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| Timestamp | Since previous | Game | Alphish's comment |
|---|---|---|---|
| Aug 24 08:27:00 | Alieanum | The yay: <br/> - power-ups (two) <br/> - allow player to play own soundtrack *whistling* <br/> <br/>The nay: <br/> - no hi-score storing! <br/> - no difficulty progression (got score 200 until borequit) <br/> - graphics are inconsistent (especially the moon compared to the nebula thing) <br/> - sounds often seemed to be cut short, kind of like the next replaced the previous or something (instead of both sounds being mixed)? <br/> <br/>The meh: <br/> - gameplay <br/> - story <br/> - use of theme (one could change story to have humans sending their pilot against alien invasion and rest could play the same) <br/> <br/>Tips for the future: <br/> - if you make hi-score based game, make sure the best result isn't forgot the instant player closes game over screen <br/> - simple yet consistent graphics are better than mix of crude and polished <br/> - find way to handle sounds properly in SFML.NET? <br/> <br/>Good luck with further gamedev-ing~! | |
| Aug 24 09:39:00 | 1h 12m | Dungeons and Heroes | Reached level 3 before being cruelly slaughtered by a wizard. Hmpf! <br/> <br/>The yay: <br/> - a few skills, I guess? <br/> - all your slimes are belong to us <br/> <br/>The nay: <br/> - movement! I've found no option to quickly move around without pressing the button constantly; I guess it's partially because of how roguelikes work, but I'd at least like an option to charge forward when I hold direction key long enough <br/> - instruction dump in the title screen; if making a tutorial is too time-consuming, try to keep instructions brief or well-formatted <br/> - instructions don't mention some things, e.g. that you need stamina to use skills and that it's tracked below health bar (and it wasn't immediately obvious to me, either) <br/> - couldn't find anything that tracked experience, or whatever the levels come from <br/> - can't really figure out the best tactics for specific heroes, and the game doesn't really help with that ^^" <br/> - no audio <br/> <br/>The meh: <br/> - gameplay <br/> - graphics <br/> <br/>Tips for the future: <br/> - clarity over features; it's better to have simpler but well-explained mechanics than lots of elements that mostly bring confusion <br/> <br/>Good luck with future gamedev~! |
| Aug 24 11:20:00 | 1h 41m | Orbit | The yay: <br/> - space whale! <br/> - graphics create good mood <br/> <br/>The nay: <br/> - gameplay feels extremely clunky <br/> - character hitbox is too large, often causing me to take damage even if sprite clearly didn't overlap with any danger <br/> - random spawning can be very unfair; sometimes I started level very close to enemy and losing heart already, other times ammo packs spawned within force field <br/> - ammo packs block my bullets <br/> - no audio <br/> - no in-game help ^^" <br/> - level selection screen is a bit counter-intuitive; if I see the next planet somewhere down, I expect that down key will bring me there, not right <br/> - Pluto needs more love ♥ <br/> - for some reason, main menu wasn't responding until I toggled fullscreen mode O.o" <br/> <br/>Tips for the future: <br/> - it's a good idea to make collect boxes at least as large as sprite (so that players won't experience hitting the collectible item and still not getting it) and hit boxes at most as large as sprite (so that players won't experience taking damage when missed a little) <br/> - be careful with randomly generated levels; make sure to avoid very unfair or impossible to complete combinations <br/> - do include your help screens in game ;) <br/> <br/>Good luck with future gamedev~! |
| Aug 24 13:04:00 | 1h 44m | Was It Something I Said? | The yay: <br/> - adorable (if clumsy) monster <br/> - mood <br/> - non-standard use of theme <br/> - graphics <br/> - audio <br/> - ending (with these sorts of games it could have been much worse) <br/> <br/>The nay: <br/> - movement is really sloooow <br/> - controls felt clunky, especially when it came to hugging and releasing the stones <br/> - I managed not to break a single house in the first town and they still put go-away sign near the third rock </3 <br/> <br/>Pretty good entry, overall, even if not the top-notch yet. ;) |
| Aug 24 13:58:00 | 54m 00s | Grave | Got to level 6 with 100+ kills, got defeated by a stoopid bird. <br/> <br/>The yay: <br/> - animation! <br/> - graphics in general <br/> - somewhat fun <br/> - the giant enemy <br/> <br/>The nay: <br/> - I feel like I don't know everything I should; for example, the white orbs left from enemies might or might not be experience, and I can't see how much is left till the next level, and I don't know if levelling up does anything else aside from restoring some bit of health...? <br/> - the battle/movement didn't feel exactly smooth to me; maybe it has something to do with how you cannot move when attacking and that it takes a bit of time after attack before I can move? <br/> <br/>Pretty cool (if maybe not very innovative) entry overall. ^^ |
| Aug 24 17:15:00 | 3h 17m | The Truth | (WARNING: Might contain spoilers!) <br/> <br/>The yay: <br/> - graphics and audio <br/> - somewhat challenging <br/> - the general thought behind the story and use of theme <br/> <br/>The nay: <br/> - story execution (i.e. writing and specific events); while I get the general idea, I feel like it's incomplete or incoherent at some places and I can't put things together into a plausible picture. In particular, I don't know why such elaborate method of disposal has been chosen if simpler alternatives were likely available; or why the soldier was "abandoned", which would imply sustaining the illusion for absurdly long time; or how does one break through illusion and why the old guy couldn't. Upon closer inspection, this story feels somewhat contrived to me, as if the bad guys invented all this alien-slayer ploy just so that we can get a plot twist in the game, having little in-universe reason to do that otherwise. Or maybe there's some information I'm missing...? <br/> - the soldier animation at the beginning looks weird without any arm movement ^^" <br/> <br/>Mind, I generally found the game rather enjoyable and I do appreciate the attempt at story (it's probably still better than most of games around) and use of theme. However, having played a few story-driven games I might be more picky than average player. ^^" |
| Aug 24 18:42:00 | 1h 27m | Tales of the Memory Dragon | The yay: <br/> - graphics + audio = mood <br/> - interesting mechanics; randomized heads make for a good layer of challenge <br/> - includes penalty for needlessly poking dragon head (quite often I've seen games where button mashing was the way to go; thankfully, it's not one of these) <br/> <br/>The nay: <br/> - heads eat the furthermost matching birds first, which makes it easier for others to slip by <br/> - no clear feedback when you poke the wrong head <br/> - could use some keyboard configuration, maybe...? <br/> <br/>Pretty solid entry overall! |
| Aug 24 19:11:00 | 29m 00s | Impassioned Fowl | I've got 52 score, if I recall. <br/> <br/>The yay: <br/> - quite amusing! <br/> - wide range of goosethoughts <br/> <br/>The nay: <br/> - graphical inconsistency (especially pixelated objects with text) <br/> - nullhonkers <br/> - I wasn't getting any closer to Canada ;-; <br/> <br/>I foresee it scoring high in "Humor" charts. ^^ |
| Aug 24 20:04:00 | 53m 00s | Chrys | The yay: <br/> - looks pretty cool <br/> - music is nice <br/> - it seems there are quite a few interesting combinations available <br/> <br/>The nay: <br/> - couldn't quite get the grasp of controls; even the suggested combo didn't quite work out <br/> - got stuck on 400-ish score :< <br/> <br/>Overall, I think I'd prefer watching someone more skilled play the game to playing it myself. ^^" |
| Aug 24 20:38:00 | 34m 00s | Candy Monster | The yay: <br/> - spend a short while switching through menu options because of the selection sound <br/> - somewhat amusing idea <br/> <br/>The nay: <br/> - very mistmatched graphics <br/> - slow and clunky gameplay (especially with these collisions) <br/> - level completion menu has hardly readable text <br/> - music is played every time you enter the menu, with old one still in background <br/> <br/>Tips for the future: <br/> - consistent graphics, even crude, are better than full HD mismatched ones <br/> - more often than not, slow movement is *not* a good idea <br/> - either align movement to the grid, or make wall collision area not larger than sprite; it's really annoying when character gets blocked on nearby air or something <br/> <br/>Good luck with further gamedev~! |
| Aug 25 08:11:00 | 11h 33m | Something deep | Yusss, I unleashed the terror of all my tentacles upon the world! <br/> <br/>The yay: <br/> - stylish <br/> - interesting gameplay mechanics <br/> - audio <br/> - tentaclethoughts <br/> <br/>The nay: <br/> - no way to release tentacles (but you know about that already) <br/> - gameplay felt a little slow <br/> <br/>Pretty solid entry overall! |
| Aug 25 10:37:00 | 2h 26m | Exogorth | At my best I managed to chomp down 4 spaceships. ^^" <br/> <br/>The yay: <br/> - interesting mood <br/> - original gameplay <br/> <br/>The nay: <br/> - troublesome controls <br/> - hard to tell when to bite <br/> - highly detailed cave contrasts a bit with spaceships <br/> <br/>Pretty original entry, might be an interesting setup for something bigger and more polished. <br/> <br/>On unrelated note: yay, mosaic! |
| Aug 25 10:57:00 | 20m 00s | uZombie | "Now, my brain is fried" - that's convenient, because fried brains are the best! ◕ ‿‿ ◕ <br/> <br/>The yay: <br/> - choice of music <br/> - I don't have to kill everyone, so I could confirm that entering the door and elevator in the last level has the same effect ;) <br/> <br/>The nay: <br/> - kinda rough round the edges <br/> - zombie mode wasn't really implemented... <br/> <br/>The meh: <br/> - graphics (could use some consistency between gameplay/menus) <br/> - gameplay (still, it's an improvement compared to BushidoBot *whistling*) <br/> <br/>Overall, the idea has some sort of potential (the sort of potential many half-good ideas have) but it definitely needs more polish. ^^" |
| Aug 25 12:37:00 | 1h 40m | Don't Crawl | The yay: <br/> - graphics <br/> - audio <br/> - practice mode was somewhat cool <br/> <br/>The nay: <br/> - tried to get multiplayer to work, but was always connecting forever <br/> - choosing "JOIN PRIVATE" option resulted in crash <br/> - sometimes background was hard to tell apart from terrain <br/> <br/>Overall, the game lost a lot in my eyes because I couldn't get it to work in multiplayer mode, which is where the most promising part (and theme execution) lies. |
| Aug 25 13:59:00 | 1h 22m | A Shadow In The Night | My absolute favourite so far; granted, out of only 15 games, but still I really like what you've done here! <br/> <br/>The wow: <br/> - sound effects and music (to put it in better perspective: I checked if there's any convenient soundtrack link, and not finding out I just left the game open in background) <br/> - graphics & animation <br/> - all-round-polish <br/> <br/>The yay: <br/> - creative and well-executed game mechanics <br/> - well-designed levels <br/> <br/>The nay: <br/> - could use some sort of tutorial; but it pales compared to the overall impression <br/> <br/>I'd like to see enhanced version, especially with a tutorial and saving + level selection screen (and maybe different zones with different soundtracks, too?)! |
| Aug 25 15:10:00 | 1h 11m | I HATE HALLOWEEN | The yay: <br/> - graphics <br/> - different masks <br/> - the boss <br/> - soundtrack <br/> <br/>The nay: <br/> - masks don't change much aside from boss <br/> - alright, I get that ghost can go through closed doors, but why my bullets do that, too? ^^" <br/> <br/>The meh: <br/> - main gameplay mechanic <br/> <br/>Somewhat fun little game, even if not a stand-out. |
| Aug 25 15:41:00 | 31m 00s | Electro Magnetic Purge | The yay: <br/> - graphics, kinda <br/> - general mood <br/> <br/>The nay: <br/> - very, very clunky gameplay <br/> - low mouse sensitivity <br/> - hard to figure out what to do after collecting gun and thrusters parts <br/> - movement feels really slow, especially when flying between planets <br/> <br/>If you were to go on with this project, you really need to refine the gameplay. ^^" |
| Aug 25 17:02:00 | 1h 21m | From SLIME to KING | The yay: <br/> - I got to be the king! <br/> - different slime types <br/> - mood <br/> <br/>The nay: <br/> - was kinda confused at the beginning; enemies falling on me and squashing me didn't help <br/> <br/>Pretty solid entry, though not a highlight. ^^" |
| Aug 25 19:22:00 | 2h 20m | The Most Boring Game Ever | Effing Worms come to mind. ;) <br/> <br/>The yay: <br/> - more and more ridiculous upgrades, culminating in the grand finale against the Earth superhero <br/> - visuals <br/> - sound effects <br/> <br/>The nay: <br/> - takes some time to get started; if I didn't see the more advanced screenshots, I'd probably borequit at the first stage not expecting anything more <br/> <br/>Overall, pretty nice silly entry. |
| Aug 25 20:31:00 | 1h 09m | Undetected | The yay: <br/> - innovative concept <br/> - pretty fun levels (especially since lasers started moving) <br/> - good graphics (though characters kinda stand out against the rest) <br/> <br/>The nay: <br/> - inconsistent collisions checking (perspective-based for thieves, sprite-based for chalice) <br/> - very dubious use of theme <br/> - no audio! <br/> <br/>I agree with others that it's an idea worth further development! |
| Aug 26 09:21:00 | 12h 50m | Gumdrop Monster | Made it to wave 2, couldn't get further. ^^" <br/> <br/>The yay: <br/> - general mood <br/> - cutesy overload <br/> - good and varied animation <br/> <br/>The nay: <br/> - second level has same layout as the first one <br/> - background and elements graphics kinda contrasted with each other <br/> - the girls are so pale that I initially mistook eyeballs for shut eyelids ^^" <br/> <br/>Pretty solid overall. |
| Aug 26 12:56:00 | 3h 35m | The Jig Is Up | The yay: <br/> - graphics and mood <br/> - dingleberries <br/> <br/>The nay: <br/> - movement is sloooow <br/> - I'd like an option to manually advance dialogue, rather than waiting all that time <br/> - music (the only sound there is) gets tiring quickly <br/> - maybe reworking controls a little (e.g. a menu shows for multiple choice, instead of having two keys for different choices) <br/> <br/>Pretty good, if a bit slow and short. ^^" |
| Aug 26 15:10:00 | 2h 14m | $tupicl M@nst3r #004 | "Your adversary, Chaosmore the Omniscience" - not an author avatar at all. *whistling* <br/> <br/>The yay: <br/> - original handicapping mechanics <br/> - various enemies <br/> - mood <br/> <br/>The nay: <br/> - when I hit the questionmark block from below, no mushrooms nor coins appear! >:( <br/> <br/>Somewhat interesting quirky entry. |
| Aug 26 16:50:00 | 1h 40m | Blood Moon | The yay: <br/> - variety of locations <br/> - graphics & animation <br/> - audio <br/> - dialogue <br/> <br/>The nay: <br/> - got confused at the beginning, not knowing I can walk on checkpoint barrier <br/> - the dialogue kinda distracted from gameplay at some segments ^^" <br/> - the game would better fit the theme if we were playing as the other side *whistling* <br/> <br/>Very good entry overall, one of highlights! |
| Aug 26 18:34:00 | 1h 44m | Monsters vs. Aliens | The plot kinda sounds like the premise of "Pixels: The Movie". ^^" <br/> <br/>The yay: <br/> - art style <br/> - audio <br/> <br/>The nay: <br/> - gameplay feels too slow and inert, making it way harder than it should be <br/> - unpredictable bullets don't help, either <br/> - crouch and pause are "locked" for whatever reason <br/> - title screen stays for too long and cannot be skipped <br/> <br/>Overall, it could really, really use some polish and balancing. As it is now, I've managed to reach the first boss after a few attempts, but couldn't complete the map. |
| Aug 26 19:08:00 | 34m 00s | Blob | The yay: <br/> - art <br/> - different creatures <br/> - audio <br/> <br/>The nay: <br/> - no clear goal whatsoever (except in tutorial) <br/> - gameplay feels clunky and glitchy <br/> <br/>It could definitely use a lot of polish and tweaking. ^^" |
| Aug 26 20:19:00 | 1h 11m | Detonate | I'm da destroya~! <br/>(made it in the hard level) <br/> <br/>The yay: <br/> - cool gameplay mechanics <br/> - nice graphics and audio <br/> <br/>The nay: <br/> - a bit confused about what to do at first <br/> - game doesn't mention oxygen running out with time or, more importantly, that a charge can be planted with space <br/> - menu is controlled when game itself is keyboard only <br/> - SIZE! It seems there's quite a room for compression/removal here, starting with the main song in *.wav format; the game looks like it could easily fit in 10MB >.< <br/> <br/>Pretty neat entry, especially for such a short timeframe. |
| Aug 26 21:14:00 | 55m 00s | MonSTEROID | Reached the boss, but couldn't beat it despite many attempts. <br/> <br/>The yay: <br/> - somewhat enjoyable gameplay <br/> - varied art <br/> - audio <br/> - story <br/> <br/>The nay: <br/> - boss seems too hard, especially compared to the previous levels <br/> - hard to tell how collisions work (sometimes I accidentally took health pickup because of that) <br/> <br/>Quite solid, if a bit unpolished entry. |
| Aug 27 09:01:00 | 11h 47m | McTremson Bar | Alright, managed to get all the endings somehow. <br/> <br/>The yay: <br/> - art + audio = mood <br/> - multiple endings <br/> - various dialogue options <br/> <br/>The nay: <br/> - really slow movement, making repeated playthroughs a pain after a while <br/> - sometimes I felt like the font was off (particularly visible in "What the hell is going on" dialogue option; double "l" looked like a bold vertical bar) <br/> - I still can't understand what *exactly* happens when; e.g. if there's any point of the "did you see anyone strange?" guy or why "put the cent" results in that ending; I can't even tell if it's because the game is unfinished or it was an intended ambiguity; the full version would probably help, I guess? <br/> - woman's walking animation looks kinda weird O.o" <br/> <br/>Also, if I were to pick a point where the use of theme is the most clear, I'd guess that'd be terminator ending (when you agree to come with that robot guy). At least I imagine that the main character destroyed the terminator and that's where the pile of metal came from. |
| Aug 27 09:38:00 | 37m 00s | Up There - A Monster's Tale | Them monsters sure don't know how to beehive. >:( <br/> <br/>The yay: <br/> - overall presentation <br/> - bonus areas <br/> <br/>The nay: <br/> - the trampoline was acting odd; sometimes I was standing on it, but when pressing up I'd jump as high as I'd normally bounced, anyway <br/> - jetpack actually is a bit of a trouble once it wears off, as you can't gradually learn the obstacles to avoid with subsequent jumps <br/> <br/>Rather solid entry overall, but a bit buggy (and I don't mean the bees). ^^" |
| Aug 27 11:50:00 | 2h 12m | A Heart between Parts | After some playing around made it to the end. Kinda overlooked the fact that I can combine items. ^^" <br/> <br/>The yay: <br/> - art + audio = mood (I particularly enjoyed the music) <br/> - well implemented adventure game mechanics <br/> - story & dialogue <br/> <br/>The nay: <br/> - "empty" actions; i.e. some actions (interact, use item etc.) wouldn't provide any dialogue or anything (even something like "I'd better not touch it" or "I don't think it'd work" or "branch alone can't make a torch", except more ye olde Englishe); I'd like to get any feedback, even very brief <br/> <br/>I don't know if you plan on continuing the adventures of not-really-monster-girl, but I'd welcome it very much if you did. :3 |
| Aug 27 12:26:00 | 36m 00s | Cutthroat You, Homesick Me | The yay: <br/> - the art style <br/> - the story (why did he leave the town in the end, though? D:) <br/> - interesting take on theme <br/> <br/>The nay: <br/> - found the feedback a bit lacking; I'd like to have some indication of which element I can click, e.g. by it growing a little or something (kind of like upon clicking the element would make that "size bouncing" animation) <br/> - minor bug: when I clicked near the flower cart at the beginning, where the bird person would *later* be, the dialogue option still appeared <br/> <br/>Quite a solid entry overall, wouldn't mind seeing more of that. :3 |
| Aug 27 12:46:00 | 20m 00s | Bananasourus | The yay: <br/> - funny premise <br/> - the terrible monstrosity <br/> <br/>The nay: <br/> - the gameplay was so fast that I was completely STOMPED at the beginning; or rather, I kinda wasn't <br/> - still don't know what the water hydrant is for <br/> - no restart after end or anything <br/> - despite its name, that banana peel has nothing to do with lizards or other reptiles <br/> <br/>Maybe you'll have better luck (and more practice with tools) the next time? ^^" |
| Aug 27 14:03:00 | 1h 17m | You Are The Münster | "How do you call a Londonian cheese?" <br/>"Why, it's Westmünster!" <br/> <br/>The yay: <br/> - the punomenal premise of the game! <br/> - mockers that'd later taste the revenge <br/> - neat graphics <br/> <br/>The nay: <br/> - gameplay feels too slippery and collisions seem unfair <br/> - bugs - when they strike you, you are invisible and then might random-ishly die for whatever reason <br/> - the mockers' speech bubbles covered one another <br/> - I don't really know if the spark things have any purpose aside from bragging rights <br/> <br/>Pretty solid, but gameplay needs some refining. ^^" |
| Aug 27 14:43:00 | 40m 00s | Telifrenzy | That was certainly... a unique experience. ^^" <br/> <br/>Pretty neat graphics-wise, but I found gameplay to be troublesome; at first, I couldn't really grasp how stars control the missile, and even once I got the grasp of it I found it quite troubling (partially because the turns are really quick, partially because it felt like the point of rotation is slightly off compared to star center). As for humour, not quite my thing, but whatever (I did smile on "I'll send you to heck", though). ^^" |
| Aug 27 15:00:00 | 17m 00s | Grow | The yay: <br/> - pretty interesting idea <br/> - graphics and mood <br/> <br/>The nay: <br/> - it needs some sort of performance indicator; I don't know, cycles survived, children killed, anything that would work as some sort of hi-score metric or goal <br/> - also, maybe start with slow health decrease, so that later it gradually becomes faster making things more difficult? <br/> - game could indicate which area your mouse is in (i.e. scare-area, leg-area or grow-area) <br/> - no audio <br/> - space for restarting in otherwise entirely mouse-controlled game <br/> <br/>Also, if you wanted to expand upon the idea, I suggest adding some sort of menu, along with ingame tutorial. I, at least, find it worth expanding upon. |
| Aug 27 16:00:00 | 1h 00m | Scare It ! | Phew, I managed to complete it somehow. <br/> <br/>The yay: <br/> - pretty cool mechanics idea <br/> - pictures <br/> <br/>The nay: <br/> - gameplay felt very clunky <br/> - large luck factor in level 3 - the success depends on whether the kid goes up or starts wandering down <br/> - the game could use mouse-based camera scrolling (i.e. when you reach the edge, the map moves) <br/> <br/>The meh: <br/> - ingame graphics <br/> <br/>Overall, pretty cool idea, although the execution falls a bit short. |
| Aug 27 22:28:00 | 6h 28m | Dragon Saint | I guess I managed to reach St. George, but couldn't beat him. <br/> <br/>The game generally looks and sounds okay, but it's hard to tell what's going on sometimes (e.g. I can't tell when I defeat a knight after using fire, there's no death reaction or anything) and it gets kinda monotonous after a while. Also, I have no idea what the woman is for. >.< |
| Aug 28 16:18:00 | 17h 50m | Melody Muncher | Yay, rhythm game~! <br/> <br/>The yay: <br/> - as mentioned, it's a rhythm game <br/> - with a cool audio <br/> - and cute graphics/animations and such <br/> - and different sorts of enemies <br/> <br/>The nay: <br/> - the recovery time seems a bit too long; I particularly suffered from it in the last track where I had to continuously input about 8 notes in a row or so; it definitely should be at least slightly shorter than the shortest "beat", or else the delay will accumulate... <br/> <br/>Pretty cool entry overall! ^_^ |
| Aug 29 20:48:00 | 28h 30m | The Alchemist | "...and then, he became the best Pokemon-trainer in the world!" <br/>(also, I managed to complete it on pacifist run; the level 5 bug made it all the easier) <br/> <br/>The yay: <br/> - story (panels, while it's not the best art I have seen, have some charm to them) <br/> - each new brings new abilities <br/> <br/>The nay: <br/> - movement feels a little clunky <br/> - consists mostly of platforming challenges <br/> - animation looked weird sometimes (I particularly noticed it for rats) <br/> - bats were appearing right in the middle of game view sometimes <br/> <br/>Could use some polish, but the story is nice. |
| Aug 30 13:52:00 | 17h 04m | DRUMSTER | Not shown: other band members revealing their inner demons as well. <br/> <br/>(also, after a few tries I managed to get 715/793 with a "Drumbo!" rank, and I didn't need to repeat any section!) <br/> <br/>The yay: <br/> - really cool music <br/> - original take on rhythm games - repeat a section until you get it right enough <br/> - good effects <br/> - graphics/animation <br/> <br/>The nay: <br/> - I felt like it was a bit too intense at times, especially with those triple key presses <br/> - could really use restart option <br/> - ability to redefine keyboard keys would be very welcome <br/> - had to use mouse to PLAY/AGAIN in otherwise entirely keyboard-controlled game (plus in that kind of game you want to have your fingers prepared) <br/> - just after launching, pressing DFJK gives me bad notes <br/> <br/>One of my favourite entries overall! :3 |
| Aug 31 08:53:00 | 19h 01m | Monster Factory | The core concept seems fine, but I'd prefer if there was something more aside from figuring things out by trial and error, especially with the games appearing and disappearing and such. I have very little knowledge about the general rules of the game (e.g. if games have set interval for appearing, or do they ) and that makes decisions even harder. <br/> <br/>Also, I think it'd work better if creeps/orcs/zombies/robots had same price and same number of monsters inside (alternately, there could be packages e.g. with 5/15/50/1B monsters, each costing more than the other and 1B being boss). Furthermore, games themselves could have some variables that'd make one guess more likely than the other. Unless they already to, I can't really tell. ^^" |
| Aug 31 09:28:00 | 35m 00s | Hitogochi | The game sure gives lots of choices! For example here: http://i.imgur.com/FmHM6YO.png <br/> <br/>Either way, interesting visual novel and good take on inverting classic Tamagotchi. Most of the time the choices felt "too obvious" (i.e. it wasn't difficult to tell which effect they'd have), but I don't think it's a big flaw (it's not uncommon, either). <br/> <br/>Graphics and audio were pretty cute, though sometimes I feel a font colour could have been chosen better; the narration text is a bit dark, and the red text kinda clashes with the background. <br/> <br/>Still, pretty nice entry overall. ^^" |
| Sep 1 20:13:00 | 34h 45m | Cursed | Am I the only one who think that art is adorable? <br/>*scrolls through the comments* <br/>Nope, I'm not~! <br/> <br/>The yay: <br/> - the art, obviously <br/> - audio (especially the sound effect of werewolf/siren/whatever other magical creature *whistling*) <br/> <br/>The nay: <br/> - during my first playthrough I started stuck between the tower and trees; I guess terrain generation is faulty ^^" <br/> - ending could be a bit more rewarding, especially compared to prologue; come on, we want more of Henri's glorious art! :3 (werewolf turning back to human is a good touch, though) <br/> - pages could be a bit more visible <br/> <br/>Cute, if short game overall. |
| Sep 2 10:04:00 | 13h 51m | Elven Blood | (note that I played the post-compo version) <br/> <br/>The yay: <br/> - general mood <br/> - different endings <br/> - nice touch with eyes getting more and more filled with bloodlust <br/> <br/>The nay: <br/> - controls felt too slow and floaty <br/> - intro text is replayed every attempt without any option to skip whatsoever <br/> - endings could be a bit more rewarding <br/> - game could also use arrow controls aside from W/A/D ones; while it's not a problem for me personally, I think people with AZERTY keyboard would appreciate <br/> <br/>Pretty climatic entry, but gameplay needs quite a polish. |
| Sep 6 08:33:00 | 94h 29m | Not Enough Souls | The yay: <br/> - different kinds of enemies <br/> - general concept of collecting souls and such <br/> <br/>The nay: <br/> - gameplay somehow didn't feel engaging <br/> - jumping and running and flailing wildly seemed to work for about any sort of enemy, leading to some sort of monotony...? <br/> - with that many villagers/enemies I'd prefer mechanics that don't encourage spacebar mashing <br/> - the portal graphics are really inconsistent with the rest <br/> <br/>Solid entry, but somehow I felt the gameplay wasn't that fun for me. >.< |