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Feedback comments for LD33
Crowbeak's games and stats for all events →
| Timestamp | Since previous | Game | Crowbeak's comment |
|---|---|---|---|
| Aug 24 07:17:00 | A Series Of Totally Legit Events | That's a pretty impressive word count. The game feels a bit too random, though, and the establishment of the player as the monster isn't really well defined. Like, you don't actually do anything monstrous. It was interesting enough that I played it twice, though. | |
| Aug 24 07:29:00 | 12m 00s | Soul Ownership | Good use of theme and very well-written. Only dampened by my solid dislike of cats. |
| Aug 24 07:48:00 | 19m 00s | Hydra | This is the most complex game of Hungry Hungry Hippos I have every played. If only my tendonitis didn't shut the game down so fast. Bravo. |
| Aug 24 08:35:00 | 47m 00s | Death of a Lich | This reminds me of 3D chess from Star Trek, though in that one squares on top of each other are shared spaces. |
| Aug 24 08:47:00 | 12m 00s | PokEscape: Magicrap's Stealthy Journey for Survival & Gyrodeuce | Well done. Very easy to panic. xD Having the bust out of pokeball and eat grass mechanics on the same button makes it more interesting than it would be otherwise. |
| Aug 24 08:56:00 | 9m 00s | You are the GM | This is cute. It would definitely be neater with a player management aspect to it. I therefore vote option A. |
| Aug 24 22:31:00 | 13h 35m | Dungeon Guard | The right-click to see footsteps idea was neat. Lack of ability to invert mouse look made the game really difficult to play, though. |
| Aug 24 23:01:00 | 30m 00s | I Know You Are, But What Am I? | Neat idea, but waaaaaay too much clicking. I would very much have liked to see it with more mathy stuff implemented. |
| Aug 25 07:55:00 | 8h 54m | Project MONSTER | I like the graphics, but a transition between levels would have been nice to give me a chance to take my finger off the button so I wouldn't accidentally run into something at the beginning of the next level before finding out it was there. |
| Aug 25 08:04:00 | 9m 00s | The Walls Have Ears | This is the first game I've played so far to make me do something I definitely didn't want to do. Good job with the theme on that count. However, the forced coffee breaks ruined the experience. |
| Aug 25 08:09:00 | 5m 00s | Monster(モンスター) | This is a really neat concept, but the controls need work. |
| Aug 25 09:18:00 | 1h 09m | Who Shot First | Well, that's a really cool use of the theme. I like that you only get the best demonstration of it if you go balls to the wall and just kill everyone in sight. |
| Aug 25 09:38:00 | 20m 00s | Blood Moon | I love the menu. :D This is a very solid game. Aside from issues with the dash at corners, the controls were very good. |
| Aug 25 09:45:00 | 7m 00s | WAKE UP! Spread the TRUTH | This is a fun take on the theme, but I refuse to rate your audio because I'm sure you didn't make the victory audio yourself. |
| Aug 25 09:55:00 | 10m 00s | Monster is Life | When I try to load this, I get a confusing message. Not a web game, then? What is needed to play? Python? If so, what version? |
| Aug 25 11:40:00 | 1h 45m | Boss Stomp! | Highly entertaining, not least because the control scheme is so crazy. |
| Aug 25 11:47:00 | 7m 00s | Monster Date | A single run is very, very short. I understand you have a lot of combinations, but I think I'd have preferred fewer combinations with more depth. |
| Aug 25 11:59:00 | 12m 00s | Fired | I wish there was an option to lower mouse sensitivity so I could play this more (tendonitis and tiny hand movements don't go together well) because this was a lot of fun. Occasionally the controls reversed or something, though... didn't seem very consistent. |
| Aug 25 12:03:00 | 4m 00s | Monsters Reversed | That was really difficult. Doesn't help that I suck at reversi. xD Neat idea, though. I like it. |
| Aug 25 12:08:00 | 5m 00s | Stallman Quest | It's very frustrating that there's no way to know if an action will just be an instant game over. |
| Aug 25 12:21:00 | 13m 00s | Campaign Trail OF BODIES | I like the subtle character creation page. Good job making a strategic game in Twine. |
| Aug 26 05:54:00 | 17h 33m | Monophobic Menace | Entertaining, but having to click to look around in every new area kinda sucked. |
| Aug 26 05:59:00 | 5m 00s | Dark Entries | Well written. |
| Aug 29 06:43:00 | 72h 44m | Drunken Zeus | I would really have loved to be able to fullscreen this. I had problems with hitting the top of my screen with the mouse and not being able to move up anymore in the game. Fullscreen takes care of stuff like that. Aside from that, it was pretty neat. You always come up with interesting ideas. |
| Aug 29 07:02:00 | 19m 00s | Salvie | Amazing job setting a mood. I like the videos and the use of theme a lot, too. |
| Aug 29 07:08:00 | 6m 00s | Dungeon Dweller | I'm glad you took the time to submit it, even incomplete. It's a good start and I'm glad you learned from it. The sound and art do set a neat mood. |
| Aug 29 07:22:00 | 14m 00s | The Troll's Toll | This is the heaviest Ludum Dare game I've played since The Day the Laughter Stopped. |
| Aug 29 07:43:00 | 21m 00s | Monster Jailbreak | The camera bugs were my favorite part! :D There might have been some neat squishing people and falling blocks and stuff, too. I don't quite remember. |
| Aug 29 07:46:00 | 3m 00s | kid.isCaptured | Neat game idea from the theme. It feels like a game that wouldn't really work with other themes. |
| Sep 2 04:00:00 | 92h 14m | There are no Monsters outside | This could do with proofreading, but I love the thing about maybe your period is a week early again, right off the bat. ^_^ Instantly sets the character as female, and I am all for pushing guys' comfort levels on stuff like that. The note to self injections are also a nice realistic touch. Enjoyable overall. |
| Sep 2 05:55:00 | 1h 55m | Jerkawocky | Good use of theme. It's a bit easy to figure out what the optimal strategy is, but it made me giggle and I enjoyed it. |
| Sep 3 06:36:00 | 24h 41m | Don't Let Them Die | Good job making something that would have been hard to achieve/think of with any other theme. |
| Sep 3 06:49:00 | 13m 00s | Greetings, Human | I really like the premise, but as someone living and working in a country not the one in which I was born, having it boil down to greetings felt like a serious let-down. |
| Sep 3 07:22:00 | 33m 00s | Prowl | I love the look of the player avatar, but the game was really slow paced for something intended to be completed as fast as possible. The sheep being so far apart and numerous made it feel drawn-out. |
| Sep 5 14:06:00 | 54h 44m | CEO Sim 2015 | The lack of breaks in the text make this really hard to read. |