I hope you were collecting analytics to present in a hilarious post-mortem! |
| Dec 10 19:56:45 | 28h 56m | Hellbun: Bob's Sacrifice | ♥ 1 | Art was nice. Platforming a little floaty, but manageable. Rocket turtles were cool! |
| Dec 10 20:05:20 | 8m 35s | Peregrinations | ♥ 2 | This was a really good idea and use of the theme. Also well, done on your first jam game! This would have been a lot easier to play if you faced and moved in the direction of input rather than rotating and moving forward. That's probably the biggest issue to be honest. |
| Dec 10 20:19:32 | 14m 12s | Alpha One Nails | ♥ 2 | Great mood, simple to control. I like me a nice booster/gravity style game. My biggest gripe is that it wasn't at all easy to make out which direction you could travel in, and experimenting usually ended up with crashing into a wall that wasn't obvious. |
| Dec 10 20:27:24 | 7m 52s | Offerlings | ♥ 0 | Thanks Steven Dimble! This was fun, loved the voice work and mood. The offerlings were very cute! I imagine you had plans for a lot more offering types and scenarios, but there was enough there to get a feel for the game :) |
| Dec 10 20:59:46 | 32m 22s | Sacrifice Them | ♥ 0 | Love the mood on this one. Shame you didn't get to explore the mechanic further, it was nice and simple to play which I love! |
| Dec 10 21:07:57 | 8m 11s | Clucked Up! | ♥ 1 | Hahahahahaha! Hahahaheheheheheaahahahaee 🤣🤣🤣 🐔🐔 |