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Jail Escape
Jail Escape
By rudy_guillan
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Fun | 32 | 3.08 | | |
| Innovation | 38 | 3.21 | | |
| Overall | 48 | 3.07 | | |
| Graphics | 65 | 2.79 | | |
| Humor | 90 | 1.80 | | |
| Theme | 98 | 2.71 | | |
| Coolness | 101 | | | |
| Community | 111 | 1.63 | | |
Comments
I don't know if many people will be willing to install 3 different programs just to play this. You may want to consider getting an EXE in if at all possible. I believe it's required that you provide a Windows version, and all you have here is the source.
Thanks for the windows build.
You have some great line-of-sight technology here. I would love to see you do more with it.
I think you've made the game a bit hard by giving the player a very limited field of view and a slow turning speed - I feel like some of the levels can only be beaten by memorising where the enemies will be because the player's vision isn't good enough. (Giving the guards footstep sounds could be an alternative way to make it easier.) I found level three particularly difficult.
Nice sneaking mechanics though, and I thought that the game was just the right length.
My stats:
Lvl 1: 56s. Lost 1 time.
Lvl 2: 21s. Lost 1 time
Level 3: 267s. Lost 24 times.
Level 4: 135s. Lost 7 times.
Level 5: 55s. Lost 7 times.
I don't think this has anything to do with exploration. Except exploring the escape route of a prison counts. Probably.
This fits awesome! I love it, very original in this compo. Unfortunately the wall bug makes it really hard to play. Post if you fix it?
I find this fits as exploration in my oppinion do have necessarily have something to do with huge terrains or so. This game was really fun AND it was challanging! Really good job! Keep on rocking
Man, the wall bug kills this. The line-of-sight looks very cool though!
Level 1: 46s. 96& Lost 0 times
Level 2: 27s. 66% Lost 2 times
Level 3: 143s. 47% Lost 10 times
Level 4: 267s. 65% Lost 20 times
Level 5: 65s. 54% Lost 9 times
The effect was cool, but the movement was kinda clumsy.
HOW CAN I ESCAPE FOR A PRISON IF I KEEP ON GETTING STUCK IN THE WALLS.
Actually, once I learned to just never go near walls, it was pretty fun - I liked the level design - movement felt a tad slow (might have well with keyboard/mouse movement combo?), but generally I liked it.
my loosing stats were 0 2 2 1 4
The graphics are nice, as is the system you have in place for the torchlight, I like how it doesn't penetrate through walls, the players view does make it a bit difficult on occasion though being seen by bad guys without realising they were there can suck a bit