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Alphish

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TimestampSince previousGameAlphish's comment
Dec 23 20:17:00 Mon Démon et Moi Well, that took a while to download; it seemed like speed was capped at 6-ish kBps. ^^" <br/> <br/>Still, the entry was mighty fine, with its mood, wordless narrative and audiovisuals. The people and their demons were quite interesting; I particularly liked the old man and his demon consoling (?) him. <br/> <br/>It felt somewhat short on the mechanics aspect; the platforming wasn't practically used, except for a few jumps every once in a while, and sometimes the choices ended up off screen (e.g. demon's hand-down). Also, it seems there's no way out of the ending screen, and one would be useful in this game especially with the replayability factor present here. ^^"
Dec 29 01:58:00 125h 41m Low and Flow The concept itself seems interesting and somewhat original, but it's undermined by unnecessarily inconvenient controls . I'd rather prefer to just click on the action to perform, given there was already area to display all actions available. ^^"
Jan 4 17:19:00 159h 21m SUPER SCIENCE CORP Pretty cool game. Liked the different enemies kinds, the narrative, the way theme is used and the janitor as a protagonist. Maybe a few kinks could be ironed out, but generally very solid and complete entry. <br/> <br/>One thing I'd like is having subtitles for the crazy scientist's audio; I understood most of what he said, but sometimes had trouble figuring out what he said (plus, it's always nice to have subtitles, especially for deaf people). Also, I found the control scheme to be a bit tricky, especially since the most frequently used option is the one that requires two mouse buttons pressed (is that "two buttons control"? ;) ). I think it'd make more sense e.g. to have LMB held - aim &amp; charge, LMB released - shoot, RMB - sweep.
Jan 4 17:47:00 28m 00s Cube Jump Not bad for a 5 hours of development, and it addresses the "two button controls" theme, too. I'd have liked some other controls, e.g. right for going right and up for jumping. The collisions seemed to act weird sometimes, too (especially when I was killed by these mean spikes :&lt; ). Also, where you got the soundtrack from? I believe I heard it somewhere before... <br/> <br/>On a side note, I liked the game icon. :3
Jan 4 18:04:00 17m 00s NnB: Nuts n' Bolts Pretty cool concept, though grows a bit stale after a while (and I don't think that's the sort of growing you wanted to include in the game). It could benefit from larger variety of enemies, maybe larger variety of what the main character can do or something? With shooting and movement using the same cursor the movement becomes unneeded after a while, since you're better off taking down the enemies anyway, and moving towards them just makes you even easier target. Also, the enemies could spawn around the entire game area instead of 8 predefined points. ;)
Jan 4 19:00:00 56m 00s Choices Well, the audiovisuals aren't stunning and the idea isn't super-fresh; it's pretty much a text adventure with unorthodox controls, after all. However, I rather liked exploring different options. I found a multitude of 2 good endings, many bad endings and one false bad ending (i.e. the one where you watch TV with orcs; how can that be a bad thing?!). Humor is strong with this one.
Jan 4 20:05:00 1h 05m U.G.O Nice little game, using both themes well. Audiovisuals are great as always in your games. One oddity I've found is difficulty progression - I've found the second level to be much more gimmicky than the third (and pretty much the last) one. The aforementioned second level was probably the most interesting one, too. Great job, overall. ;)
Jan 4 22:48:00 2h 43m Snake Scape I'd say that it's a nice little game if not for the fact it's not quite little; one could say it has grown quite long. Lame puns aside, the game has quite a few levels; I wouldn't mind if there was one mode with level selection and no hiscores, and another mode with a single run, three lives and hiscore tracking. Aside from that, I liked the concept and audiovisuals. Concept itself reminded me of my previous LD entry ( http://ludumdare.com/compo/ludum-dare-33/?action=preview&amp;uid=39564 ). ^^" <br/> <br/>One somewhat critical bug is that the game doesn't reset state after loss. I.e. I tried playing on hard, then I lost all 3 lives, but I kept the score and when I died on easy, I got back to menu. You might want to look into that. <br/> <br/>Also, I'd like to see some music room there, where I could listen to the different variations of the soundtrack. I tried playing around with OGGs but it seems they're mixed inside the game itself. ^^"
Jan 4 22:50:00 2m 00s ZZXXX the Gremlin I'd love to play and rate this, but get the same error as Linear. &gt;.&lt;
Jan 4 23:15:00 25m 00s FRUITWOLF The entry's strong points are certainly audiovisuals and mood. The game involved quite innovative mechanics, and having different kinds of fruits and enemies was quite interesting. I had trouble understanding the game sometimes, however; I thought the fruits were supposed to attack nearby valid targets automatically, and yet they need to be thrown or something. Also, when some fruit was "killed" it respawned somewhere nearby (or such an impression I got) and yet I found the number of fruits of specific type was decreasing. <br/> <br/>Still pretty cool game, though; made it to the rather appropriate ending. ;)
Jan 4 23:29:00 14m 00s In this game, you can not jump Not the best entry out there, but it does provide a little fun for a while. Not much to say aside from that; graphics aren't particularly great, and audio is non-existent. ^^"
Jan 4 23:38:00 9m 00s Star Jumper I've been assaulted by angry integrated circuits! D: <br/>Also, the game is quite pretty, but it seems to have no music, and I couldn't really figure out what to do. I managed to open some sort of gate and cross it quickly before it closed, then fell into a spike pit by falling through grating (bug, I guess?). I liked the red cosmos background, though.
Jan 4 23:48:00 10m 00s Cityblock Nicely made game, though I got confused at the very beginning; I guess it would have helped if the line evaluation didn't happen in the middle, with the bottom row displayed twice, but instead the bottom row itself would get the attention. That, I think, would make things easier to understand. <br/> <br/>Putting that aside, the game was pretty nice, if maybe not the most original around here. Either way, good job. ^^
Jan 5 00:23:00 35m 00s Earth Invader I managed to reach the last boss and even bring him down to some really dark state, but eventually couldn't make it. For the sake of my fingers I decided not to play again (please, no button mashers &gt;.&lt; ). <br/> <br/>Aside from that, the entry is pretty solid, even if it's not a top-notch one. Good job. ;)
Jan 5 00:33:00 10m 00s A Subtle Dispute Nicely done. The audiovisuals are really cool, and I like the general mood of gentlemanly wizard battle, with all that "Subtle Dispute" and such. Too bad I didn't have someone else to play the game with. ^^"
Jan 5 00:48:00 15m 00s LEVEL UP! Well, made it to the hardcore mode, but didn't last much longer. I wonder why... *whistling* <br/> <br/>Entry solid, but not exceptional. Could use some background music, I think. ^^" <br/>(nice touch with a llama, though)