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Feedback comments for LD35
Crowbeak's games and stats for all events →
| Timestamp | Since previous | Game | Crowbeak's comment |
|---|---|---|---|
| Apr 18 03:36:00 | Protector of the Forest | It didn't run for me in Firefox on Windows 10; a pop up dialogue says that there was a JavaScript error saying that the game is insecure. | |
| Apr 18 03:46:00 | 10m 00s | Infinite shifter | Random works for spawning shape shifters, but random for emitters feels awful when you get rapid, color shape emitting one time and then get slow, grey blobs the next TWO times. But overall, this is a wonderful idle game and with some polish would easily be my favorite idle game of all time. |
| Apr 18 04:03:00 | 17m 00s | shapeshift beat | This is quite solid. Movement feels really good. Grats on your first LD entry! |
| Apr 18 04:20:00 | 17m 00s | windowframe | You never fail to disappoint. Also lol those vampire names. xD |
| Apr 18 11:18:00 | 6h 58m | Shifty the Keyboard Key | Grats on your first LD/game. A couple of quick pro tips: 1) Web should link to a page where the game can just be played, not to a zip file that needs downloading. I know it's possible to do that in Dropbox somehow, but you're probably better off using itch.io. 2) It's good to make sure that not just the zip (good job there) but also the folder inside are uniquely named. <br/> <br/>On the game itself: Simple, but you gotta start somewhere. I didn't find it fun to play because the combination of having little time to see what was coming and the controls not being great meant that I hit every barrier. But your message at the end made me giggle. <br/> <br/>Good luck with future gamedev endeavors. :D I hope you learned a lot this time around. |
| Apr 18 11:49:00 | 31m 00s | Beyond Human | The movement did not feel great, but I like the effects of the different shapes. Especially when you get the tiger in mid air and it speeds you up right away; that was fun. |
| Apr 18 12:06:00 | 17m 00s | Color shift | It's not a web game and you're importing a file my computer doesn't have installed. Can't play this. |
| Apr 18 12:10:00 | 4m 00s | Georena | This was more difficult than I anticipated, in a good way. |
| Apr 19 09:11:00 | 21h 01m | Scientist clicker | I got the gcc library error mentioned above and also one about missing a standard C library or something. |
| Apr 19 10:05:00 | 54m 00s | Ikarauraga | When I see "supports controller", I don't assume "must use controller". I'll give this another look later. |
| Apr 19 12:35:00 | 2h 30m | Wobble Yoga | That was hilariously difficult. |
| Apr 19 13:05:00 | 30m 00s | SHΔPE | I really enjoyed this. The minimal graphics and sound work really well -- it's a simple reaction kinda game, but feels more chillax than most of its ilk. |
| Apr 19 13:26:00 | 21m 00s | Rude Bear Requiem | Without having played all of the Rude Bear games, this is my favorite of those I HAVE experienced. The music does a great job of setting the mood, too. |
| Apr 19 13:38:00 | 12m 00s | Devil's Hand | This has a great old-school feel to it and unlike most FPS games made in Unity for LD, the mouse look isn't too sensitive. Unfortunately, without the ability to invert the mouse, I can't really play this. Love the graphics, though. |
| Apr 19 13:53:00 | 15m 00s | You Are What You Eat | The controls feel really good and I like the graphics (it was very easy to tell each enemy apart), but being forced to take over every body wasn't so great. I also liked not having to go through the tutorial again when I failed on the first level. |
| Apr 19 23:11:00 | 9h 18m | You're a Floor Lamp Now | Well, that was hilarious. Glad you had the hint at the bottom for people who can't figure out the rules, but glad it also had to be actively clicked. It was nice to have that control over having the rules explained to me. |
| Apr 20 00:33:00 | 1h 22m | Postmortem Hero | This is a fun RPG Maker take on the theme. I'd been contemplating an RPG Maker game myself, but couldn't think of a good way to use it. |
| Apr 20 01:54:00 | 1h 21m | Robot Snake | Very solid entry, all around. Neat puzzle platforming mechanic. |
| Apr 20 06:35:00 | 4h 41m | Linear Motion | The shapes that make up the level, shifting... nice idea. |
| Apr 23 00:08:00 | 65h 33m | polyAgonY | It's really too bad the player has to know how to use python to play this. This is one of my favorite uses of the theme so far. That said, I agree that the smaller shapes are really hard to distinguish -- some of the colors are too close together and higher numbers of sides are also difficult. Fullscreen doesn't really alleviate the latter issue, either, because the sprites are low resolution and everything just ends up looking like pixels when you're zooming around. |
| Apr 23 08:56:00 | 8h 48m | The Incredible Tweene | I, too, only got two levels done, just enough to do proof of concept, so I feel your pain. xD But your two levels are well designed. You've got a good thing started here. |
| Apr 24 06:37:00 | 21h 41m | Wrestling the RPG | I have to agree that there isn't enough feedback about the choices. |
| Apr 24 06:42:00 | 5m 00s | Special Delivery | I dunno what I just played, but I love it. |
| Apr 24 06:51:00 | 9m 00s | Mech-a-Plane | The movement in both forms was fun, though I tired of the game pretty quickly. It just needed a bit *more* I think. The transformation was also very satisfying. |
| Apr 24 08:11:00 | 1h 20m | Ghost Bird | This isn't the first LD game I've seen in which the environment is what gets shape shifted, but it's sure the first I've seen where it's shifting shape constantly. |
| Apr 26 09:02:00 | 48h 51m | Paint Bug | <3 I really enjoyed this. |
| Apr 26 09:13:00 | 11m 00s | TBFTWORLudum_Dare35 | I couldn't really figure out what to do, but the art is quite nice. |
| Apr 26 09:24:00 | 11m 00s | Swine Fortress: Bacons On Strike! | Full marks for innovation, though it could definitely use a better introduction to the mechanics. |
| Apr 26 09:33:00 | 9m 00s | All in one level | Interesting concept to take from the theme, but I got really frustrated because of lack of ability to invert the Y-axis look. |
| Apr 26 09:39:00 | 6m 00s | Fluffy Cookies | This was kinda fun, but it took way more ingredients than I expected for any given recipe. At first, I was trying to somehow put things on the board in the middle, so it was a bit frustrating. |
| Apr 26 09:43:00 | 4m 00s | Whale quest! | It's frustrating that the game shuts down when you fail. It would be nice to be able to just loop back in and try again. The exploratory nature of it is cool, though. |
| May 2 08:03:00 | 142h 20m | Click | I really like the graphics, but without knowing how far I have to be to avoid being seen when not in dog form, I couldn't get far. |
| May 2 08:38:00 | 35m 00s | Super Shape Shifter | The controls were a bit fiddly, which prevented the game from being all that fun, but the concept is good. It needs better indicators for when lives are lost, though. |