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Feedback comments for LD16
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| Timestamp | Since previous | Game | TenjouUtena's comment |
|---|---|---|---|
| CollabRL | A nice text based collabrative workspace. If it had some rules for the world it would be nifty. | ||
| Ezo | Very compelling. Interesting use of sound. Interesting experimental game concept. I'd like a little more feedback as to how much I'm supposed to change directions, or what input are required from me. I got 2 different endings, anyway. | ||
| Soundscape | A very good attempt at a very innovative concept! I couldn't stick with it long enough to finish, but I sort of like the idea. It is different! | ||
| Forest | This is the third game with more or less this idea in mind. It's sort of interesting, but I would have likes more direction. | ||
| Alien Diaspora | This game is fun! I love indirect control games like this (As should be evidenced by the sorts of games that I make.)... This is a good time. Srsly everyone should play it. | ||
| 5 Colors: Pandora | Hard to figure out. Some hint about what keys to press would have been appreciated. Also I kept getting some sort of bug while playing through the game, and it did eventually make it unplayable. Kind of a fun little puzzler / indie style game. | ||
| Age of Exploration | I see what you're going for here. I would prefer more tactical possibilities. It also took me a long time to figure out what to do.. It would help if you highlighted the help more, or made it auto-change after 15 seconds on each slide or whatever. The sounds add a little, but the probe launch should have been shorter. | ||
| Scavenger | Great game! Full of fun stuff to do, fun places to go! Great to play, will probably pick it back up after the compo. | ||
| Where is the Cheese | This game rocks! This is awesome! | ||
| Exploration game | XNA FTW! A fun concept.. it ran slow on my box for some reason, or at least it _felt_ slow, I can see where you were going with this. | ||
| Finding Her | Fun, atmospheric. I couldn't bring myself to finish. I was slightly annoyed at finding out you had to repeatedly ask people about new tokens. Other then that, very fun. | ||
| Northern Spy | Controls akward and spongy. I didn't have any trees I could get too before he died. | ||
| Tree | A great concept! I don't think the fruit gives you quite enough juice. Unless this is a whole zen thing about how inaction is the best policy. But the gameplay was very innovative and different! | ||
| Apocalypse Adventure | Awesome game to be had here. | ||
| Robot Wants Kitty | Okay. I'm obviously not hardcore, but I gave up after the blind jump part. Too much random. The controls feel a bit mushy to me, not very responsive, and the one jump (you know the one) is a touch too picky. Also 5 shots is too many. :) <br/> <br/>Still, a very cute and fun game. My wife: "Oh! How Cute!" | ||
| The Europa Arcology Incident | Great little RL from Notch! | ||
| Cubees: Age of Exploration | Music gets a little repetitive, and the gameplay needs to be tweaked to give a bit more challenge, but really really good overall. | ||
| Lost? | Great fun! I wish the game window was bigger.. it kinda started to strain my eyes after a bit.. Sounds were great, music was awesome.. controls were responsive. The sound was a little loud when I started the game up. The jump puzzles scaled nicely... weren't too finicky. The save points are generous and well located. | ||
| Intergalactic Farmer Bob in Space Hijinks | A super retro ascii platformer. The music fits in nicely with the theme, and is pretty kickin. The game is too slow, though. | ||
| Chameleon | There's really only one mechanic at play here. It's a start of what could be a good game, if finding the points lead to more poitns or somethign, but a very well polished entry. | ||
| Explorium | Technically accomplished, but not really compelling. The real challenge seems to be 'how long will you play'. I see what you were going for, but.. Also, the colors clash a lot, and it's very distracting. There's places you can go to pick colors that aren't clashy like that. http://colorschemedesigner.com/ | ||
| Winter | The jitter of the console window really put me off this otherwise functional exploration game. I wouldn't have known to go in the house or the pyramid without different visual clues if I hadn't read the thread here. | ||
| MindPloration | I liked the platforming, it caused you to really look at what was around. I didn't feel like the experience was.. immersive enough to keep me playing to get to the goal. There was something here, but I wasn't grabbed by it. | ||
| Explorer Quest | I like the look of the game, but there wasn't enough variety to keep me interested. Also, there doesn't seem to be a way not to die. I just got frustrated. Also, having the mountain you have to enter being the same icon as every other mountain is kind of a meh move. | ||
| Hunters of The Northwest Passage | Nice little concept! I like it, the menu system is unique in this compo, and allows you to present a nice little story. | ||
| Boboil goes Exploring | Graphics could use more contrast. Also the 3x3 view is sort of problematic since you auto use items and stairs. Still, very good take on a RL that uses exploration for XP | ||
| EchoExplorer | Graphics are great, and suit the game well. The 'plot' was fun and funny, and good. Game didn't last too long, held attention for the time it needed, then let go when the idea was over. Had some 'aha' moments which were fun. The echo could have been a bit more revealing, I was annoyed with it at times, because ti would black out the bits I actually cared about. Over all, fun! | ||
| Tower Quest | Sound was very fitting graphics were simple but presented a clear visual style. It was addictive to play | ||
| Legacy of HYDON | Very pretty, obviously! But the art is great. Kinda too bad about the game, if there was even a little more there, I'd play for a while just to enjoy the art. | ||
| Explo48 | Graphics are so-so in my opinion. to much specular lighting.. to glary. The controls on a keyboard are mushy. the gameplay is fairly straightforward, but there. Sound effects are too loud, and not very pleasant to listen too. | ||
| Gratuitous Battles in Space | Your game is basically as described. Incomplete, and suffers from some performance issues. The ships are pretty.. What did you use to model them? Also, XNA 4 EVAR! I would very much like to see your Source Code sometime too, please! <br/> <br/>(Note, if it crashes on start-up, ensure that you have the XNA Framework version 3.1 and .NET Framework 3.5 installed. The games don't actually Check for these things, so.. :( ) | ||
| Massacre at Misfit Toy Island | Yeah, this crashes for me too.. I'm on windows 7 x64. I don't really know what's wrong. Also, my screen is only 1280x800 or so, so I couldn't play it full rez anyone. | ||
| Rex's Junk Hunt | A good game, a bit simple, but I could see my kids playing it. In fact, I'll probably let them try it tomorrow. Great game! | ||
| Intestinal Cavity Explorer | Okay. That was awesome. Also, I love the sound / music. Great idea, original, and fun. The challenge level in this is just right. | ||
| The Medicine Hunt | Yeah.. Very funny game. I guess the horrible IBMPC sound could be considered ironic too, but. At least it works functionally as you expect. | ||
| Authentic Space Exploration | I'm sorry, but very meh. | ||
| LoneStranger's Explore | It is what it is, what can I say? :) | ||
| Asploreheim | Every time someone needs to try a MMO, right? Obviously ambitious, but relatively unfinished. You need some sort of scrolling background to indicate that you should walk outside of the paths. | ||
| Asteroid Explorer | This work functionally as promised. I hope to see you again in April. | ||
| Spacexplorer | Game has serious collision detection issues. The concept was funnish, I couldn't ever find the 8th sprite and move on, and just kind of gave up after a while. I'm not sure if I should have been killing other things. | ||
| Sunday Hiker | A neat little mechanic. As you say, not really a game.. graphics are simple, but they fit. | ||
| oil exploration | A good unique take on the theme.. I'm not sure I got everything working the way it's supposed too, but I kind of liked it. I think you move too slow, though. | ||
| The Legend of Purple Dot - Epsidoe 1: Purple Dot the Explorer | It's a game, it's kind of there. I'm not sure what to say about it. Nice to see someone using Ruby! | ||
| Chopface | He animates well! | ||
| Bashplore | Yeah, I think no bash shell for now. If I stumble across one I'll come back | ||
| Chip 1234 | This was OK.. passable platformer with some fun stuff. The first platformer on my list that you could jump a reasonable height. I know the theme was exploration, but it was a little monotonous and expansive to hold my interest for long. | ||
| Gravity | I can see what you wanted to do here. It's OK.. I don't think you have quite enough control over your ship to really make it click. <br/> <br/>BTW: You can use normal .wav files for windows games without using XACT, fortunately. <br/> <br/>Also, to people who it just crashes on: You need the pre-reqs (XNA 3.1, .NET 3.5). You can download them from microsoft (Or my game installer does it for you.. plug plug) | ||
| Leaving Satisfactoria | Eh. I'm very meh on this game. I don't really feel that me winning was a product of my inputs, and more a product of not having the wrong rocks spawn. | ||
| islomania | It's OK. It seems a bit broken (One game I had to restart because I glitched into the wrong side of the map). I'm not sure what 'p' does except make you lose the boat. | ||
| Phish world | Ramming things to attack them was kind of annoying. Other than that, a passible little side scrolling shooter. | ||
| Super Mario Ripoff | I'm not sure I'm all on board in the humor department, maybe I don't play enough ROM hacks. | ||
| Heli scout | I couldn't get to the scene in the screenshot. I went a little ways, then lost in a sea of blue. I see some promise here, try again next LD, please! | ||
| Shoot For The Stars | Audio is kickin' here. Everything else is kind of meh. It's a good complete game. The music is awesome, though. | ||
| Wheres my jacket? | I installed pyOpenGL, and it still doesn't work. Maybe you're using an old version to code, because I get many depreciation errors. | ||
| Amke's Revenge | Just to hard for me to stick with. It's a fun concept. The art is retro. The sounds is awesome! The music fits the atmosphere, and makes the game that much better. Better controls would have made this. | ||
| Mars Rover | I like the idea of programming games a lot, and I know your implementation time was short. With some UI work this could be lots of fun. | ||
| derelict_ | I tried really hard to like this! The exploration aspect is there. It would be less frustrating is A: Walls has a different texture than black, and B: It warned when you were switching turns. I love TBS, though! | ||
| Drifting in the Stellar Winds | I can't really do anything because the way it renders in my browser most of the game is cut off. | ||
| Jail Escape | This fits awesome! I love it, very original in this compo. Unfortunately the wall bug makes it really hard to play. Post if you fix it? | ||
| Colonial Age | Interesting. Not much too it, obviously, but functional. I did like the control scheme, it did take some getting used too, though. | ||
| Road | I'm not sure this actually says anything. | ||
| Explore that map! | So I think I got to the end, and it's a death room? Other then that, awesome game. It would be nice if it started you at last collected key instead of at the start, I would have actually played through again if it hadn't done that. Love the graphics. Love the music. The sfx aren't great, but they work. | ||
| Hot Dog Hunter | It's there. That's about all I can say. |