Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Crowbeak
Feedback comments for LD34
Crowbeak's games and stats for all events →
| Timestamp | Since previous | Game | Crowbeak's comment |
|---|---|---|---|
| Dec 14 03:38:00 | My Space Empire and Me | Good attempt at two button within the scope of Twine. | |
| Dec 16 05:24:00 | 49h 46m | Hijinks High: Orientation (Ludum Dare 34 Edition) | I can't figure out how to turn the alarm off. |
| Dec 17 11:07:00 | 29h 43m | Yarnful Days | This was wonderful. ^_^ Good for what ails ya. |
| Dec 17 11:32:00 | 25m 00s | Hammer Time | I like your storytelling style. |
| Dec 17 12:56:00 | 1h 24m | Rapunzel | Protip was very useful, but did not make me a pro. xD I like MaulUdder's suggestion about measuring hair length... or better yet, giving some indicator of how close to the ground you are, if it isn't endless. It seems not endless, since I can memorize where things happen. |
| Dec 17 13:16:00 | 20m 00s | Rude Bear Recreation | That was difficult, but the check points were in great places. Nice and silly. |
| Dec 18 09:04:00 | 19h 48m | AutoInvaders | I'm glad there's a Mac version, but my laptop definitely doesn't have two Alt keys. |
| Dec 18 09:11:00 | 7m 00s | Spock The Pug | This game was too easy. It's not until you start failing that the game shows off its true silliness, so it would have been better if it had been harder so the player can get to that point sooner. |
| Dec 18 09:15:00 | 4m 00s | Antibounce | It needs some kind of visual indicator for when a spike is *about* to pop up. |
| Dec 18 12:35:00 | 3h 20m | Eldritch Trance | Such an interesting graphical style, but everything is crystal clear. The sound is good, the game is fun. My one criticism, I think, is that the difficulty jumps when it starts rising; could use a smoother curve. Haven't played post-compo yet, though. |
| Dec 18 13:09:00 | 34m 00s | Another Dragon | I really like the visuals. The filter over everything gave it a nice texture. |
| Dec 19 09:03:00 | 19h 54m | My Best (Magical) Friend! | This is not working in my browser (which is Firefox). I was extremely disappointed that the Windows link also just linked to the browser version. |
| Dec 20 04:50:00 | 19h 47m | GROW | Janky plant is janky! <br/> <br/>It's too bad I have to judge based on the compo version, because the post-compo version is much better. It really shows off what you're trying to do, making a much better showing of this game's potential. You've got the start of a good idle game here. |
| Dec 26 01:10:00 | 140h 20m | The Idea Button | Game wouldn't run! Here's a screenshot of the console and the error that popped up: http://www.lenaleray.us/jam/ld34/miguelmurca.png |
| Dec 26 01:30:00 | 20m 00s | Puff Enuff? | Anyone who says they don't like the controls is crazy. This is one of my favorite games this time around, and I don't even usually like platformers, as a general rule. Controls + physics = nailed it. |
| Jan 1 11:36:00 | 154h 06m | Weed : The Incremental Game | I am an active non-fan of weed humor, but you did something that most incremental games don't, which is have a resource being traded for money and make it worth the player's while to keep that in mind when deciding what to upgrade. |
| Jan 1 11:53:00 | 17m 00s | Long Long: A snake lies in the Past | Man, by going for two button controls in addition to growing, you killed the fun factor of the game. It was hilarious and I wanted to see more of the humor, which is why I kept trying for as long as I did, but ultimately the game is frustrating to the point of being unfun. This needed up/down/left/right controls or at the very least checkpoints for every single screen. |