pekuja
Pretty decent I guess. The control scheme is new, but in the end pretty annoying. It also gets boring looking at the same level over and over again. Some variety please!
Foon → Ludum Dare Explorer → LD11 → Color eater
By rollbak
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 32 | 3.05 | 20 | |
| Overall | 61 | 2.30 | 20 | |
| Fun | 62 | 1.90 | 20 | |
| Theme | 66 | 2.85 | 20 | |
| Humor | 36 | 2.00 | 5 | |
| Graphics | 56 | 2.30 | 20 | |
| Polish | 59 | 2.35 | 20 | |
| Technical | 38 | 2.63 | 19 | |
| Journal | 55 | 2.17 | 12 | |
| Audio | 4 |
Pretty decent I guess. The control scheme is new, but in the end pretty annoying. It also gets boring looking at the same level over and over again. Some variety please!
After figuring out how to fly, there's nothing of a challenge left.
I almost thought the game didn't work, because the readme forgot to mention you have to CLICK to move! Strangest control scheme I have ever seen. I was able to fly, though.
I guess this is minimalist, but only in the sense that LD48 entries usually are. I don't see a whole lot of the theme going on here.
Neat idea, but not much to it.
Doesn't work for me on a pretty standard Windows XP installation.
Not bad but something really annoyed me about the movement, the physics just didn't seem right.
Controls a little confusing.
Too much mouse dragging, not much of a challenge.
Controls didn't work very well for me. Seemed to run a little slow ? Concept is nice though, and could work nicley with more development (ie more levels, fix the controls, make some better sprites).
Overall, not enough time was spent on level design and user interface. If the controls were fixed and the levels had more variety/movement/challenge, then it'd be pretty fun. I do like the vine wrapping itself around the girder =)
Congratulations, you gave my mouse rug burn! ;)
But, it was worth it as I learned how to fly. Seems like this could've been a bit more fun given more tweaking / balance time. Also, as others have said- once you learn how to fly it isn't that hard and the main challenge comes from how quickly I could cycle the clean-up colors ahead of hitting various colored shapes. :)
The control scheme was extremly annoying. The game itself is a nice concept.
The comments before mine pretty much sum it up. New, but tedious controls. Level repetition. Lack of a real goal.
Really nice idea with the mouse control scheme, could've been a bit more user-friendly though. The content started repeating itself pretty fast, maybe the game just wasn't right for the control mechanic.
Either something's really weird about the mouse acceleration, or there's something wrong with my mouse. I can't make the ball fly consistently, and getting into position to try really high jumps repeatedly if I miss a platform is tedious.
Very different interface for sure. The game needed a sense of urgency though.
The controls are new, but they could have been better. Nice bounce when you hit triangles.. Some variety and faster paced gameplay would have been nice :)