Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → Acuity
Feedback comments for LD38
Acuity's games and stats for all events →
| Timestamp | Since previous | Game | Acuity's comment | |
|---|---|---|---|---|
| May 6 23:26:11 | Raven Delivery Service | ♥ 1 | Pretty fun game - reminds me of Overcooked a lot! It kind of fits the theme, and the small floating island with trees makes it fit a bit better. Your music is awesome as always! | |
| May 6 23:29:31 | 3m 20s | P.O.R.T. J.O.Y.S. - 1 part twitch gameplay, 2 parts rad acronym | ♥ 0 | I just barely made it to where the rooms started rotating and lost everything! It's a decent design and could be a great rhythm game if there was more music. The indicator arrows are nice to orient yourself on the controls early on. |
| May 13 21:05:04 | 165h 35m | Planetary Escape | ♥ 0 | I died by crashing into a planet during the tutorial before learning that I need to press space again to "latch back on". The game seems simple but okay - I wish the orbital mechanics were more complicated than just going in a circle, even if you're going head on into the planet. Also, it sucks that I can get hit by my own laser! D: |
| May 13 21:28:26 | 23m 22s | Bubblenaut | ♥ 2 | This is really well made! I did find a bug on the third level though - you can get stuck in between the spikes like in the screenshot! I ended up having to close the game to restart. The level design and art is nice, and I liked that there was a tutorial. Glitched into the wall.png |
| May 13 21:47:16 | 18m 50s | Global Good Guy | ♥ 2 | Hrm... both the itch.io link and dropbox link are broken for me right now :\ |
| May 13 22:07:01 | 19m 45s | Apocalypse World Cup | ♥ 2 | Hahahah this is awesome! I really like the world being tied in to how the ball is behaving. It's pretty hard to score though - I played this with a friend and had a blast! |
| May 13 22:15:53 | 8m 52s | Small World Fighters | ♥ 1 | Man, this was pretty fun. The jump is a little wonky, and it's hard to tell where you're going to respawn after dying, but it was pretty fun to play though! |
| May 13 22:27:31 | 11m 38s | Ain't Big Enough | ♥ 4 | Oh man, this was pretty fun! The intro video is hype! I dueled my friend for a few games, and we had to figure out what the powerups actually did. The jump is a little bit slow and hard to dodge bullets with, it could use a bit of work. One neat thing you could add is bullet holes for the guy that won equal to how many times they got hit (kind of like a "this is the state of the game at the end" kind of thing). Overall, I had a good time playing this! |
| May 13 22:37:53 | 10m 22s | From robots with love | ♥ 0 | My friend DDRKirby(ISQ) found some exploitable strategies! The player controlling the box can turn it in a way such that everything is off camera! It also is possible to get everything stuck in one corner, making it almost impossible to get the globe. Overall REALLY fun game though! |
| May 13 22:46:56 | 9m 03s | High Noon Robots | ♥ 4 | This was pretty fun, I liked the shield mechanic and the ricocheting bullets! But yea, like other people have mentioned, it's hard to see what's going on because the camera doesn't turn when you turn around, it's hard to see what you're trying to shoot at if they're coming from the other side of the screen. |
| May 13 22:58:00 | 11m 04s | Space Brawls | ♥ 2 | It's really hard to tell where the projectiles are going to go - maybe I'm not accounting for some of the other objects with mass very well. It also feels like there's a lack of control because you can't choose where you shoot from, and you have to wait to slowly revolve around your planet until the right angle - it would be nice if you could control where you are with the left and right arrow keys. Still decently fun to play! |
| May 13 23:41:13 | 43m 13s | The Land We Must Take (La Terre qu'il nous faut conquérir) | ♥ 0 | This was a really interesting game! It's a little bit hard to figure out how things worked until mid game. The camera view is also a bit difficult - the game would be much easier to play if it was just flat instead of a globe, but that makes it fit the theme, I guess. It's really interesting thinking about where you want to put cities and bases in order to exploit tiles, and take an area for yourself. The blind combat mechanic is cool, but if the game is not at point where you don't have 2 tanks per turn, the attacker gets an overwhelming advantage. (Also my friend broke that and somehow entered a number over the number of tanks he had, his post is soon). |
| May 13 23:51:19 | 10m 06s | Not Enough Space | ♥ 0 | I also only got to play with two players, I think my main complaint is that the "throw" feels a lot more like you're just dropping the bomb. If you run in one direction and throw the bomb, you end up blowing yourself up... The game itself is fun though, I think if the throw went a bit further and didn't rely on your running momentum, it could make the gameplay a bit more exciting! |
| May 16 06:02:45 | 54h 11m | Protolife | ♥ 1 | Hrm, pretty interesting concept! It took me a while to figure out what it meant by "build and antibody," it didn't occur to me to look along the side to see what it meant! After understanding how the game worked, I tried again and made it to the 4th stage, but lost really quickly on that one. The game itself is pretty fun! I would suggest maybe a less clunky way of picking up parts of antibodies that aren't shooting at anything, but maybe that's part of the challenge. Overall interesting game! |
| May 16 06:09:14 | 6m 29s | Earth Quest | ♥ 0 | The music loop is a little too short and feels repetitive really quickly. I think it's an interesting concept, but it's hard to tell what each of the resources does right off the bat (it seems like light increases happiness, and trees increase oxygen?) I couldn't figure out what the thing next to the tree does, and sometimes removing trees makes happiness go up? It's nice that you have a tutorial at the beginning, but I think it would help more if you explained what each of the resources were, too. Good concept though! |
| May 16 06:23:24 | 14m 10s | Pie Planet : Octopus flavour | ♥ 1 | This is pretty cool! But I got stuck at the point where the tutorial told me to remove an alien, I couldn't figure out which building to build, so I built ones that had alien in the name, but the tutorial got stuck from there. I also ran out of trees because I never built a forest cutter... Very neat concept though, I think I would enjoy playing it more if it were easier to tell what resources I had and what the resource cost for everything is! The font was a little too small and hard to read. |
| May 16 06:30:25 | 7m 01s | Quest Island | ♥ 1 | This was interesting, but I couldn't find any vittles for the NPCs that I found. The world also was really big, and it was hard to keep track of where things were! The music was cool though, and I liked the sound effects when you talked to things. It also was frustratingly hard to talk to the NPC - they move away so fast, and sometimes you're not facing the right way either! The game looks pretty cool, but I couldn't figure out how to progress. :( |
| May 16 06:59:33 | 29m 08s | Depth | ♥ 1 | Really creative concept! I love the mechanic! The problem I have is that I can't figure out how to beat the game. I collected all the chest things, and I can shoot green squares, but there's no end even when you reach the lock on the bottom floor. It'd be cool to see where this goes in the future though! |
| May 16 07:20:26 | 20m 53s | Warpy's World | ♥ 0 | Hmm, this seems really neat, but I can't quite figure out how the mechanics work. Holding shift spawns the ghost cat, and then it starts floating upwards to the top of the screen after a while? And then I can just walk through the broken hearts with the ghost cat and get to the door? I'm still a little confused. I really like the art style for the game though! It might be good to have a bit of clarification on how the mechanics and controls are meant to work. |
| May 16 07:36:06 | 15m 40s | Avaricious Abyss | ♥ 1 | Hrmm... it's a little hard to figure out where to go to progress. The first few times I played, I would encounter some really hard enemy that I would have no chance to kill and just die. One time, I got kinda far on the ranged attack with movespeed passive character, and found a human house and destroyed it, and then I found another one, but couldn't kill the humans fast enough (they kept spawning) and then something reverted me back to level 1 and I died. The gameplay mechanics seem to make sense, but combat seems pretty difficult and I don't know how to destroy houses if there are too many humans. I like your music a lot! (Shameless plug, please check out and rate [my game] (https://ldjam.com/events/ludum-dare/38/spike-spire), I made the music myself too!) |
| May 16 07:41:31 | 5m 25s | Draw a Small World | ♥ 3 | Pretty neat tool! I ended up with my animal eating the tree, and producing smoke clouds from it! Draw a scene.png This is fun! |
| May 16 07:47:46 | 6m 15s | Den | ♥ 2 | Whoa, really cool! I couldn't quite figure out how to get out at the end though, maybe I need to try a few different things... |
| May 16 20:44:02 | 12h 56m | Mr. UN and the small world village | ♥ 1 | This is pretty cool! The upgrade system is neat, and I like the music that it has, although it doesn't seem to loop. Please rate my game, too! I'm barely under 20 ratings still! https://ldjam.com/events/ludum-dare/38/spike-spire |
| May 17 00:56:55 | 4h 12m | Terraform | ♥ 1 | I really like the night music! This kind of game is fun, although I couldn't figure out what the buildings did (only found out after reading other comments). It would be nice to have a sound effect when you get hit by the enemy at night though - it took me a bit to realize I was taking damage! It also took me a while to figure out how building placement works - it'd be nice to have a little indicator of what you're gonna build and how big it'll be after you pick it, and whether or not it'll fit with the other stuff around, maybe like building in RTS games. Still, solid entry! I played this for quite a while! Any chance you could also rate my game? It's a difficult (in a bad way, I need to put in checkpoints) platformer with decent music! https://ldjam.com/events/ludum-dare/38/spike-spire |
| May 17 17:43:23 | 16h 46m | drone | ♥ 1 | This is pretty neat! There are so many different keys to try, I had a lot of fun playing around with it. |