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Crowbeak

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TimestampSince previousGameCrowbeak's comment
Apr 21 09:38:00 Shop 'Til You Drop Really neat idea, making time the currency for the vending machine. Since the enemies never stop, it's a good choice. The giant zombie was funny.
Apr 21 09:44:00 6m 00s Bad Buns I love the puns. ^_^ They're a bit distracting, though. I kinda wish you'd made them sound instead of/in addition to text.
Apr 21 09:53:00 9m 00s Wink Murder This is a really interesting concept, but trying to find the last cube is like trying to find a needle in a haystack. I dunno if there's a corner I missed or if the cubes wander around aimlessly, but if the latter then the game might benefit from the cubes patrolling set paths.
Apr 21 10:09:00 16m 00s Flail Rider Learning to control the car was interesting, but even before you figure that out, it's fun. Bravo!
Apr 21 10:31:00 22m 00s The Very Literal Fall Of Atlantis This is hilarious and fun. I like it.
Apr 21 13:50:00 3h 19m bloodshot Health as ammo. Neat concept. I found it hard to aim, but I'm kinda bad at this kinda game anyway.
Apr 21 14:49:00 59m 00s Nightlight Darkening the player sprite as an indicator of health is a neat idea.
Apr 21 14:55:00 6m 00s Space Wizard For ease of use, it would have been nicer if I hadn't had to push enter to put in spells. I know why you did it; movement keys. But why not make arrows movement?
Apr 21 15:03:00 8m 00s Newt Scoot The first time I played the game, I didn't get it. Glad I gave it another try. That's an interesting mechanic, throwing anythign nearby at the zombies.
Apr 21 15:14:00 11m 00s A Knife Made Of Whispers I like that the weapon is unconventional in terms of how it can be used rather than its shape/form/type. That grainy shader is really sweet, too.
Apr 21 15:19:00 5m 00s Quiet Riot I love the old-school TV effect. Good job on making the guards' proximity obvious. Would have been neat if there were more levels with different configurations and patrol routes for the guards.
Apr 21 15:26:00 7m 00s Catcall Simulator 2015 I kinda wish you had either allowed for A and D keys to be used for steering or made the horn a space bar press instead of mouse. The controls were akward. I liked the fact that the steering bar doesn't allow you to sit on exact center; it's either left or right of center, which made the steering quite like real life in a sense.
Apr 22 10:25:00 18h 59m Velo-City Doesn't seem to fit the theme at all, but I enjoyed the music, the pulsing blocks, and the feel of the game overall.
Apr 22 10:32:00 7m 00s A nice Day in the Park This is very entertaining. I like the animations a lot.
Apr 22 10:36:00 4m 00s RoboFight I really like the trees.
Apr 22 10:46:00 10m 00s NOPAEW I find this game frustrating to play because I suck at platformers and this one isn't forgiving. However, the graphics are fantastic and I like some things, like the destructable terrain that stays destroyed when you respawn at a checkpoint.
Apr 22 10:49:00 3m 00s Ted It's too easy, but I did not expect pac man ghosts to be the bullets.
Apr 22 10:59:00 10m 00s Soul Breaker I like how your unconventionality was not just in the object used as a weapon, but how it worked. The light/scouting/button pushing all in one mechanic is neat.
Apr 22 11:19:00 20m 00s Off to the Races I also tested this solo, as many other commenters did, but since the key generation seems to be random, I can imagine it being a hectic fight for keyboard space.
Apr 23 09:52:00 22h 33m Adventure Lamp The first time I pressed space bar, I burst out laughing. It's adorable overall.
Apr 23 10:12:00 20m 00s Silence I love how the sound worked, with the instrument melodies increasing in volume as the enemies blocking them fell.
Apr 23 12:41:00 2h 29m ScarKrow Pulling oneself to enemies is a really neat mechanic. It made for lots of ways to get through the harder levels. And I love the art and sound.
Apr 23 13:47:00 1h 06m SleepOver It took me a bit longer than I liked to figure out how to restore awakeness, but I like the idea of using a pillow for the weapon.
Apr 23 13:51:00 4m 00s Bad Service Cafe I feel like the combat lacks enough indicators. I couldn't tell what effect anything was having. I did like the graphical style, overall, though.
Apr 23 13:55:00 4m 00s The Landscape Processor This is a neat toy. I think it's an interesting concept that has potential to be a fun and relaxing thing to play with if polished.
Apr 23 13:58:00 3m 00s A Nunexpected Weapon I like the title pun and the animations. I feel like having the jump button also be the fire button made the game more difficult than it needed to be, but the mouse aim felt good.
Apr 23 14:07:00 9m 00s Drybreed You have a very neat mechanic. Like others, I would have liked a bit more direction on what to do.
Apr 23 14:12:00 5m 00s Terroba Run I can't figure out how to shoot any direction but right and I find the screen shake to be jarring. :/
Apr 23 14:17:00 5m 00s Pillow Fight! I don't have a second person to play with; I was going to try it anyway and see what I could see, but the zip file is labled post jam update, so... I dunno if that's a thing I can really vote on.
Apr 24 13:32:00 23h 15m Stand and Deliver I like the idea of letters to senators as a weapon, but I never understood when I should shoot leters. Was the big meeple the senator? And how do I know how many letters I have? Not enough visual feedback.
Apr 24 13:35:00 3m 00s Nuclear Space Buckets I can't rate this one because I don't have anyone to play with. :/ I mean, I COULD rate it, but that wouldn't be right. Sorry. Downside of living in middle of nowhere Japan.
Apr 24 14:01:00 26m 00s RRRR I'm kinda sad that you turned innovation off; I've never played anything like this. :P This was a pleasant way to spend some time.
Apr 24 14:08:00 7m 00s Eye in the Sky Bravo for making a two player game that still works single player. I wish I'd had a second player, though; it seems like that would be the most fun. I don't like the movement for the guy, though.
Apr 24 23:51:00 9h 43m TypeFighter I like the arbitrary fact that you can only use every word once. I wasn't so happy that I thought of a lot of good words and couldn't use them. :\ First word I tried was smorgasboard. I also felt like the UI could have been better; the glasses as health bar was brilliant, given the bullying theme, but starting over every two lives when there were more than that on screen was confusing. Overall, I enjoyed it, but I feel like you've had stronger entries in the past.
Apr 25 07:26:00 7h 35m Functor I didn't read the instructions very well, so it took me a while to figure out exactly how this works, but once I did I really enjoyed it. I like the simplicity and the kinds of planet formations you get.
Apr 25 07:37:00 11m 00s ICE CREAM I love the perspective and the animations, but if there was an end, I didn't find it. Great start and I would totally like to see it fleshed out.
Apr 25 07:42:00 5m 00s Garden State It's really hard to understand the rules that govern how everything works, but the mood it sets is fantastic.
Apr 25 07:47:00 5m 00s Sun Wukong I'm really bad at this kind of game to start with, so the speed at which the character moves makes it frustrating to play. It seems well constructed from what I can tell, though.
Apr 25 07:56:00 9m 00s Purging Cuddle Kingdoms Great art for a compo entry. I like that you did more than just make a top down shooter; the mechanic of stealing weapons from your enemies is really interesting. I feel like the time it takes to steal weapons is a bit long, though.
Apr 25 08:07:00 11m 00s Gapurin This is a good start. You should consider developing it further.
Apr 25 08:11:00 4m 00s Tongue Lash I like the surrealism. The gigantic hit boxes on the tongues make it easy once you realize you can just hold the left mouse button down and edge up while attacking. Not being able to invert the mouse sucked.
Apr 25 08:16:00 5m 00s PHARBA I can't rate this one because I don't have anyone to play with. :/ I mean, I COULD rate it, but that wouldn't be right. Sorry. Downside of living in middle of nowhere Japan.
Apr 26 02:40:00 18h 24m Mario and the Poetry I love the music. It would have been nice if it had somehow been more clear from the beginning that you only have so many pages of poetry to through. The number could be taken for a number of enemies remaining, rather than ammount of ammo.
Apr 26 02:53:00 13m 00s Ageless Machine: Cup of Tea I couldn't finish this because the movement was making me queasy. I think the problem was the size of the tiles combined with the fact that it was a little hard to tell the difference between boulder walls and ground. The art looks good, but the ground was just too busy. <br/> <br/>I got as far as getting two of the components needed to get the door open, and I like the mood the game set.
Apr 26 04:01:00 1h 08m Dream Extension Finger This is great. I love how the graphics are minimalist, yet provide a lot of texture to the screen while simultaneously making the different enemy types very distinct. It's easy to relax your eyes and take everything in, which is really useful when the game speeds up.
Apr 26 04:15:00 14m 00s The Reviewer As someone who writes about games, I think this is a great mini-simulation. The game crashed after I gave Destiny... er... Predestination... a crappy review, so I think the editor decided to fire me.
Apr 26 04:20:00 5m 00s Fatal Attraction This game really needs a progress bar for loading, but aside from that it is fantastic.
Apr 26 04:26:00 6m 00s Shield Maiden I really wish it supported joystick, but even with the D-pad the controls feel great. Top notch quality overall. Good work.
Apr 26 04:30:00 4m 00s The Revenge Of The Sea Well done for a first entry. I like the particle effects.
Apr 26 04:38:00 8m 00s UnCUMventional Weapon I find the subject matter of this entry offensive. Not because it involves nudity/sex/etc. but because it falls squarely into the category of glorifying dangerous attitudes that are already far too pervasive. I see in the comments that you're trying to shrug the subject matter off as intended to be not serious, but not taking it seriously is exactly the problem. This IS tasteless. It's simply not cool.
Apr 26 05:00:00 22m 00s Voice Blaster Interesting idea, but it doesn't recognize my microphone and it's too hard to control.
Apr 26 05:40:00 40m 00s Fiero It's a little weird that the ball can destroy crates but does nothing to the enemies.
Apr 26 05:47:00 7m 00s Throw Junk at Aliens I enjoy the graphics and throwing everything in sight is definitely fun, but the mouse cursor was difficult to keep track of when there was a lot going on.
Apr 26 05:57:00 10m 00s Space Boy This was fun to play, but I can't rate it highly in most categories because 1) you admitted it's a clone and 2) the music is definitely not open source or otherwise legal for you to use. I don't remember which Final Fantasy game it's from, but it's definitely Final Fantasy music.
Apr 26 06:08:00 11m 00s Her Majesty's Apathy Bomb The narrative was good and although it's clear how The Stanley Parable was your inspiration... I dunno, it felt like it was missing something. Hard to say if that's because I have played the crap out of The Stanley Parable or not.
Apr 26 09:28:00 3h 20m Lolita Tea Party It's a fun idea, but I ended up stopping playing because my tendonitis made all the clicking unpleasant after a while rather than because the game made me. It's basically a choose-your-own-way-to-steamroll-the-lolitas thing and I didn't find it particularly exciting in practice.
Apr 26 09:43:00 15m 00s Copycat It's a neat game, but it was a little harder to figure out than I would have liked. It took me a while to figure out how to tell which symbol was me, and then to figure out that I absorbed power as soon as I killed something, and then a while to figure out that swords could kill diagonally.
Apr 26 09:49:00 6m 00s Mutiny on Samovar V OMG, I wish I had someone to play this with. Still, I can see how insane this would be to play with another person. Bravo on doing something crazy and new. And I love the music.
Apr 26 09:58:00 9m 00s Quiver of Claws I love the graphics and animations. I dislike the screen shake. The unusualness of the rhino arrow is fantastic. The fact that you get limited ammo and no idea how much stuff you'll have to shoot with it is not so great. I also got stuck on corpses, it seemed, once. I would call this a good prototype that's worth polishing up for a post-compo release.
Apr 26 10:07:00 9m 00s Soundwave Fields The graphics are lovely and the gameplay mechanic is fun at its core, but the time limit on figuring the sliders out kills it. Especially since you go from one slider straight to three without any way to find out what each individual slider does.
Apr 26 10:12:00 5m 00s Sirkles The game is tiny, there's too much clicking involved (like, why do I have to re-select cure every time?), and it doesn't give enough feedback about what's going on in the ring. It's just really hard to get a handle on and I found that those things prevented me from enjoying the game much. I do like the graphics, though.
Apr 26 10:59:00 47m 00s UN Convention AL Weapon This is hilarious. I ended up not finishing it because I was blowing up one character before what felt like it should be, so I'd run into ALs I saw just from intuition issues.
Apr 30 12:33:00 97h 34m Girl from the north country I agree that better writing would have improved this. It's a good story, though. And the use of colors to indicate which text changes when a link is clicked is good. I wish the font had been a bit thicker, though. The contrast between black and gray was too low for how thin the font was.
May 1 11:36:00 23h 03m Tourist Trap I was surprised when my band died an unfortunate death. Not sure what happened there -- did they fall in the river? That's not exactly in keeping with the mechanics of the game; I shouldn't have to worry about that. <br/> <br/>The graphic style is really neat and I like the music. Having to ruin the music to get people to go into the restaurant was unfortunate. The timing for key presses was also not quite intuitive. <br/> <br/>It's a good idea, overall, but it right now it's the sort of game where you could memorize the best route and be done with it, more or less.
May 1 11:50:00 14m 00s Savior :D I'm generally not a fan of zombie things, but I appreciate this take on them. Unconventional, indeed.
May 1 11:56:00 6m 00s Floppy Man What this game lacks in sense it more than makes up for in ragdoll physics. This is hilarious.
May 1 12:08:00 12m 00s Audio Assault Pretty big jump from easy to hard, but the music is good and you chose good keys.
May 3 01:20:00 37h 12m Crowd Control This is a really interesting idea, now that I've read the description and see what you were trying for, but the execution fell flat. I had no clue what I was doing or what difference it made to increase or decrease things, etc.
May 3 01:27:00 7m 00s Star Driller Ultra I like this a lot, but the fact that it's just in 3D space with targets chosen seemingly at random and nothing in the background to help you orient yourself is rather confusing.
May 4 00:10:00 22h 43m Melter I love the art style and I like the concept, but in practice the controls made the game unfun for me. To be fair, I'm not good at platformers to start with, but there were times when I would fire and nothing happened or where the controls simply not being responsive enough caused my doom -- even after downloading the SWF to my own hard drive to avoid lag issues. I would be interested in seeing a post-compo version that had been more finely tuned. <br/> <br/>You tried to rate our game, before, but couldn't be bothered to install a redistributable (understandably) to fix the crash on startup issue. Our programmer has fixed the problem, though, if you're interested in giving it another go.
May 4 04:21:00 4h 11m Crystalline That's a really neat pair of mechanics, the rift and transmutation. Very solid. Bonus points on the graphics for being colorblind friendly.
May 4 04:26:00 5m 00s A Way Out I dunno what you could have done to improve the controls (typing vs. having to move), but that was a thing that I didn't really enjoy. You did a good job of setting the mood, but I would have liked to have some understanding of why some enemies respawned instead of dying or why some of my attacks had multiple bullets instead of just one.
May 4 04:47:00 21m 00s MagDef This is a neat concept with a lot of potential.
May 4 08:03:00 3h 16m Bubble Trubble That music is awesomesauce. I sat on the start screen dancing for a couple minutes before I played. :D I love the bubble mechanic and the whole aesthetic is very fun. Movement controls need work, though.
May 4 08:07:00 4m 00s Aqua Marine I couldn't figure out a way to survive the narrow openings leading down to the three snails and the fish in level 4, but I like the game well enough. The controls were good.
May 4 08:17:00 10m 00s You Can Shave the Baby Wario Dare?
May 4 08:22:00 5m 00s The morning type You were definitely hurt by that save fail, but I can see where you were headed with it and you have a good start.
May 5 01:14:00 16h 52m Ridiculous Bird Hunting Lack of ability to invert the mouse + high mouse sensitivity means that I can't actually hit the birds.
May 5 01:32:00 18m 00s Roll Initiative This is a really neat idea, but it goes on forever. It would have benefitted from ramping up the speed of oncoming enemies faster, I think, to create a shorter play session. It also would have benefitted from not having the number attached to a piece be random. You had a good visual variety of pieces, and if each piece had been attached to the same number all the time, peripheral vision would have helped me figure out which number(s) I needed at any given time. Some indicator that the die number had changed would also be nice; sometimes the number seemed "stuck" when I'm sure what happened is that I randomly got the same number again.
May 5 01:53:00 21m 00s Spheres I love the storytelling. "The glowing intensified when I pushed the left mouse button." xD Good voice acting for the narration, even with the blatant tutorial fourth wall breaking. It was neat to see the environment change with the storytelling, too, and it felt like a complete mini-arc in a larger story. I could see this as a demo/intro for a full game. I'm glad you had a solution in place to keep player death from causing loss of progress. I was afraid I'd have to start over when I first got attacked. My biggest problem in the game was the lack of ability to invert the mouse. It's also kinda sad that there are no subtitles; any deaf person who plays this is going to miss out on the narration and probably find the game a frustrating experience.
May 5 02:07:00 14m 00s You Are a Skunk You have successfully hit on a natural and easy to grok way to have a unique FPS. I like it a lot. It's probably a good thing that it seems impossible to die, because I couldn't figure out a way to avoid the owls hitting me.
May 5 02:44:00 37m 00s ForgeCraft This is a really great start. I think you could build a full game out of this. Took me a while to realize that you have to click the give button, though, and I upgraded past max 50 a couple of times before realizing I could ignore the customers and just collect mats after that.
May 5 06:51:00 4h 07m F.U.M.S (Fucked Up Missile System) Interesting gameplay. Good job on giving the player a pretty good idea of when the missle is gonna go off. My biggest issue with the game is that I had to press enter to restart. I would have liked space as an option because the game could easily be left-hand only.
May 5 07:01:00 10m 00s Jammie Dodger That's a really unique game you've got there. Well worth the mental adjustment in getting used to the mechanics.
May 5 07:05:00 4m 00s Ants The outcome of the game is almost completely out of the player's control. All you can do is defend and hope. :\ I didn't really enjoy it.
May 5 07:15:00 10m 00s Can You Reach the Sun? This is a neat and adorable idea, but even knowing that I can look around with the kite, it's frustrating to try and figure out what to do. The kite can't go below the player, which means making leaps of faith which, if missed, drop the player back to the beginning of the game and requires the player to cover a lot of ground all over again. Grabbing cloud ledges with the kite seemed broken until I realized that you can only grab at the very edge -- the game gives no indicator of that. Eventually I got stuck because I just couldn't find a new place to go.
May 5 07:21:00 6m 00s Spinnicus 1) If most of your sound is from non-you sources, you should opt out of audio voting. <br/> <br/>2) This is a neat concept, but it was too easy to kite the enemies around the arena.
May 6 09:08:00 25h 47m Hush My favorite graphical bit was the treble clef hairdo. This was a really interesting game to come out of the theme.
May 6 09:17:00 9m 00s Disco Icecave Laser Death Tag Dunno if this is intentional or not, but the name instantly reminded me of Robot Roller-Derby Disco Dodgeball. Name association aside, you've created a unique arcade game here and it's really fun.
May 6 09:26:00 9m 00s Super SALT Helmet This is really solid. I'm glad you included AI but I wish even more that I had someone around to play it with. Bravo.
May 6 10:33:00 1h 07m OPERATOR 42 It took me far longer than it should have to call the help line. xD Not your error, though, totally mine. I enjoyed this.
May 6 10:48:00 15m 00s A.R.B.F. I liked the projectiles bouncing off the walls thing, but the music is waaaaaaaaaay too loud. I am wearing headphones and that was not even a little bit pleasant when it started.
May 6 10:58:00 10m 00s BIO FIGHT! It took me some time to figure out what was going on with E in the instructions, but I like the idea of feeding on the corpses of the immune system.
May 6 11:08:00 10m 00s The Hand That Feeds I can't figure out a number of things. <br/> <br/>1) What is my pet? Is it the creature that starts out next to me? <br/>2) How does throwing the snacks direct it to do things? The snacks seemed to have no effect on anything. <br/>3) What do I do when I have thrown all three? Running over them did nothing. <br/> <br/>It seems like an interesting concept, but something needs to be done to make what's going on more apparent.
May 7 09:55:00 22h 47m Cheeseburger (in Paradise) I can't play this because of the combination of no way to invert the mouse and high mouse sensitivty.
May 7 10:23:00 28m 00s Monster Detective Agency It's a good idea... but there were waaaaaaaaaaay too many monsters and when I saw how many more places there were to search on the second murder I just closed the game.
May 7 10:29:00 6m 00s Crossy Hell The models for the packages were great, as were the zombified chickens and llamas. The gameplay was an interesting idea but... it feels like it needs something. I have no suggestions for what's missing. &gt;_&gt; Sorry.
May 7 10:37:00 8m 00s Love is a Weapon I have no clue what is going on.
May 7 10:44:00 7m 00s NEG [controller req] I won't rate this because I have no one to play with, but I did check out both compo and post-compo versions and I really love the rope swinging.
May 9 00:04:00 37h 20m Flappy Shrimp Ninja Blob VS Blue Water Saussage ! Level 9 was too much for me and my lack of skills. Good level progression to teach the mechanics, though. The water hanging in midair is unrealistic, but I never have demanded too much realism in my games if the strangeness contributes to good gameplay, and it does so here.
May 9 00:30:00 26m 00s Nuclear Autumn I can't beat this because the shaft that starts wide and narrows as it goes up, where you have to combine wall jumps with dashes after using the scuba gear and from which the blue key card can be seen, is too hard for me. I can get to the top, but not over the lip into the next room, and falling all the way to the bottom is super frustrating. <br/> <br/>That said, I've always been bad at that kind of thing and don't hold it against you. Even without getting to the end, I am impressed. The level design is solid, the graphics are not just appealing but also show the player everything they need to know (with the one caveat that powered and non-powered doors are indistinguishable to most colorblind folk), the audio cues are fantastic... this is just great. And I didn't play the post-compo version. I'm not gonna rate on the theme, though, since I haven't gotten to your implementation of it.
May 9 02:46:00 2h 16m Where Is Your Gun Now, Mr. Chekhov? The darkening and lightening used to try to recreate the old film effect wreaked havok on my ability to concentrate. Too big a difference, too often, too fast a transition, I don't know, but it made it really hard for me to do anything. Then there's the fact that I have no clue what a samovar is and it wasn't possible to view the clue again once it had gone away.
May 9 04:27:00 1h 41m Mein Sheep I like how you had the one injection mechanic that could be used on any of the sheep and that the objectives changed on each level. Your choice of font was really hard to read, though, so much so that it took several levels before I realized there words there rather than decoration.
May 9 04:42:00 15m 00s Frazzle Dazzle This is adorable! My favorite part was being able to use the hair dryer to float.
May 9 04:51:00 9m 00s X-11 "Gust Gunner" Brilliant -- the weapon is an item not usually used as a weapon, and its power also affects movement. The controls feel great and you have a very unified aesthetic.
May 9 05:04:00 13m 00s Moss I felt more like mold than moss, especially since nothing grew on the trees. :/
May 9 05:16:00 12m 00s God's Going to Cut Em Down There are a number of things about the writing that don't sit well with me. Some word choices ("ensconced" was not used well), but mostly the branch choices. You knock on the door and then two of the choices are not actions the player takes. That's an immersion breaker. Then, the player character is assigned too many traits for a game that is ostensibly putting the player in the character's shoes. Many of "my" reactions are things I would never say or do, and the way they are framed it just tosses immersion out the window.
May 9 05:19:00 3m 00s Brain Massage Yeah... I'm not logging in with FB to play a jam game.
May 9 05:22:00 3m 00s The Poet Tried the link and it doesn't work.
May 9 05:24:00 2m 00s Gloom I recommend using a tool like pyinstaller (https://pypi.python.org/pypi/PyInstaller) to make an executable for your game.
May 9 05:26:00 2m 00s WIP The game doesn't start for me. I'm using a Japanese version of Windows and couldn't fully read the error it gave me, but it seems there's a DLL missing.
May 9 06:51:00 1h 25m ZOMBALLS I have a Japanese copy of Windows and can't read the error message in full, but the game appears to be missing a DLL and won't start.
May 9 06:52:00 1m 00s Platypulse I can't even download the source to find out if it's written in a language I have installed.
May 9 08:14:00 1h 22m Counterspell The up/down arrows aren't doing anything. I can type, but I can't move.
May 9 08:50:00 36m 00s A Drop in the Sea The transition from what seems like it's going to be a bed time story to passing down a sacred legend is really abrupt and completely changes the mood of the whole thing. Then it goes to upbeat music and immature letters? <br/> <br/>The gameplay is fine, but I had to go through that thought process to get to the gameplay in the first place.
May 9 08:54:00 4m 00s Opa Bakkebaard The robbers move so fast it's impossible to tell what's going on.
May 9 08:58:00 4m 00s Killing Light Lack of key binding support makes this game unplayable for me with my qwerty keyboard. The lack of a mouse cursor for pushing buttons is also really, really bad.
May 9 09:02:00 4m 00s FIRED Neat idea for a pattern matching game, though it is still very rough.
May 9 09:04:00 2m 00s Try And Destroy This Not only did the game not load (it just stayed black forever), the resolution is waaaaaaaaaay too high for a browser game.
May 9 09:05:00 1m 00s Dare the Paper! There's no game on the GameJolt page. &gt;_&gt;
May 9 09:12:00 7m 00s Super Recoil Gun I couldn't get hardly anywhere with the third level, but I can appreciate the skill and strategy the mechanics create.
May 9 09:22:00 10m 00s Cluster Mine I like the mechanics. I think the rate of fuel consumption when using the pull beam might be a bit too fast, but my biggest problem with the game was that half the time I didn't get to see a score. :/ And I don't know why.
May 9 09:39:00 17m 00s TUNDRA As someone who comes from Alaska, my image of tundra is not automatically white and blizzardy. During the summer, the tundra is actually full of life. The idea of feeling permafrost through one's shoes also strikes me as silly. The guy should have used the tree as the basis for a snow cave. And eating snow from under a tree is never a good idea because it ends up tasting like tree from bits of bark and leaves and sap that fall down on it. <br/> <br/>The writing is good, as always... I just know enough about the subject matter that I can't immerse myself in it. :/
May 9 09:43:00 4m 00s A wise chinese man said I also got a 404.
May 10 00:55:00 15h 12m Machine Kiss Maaaaaan I wish I'd remembered to check out your entry before putting out my last LD roundup. The graphics are lovely, as always, but the idea of using cards to summon things that fight for themselves is a really good one. I like the abilities you chose for your deck; I just wish the deck didn't reset on game over. It would have been nice to be able to just tweak the one I already had.
May 10 01:10:00 15m 00s Mind Like A Robot :&lt; I have the redistributable packages installed and repaired them anyway just in case and it still says a DLL is missing.
May 10 01:14:00 4m 00s Catholic Apologetics Simulator As someone unfamiliar with Bible verses, I found this game far too opaque. This is a neat idea, one I'd be interested in seeing again if it were fleshed out.
May 10 02:32:00 1h 18m Rhythm Gunner At first I thought the tutorial was broken because it starts out having you perform the actions it tells you to take then suddenly switches to wall of text mode with a requirement that the player press space to advance the text. I discovered that space did something by accident and almost didn't rate the game. <br/> <br/>As is, some of the weapons' rhythms are more difficult to manage, especially while platforming, and a practice mode that just allows people to shoot and move would be great.
May 10 02:36:00 4m 00s Time to Panic This game is all right. My biggest problem with it is the lack of consistency regarding what you can go through and what you can't. Buildings don't look different enough from plain boxes to make me think I shouldn't be able to walk past them.