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wally2069

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TimestampSince previousGamewally2069's comment
Aug 22 16:06:00 Mountain Break So neat little platformer. Run from rooms as they flood with lava. The flow went mostly intelligently. A nice five minute time waster. <br/> <br/>Could have been better if there weren't so many jumps with a block directly over the players head. <br/> <br/>Needs better level design but good work overall.
Aug 22 16:18:00 12m 00s Escape from the Frame Bubble bursting was kind of annoying. Only got to fourth level each time. Sorry but it crashed twice on me with relatively similar errors. <br/> <br/>------------- <br/> <br/>Traceback (most recent call last): <br/> File "escape_from_the_frame.py", line 59, in &lt;module&gt; <br/> File "escape_from_the_frame.py", line 56, in main <br/> File "escape_from_the_frame.py", line 50, in run <br/> File "escape\model\model.pyo", line 306, in update <br/> File "escape\model\actor.pyo", line 36, in __init__ <br/> File "escape\library\load_image.pyo", line 33, in load_image <br/>pygame.error: Out of memory <br/> <br/>------------- <br/> <br/>Traceback (most recent call last): <br/> File "escape_from_the_frame.py", line 59, in &lt;module&gt; <br/> File "escape_from_the_frame.py", line 56, in main <br/> File "escape_from_the_frame.py", line 50, in run <br/> File "escape\model\model.pyo", line 263, in update <br/> File "escape\model\actor.pyo", line 36, in __init__ <br/> File "escape\library\load_image.pyo", line 33, in load_image <br/>pygame.error: Out of memory
Aug 22 16:43:00 25m 00s Slip Away There were some extremely tight spaces which made me wonder if I cheated through a wall that I shouldn't have. And I gave up on the items. They should have stayed collected if you got them once. <br/> <br/>It wasn't actually humorous or funny but the mood was so well set that it needed to be reflected in the score. Everything worked together so well and in so very few words that this was amazing.
Aug 22 16:49:00 6m 00s EscApe Well it breaks my personal rule number one of game by not having any explanation at all. Not very much content and I really want to rate this lower, but cannot justify it. <br/> <br/>The appropriate categories of not fun and no music are marked while it does have decent innovation, theme, and graphics. And the joke at the end did make me laugh pretty hard.
Aug 22 16:54:00 5m 00s Poor Ball A very innovative but challenging little game. Prevent the ball from escaping by placing blocks. You would need quick reflexes to keep this up for long. My highest record was a paltry fifteen seconds after ten or so tries. <br/> <br/>I get the concept and the execution technically worked but it just doesn't speak to me at all.
Aug 22 17:02:00 8m 00s NO ONE CAN STOP THE HARDWARE HERO Not terrible but nothing really special. <br/> <br/>Guide blue guy to green exit while dodging pink squares. Run through presumably endless randomly generated levels to score points. <br/> <br/>My top score was like 17250 or something when I realized you could collect to the cyan dots for more points. <br/> <br/>Another fun time killer.
Aug 22 17:07:00 5m 00s Endless Castle Short platformer with no real challenge. Mixed bag with strong innovation but lacking any fun. No fulfillment, purpose or reason to keep playing. <br/> <br/>The ending made me chuckle a bit. <br/>------------------------ <br/>"Press enter to win bro"
Aug 22 18:14:00 1h 07m Keep Running A really neat look at helping others escape from somewhere. A good use of theme to look past the obvious. The obstacles had a nice variety between shooting dogs, bear traps, soldiers, and running guards. <br/> <br/>Overall a very good entry. I hope there are more that leave me this satisfied.
Aug 22 18:34:00 20m 00s Not Without my Zombie Obviously the best part was the graphics and it shows. It was your basic run jump and shoot. The physics worked out well for a platformer. The to be continued at the end makes it feel incomplete.
Aug 22 22:10:00 3h 36m SUBJECT:7 Overall a very well rounded entry. There was some fake difficultly with the complete lack of explanation. Otherwise a pretty good entry with multiple sound tracks and a really dark maze. <br/> <br/>Accidentally discovered the cheat to turn off the dark effect. I would enjoy if a longer version were made in the future.
Aug 22 22:19:00 9m 00s It's Right Behind You! So no real story or audio to speak of. <br/> <br/>Run and dig down through the earth to escape flowing red stuff. The digging mechanic was more interesting than other versions, but the only the difference in modes was the speed of the lava. <br/> <br/>Overall a nice game.
Aug 22 22:28:00 9m 00s Catch and Leave Very interesting concept that could have been expanded a lot more. The screenwrap was kind random. Sometimes I would run off screen to appear in front of the red square. <br/> <br/>Enjoyable but could do for a polish.
Aug 22 23:01:00 33m 00s Left This one was brutal to beat. Revisiting levels in order to help on future stages was good until I realized that future events had consequences in the past as well. Like having lower health on past stages because of screwing up on future ones. <br/> <br/>A really deep and well thought out game.
Aug 23 16:08:00 17h 07m Road to Escape A very interesting take on trying to escape. I also agree with the above that the only things that tripped me were the small objects so low to the ground that they were almost impossible to see until hitting them. <br/> <br/>Although I never got more than ten seconds in on a run despite thirty or so tries. Has potential but nut very fun.
Aug 23 16:33:00 25m 00s Escape from Cube Mountain It was frequently very to difficult to see myself as a cube would pop up from behind me and due to its size over shadow the player making it hard to see where I am going next. <br/> <br/>Also the sound did make the cubes scarier than imaginable.
Aug 23 16:54:00 21m 00s Soul Hellscape Help souls escape by crushing their foes with lightning and using light to lure them to the portal which will set them free. <br/> <br/>The help screen did a decent job of explaining the goals for a 48 hour entry. If the game got expanded upon, a tutorial would be nice though.
Aug 23 17:00:00 6m 00s iQ Sorry to be so harsh. <br/> <br/>This is one that I actually regret playing. The first riddle is programmed backwards so the right answer gets you scolded then having to retry the room. <br/> <br/>This put me off to trying doors at random until escaping. The red door was a decent touch but there is nothing here that could have been accomplished in two to three hours.
Aug 23 17:19:00 19m 00s "It's A Bunny Story, Actually..." The audio and humor made me push through this one. It is definitely worth polishing up a bit. <br/> <br/>The bosses had to much health to make you restart from them after one hit. Also they could have used some kind of on screen health meter. <br/> <br/>There were some extremely tight jumps on the moon stage going over the four octopi in a row. <br/> <br/>But this project is near the top in my book, not the best, but close.
Aug 23 17:28:00 9m 00s Escape Rising lava plus falling blocks should make for a dangerous situation but it never really felt life threatening. The music was pretty good and tried to push it over the edge but the slower paced game play stopped it from getting there.
Aug 23 18:25:00 57m 00s Super Kommandant Exteme Now this is what I am talking about. Using tools to prevent others from escaping. Shine the lights at prisoners trying to flee so they are noticed then captured. Shoot anyone outside the walls because they are too far away. <br/> <br/>If you can get past the touchy subject matter it is definitely worth a play.
Aug 23 18:41:00 16m 00s Untitled While the idea was nice, this could have had so many things done to polish it a little. It does stand out from the others for mostly good reasons.
Aug 23 18:45:00 4m 00s blue man cthulhu escape A simple one button repeated quick time event where you kick down the door to run from Cthulhu. As soon as the player miss times one of the button, the game is over. <br/> <br/>Not really much here.
Aug 23 19:03:00 18m 00s Bubba's Escape Once I figured out how to play it was easy to blow through these levels. Very creative and would enjoy seeing more of this in the future.
Aug 23 20:14:00 1h 11m I Predict a Riot The delay on the first level is way too long. Just jump right into explaining things and people will get the hang of it. Otherwise a great job.
Aug 23 20:22:00 8m 00s It Burns! Not really fitting all that well. The explanations disappear too fast which makes it hard to understand what is going on. There was something cool here but the rules are hard to understand.
Aug 23 20:25:00 3m 00s Get Away The sound started out kind of loud. It would have been nice to explain controls in game but otherwise good job.
Aug 23 20:55:00 30m 00s Prelude of the Chambered So this is a pretty well polished entry. The tools were neat and self explanatory. Punching the walls was pretty fun. Only real complaint was the ghost maze being difficult with depth perception and what not. <br/> <br/>Thanks for the game.
Aug 24 02:09:00 5h 14m Abstraball Actually, the colors were fine. The visuals were spot on since blur a blind corner with the wall was the most innovative part of the game. <br/> <br/>It made the game feel like a real escape as opposed to some of the other entries. Good work here.
Aug 24 18:07:00 15h 58m Rainbow Jail This was definitely a solid gem to play and probably a top runner for the competition. Needing to both push and break blocks in proper order was an amazing mechanic.
Aug 24 21:12:00 3h 05m Amke's Revenge II Man this entry was pretty good. The pixel graphics, worked well with the music and the boss fights were pretty neat. <br/> <br/>Also I died to the 2nd bosses final shot while he was dying which made me laugh and cry a bit.
Aug 24 21:20:00 8m 00s Metal Sphere Solid Well this made me feel all nostalgic on the inside. Good mechanics borrowed and tweaked from very different games melded well into an amazing game.
Aug 24 21:30:00 10m 00s Stratus Another fine entry for the competition. I would like to see this extended or continued somehow. A sequel perhaps. Also the text ending felt a little weak. Otherwise, great work.
Aug 24 21:32:00 2m 00s Maze Escape The loading and exit screens are almost hypnotic. The maze is nicely generated and the flow of lava has just about the right pace to it. Great work.
Aug 24 22:19:00 47m 00s Roundman: Escape from Squareworld The controls were way too slippery for my taste. They were also awkward using the A &amp; D keys. The bricks never gave me a power up. <br/> <br/>You have something but it needs a lot of polish.
Aug 24 22:25:00 6m 00s Robot Tunnel The enemies could have used a bit more graphic variety. The lack of sounds made this hard to play and the unclear collision box made getting hit feel a little arbitrary. <br/> <br/>Better luck next time.
Aug 24 22:31:00 6m 00s Jameson Livingston Penguin Penguin with a rocket pack leaves planet. A bit simple but a fun time waster. It doesn't need to be any longer and it appears as though most of the details were refined brilliantly.
Aug 24 22:36:00 5m 00s / ESCAPE \ My only nitpick would be that some of the collisions are off. Like jumping near the bottom part of a spike causes death even when the player doesn't hit it. It is pretty amazing otherwise and fun for a short platformer style game. The wall jumping sets this apart from other entries.
Aug 24 22:50:00 14m 00s When I Was Human The checkpoint and health system were very odd. Falling in a pit only delays you but getting hit by bombs may cause permanent death? <br/> <br/>The DNA upgrades were a nice touch. I would like to see a higher variety of these in future versions.
Aug 24 22:56:00 6m 00s BATHOS I want to give this a lower score but cannot justify it. This gimmick has been done in at least two other entries so far. <br/> <br/>That being said, this game is so full of red herrings that it gets the innovation points from there. Nice work.
Aug 24 23:13:00 17m 00s The Cell It is clear that you were anticipating self replication as a theme, but it does work as a block pushing puzzle game to escape jail. <br/> <br/>Otherwise a nice game.
Aug 24 23:19:00 6m 00s Hotel Escape While technically innovative but in all the wrong ways. My patience for the ragequit mechanic is now at zero. Also simulating a fake crash that forcibly takes control of my screen resolution is a big no no. <br/> <br/>Seriously missed the mark on this one.
Aug 24 23:29:00 10m 00s Bounce-onium! At one point the same level was generated four times in a row for me. You do get super bonus happy points for making a pinball styled game. <br/> <br/>Also agree that the game does kind of play itself out. I mean the mouse bounces off the walls and will hit the key and exit eventually on its own.
Aug 24 23:42:00 13m 00s Urth You do have a very solid and unique mechanic for your entry. The goal was kinda confusing at first. You may consider adding an in game tutorial after the competition. <br/> <br/>Good work.
Aug 24 23:50:00 8m 00s Danvil's Escape And having managed to actually complete the game, here are the solutions. Press enter on first screen to make player icon approach red picture. <br/> <br/>Then after entering dungeons, mash escape repeatedly to make player run to the green picture. <br/> <br/>This idea not only is not original or fun, but tedious, poorly explained, and having to hit escape a bunch instead of hold it down just leaves me sour. <br/> <br/>Nothing interesting here.
Aug 24 23:59:00 9m 00s Lasertrap The lasers do have some pretty tight timing but a welcome breath of fresh air given the entries I recently played.
Aug 25 00:07:00 8m 00s Escape the game! The graphics were a mixed bag. Would have liked some kind of sound. Four mini games each only related by being part of the same program.
Aug 25 02:21:00 2h 14m The Man Who Sold The World Well that left me confused. I did knock down an audio point for the deadline editing, but honesty prevented it from being a flat out one. <br/> <br/>The music and story carried the entire game. Good luck.
Aug 25 02:29:00 8m 00s Escape the Dots Well the theme application was kind of weird and the game was just dodge getting shot at by homing bullets. These kind of endless games just do not resonate well with me.
Aug 25 16:07:00 13h 38m Flee Buster Well this was a pleasant surprise. At least you didn't need to control all three of them at once. The timing was fine and didn't need any changes.
Aug 25 17:56:00 1h 49m Crystal Conduit The challenge was too high being as no checkpoints existed. The music track either glicthed or was missing a few notes towards the end of the loop. <br/> <br/>The circle of vision also added to the difficultly without any real explanation. I gave up after trying to pass the crushers with a dead end after it.
Aug 25 18:02:00 6m 00s Brine The hide mechanic killed this for me. I really want to like this but dying for what felt like arbitrary reasons made this too tough to like.
Aug 25 18:28:00 26m 00s Rescue Support The sound of gunfire got a little repetitive after some time. Other than that this is a great play for those who enjoy flinging people to safety.
Aug 25 18:37:00 9m 00s Escape route The forest was a bit too what the bleep mate for my taste. Sadly never got past it even after collecting three of the items. Looks beautiful and good music too.
Aug 25 18:53:00 16m 00s McPixel I only deducted one point for the loose interpretation of theme but otherwise an amazing piece of work. The secret ending is too fun to describe. Well worth the extra effort. <br/> <br/>The twenty second solve or die mechanic was great and well worth using again.
Aug 25 19:01:00 8m 00s Beyond the Fourth Wall A good series of mini puzzles that clearly involve escape in its most interesting form. A great job worth playing.
Aug 27 02:16:00 31h 15m Mindbane Awesome game. You may want to reduce the difficultly on future version though. Overall great work. Good checkpoints too.
Aug 30 18:27:00 88h 11m Escape from Monster City Not having audio was kind off a let down but otherwise good work. I also agree there should be some kind off goal to keep thing moving along.
Aug 30 18:32:00 5m 00s Thruster The momentum was pretty unforgiving because rushing is a guarantee crash into the walls but going slow is just boring. <br/> <br/>Also needed some kind of audio. There is something neat here but it is buried.
Aug 31 17:28:00 22h 56m Your Pals Have Escaped! A neat little homage to the classics. The disappearing blocks definitely needed some improvement since the next one should have appear before the one underneath you vanished. <br/> <br/>The one hit kills were kinda strange but you managed to balance around it. Overall a good project.
Aug 31 17:37:00 9m 00s Scratchy Get Out! This was pretty confusing. There seemed to be only one solution and it was tedious to do (drop rocks on everything). The crane mechanic was neat but need to be used on more items than rocks.
Aug 31 17:51:00 14m 00s Where's the Bathroom? Well you do have a 3D walk around engine with exits to find but the walls blur together with those colors and there is not much else here.
Aug 31 18:54:00 1h 03m Web of Flies Managed to get it to work on Firefox anyway but worked very slowly. Neat experiment.
Aug 31 18:58:00 4m 00s Sharks Are Evil The mechanics are very interesting but the sharks were very random and moved way to fast. Sometime safe people got eaten just by predator teleport. <br/> <br/>Otherwise a great program.
Aug 31 19:02:00 4m 00s Escape Imprisonment at the Satanic Mental Hospital The nurses did seem to hurt the player before they could get punched back. But the massive health drops made it more than fine. This is worth expanding on to make a full version.
Aug 31 19:09:00 7m 00s Walls of Darkness The darkness sometimes enveloped in a weird manner. Sometimes the character ran into pits causing a death. That was usually accidental. Otherwise neat job.
Aug 31 19:15:00 6m 00s Space Pirates Suck! The graphics were great and the mechanics were pretty solid as well. The difficultly needed to be turned down or have some checkpoints somewhere. Too much backtracking. Also the pirates viewable distance should get turned down a bit.
Aug 31 19:20:00 5m 00s Horrible Escape Not one on my favorites. The graphics needed improvement. None of the triggers resets when you die. The boss was kinda rough given quick death and no visible life meter. Better luck next time.
Aug 31 19:25:00 5m 00s Legendary Lava Escape The lava was too low and made it difficult to tell where the platforms end. It also added to the falling time which made it take longer to try again. The death screen was also kinda painful to read. <br/> <br/>Better luck next time.
Aug 31 23:39:00 4h 14m Escape Cod The fishes movements were pretty random and made it escaping more a matter of luck than skill. Also several times I was almost out only to have three fish rush up and eat the one I was in. Excellent concept and I think recursive fish pinball is pretty accurate.
Sep 1 21:16:00 21h 37m Jailed by the Ministry of Project Management Some of the explanations could have been improved like what causes the player to lose and gain hope. Everything else looked great. Nice work.
Sep 1 21:42:00 26m 00s Apocalypse Escape The game definitely needs some kind of tutorial. The blocks never stuck together for me so first I tried making a building which only caved in. It should have crushed people but everyone survived despite being under five layers of brick and metal combined. <br/> <br/>Also the game overloaded on the fourth round for having too many objects on screen. Maybe being able to place 800 blocks was not the best idea.
Sep 5 20:18:00 94h 36m Sunrise The slippery super speed of the hero made him die a lot. Kinda a mood killer for me. Otherwise a well done piece.
Sep 5 20:34:00 16m 00s Towering Inferno The map generation was pretty swingy but this was a nicely done game. Could have used some music as well. Hope to see a post compo version.
Sep 11 03:12:00 126h 38m I Think In A Minute Or So I Will Explode The jump while hanging off the side of a ledge mechanic took this from neat to awesome. Hope to see you at the next ludum dare.
Sep 11 03:16:00 4m 00s Hollow Headbutt your way to victory. Was a neat little platformer. The falling rocks sections was a bit too rough for my tastes. Otherwise excellent work.
Sep 11 03:20:00 4m 00s Not the Sharpest Sword in the Box Theme sound effects were a little laggy but otherwise fine. Trying to survive the swords was pretty cool. Nice job.
Sep 11 03:29:00 9m 00s The Trap The final jump was kinda stretching it by being pixel perfect. A few of the switches were rude as well with the hit them but having to kill yourself. Fortunately the frequent checkpoints made this a minor issue. <br/> <br/>The whole portal vibe isn't really there for me. I was expecting voice overs instead of signs. <br/> <br/>The game has OK mechanics and nothing is really special aside from comparisons to popular games.
Sep 11 03:35:00 6m 00s Gunz And Sedanzz This was a fun little adventure. Run from the cops so you can drive into the river. Nice five minute game.
Sep 11 22:46:00 19h 11m Escausage This was one of the weirdest entries I played for the compo. The mechanics were a little odd to grasp. The premise was funny and well worth the play.