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| Timestamp | Since previous | Game | jlnr's comment |
|---|---|---|---|
| Strong AI | Mmhhh Sapporo, a five for that! :P Truly great food photos. <br/> <br/>I really really enjoyed it, and I haven't played a minute of Portal…actually reading that parts of this are recycled afterwards has made me a bit less euphoric. While it lasted, the evolving storyline worked for me, though. <br/> <br/>It was nice playing an entry that wasn't a puzzler, had an interesting atmosphere and smooth controls, even on a laptop keyboard. Yay! | ||
| Still Pond | Was about to complain about the use of an installer, but then realized that this was only the post-compo version. Phew! :) | ||
| Pixelman 3 | Everything being in one file saved you two points where I was in doubt ;) More levels would have made another one. <br/>I actually really enjoyed it (platformer lover here :) ), but it could be more innovative. Solid entry. | ||
| Minimaze | Very painty and cool puzzle game. I thought the graphics should be interesting, and the controls could need some more tweaking. It's also hard to say if the concept would scale to a more complete game from four levels, if it does I would enjoy playing it! | ||
| Block Picker 1.0 – final, timelapse | Missing MSVCP71.DLL or so... | ||
| warrior | Very impressive entry, but still felt something was missing, probably because it was a rails shooter without a real setting. I also didn't really get the controls. Very smooth graphics! | ||
| Sailor | Needs 'retry' and slightly different rules, other than that, really great idea & execution :) | ||
| Tiny Hawk final release | On the one hand, it's clearly one of the best entries, on the other hand, I am too uncoordinated to get a hold of grinding :( I don't even think you'd have to extend the set of controls to fix the waiting for people like me, a few blurbs in the landscape to jump against (and turn around) would have been enough :) <br/> <br/>Oh, and also really loved the name! | ||
| dots | Hmmm, I wonder if it's my virtualized Windows, but other games worked okay and this one's controls felt a bit weird, and it didn't look like it had proper vsync. I also felt it was a bit too minimalistic to not have a game over message between dying and respawning :) <br/>But that's just nitpicking. It's fun! And the pizza makes me hungry too. | ||
| entry – Minim Madness | I also haven't managed to draw a single minim. From the demo, the game seemed very complete though, and I loved the style of the graphics and sound. | ||
| Too minimal for a name… | It has this magically addictive atmosphere of being a game that uses a proper physics engine, but it's too minimal on the other accounts. Blob cuteness and controls are well done though! :) | ||
| Mininode | Truly minimal, and a lot of bonus respect for using Scheme :) Direly needs more levels though, I would've kept playing for a while! <br/> <br/>Timelapse is looking shockingly on-theme too ;) | ||
| WORLDMAKER | It is arbitrary, but since the message for losing is also artistic, there's nothing wrong with failing at first. Very creative for three hours. | ||
| Castle Adventure | Hah, I like roguelikes. :) I think it didn't have to be *that* minimal, in terms of landscape and everything, but still it's a flawless ASCII game. | ||
| win32.dll The Game | Hahaha, great idea, and a very solid implementation. I think it should be signalled that it's a bad thing to miss the box and click onto the background :) <br/> <br/>Very artsy/cool cookie photo, btw! | ||
| Brainwave | Very unique on all accounts (even sound, for a change) :) <br/>I would've played it longer if you picked one area in which you were decidedly minimal, and added more content in the others. | ||
| MinMo LD11 | Woah, definitely a very interesting entry with a lot of polish in unexpected places. Love the flowers. I think all of the graphics would have looked a bit cleaner (yet still minimal) with a more vector/antialiased look. <br/>Very hypnotic soundscape, and one that still suits the theme well. Give it some really ambient background sounds and stereo for the rest of the sound effects (flowers, landing) and I'd play it just for that! <br/>As others have said, gameplay suffers a bit from the randomness, and I also wasn't that good at crushing enemies. Should be easy to fix though :) | ||
| Simple Dungeon | Hmm, might be because it ran inside a virtualized Windows, but it crashed when I was somewhere at the very bottom of the map :( I wished I could read messages from two moves ago or so. I often hit a button once too often to actually read what I just picked up. Nevertheless, making a Roguelike was a good choice for the theme. <br/> | ||
| Title Unknown | Not more, not less than healthy food for thought :) Oh, and "return 0" is implicit :P | ||
| Game | This actually was pretty smooth technically, unlike I would have expected from Java, I must admit. But I didn't really enjoy playing it a lot, it was a bit confusing and too much going on at once. But since this is the same reason for which I don't like Super Smash Brothers, I guess other people will disagree ;) | ||
| Divine Asteroid Showdown | Not really my style of gameplay. Would have been just as conceptually minimal with actual graphics :) But it seemed pretty complete. The game music made me feel positively nostalgic and I liked the instruction screen. | ||
| “Desktop Rox” | Man, and I've been wondering what those moving circles were in your timelapse video :) It feels more like a gimmick, but a VERY cool one. | ||
| Leap , at least it’s something… | Not a too bad idea for a minimal game, and would probably have been a favorite if it were complete :) | ||
| Dot2doT | I actually think the concept is great, it's just the implementation that seems to be a bit half-hearted (sounds etc.) :( With (theme-compatible) graphics and a larger view it'd actually be pretty cool. Also, I think it should be a move limit instead of a time limit. | ||
| As good as it is going to get | Same here, too bad it's not standalone :) | ||
| Color eater | Doesn't work for me on a pretty standard Windows XP installation. | ||
| Title Unknown | Definitely technically solid, but a bit uninspired by the theme - hope to see a more experimental entry of the same quality next time :) <br/> <br/>Bonus points for seeing the outside world in your food photos! | ||
| Marginal Ungolf Spectacle | Really cool technically, but suffers from the shortness in almost every category—except Audio of course :) | ||
| Micro Macro | Oops, forgot my highscore :( It was a lot higher when I semi-understood the right mouse button though :) <br/> <br/>But yes, it's really very vague :) | ||
| The Hunt for Pepsi Blue | Bizarre. I liked the music and odd pieces like the overworld map :) Not too deep, but quick and easy fun. | ||
| http://blahwebstorage.googlepages.com/Game.html | Hmmm, when I crash into the mothership my health bar only grows to the left. <br/> <br/>Not bad in terms of controls and themey graphics, but also way too hard :) | ||
| Steroids | New MacBook (with Intel X3100 chip) here and I only see a cursor, blackness and some balls I fire. I hear sounds of more happening, though. :( The console is also full of double frees. <br/> <br/>On my headless Mac Mini (Intel GMA 950), it works, but is a bit hard over Screen Sharing. Pretty cool though. |