FoonLudum Dare ExplorerLD16 → Amke's Revenge

Amke's Revenge

By mark-overmars

View on Wayback Machine

CategoryRankScoreCount
Innovation792.6819
Fun622.6319
Theme523.4719
Graphics413.2619
Audio422.6718
Humor841.9111
Overall553.0519
Community1081.6916
Coolness795

Comments

NiallM

I found this pretty hard - I kept falling off the ladders and I couldn't for the life of me jump over the guys without colliding with them.

Having said that, the moment when you come out of the cave into the desert, with the huge sun hanging over you, is really cool. Makes the frustration of the previous levels worthwhile.

C418

And yet it moves. This game reminds me of that. The visuals, and even the sound kind of. It's not And Yet it Moves though. And I think NiallM said most what I thought of it.

Overman

This is the ideal exploration game. The mood set by the graphics and music was great. I felt that the game became weaker towards the end, but this is still one of my current favorite submissions.

As for the difficulty: I didn't think it was hard at all. Just needs some patience.

madk

A good idea, but the audio is out of place and annoying, the scratches and bleeps starkly contrast the beautiful graphics. The gameplay could have been solid, if the player could jump just a bit higher to avoid the red enemies, and if collision with the ground had been a just little bit more accurate.

TenjouUtena

Just to hard for me to stick with. It's a fun concept. The art is retro. The sounds is awesome! The music fits the atmosphere, and makes the game that much better. Better controls would have made this.

SonnyBone

This game looks way better in motion than in the screenshots. It was a little difficult, but certainly nowhere near impossible. The audio was very well done.

dertom

Yeah...Loderunner is back! I loved your game! From now on I will always take one of this orange boxes with me every day to protect we from the evil outside :D

hubol

Collisions are rather weird I guess. It's a bit hard to have a smooth exploring game where it's hard to move about. Are the graphics intended to look a bit rough?

Hempuli

Man, this game sure was hard! I couldn't jump over those enemy guys a single time - and that's why I got stuck to the desert area.

5parrowhawk

It was a decent experience - I rather liked the atmospheric nature of the piece, with the contrast between the cave and the desert. You made a very smart design decision by making the player exit in different directions rather than continually proceeding left to right - this does help the sense of "exploration".

However, I think you were over-generous with the checkpoints. This has had two unfortunately detrimental effects: first, it renders the thirst system irrelevant, as the player almost never runs out of water before he dies. Second, it also allowed you to be too strict with the jump timing and climbing mechanics, since the player can just bulldoze his way through and respawn in the new area when he dies.

Overall, it's not exactly earth-shaking but still a pretty enjoyable way to spend a few minutes. Good job!