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Alphish

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TimestampSince previousGameAlphish's comment
Aug 25 20:39:00 2connected Getting same message as Quetzakol, despite installing (and even then "repairing") the redist package (I used the 64-bits one, since 64-bits is written in the main download link). Sorry. ^^"
Aug 25 20:46:00 7m 00s Equilibrium After thinking a little and having the information about the fact number indicate the speed, I came up with formula that must be followed for each planet to reach the perfect equilibrum: Sum(incomingSpeeds) = outcomingSpeed * outcomingEdges. With that knowledge I reached level teen-ish before deciding it's probably never going to end, however randomly generated completion messages can be. <br/> <br/>Generally, I found mechanics to be quite original, but they didn't keep me interested for really long; I guess having levels designed rather than randomly generated, and limited number of them (and maybe some other gimmicks) would hook me more (not that I expect to make full game in 48 hours ^^"). As for audiovisuals, they served their purpose, even though they didn't stand out. <br/> <br/>Overall, nice job here.
Aug 25 21:02:00 16m 00s Connected Worlds: Planetary Conflict @tbamberg: neither do I. :(
Aug 26 08:35:00 11h 33m Relative to Scale Very solid entry, though gameplay becomes slow and repetitive after a while; also, didn't like the fact that I don't become a supermassive black hole at the end (the very eating of other planets WAS awesome, though, and that's what decided for giving it 3 points in Innovation). <br/> <br/>On a side note, upon first playthrough I encountered division by 0 error in reptilian stage just after one of dashes. O.o"
Aug 26 08:52:00 17m 00s Ignis Gosh, this really *is* hard. The fact that controls are WSAD doesn't help. &gt;.&lt; These are very nice effects here indeed, though (I didn't know why the title is "Ignis" until I tried out the heroic...). Still, I completed only the first level and it left me pretty exhausted; might have something to do with the fact that levels are long, which makes it more tiring than e.g. Meat-Boy ones. <br/> <br/>(also, aside from typical developer bonus you already knew the arrangement of elements, which probably reduced the difficulty of discovering levels for you; not telling the game is impossible, rather that you had even more developer advantage than usual ^^")
Aug 26 10:40:00 1h 48m Azuroj "Program CraftStudioRuntime stopped working" <br/>Any idea what could cause it? I can't play the game if it doesn't run for me. o.o'
Aug 26 12:37:00 1h 57m WorldLink Alright, after playing around a little and moving the game to a different folder (I guess web addresses dislike "#" in the middle of URL ^^"), I got some thoughts. They are mostly critical, but please don't let it discourage you, but rather learn from that. <br/> <br/>First of all - instructions and interface! At the very beginning, I was completely confused and had no idea what to do. Later I've finally found out that I can buy seats and beds, and then accept passengers, but it still should have been explained properly in game, IMHO. <br/> <br/>I won't really comment on the long waiting time, just a hint: if lack of features (like asteroids minigame) would make some aspect too annoying (like the waiting time), focus on quickly fixing that aspect (like setting the times to much lower values). I had to do similar thing in my game: slow movement would make walking through empty spaces terribly, terribly boring, so I added speed-up button. <br/> <br/>Another thing are the options in requests selection screen. You pretty much have occupied whole space with 2 planets data, leaving no room for more. Having e.g. some list of planets to the left could make the game much easier to add new planets to, generally, and I doubt many people would find a sim with 3 planets all that fascinating. ^^" <br/> <br/>Also, after looking into Main.js file (to fix the times, yes ^^") I've noticed that w8 function had 6 if/else blocks that did basically the same except for the first line. To save some copy-pasting, I recommend (easy version) remove all the lines from if/else blocks or (harder version at first, but greatly pays off later) make the distances configurable in some arrays of arrays, or even (very logical and easily manageable version) determine planets x/y/z coordinates in space and calculate the distance from 3d version of Pitagoras formula. <br/> <br/>I guess you aren't very experienced programmer at the moment, are you? Well, keep improving; I'd like to tell "feel free to ask if you'd like some help", but so far I haven't found a system on this site that would allow communication between two members (like private messages); maybe I haven't looked hard enough? O.o" <br/> <br/>(sooo, my longest comment so far is on a game of a genre I even don't particularly like; well, things like that happen, I guess...)
Aug 26 13:15:00 38m 00s Polar Dash It was quite fun while it lasted, but sadly it doesn't even track the running, which leaves little motivation to try further. Plus, it could use more variety.
Aug 26 13:29:00 14m 00s Oasis Patrollers The controls are very counter-intuitive and bothersome; in most games you have either up/down/left/right on WSAD and the direction changes instantly, or front/back/l. turn/r. turn on WSAD and the direction changes over time. Here it's up/down/left/right *and* the direction changes over time, which makes the vehicle a pain to control since you can't just make a delicate turn left or right. That's particularly annoying when I tried to grab power-ups. <br/> <br/>Too bad, because the game, while very unoriginal, could be more fun to play otherwise; I'd like to see that rainbow/aurora upgrade in action. ^^"
Aug 26 13:41:00 12m 00s I Think I Broke Something Not a fan of arrows + WSAD setup, especially in such fast-paced games like these. Also, these mechanics aren't particularly friendly to new players. ^^" <br/> <br/>And yes, there really could be more time to enter the portal. As it is now, it's quite difficult (though still somehow managed to get 550 for orphans). &gt;.&lt;
Aug 26 14:06:00 25m 00s Nonomnia Umm... unless someone tells how to do that legendary "high jump", I can't rate this game very highly, as I get stuck inside the pit to the left and don't know how to proceed. &gt;.&lt; <br/> <br/>(remember, people, add even simple instructions to your games; it doesn't take too much time and allows the game... well, to be played)
Aug 26 14:36:00 30m 00s Noli The most outstanding entry I played so far; I really like Metroidvania games, and this time it's no different. The controls were confusing at the very beginning (personally, I'm more accustomed to Z = interact/proceed setup, so having up to interact, space to jump and enter didn't feel so convenient). Also, you might want to reduce inertia a little; as it is now, it's rather difficult to contol. <br/> <br/>Still, the audiovisuals were pretty great; I really like the animation, especially the adorable expression of Noli while running. A lot of work went into that game, and it shows. Too bad it's incomplete, but that's what you get with 72 hours of time, I guess. <br/> <br/>(oh, and one more thing: I'd suggest having all core instructions presented before there's any split to multiple ways; I went left at the beginning, and thus didn't have information about jumping or running)
Aug 26 16:23:00 1h 47m Marbles I got to see the menu, but the game lagged terribly and I couldn't really start at all; sorry. &gt;.&lt;
Aug 26 17:04:00 41m 00s Worlds Collide: a tale of many Alright, played it, the rhymes weren't even that bad, though they did feel a bit... pretensious? Also, they're related to Aisley, while Ashley is more down-to-business and doesn't do rhyming, right? Oh, and Ashley is American? <br/>I'm not sure if it as intended, but I felt like Aisley was a girly girl conrasting with more tomboyish Ashley. I just wonder how in the world those two ended up connected. ^^" <br/> <br/>I didn't particularly like the graphics; following certain style is one thing, but for some reason I don't like the colours; can't tell what would work better, though. O.o" One thing for sure, though: the gradients in buttons contrast with the plain colours of the game itself. <br/>Also, the controls felt rather unresponsive, even in the Bugfix version; thankfully I somehow managed to complete the Aisley's Lifts Alone level, but it was rather annoying still, especially with waiting for the lift to return. <br/> <br/>I guess it's one of more distinct entries and could be developed interestingly; but if you wanted to make this project further, I guess you'd have to rework the controls a lot. &gt;.&lt;
Aug 26 17:18:00 14m 00s Ghost Shifter YES! INSTRUCTIONS! THANK YOU! <br/>Aside from that, there really wasn't much indeed, and a room to enter the bridge seemed to be very, very narrow. Also, with the main character having only two directions it looked a bit grotesque when walking left or right. ^^" <br/> <br/>In that sort of game I strongly suggest using grid-aligned movement aaand maybe making it a tiny little bit faster. That really would help, especially with them bridges. <br/> <br/>Good luck with the next time. ^^"
Aug 26 18:11:00 53m 00s Parallel worlds Very random and fun to play, the best game I played thus far (though I was walking rather randomly at the beginning). Took me a while to figure out that the bullet is rather slow and I can outrun it as much as needed. ^^"
Aug 26 18:29:00 18m 00s Demonicron As this game currently stands, I found it hardly playable (probably the fact that it lacks in-game instructions and I can't find my necropolis after a while have something to do with it), so I rated it rather harshly. Also, the graphics seemed a bit inconsistent; not to the extent of copy-pasting pictures from photos, cartoons and some pixel-art, but they didn't feel quite right, either. ^^" <br/> <br/>That said, I wouldn't mind some good RTS while you would actually finish it. In the process you definitely should include some minimap so that players could easily navigate to different parts of the battleground, as well as find their structures. ^^"
Aug 26 18:49:00 20m 00s Mike and the Quest for the Missing Ham Alright, the graphics were quite inconsistent, I didn't really felt use of theme here and the engine was somewhat terrible, but this game is so silly that I still like it, somehow. ^^"
Aug 26 19:06:00 17m 00s Ninja-Zombie Apocalypse Agreed with commenters above, the gameplay is a tad too simple. I liked the evil world, though; there is something charming about that setting, for some reason. ^^"
Aug 26 19:08:00 2m 00s Life (and your choices) That was one of more original entries, but got somewhat boring after a life. Also, I don't like how I don't have a definite goal in life, apparently. :&lt;
Aug 26 19:54:00 46m 00s the Traveler Interesting idea, but the movement felt slow and clunky, and sometimes I got stuck on the wall edge (faulty collision system, probably), somewhat killing the fun. The fact that I didn't know what is the ultimate goal didn't help, either. &gt;.&lt;
Aug 26 20:30:00 36m 00s The Warehouse Connection Well, the warehouse is rathe climatic (if a bit empty), and these pedestals and cubes are rather stylish, too... <br/>...but it's still walking to buttons and then going to the door! &gt;.&lt; <br/> <br/>Really, the most challenging part is finding someone else to play the game with. ^^" <br/> <br/>(also, I take that the level when the gate is glowing from the beginning marks the completion of sorts?)
Aug 26 20:48:00 18m 00s Between Worlds Meh, it seems it's just more elaborate version of maze, with the most interesting twist being the torches; nothing that cannot be solved with a graph, pathfinding algorithm and potato chips. ^^" Also, the movement is really annoying; it seems that character gets a little stuck when near wall. At times like these I really strongly support grid-aligned movement... u_u"
Aug 26 20:57:00 9m 00s Two worlds connected It's not exactly the first time I've seen game like this, but I still like it quite much, after playing a few other entries with insufficient instructions or poorly balanced movement. Plus, there is something inexplicably cute about these balls with eyes, though I'd like their animation to be more random (like, rolling eyes ones in a while rather than all the time). ^^"
Aug 27 07:31:00 10h 34m Story It certainly is... something. ^^" <br/>For some reason, reminds me of Exkakx. <br/>Still, it is somewhat playable, and even rather fun. O.o"
Aug 27 07:38:00 7m 00s Fuco The menu was very pretty, the rest... a bit disappointing compared to it. ^^" I'm not really into drawing pie charts, I prefer programs like Excel to do that for me. ;) <br/> <br/>(maybe it would be more fun if it was drawing a particular trace, rather than colouring a round; or if it had different shapes on it &gt;.&lt;)
Aug 27 08:15:00 37m 00s Double Foosball Certainly one of more original takes on the theme, but I can't win against this dual-core cheating bastard. :&lt; <br/>I barely managed to get a single goal. ^^"
Aug 27 09:30:00 1h 15m Permeable Connected Worlds I'll be yet another person to complain about way too high sensitivity and footsteps. Leaving that aside, though, the game was actually pretty cool (though I wouldn't call it a pinnacle of horror setting, nope). Too bad I had to kill the monster in the end, just when he turned out to be pretty smart and trollish, rather than just yet another dumb zombie. ^^"
Aug 27 11:05:00 1h 35m Icarus Crisis At the beginning I was rather confused, but once I got the grasp of it, it became rather enjoyable. One of characters got 11 dice, making him nearly unstoppable. Overall, one of the better entries I've got pleasure playing from the games sent here. <br/> <br/>(though I didn't really like how I had to wait some time between switching turns and such; maybe reduce it a bit or allow the messages to be skipped early? ^^")
Aug 27 11:43:00 38m 00s Orbital The graphics here were indeed very pretty, and the death screens too long. <br/> <br/>Also, I managed to complete the whole thing, though some levels were rather tricky (and yes, it was sometimes difficult to tell how close I can approach). At later point the concept, while initially interesting, started to wear off; I guess this game needs a bit more variety later. Leaving these aside, it was rather fun, still. ^^"
Aug 27 12:38:00 55m 00s e|merge The story was a bit confusing, especially with all these pixels and such; it left a lot to be explained. And yes, this is not a game. &gt;.&lt;
Aug 27 13:24:00 46m 00s Super Galactic Trader Very good puzzle game; the concept itself was indeed rather complicated, but the game did pretty good job explaining it basics, and I eventually completed all levels. Yay~! <br/> <br/>One of the most innovative games out there, I think, and makes for interesting puzzles, too!
Aug 27 14:54:00 1h 30m Post Apocalyptic Postman That was rather interesting take at theme indeed, and moderately fun, but what about these poor countries in space? :&lt; <br/>(also, I can't help the impression that the author is Italian...)
Aug 27 15:10:00 16m 00s The Unfortunate Potato Rather nice entry, these puzzles got me thinking a bit. Short, but still pretty cool. ^^"
Aug 27 16:53:00 1h 43m Provider Bob Pretty polished and silly, but monotonous at the same time. Also, I didn't know telecommunication was *that* aggressive business. <br/>(personally, I initially expected violence-free game, and was rather disappointed to find out it's not ^^")
Aug 27 17:02:00 9m 00s The Mirror One of the more interesting takes on the theme, the narration is good, too; yet it's a tad short, and I'm afraid trying to develop this further would make the thing escalate pretty quickly. ^^"
Aug 27 17:16:00 14m 00s Prismatic Pretty fun game, I liked the cooperation aspect between characters. It wasn't very challenging, but nice to play, nonetheless. ^^"
Aug 27 17:23:00 7m 00s Buddinge Original idea, well executed, too (them shaking houses XD) though I guess I'd prefer the environment to be not so grid-aligned if the car movement isn't, either. ^^"
Aug 27 18:18:00 55m 00s Back and forth Aaaalright, apparently I've managed to get the best ending (if leading red to the red spot in upper left counts as such), although it was pretty confusing and I still don't really know how things work, except for the fact that leading black to black apparently alters the red's position. ^^" <br/>Still, that was rather interesting and enjoyable entry, though the choice of colours was somewhat terrible; I know, minimalism and such, but using such bright colours next to each other (like blue against red against green) can hurt! &gt;.&lt;
Aug 27 18:26:00 8m 00s Operator Aaalright, I've got absolutely no idea what is the relation between firefly thing and the stuffed toy, but apparently I've managed to win, so yay! ^^" <br/>(also, the toy's movement mechanics were... interesting)
Aug 27 18:47:00 21m 00s The Amazed Rogue I'm not really amazed, since these sort of games aren't particularly challenging or anything; it's just walking around. That said, I'm aware you intended to add more, but you didn't have time. Things I didn't like, though: having to switch planes with numbers, while pressing something like Space bar or similar should suffice (it's not like there is other plane you can switch to); having the maze entirely based on diagonal directions; having to *move* in a given direction to shoot mah lazorz there. Also, the planes after 2 were rather disappointing, considering how fun the floor in 2 was. ^^"
Aug 27 19:05:00 18m 00s Live is Life It started out pretty interesting, got quite ludicrous at times, but that bank note grabbing stage and the dark room stage were antithesis of fun; I don't care whether it was on purpose or not, they simply weren't. &gt;.&lt; <br/> <br/>Leaving these aside, it sure was one of the more unique entries out here. ^^"
Aug 27 19:38:00 33m 00s Everybody knows where the Godfather is Simple but entertaining concept; not something I'd replay it over and over again, but still fun to play. I really liked the variety of characters; the only odd thing I noticed about graphics is that the inspector has outlines, while the suspects don't. Overall very solid entry, though its use of theme is a bit too metaphorical for most, I'm afraid. ^^" <br/> <br/>(ps. I replied to your comment on my entry, maybe you'll find my response helpful)
Aug 27 20:36:00 58m 00s Where's Mummy? Oh my, another fellow GM user I see here! <br/>It was short, but I really like what I've seen so far. The puzzles were indeed easy (with a tiny exception being level 5 with 3! solutions), but I'd like to see what you can come up with later on! Also, I liked the mood in general, well set up by the audiovisuals (though I'd like to have longer soundtrack in the full version, or maybe even a few different tracks). <br/> <br/>The biggest complaint I have is that I haven't found the mummy, neither I know whether the character is supposed to find her in the end or not, so I can't even rant about them bad endings or be happy about good ones. ^^" <br/> <br/>Also, I bet the mummy's name is Gemma. That's because we've got levels with alpha, beta and delta, but not gamma in between - should the main character find gamma, he (she?) would kinda sorta find the mummy. Or something.
Aug 28 10:47:00 14h 11m Pluto or Bust Solid entry, with rather interesting idea, though it took me a while to notice that 1) I can control the direction of the ship by paying attention to that little ship-like thing rotating around the planet, and 2) the ship is launched in a direction from the center of planet, which is *perpendicular* to direction in which the ship is orbiting. ^^" <br/> <br/>Aside from that, it was pretty fun to play, though that "3, 2, 1, GO" and fuel/air calculation at the end felt rather redundant, and I'd rather have them skippable. ;)
Aug 28 13:42:00 2h 55m Sinister The art and the setup is absolutely astounding; too bad it's so short (though not surprising, considering that these 48 hours must have been spent *somewhere*). I'd really like to see it developed further, though, the premise is quite promising. <br/> <br/>(one thing I didn't exactly like: later part of soundtrack, when it went from mysterious cimbal-like instruments to something more techno-ish; granted, I'm not the fan of that instrument in general ^^")
Aug 28 14:25:00 43m 00s GET Connected Definitely one of the most creative takes on the theme around, giving rather new meaning to the "connecting people" slogan. However, it took me a while to figure out how it works at all. ^^" Still, the whole system seemed pretty polished, same goes for visuals. <br/> <br/>I'm not quite fond of language at some places, but the game itself doesn't take place in environment where everyone uses sophisticated and pure English; it's more a matter of personal preference, if anything. &gt;.&lt;
Aug 28 14:53:00 28m 00s NOODLE FEELING I don't care where the author is from, this has got to be one of the most, if not the most Japanese games out here! XD <br/> <br/>Flying Spaghetti Monster would approve, I guess?
Aug 28 15:24:00 31m 00s Any Moment That was... quite an experience. Maybe not quite perfect and doesn't really apply to everyone (hahahah, how many people would say it's not about them while it indeed would be?), but still very unique. Perhaps you would like to participate in ruining the video games industry, as described here? http://itch.io/jam/ruinjam2014 I think you would do a great job here (and yes, that's a good thing). ;) <br/> <br/>I guess the lack of interaction aside from pressing Space was troublesome, but I prefer that over having a few dialogue options from which none fits would be far worse here; there I am supposed to be me, and then the game tells me I can either want to be famous musician, or game developer, or get a tiny house, or I have no idea, or something; that would kinda spoil the experience. Though once we're at that, the last remark sounded a bit like the listener is assumed to be male; I guess in some cases word "man"/"guy" etc. might be used in relation to both genders, but I feel omitting that word (leaving something like "Thanks, I really appreciate you"; can't remember the exact quite) would convey the same without causing that trouble. ^^" <br/> <br/>Also, good luck with fighting your depression. I'm not sure I understand what it's like to have it, but considering the fact it's not red and doesn't smell of potatoes, I wouldn't wish anyone to go through that. u_u"
Aug 28 15:58:00 34m 00s Parallel Rift The idea is great and the execution very polished, though I'd like to have some sort of hiscore tracking, or maybe score not being "Score", but rather "Clones", and not have ludicrous number of zeroes, but just show the number of clones? ^^" <br/> <br/>Also, I'd like to know when I can still touch the past self (since I take clones aren't deadly instantly; otherwise the first clone would die just after touching the original); some sort of blinking, or bar, or any other indicator? ^^"
Aug 28 16:22:00 24m 00s PhaseShift Pffft, that should have been WAVELENGTH Shifter, not PHASE Shifter. ^^" <br/> <br/>It's quite a neat little game and a solid entry overall. Not something I'd play over and over again (I'm more a fan of story-driven games), but still pretty good.
Aug 28 17:25:00 1h 03m Elyseus Pretty cool idea and presentation, but sadly gameplay needs more variety and objectives or so; not that you don't intend to add that later. ^^"
Aug 28 18:47:00 1h 22m Planetarium Decent entry, though at the beginning perspective was set in a way that I couldn't see the planet I'm on. Also, I couldn't find the portal neither on the first nor second attempt. :&lt;
Aug 28 19:23:00 36m 00s Marble Run Pretty neat entry, reusing the old ideas in quite fun and challenging way. Liked the board shifting effect.
Aug 28 19:48:00 25m 00s Pretty Pastel Squares Rather cute graphics, but the gameplay gets bothersome after a while, especially if you lose your guard or encounter a collision bug and have to start all over again. &gt;.&lt;
Aug 28 20:22:00 34m 00s The Two-Dimensional Universe It was rather fun, I even managed to complete the first "layer" of the worlds, but then when I tried to reach the space again, I got completely blocked by a swarm of black clouds; really, I can't see how can they be penetrated without insane luck. &gt;.&lt;
Aug 29 08:43:00 12h 21m Let's be friends! (But some will die) Very cute, but even once I managed to learn how to destroy asteroids (charge with one alien at high-speed; they stay alive after that) I couldn't make the tower, all these physics and the spinning are too wobbly. I don't even know what are their collision boxes. &gt;.&lt;
Aug 29 09:12:00 29m 00s Super Block Defender Nice graphics, interesting idea, amusing story... <br/>...but the game itself was rather boring, with all these blocks at the beginning and then easy to defeat drills later. &gt;.&lt;
Aug 29 09:44:00 32m 00s BOLYGOK Solid entry, I guess some scientists would point out a few inaccuracies here and there, but that would not be the first time a video game doesn't exactly scientific terms where they belong. ^^" <br/> <br/>Aside from that, interface felt a bit clunky, though I guess it's understandable in that timespan (writing interfaces can really take much time); one thing I'd personally like to have is having North/South/West/East buttons arranged as directions they correspond to (North at the top, South at the bottom, West to the left, East to the right); that would make travelling more intuitive. ^^"
Aug 29 10:37:00 53m 00s Guardian of worlds Rather decent entry, with some unintentional humour coming from English translation. <br/> <br/>I didn't quite like how the overworld graphics seem very... RPG Maker-ish. Not that I have anything against the tool itself (Ib ♥), I just prefer when game has its own style, or something? <br/>(out of curiosity, which of assets you made yourself, and which were from other sources? Not that I'd blame you, considering the short timespan for making the game... ^^")
Aug 29 10:54:00 17m 00s Pipelines Definitely needs more instructions; I don't understand the goal at all! &gt;.&lt; <br/>(also, it would be nice to have a visual indication whether the given world passes incoming flow or sends its own; perhaps if it sends its own, the incoming link would be cut short at the very end, showing a disconnection?)
Aug 29 11:16:00 22m 00s Space Fight 3000 Quite fun entry, strongly reminds me of Worms. The sounds were very amusing. ^^
Aug 29 11:39:00 23m 00s Badland Quest Good entry, but there were too few of ponds around, the movement was too slow compared to the size of world and enemies encountered, I had to complete the bandits quest before getting a motorbike, but in order to do that I needed to get a gun, but I had only limited ammo in that gun and I couldn't buy ammo anywhere (maybe except for buying gun again). Then I ventured far south, but didn't meet anything, so I got bored and quitted. &gt;.&lt; <br/> <br/>Perhaps I just didn't get lucky? O.o" <br/> <br/>(Ps. In my game you can hold Shift to move faster)
Aug 29 11:53:00 14m 00s Fire & Ice Interesting idea... <br/>...but why multiplayer, whyyyy? I can't really play it because of that. &gt;.&lt;
Aug 29 12:31:00 38m 00s The Fairy-Tale Tale Very fun entry, once I got the hang of mechanics it got somewhat entertaining (I'd like to have a visual difference between custom and built-in portals, though). Also, I liked the dialogue, but the ending was a bit meh, though. ^^"
Aug 29 13:50:00 1h 19m HeShe Good entry, managed to reach the "Use your brain" level and even reunited the characters, but I didn't progress to the next one. Does it mean it's the end? ^^" <br/>Still, that was pretty nice experience, though I'd really prefer if the characters wouldn't be able to meet after one of them dying, causing two tracks (losing and winning) playing at the same time. &gt;.&lt;
Aug 29 14:18:00 28m 00s Wheel of Life Nice little platformer, though from the mention about different seasons I expected a bit more variety. ^^" <br/>I wonder, will the world be much larger in the Post-Compo version? You mentioned NPCs, too...
Aug 29 18:04:00 3h 46m On the edge of Earth: 5000 While somewhat short, it's very, very detailed and polished entry. Loved the surroundings, loved the gravity, loved the way music changes depending on distance and gets completely mute when the character ventures into space. Too bad the use of theme is somewhat forced... ^^" <br/> <br/>Also, the rock-paper-scissors machine was absolutely hilarious. I mean, I lost with the CPU 6 or 7 times in a row, what can be funnier than that?! <br/>(probably putting in a fake screenshot of player winning in CPU, while it's impossible in game)
Aug 29 19:07:00 1h 03m Connecting LD30 to the Real World Oh gosh, this actually *is* a game! <br/>Could some people move over to the oceans so that players would be able to get full map coverage, please? ^^"
Aug 29 19:42:00 35m 00s Daydream Runaway Somewhat surreal, but aside from that makes a pretty cool game (though I spent lots and lots of time on level 4; it literally took nearly as much time as all others together). Sometimes I felt like the game is going faster; must be related to that FPS thing. <br/> <br/>Pretty cool idea overall, though the use of theme isn't too apparent. ^^"
Aug 29 20:06:00 24m 00s SLIMILIZATION Cute graphics, but I've really got little idea what to do. I've discovered the other civilisation, though. <br/> <br/>But seriosly, what's up with the names of wonders in faraway land? It just seems so... pointless. &gt;.&lt;
Aug 29 20:20:00 14m 00s Singularity Looks nice, but getting stuck spoiled it to me completely; I can't afford restarting every time it happens. &gt;.&lt;
Aug 30 08:38:00 12h 18m Saturation Decent game, but the levels were too lengthy and difficult, making me give up on level 3. &gt;.&lt;
Aug 30 10:38:00 2h 00m The Quest For The Missing Baby Alright, that was much cooler than I initially expected; the art and music was great here. Kinda reminded me of Eversion, and that's a good thing. :3
Aug 30 11:09:00 31m 00s ParaPlats (Demo) HaaayMaaan, how come you didn't tell me about your entry?! <br/> <br/>The plot was rather... unexpected. And amusing. Graphics were quite decent, though somewhat bright, and the green background was standing out a bit too much against the actual elements. ^^" <br/>Still, it was a good experience, though I didn't like how one mistake made me go back to the tutorial zone again... <br/>Also, interesting how the worlds seemed to be simply at different depth.
Aug 30 11:45:00 36m 00s Find my Sun It definitely could use more polish, but the planets are so completely adorable at times. Too bad I couldn't finish this level starting with trampolines because it was just so random, and Earth was so slow, and when I eventually managed to switch the lever it turned out I stopped at the wrong position or I just ended up landing right on the spiked balls. &gt;.&lt;
Aug 30 11:59:00 14m 00s Connected Worlds Could you please upload it somewhere else than Kongregate? For some reason, Unity on Kongregate crashes for me, while it works properly as a stand-alone page. *shrugs*
Aug 30 12:24:00 25m 00s Nodes of Jucia Decent entry, though a bit too difficult for me; I reached the third world at most, and then got slaughtered by various boomerangs and other shooty things. &gt;.&lt;
Aug 30 12:48:00 24m 00s Planet Bouncer The physics were acting somewhat weird, but I still somehow managed to complete the game. Moderately fun, in general. ^^"
Aug 30 13:23:00 35m 00s GeoQuest Decent entry, though the power-up descriptions left me somewhat confused about what they actually did. u_u" <br/>Also, at the beginning I had no idea I'm supposed to collect the keys in other worlds, thus I was wandering aimlessly in the first level. ^^"
Aug 30 13:43:00 20m 00s Chroma It's not the first time I've seen this concept, but it's still done rather well, nonetheless. Too bad I got completely clueless at level 4, and then after climbing very, very high on some green spikey thing I fell off and was falling... falling... falling... and I was never heard from again. &gt;.&lt;
Aug 30 13:50:00 7m 00s Lucy's Journey Couldn't get past the the white wall at the beginning of the first level; the world switching felt very unresponsive. &gt;.&lt;
Aug 30 13:56:00 6m 00s Save the Earth Yaay, I saved the Earth~! Now I'd normally wonder how it'll sustain itself without the Sun, but considering the technological advancement that allows shooting bullets at speeds above light (it should take roughly 8-9 minutes for light to travel from Earth to Sun), I wouldn't worry about that. <br/> <br/>(it still lacks a bit of polish, though, especially with possibility of shooting at the beginning)
Aug 30 14:19:00 23m 00s Looking Glass Couldn't find the secret worlds. Also, I got blocked by an invisible wall when climbing. :&lt; <br/>Also, the character movement is kinda slow, would like to have a running option or something.
Aug 30 14:25:00 6m 00s Blink Tried a few times, even managed to jump at some land at the proper time, but then I got stuck on some moving red block and couldn't jump anywhere else, due to lack of portals and such. ^^"
Aug 30 14:29:00 4m 00s Coexisting Worlds Alright, I can't really tell what was going on, it told me to select a tree to connect, but after clicking the tree multiple times I've got no indication there is a connection. Maybe there actually was. &gt;.&lt; <br/> <br/>It seems like it could be interesting after some polishing (what couldn't, though? ^^"), but so far somewhat unclear instructions with weird names, and my inability to establish apparent connection between the tree and the fungus caused me to quit. &gt;.&lt;
Aug 30 15:02:00 33m 00s I FEEL IT EVERY LATE MORNING Yay for turning light on and off. <br/>Also, I commend on your choice of music! <br/>Too bad I'm not really sure what was that supposed to mean... ^^"
Aug 30 15:17:00 15m 00s A Whimsical Adventure At The Other Side Of The Rainbow Spooky! o.o <br/>Also, I got to be free, apparently. Yay? <br/>(not exactly my favourite atmosphere, though; I generally prefer to have somewhat solid idea about what happened, eventually ^^") <br/> <br/>On a side note, the first screenshot looked like a colour-swapped version of Cheshire Cat from American McGee's Alice. ^^"
Aug 30 15:29:00 12m 00s Enduring Atlas Very solid entry, though rules were very unclear to me. Normally I'd add that this game lacked AI, but I had enough trouble trying to figure out how to make the Light side win (eventually I did ^^).
Aug 30 15:41:00 12m 00s Realmskeeper Seems like it could have been interesting, but I got little idea about what I was actually doing. After a few turns I got rather bored and confused. ^^"
Aug 30 15:48:00 7m 00s Planets Downloaded the Windows, ran the HTMl file, but apparently I wasn't able to play; it would just constantly load and load, or something, while displaying at the bottom something about being made in Unity and such... <br/>(note that I've played many other Unity games, standalone as well as web ones)
Aug 30 16:22:00 34m 00s Crece-above-Clouds One of the greatest entries out there, once I've actually got to learn the control. Also, I could tell "it has potential" about many games (since there are few ideas that don't), here I can see it's a great starting point. Too bad I actually got tired after slaying nearly 4000 locusts. <br/> <br/>Looking forward to having story mode of that, since Survival modes are rather... uh, depressing. No matter how long you try to fend off, no matter how many times people are surprised at seeing you again (great thing with that dialogue, by the way), I still know I'll ultimately fail. I'd rather play through something that will end on a brighter note. <br/> <br/>(also, fun thing: I haven't found the instructions in game, the only reason I actually could play it that long is because I saw the instructions in screenshots)
Aug 30 16:41:00 19m 00s Crossed Paths:Connected Worlds Okay, it was rather interesting, though there have been only two choices from what I saw, out of which the first probably still had the same outcome eventually. There's just some thing I really wasn't fond of - it seemed only the characters' mouth expression changed during the conversations, while eyes, gestures etc. (especially eyes) were static, which made especially Claire look somewhat... I don't know, aloof? *shrugs* <br/> <br/>Still, that's a nice start for your first entry. ^^"
Aug 30 17:03:00 22m 00s Satellites The instructions were too well-hidden; by the time I found them, I had pretty much figured out most of it myself. &gt;.&lt; <br/>Couldn't get past level 2. Also, I'd prefer if game speed bar wasn't so linear, or else I have trouble setting the game speed to 1.
Aug 30 17:30:00 27m 00s Ghostnet Nope, I'm definitely NOT going to waste my time trying to complete that first wave, even if apparently there is *some* end to it; it was just waaay too long, and the targets were so small. You *really* need to work on game balance, or else FOT coefficient (Fun Over Time) will be decreasing rapidly. <br/> <br/>The adventurey, haunting part was moderately fun, though. Also, nice voices in the team screen and circuits in the title screen.
Aug 30 17:37:00 7m 00s War of the Connected Worlds Yay, I won~! <br/>The graphics kinda remind me of Megaman, especially the main character, even though I've never really played Megaman 1 through 10. ^^" I got bored with music somewhat quickly, so it's a good thing the game didn't last much more. <br/>Also, I didn't like how enemies damaged me by appearing at my position; I'd like to have some long enough warning time to stay away from them. I got 3 health points at some moment because of that. <br/> <br/>Overall, rather decent entry, though not one of my personal favourites.
Aug 30 19:04:00 1h 27m Mansion on the Hill Aaaalright, so here we've got an adventure game, surprisingly long for that time-frame and amount of detail; somewhat simplistic, but still, that has got to be one of the best entries I've played so far, and completed, at that. Also, I must say the main character nailed it with his famous last words. <br/>(sure the ending isn't as happy as it could be, but I expected things to happen that way, and was actually glad the main character managed to accomplish *something*, though the consequences are left unknown...; that is in contrast to Shoot the Shaggy Dog stories) <br/> <br/>If I were to complain about something, it definitely would be inability to skip the dialogue lines (I had to wait once I've read everything, rather than proceeding early). Also, I'd prefer if inventory would have some sort of frame or something, to distinguish it from the environment. But these are details, the game is still amazing overall! <br/> <br/>I'm finding some real gems today...
Aug 30 20:08:00 1h 04m Robbin' Hoods Pretty solid game, but I guess if I were to use that idea, I'd prefer to have some sort of puzzle/stealth game, where getting caught means immediate restart and instead of making rich poor and poor rich, you'd simply make poor rich (since at some point it doesn't really matter if someone has $ 100mil or "merely" $ 50mil) and rich would stay rich, just half as rich. <br/> <br/>I guess I'll stop here before I start making kidney analogies.
Aug 30 20:15:00 7m 00s Zwitch Basic idea, decently applied, but I wouldn't call that a pinnacle of human creativity. Also, I'd prefer if the soundtrack's main instrument wasn't so loud compared to the others (and to the game sounds too).
Aug 30 21:02:00 47m 00s Garden of Oblivion Graaargh, I got stuck at the Humpty's riddle (playing the updated version which is supposed to be finishable), which is all the more frustrating because a) I know the story, I just don't know what *word* exactly it is described with in the game b) the question cannot be brought up again, so I had to restart the game to know it's "what effect Lotus plant has", roughly speaking; at some point I forgot whether it was about the plant or the eaters, and things like "dream", "hallucinate", etc. didn't really wor; I even tried "book" or "seal", though I admit, I wasn't having high hopes about them. Exact words are terrible as an answer if they can't be found anywhere... and I can't see that word so far. &gt;.&lt; <br/> <br/>Too bad, because it looks really interesting and I know where it's going (as if Humpty was asking that riddle without any relation to plot whatsoever); I just don't like getting stuck so early, apparently without sufficient clues.
Aug 30 21:25:00 23m 00s Onanigan I've seen similar idea in a few other games, and I'm not particularly impressed with this application. The main problem, again, is controls, that made me ragequit on the first field of spikes, as if dealing with bottom side wasn't enough. Too bad, since otherwise the game has pretty good mood in general. &gt;.&lt;
Aug 30 21:30:00 5m 00s Space Haulers LLC The controls are very troublesome; managed to complete one planet, didn't dare to do another. &gt;.&lt;
Aug 30 21:44:00 14m 00s When Worlds Collide Decent entry, though I had quite a trouble keeping track of all items at the same time; and neither I had a motivation to keep playing, since I'm not the one who likes to simply get the best score ever; beating the aliens would be a better motivation. But still, the gameplay somewhat confused me. &gt;.&lt;
Aug 31 10:08:00 12h 24m The Catapult Rather adorable entry, too bad it's not concluded, I'm curious what would happen later. I also agree that walking is a bit slow, though at least there's the speed-up button (speed-up buttons, how useful they are...). <br/>Still, that's really good as for 48 hours.
Aug 31 10:32:00 24m 00s Connect and Conquer: Emperors Pretty good entry, managed to win on a large map with the first faction. Also, while AI is dumb, it seems to compensate well with number of ships it can end at once. &gt;.&lt; <br/>Bonus points for including different factions, with their logos and such. I wouldn't mind seeing a campaign mode out of it, but then I'd prefer there would be difficulty levels, so that people whose eyes aren't all over place could have a chance to win, too. ^^"
Aug 31 12:33:00 2h 01m F.A.T.A. Decent entry, though if someone really, really wanted to go boring-and-practical route, they could grab some element, and then continually kill the same monster (weak against that element) over and over again, while standing around border between worlds as it's the safest here. <br/> <br/>Also, it seems like the title is made of elements name in some other language (maybe Italian, maybe Latin, maybe something else? In Italian it could be "Fuoco, Aria, Terra, Acqua"...). Am I correct? ^^
Aug 31 12:57:00 24m 00s Delightful Harmony Pretty cool concept once you figure it out, but I couldn't complete the whole thing. I'd really like an indication whether what I've got is good enough or not yet (especially in regards to colours, that indeed could be more lenient). &gt;.&lt;
Aug 31 13:34:00 37m 00s BOND Very good entry (in improved version, that is), with some pretty great puzzles, but it desperately needs audio! &gt;.&lt; <br/>With that changed, though, it would easily be one of my personal favourites; the rest is quite polished, and while levels difficulty varies, it's entertaining nonetheless. ^^"
Aug 31 13:42:00 8m 00s Heaven with Hell Cool audiovisuals, though I don't like mixing pixelated style with smooth vectors. The gameplay itself was alright, though nothing outstanding (I'm not a fan of games where the only goal is to get the best score possible, myself, and the gameplay itself is rather simple). Overall very decent, but not exceptional. ^^"
Aug 31 14:03:00 21m 00s Waterfly Octus Decent entry, nice audiovisuals (but the soundtrack *does* get repetitive after a while) and somewhat unforgiving gameplay; plus, I still have no idea what stars are for. The game stopped after level 4, does it mean I completed the last level?
Aug 31 14:26:00 23m 00s Lady Lyla Interesting take on theme, great graphics and animation, but it seriously could use some sound. Also, is there a way to get a better ending? &gt;.&lt;
Aug 31 16:06:00 1h 40m Sllukswefa Played around with a bit, discovered 4 worlds total and various interactions between them; I didn't get to the last cloud in heaven because it was so far away, and after seeing the same animation of looking up, then slowly moving down over and over again I got too frustrated; I want an adventure game, not uber-precision platformer. &gt;.&lt; <br/> <br/>Too bad, since this game really seemed like... something. <br/>(oh, and also, it could use some sounds)
Aug 31 16:15:00 9m 00s One Ship Two Ship Redshift Blueshift Very solid entry, and somewhat entertaining once I got the hang of it. Bonus points for audio - if I say it reminds me of (early) Touhou, you're doing that right. ;) <br/> <br/>Didn't have an opportunity to play it with two players... although I'm not quite feeling like doing that, anyway. ^^"
Aug 31 16:48:00 33m 00s Sleep Hmmm, that certainly was something, though it's not quite in my favourite mood. o.o (or maybe I didn't quite relate to the main character and all this drug stuff? ^^") <br/> <br/>Putting story aside, I didn't like the audio was missing, but you made a good use of simple text effects; especially the trembling one. Also, the descriptions were good enough to give idea how things were supposed to look like, it's just that in some cases I didn't like how these things looked like. ^^" <br/> <br/>(on completely unrelated note, you might want to participate in ruining the game development! http://itch.io/jam/ruinjam2014 )
Aug 31 17:19:00 31m 00s InterGalactic Mailman Nice style and all, but it's way too hard. These spawn rates are completely insane; I can barely regenerate myself when these bots in the meantime swarm around their spawn point so much that they can't move themselves! &gt;.&lt; <br/> <br/>Or maybe there's some trick the game didn't tell me? Like, how to stop from spawning, or how to run? O.o"
Aug 31 17:35:00 16m 00s Mor What in the world I just played? O.O <br/> <br/>The ending was very... um. Yes, I guess "um" is a good word to describe that. Though not exactly unexpected given the general mood of that game. &gt;.&lt; <br/> <br/>Too bad LD doesn't allow imaginary part in ratings, it would come in handy for games like these...
Aug 31 18:00:00 25m 00s Planetary Marriage Counseling Oh, hello, my old arch-nemesis, so displeased to see you again... *said me to isometric view* <br/>Really, I'm pretty sure large part of the difficulty in this game comes from the perspective; it took me a few really careful attempts. <br/> <br/>Aside from that, it looks pretty interesting and humour is strong within this game... but difficulty. That difficulty. And, even more so, perspective. &gt;.&lt; <br/> <br/>Bonus points for taking the theme to its hilariously literal extreme, though.
Aug 31 18:15:00 15m 00s The Lion's Song Oh my, I think I might have found yet another very interesting entry. I'd like to write more, but it seems everything has already been told, and after playing dozens of games I'm getting somewhat tired... ^^" <br/> <br/>(but yes, graphics and writing are strong in this entry)
Aug 31 19:14:00 59m 00s DISPARATE Ugh, what's with people and their multiplayer game ideas. It really reduces accessibility, you know? &gt;.&lt; <br/>Audiovisuals seem pretty nice, but that multiplayer spoils it to me completely. :&lt;
Sep 1 07:35:00 12h 21m Summoner Cool concept, you really should have given yourself more than 12 hours to execute that. ^^" <br/>It's particularly interesting how the creatures can attack the player, the opponent, or each other, and I'm pretty sure that's intentional. <br/> <br/>I'd really like to know how the connected worlds mechanic would be exploited here, though; sure there are different monsters in different worlds, but I'd like that mechanic to be used in a more creative way, where world switching opens other possibilities than just exploration of other worlds, or something...
Sep 1 09:16:00 1h 41m The Snake and the Silver Arrow - LD30 Edition Alright, so I walked around, ended up in the place with red blobs (somewhat adorable, I admit) and got stuck. &gt;.&lt; <br/> <br/>Too bad, because the game looks like it could be something. O.o"
Sep 1 09:48:00 32m 00s Orbit Some puzzles really could use a bit more leniency; a half more of tractor power or something, especially since it takes some time before bodies will align themselves. &gt;.&lt; <br/>Music would help a lot, too. ^^"
Sep 1 15:11:00 5h 23m Alma I tried out both regular and fixed versions, couldn't complete either. Also, I don't like the detached text being displayed somewhere in the middle; additionally, it had a tendency to disappear more quickly than I'd expect it to... <br/> <br/>It could definitely use much more polish, yes. &gt;.&lt;
Sep 1 15:26:00 15m 00s Annex Worlds Pretty fun entry here, though could use a bit more variety; split guns and rocket guns make for a rather little choice. ^^"
Sep 1 15:50:00 24m 00s New Ludum Dare Game But... but how is my snake? D: <br/>(quite meta, clearly unfinished; not that there are many earthquakes in my area... ^^")
Sep 1 15:59:00 9m 00s Legacy of Lamas The art is cool, but I had no idea what to do. Which, I guess, I'm not alone in. ^^"
Sep 1 17:01:00 1h 02m Don't Eat Cute Interesting concept, though a bit hard to control. Gave up after a while... ^^"
Sep 1 17:26:00 25m 00s Attack of the super ninja nazies from another dimension Decent game, but after some time it got pretty tiring, especially with mashing that X and C button... <br/>(at least apparently friendly fire applied to ninja nazis, making them hit each other when I was jumping above them)
Sep 1 17:34:00 8m 00s Co-uple Nice idea, but controls felt a bit clunky. Also, I would like to see which partner I'm currently controlling. ^^"
Sep 1 18:51:00 1h 17m Where Are Your Friends Tonight Hm. Hm. To be honest, I didn't feel *that* affected, but it might have something to do with sparse dialogue choices and some parts repeating. Or perhaps I didn't really get a chance to relate? Or maybe I'd like to think I can keep my friends? *shrugs* <br/>Another matter altogether there may be multiple reasons for being removed from friends' list. Eek! o.o' <br/> <br/>(now to see the bill for these 2-years long talks...)
Sep 1 19:27:00 36m 00s Star of Connection Completed it, though the platform movement and ludicrously long falls didn't help here. &gt;.&lt; <br/> <br/>And yes, naming folder "ld30" is not a good idea.
Sep 1 20:34:00 1h 07m Clashing Galaxies It really is fast. o.o <br/>And I still don't quite know what factors play the main part in taking over the enemy, despite having read instructions et al. In particular, where/when should I build radio towers, and where/when shield towers, and how the ships affect the gameplay and such... <br/> <br/>(instructions, instructions, it's always them instructions... u_u")
Sep 2 09:47:00 13h 13m I've Got the World On a String Interesting game, though gameplay wasn't very exciting to me (especially the two bosses I encountered seemed rather... slow? And they were waiting quite long between attacks? I guess I wouldn't mind if the game didn't have these bosses at all...). Audiovisuals were alright, though I didn't like sound effect of stringing the world (it sounded like I did something wrong) and the music instruments were somewhat... screechy? ^^"
Sep 2 13:12:00 3h 25m Symbiosis Interesting idea, took me a little bit to figure out, though I still found it hard to predict how the guards will move. Oh well... ^^" <br/>(also, it could use some sounds, I think)
Sep 2 13:35:00 23m 00s Far From Home The non-improved version: nay. I was just wandering aimlessly, didn't find any key, tried to get hit by the enemy, but eventually I couldn't. <br/> <br/>The improved version: better, but still far from my favourite. There's nice music, sometimes not as nice sounds (the key one was rather loud) better graphics and buildings, I even managed to get hit by enemy even though I didn't want that. However, the walking was still terribly slow compared to this vast, vast city and without any compass I got lost, gathering only one key total. &gt;.&lt; <br/>Plus, I encountered some invisible walls. Perhaps they were intentional, maybe not, but still they don't give a good impression. ^^" <br/> <br/>(also, I rated the non-improved version, since that's the one that counted in the Jam; the fixes in improved one are far from minor)
Sep 2 16:08:00 2h 33m When Worlds Collide Eh, not a fan of sanbox games, I'd rather have some more or less defined goal to accomplish, so I know when I'm done with the game already. ^^" <br/>Still, the graphics and mechanics seem pretty neat, but I don't like the controls; Space seem somewhat alright, but it's the first time this LD I see Enter as the button to press to shoot. Personally, I'd prefer these to be mouse controlled (shoot left, mouse right? Or something?), especially with them cheating 360-degrees shooting bastards enemies, while I can only shoot in 8 directions. ^^"
Sep 2 16:22:00 14m 00s Little Jimmy and the Great Imagination Machine Good game, if I haven't played through over 100 entries, I'd probably say it's one of the better I played. It had a nice variety while I played that, and these worlds were actually connected (with enemies health drops appearing later in the "real" world). Still, I feel somewhat sorry for Sara that has apparently been attacked with a stick...? No wonder she doesn't want Jimmy in her room. ^^"
Sep 2 16:48:00 26m 00s ConnectTheWorlds Instruction, instructions, instructions... they are really needed; I lost some time trying to figure out how to play your game at all and almost gave up. Having that figured out, the rest was pretty easy... u_u" <br/>Also, these velocity alert sound and wrong planet sound are so annoying. D: <br/> <br/>Aside from that, somewhat decent game, but not particularly exciting gameplay-wise; the most interesting moment was apparently some virus that caused engines and burning settings to be reset. Also, I have no idea what the green bar was supposed to represent. ^^" <br/> <br/>The CD-coloured aura on completed planets was fancy, though, as well as the particles flying from planets to land on. ;)
Sep 2 18:44:00 1h 56m Too Close to Die It is pretty hardcore, yes, and I was about to quit, but managed to reach the other planet just in my to-be-last attempt. But sheesh, you don't give much room for error during the landing! You could have at least made that part a bit wider, now that the player finally reached that place. &gt;.&lt; <br/> <br/>Still, decent entry, though not particularly outstanding against the others. ^^"
Sep 2 19:00:00 16m 00s Warrior and the Thief Hmm, personally I'm not a great fan of having WSAD + Arrows at the same time; I prefer switching between characters in such case, or have them both moving at once with the same keys for additional challenge (guess it would work much here). <br/> <br/>Also, the movement could use a little tweaking, as now it "pauses" on each field, which I'm not particularly fond of. Aside from that, it looks like one of cooler ideas for multiple characters mechanic, but it desperately lacks levels, yes. &gt;.&lt;
Sep 2 19:27:00 27m 00s Connected Souls Alright, "Her Story" indeed is when things start getting interesting, though also a bit confusing (and yes, you could have mentioned that X button switches characters). Overall pretty cute game; maybe it could use some music, though. ^^"
Sep 2 19:35:00 8m 00s TRAVEL Liked the audiovisuals a lot, a swarm of planets orbiting around me was very cute; too bad it seems there's no end to it (except for game over); I'd like to lead all these planets somewhere safe or something. ^^"
Sep 2 20:06:00 31m 00s 496e737472756374696f6e Alright, completed it, got the not-the-bug crash at the end, though it required from me travelling quite a lot at very slow pace, and I didn't like that. ^^" <br/>(plus, I got little idea why I'm collecting these circuity things) <br/> <br/>Still, I admit, the square effect in the background was rather fancy. ^^
Sep 2 20:48:00 42m 00s Hypnagogia I guess this game would be another of my personal favourites. Interesting idea, well-executed, seems rather complete. I'd like to have some sort of minimap added, maybe, and make it so that if all enemies are defeated the main character automatically enters awake state (in one dungeon I'm pretty sure I explored every room possible and didn't reach the awake state; didn't get a boss, either)? Another thing would be making walking buttons permanently visible, rather than making the player use "Move &gt; direction" combination all the time (it's not like the buttons would interfere, anyway, I suppose)? <br/> <br/>And yes, the soundtrack in dungeon is getting weary rather quickly; I don't know why, but it started to annoy me after a few loops. I suggest replacing it with something else, possibly longer so it wouldn't loop as often. &gt;.&lt; <br/> <br/>It wasn't particularly difficult, but it doesn't need to be; if someone prefers greater challenge, maybe make more difficulty levels for them, but I personally don't think it's a game that needs to be hard. ^^" <br/> <br/>Also, it seems I managed to get a good ending, though it wasn't named explicitly. But it looked good. Yay~!
Sep 3 11:44:00 14h 56m Just an Otter Game I nearly quit because of unresponsive controls and constantly falling to pit at level 1. Good thing I read otters' comments and cheat codes, so I could see what is the fuss about, though I still didn't really progress that far; attempts to jump to some otter platform eventually annoyed me too much. &gt;.&lt; <br/> <br/>Great idea, but it seems difficulty could use a bit of tweaking. o.o"
Sep 3 12:43:00 59m 00s Schrodinghost Yup, that game is pretty excellent, even if short. Kinda reminds me of Ghost Trick. Graphics and animations, various soundtracks, pretty fun puzzles and the cat. <br/>...come to think of it, it really is like Ghost Trick. O.o" <br/> <br/>Sure I wouldn't mind seeing more of that...
Sep 3 15:34:00 2h 51m Eye scape Escape the Eye For some reasons the controls didn't work for me (I tried shooting, WSADing, making sure the game has focus...), so I cannot really play your game. Leaving without score. &gt;.&lt;
Sep 3 18:32:00 2h 58m John and the Arbitrary Gem Hunt All that from scratch within 48 hours? <br/>Wow, just wow. O.o" <br/>How am I supposed to compete with that? D: <br/> <br/>(for some reason I particularly like the audio, but bean mechanics are pretty neat, too, and the planets are very climatic as well; also, looking at the world from perspective of beanstalk planted on it turned out to be quite effective when searching for shiny things)
Sep 4 10:57:00 16h 25m Heart Star Very good and solid entry, with adorable audiovisuals. The levels aren't particularly puzzling, but I'll forgive that given the timespan. The main reason why it's not one of my absolute top entries (instead making it only to the regular top, how terrible) is because I've played nearly 150 games at that point and found games that are somehow more innovative or have more advanced narration. ^^"
Sep 4 14:06:00 3h 09m Other Side Yay, reunion~! <br/>Poor kiwis, though, they're cute birds. <br/> <br/>This game's main strength is mood, though story is rather adorable, too. The graphics (people in particular) reminded me somehow of The Last Door. <br/> <br/>Overall pretty nice, short entry, though it doesn't stand out much compared to others I played (granted, they do set the bar high). ^^"
Sep 4 14:16:00 10m 00s People Manipulation Sim I had to read carefully to understand mechanics, but once I got the hang of them, game was pretty cool. One of more innovative entries, definitely!
Sep 4 15:00:00 44m 00s Boulevard of Broken Themes I, for a change, thought of what Under Pressure would be like; I just forgot the tune itself. ^^" <br/>Still, while I don't think it's particularly good use of Connected Worlds theme, it's a pretty nice meta game. Forgotten was particularly interesting. <br/> <br/>Too bad it doesn't have saving (making me remember some password thing to type somewhere, grumble grumble) and in quite a few points it had insane keyboard mashing which I'm not fond of. Also, it could use something else than standard GM messages... ^^" <br/> <br/>Still, that's a pretty solid entry. Good job covering the themes, in pretty creative ways, at that. ;)
Sep 4 16:38:00 1h 38m Princess of Illusive Tower Got to the second level, got stuck there; as far as I can tell, there was no path to the room containing the red thingy. Also, there wasn't really any princess, as far as I can tell... ^^" <br/> <br/>(and switching levels could be easier; I don't have a middle hand to reach for these 5-6-7-8 buttons &gt;.&lt;)
Sep 4 17:14:00 36m 00s Terminal Couldn't repair the navigation system, at some point game told me that everybody died due to life-support system malfunction, but then checking technician status revealed he's alive. Tried the Web (post) version, but repairing didn't work here, either. <br/> <br/>&gt;repair developer ld_terminal? ^^"
Sep 4 18:03:00 49m 00s Shattered Cool idea, but the gameplay feels slow. Once I got defeated by enemies, having previously assembled three worlds, I decided to give up. The lack of audio didn't help, either. ^^" <br/> <br/>(also, all worlds seemed to have identical shattering pattern &gt;.&lt;)
Sep 5 10:29:00 16h 26m Solar War Didn't really have anyone to play with, so I can hardly rate it in terms of fun, though I didn't find bumping from one planet or another particularly exciting, and I doubt having more players would change that (given I'm not really into competitive multiplayer in the first place). ^^" <br/> <br/>It looks pretty solid, though, and it sure has some connecting and worlding, so...
Sep 5 12:12:00 1h 43m Prometheus Unbound Uh, oh, this game is complicated. There are many, many resources, and a variety of options the game doesn't really tell about, leaving me pretty confused. Also, it seems like there's a lot of micromanagement and tracking involved, something I'd rather not engage in. &gt;.&lt; <br/> <br/>But I must admit, soundtrack is very nice. ^^
Sep 5 12:38:00 26m 00s A Step Away Pretty cool implementation of parallel worlds mechanic, quite different from typical application seen in many other platformers. Also, liked the Metroidvania-like exploration. There could be more of that, but again, timespan. <br/> <br/>On a side note, I love the "seemingly innocent spike pit" expression (not yours, one of commenters'). XD
Sep 6 16:06:00 27h 28m Split//Maze Am I correct when guessing that in Time Challenge game's levels are randomly generated, but always with the same seed? <br/> <br/>Anyway, this game is pretty addictive, made it to level 30, but then I decided I'd rather not go further, and it indeed seems like these levels can go on and on. <br/> <br/>Also, nice touch with using different soundtracks for different modes; more hectic for Time Attack and relaxed for Endless Mode. I liked the graphics and the fact you can see where the end is located, too. <br/> <br/>Overall, very solid, polished entry.
Sep 6 18:10:00 2h 04m Driver's License Didn't really like controls; it took me some time to figure out how to craft at all, and even then it was somewhat tricky; the items around didn't help grabbing the correct thing. &gt;.&lt; <br/> <br/>The messages system is somewhat fancy, though; I'm not sure, however, how items receiving is handled and if it requires two people being online at the same time at least. Also, am I correct in suspecting that depending on island there are different elementary items (specifically, the unkown-named white stones and rubber trees on one island, and coconuts and palm trees on another)? Are there other items? How long it might take before my message reaches someone? <br/> <br/>I guess that sort of multiplayer can get rather troublesome, overall, if the items we get depends purely on whatever people throw in... especially if they are on the same sort of islands as us...?
Sep 7 13:10:00 19h 00m Heavenly Finger Squad Interesting entry, I initially thought that it has mobile build, because it just looks very mobile-y. Pretty solid and fun, though with me not being a fan of endless games I didn't stick for too long. ^^"
Sep 10 16:27:00 75h 17m Crisis Culture Well, it sure wasn't particularly puzzling VN, but still very pleasing to play, with all that dialogue and such (and enough points of interaction not to feel overwhelmed by lengthy dialogue sequences). The humour was great as well; I quite enjoyed all that absurd. I guess my biggest complaint would be that graphics felt inconsistent in some places. ^^" <br/> <br/>Very good entry overall. ;)
Sep 10 16:39:00 12m 00s Bump Da World Alright, that was somewhat fun, with all these matching and all. It started out very easy, but then the difficulty rapidly increased. Somehow, asteroids weren't particularly as much of a problem as the planets falling to their... um, death? ^^" <br/> <br/>(also, quite often the planets connected right after entering the screen)
Sep 10 17:07:00 28m 00s Asynchron Awww, he said he loves me~! &lt;3 <br/>Also, managed to completed the whole game; it was quite challenging, but that red was killing me (both mechanically and visually) and it's yet another platformer. There are already many enough of them. ^^"
Sep 10 17:56:00 49m 00s Sleepy Time Seems pretty cool, but the movement is slow and I lost twice. The fact it's randomly generated (and the second time I had to walk quite a distance to get a plane) doesn't help. Plus, I had a lot of trouble entering the door. Maybe a little more forgiving...? ^^" <br/> <br/>Very cool graphics, though.
Sep 10 21:39:00 3h 43m Conversation Uhuh, quite confusing at first, it felt pretty slow once I got the hang of it. The fact that you can keep your characters on screen with little effort when you know how to go about it doesn't help, either. Ended with 114, probably could get more, but I just let the faces float away. &gt;.&lt;
Sep 11 08:17:00 10h 38m Universal Gravitation Nice puzzle mechanics, but the game felt really slow. Also, I was really disappointed to see that when I landed on the orange floor thing in the switch level, then turned around and walked away from green door and went to the end, nothing really happened except me falling. And it didn't restart or anything, so I had to start over. <br/> <br/>Still, managed to complete it, though it took me a few tries to land on the faraway block in the congratulations level. ^^"
Sep 11 08:29:00 12m 00s Quoduonda Not a fan of visuals, definitely not a fan of audio. &gt;.&lt; Also, controls felt rather weird; I guess I'd prefer good ol' WSAD + mouse combo. <br/> <br/>Still, I managed to beat it somehow, though the controls didn't make it easier. O.o"
Sep 11 09:10:00 41m 00s A Dance of Fire And Ice Interesting entry, but the compo version was just downright evil, making player start without some prior training or something, and in both version the main song starts being audible very late, making the beginning a pain - quite often I lost on the straight path at the beginning, and at later point, once I got into rhythm, I was losing on the bends. I didn't dare to beat 0.9x version, though. &gt;.&lt; <br/> <br/>Oh, and I really dislike the green/red beats in the background; they're just so intense, and make my eyes tired. Maybe reduce their alpha a bit? Like, 5 or 10 times? ^^"
Sep 11 16:55:00 7h 45m Our Dream World Very solid, somewhat addicting entry with good audiovisuals. The intro was a bit lengthy and I didn't quite know what to do at the beginning (that habit of mine, checking the game first and its description later... ^^"), but once I got the hang of it, it got quite pleasant. <br/>Also, I'm not sure, but are the dreamt things (i.e. 4-matched groups) appearing in the background? If so, then it's quite a nice touch; I like that sort of gameplay and story integration. <br/> <br/>Also, apparently I got a bug after losing due to filling the board. I clicked to proceed, then the board restarted, then the losing screen appeared, and it became unplayable, or so it seemed. ^^"
Sep 14 17:13:00 72h 18m Twist And Weave Alright, made it to the end, might have accidentally discovered some bug and treat it as gameplay element; or maybe it was gameplay element altogether, but it makes level 6 and 10 much easier than they would be otherwise. I mean: if orange orb has possible connection with more than one world, all of them get connected to the orange orb, making synchronised spikes avoidance a breeze. <br/> <br/>Aside from that, game is pretty cool, both gameplay and aesthetics wise. I guess it might work well with more levels, though the little control over the blue worlds might make things more frustrating than challenging (seemingly needing more luck than skill). I wonder how it would work with lock-on option, when relative worlds alignment would be preserved; it might reduce challenge in some parts, but introduce in others... <br/> <br/>(also, thanks for Madagascar; take some Greenland ;) )