Foon → Ludum Dare Explorer → Users → Tano
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Death Chasing | jam | 510 | 3.65 | 3.59 | 3.33 | 4.00 | 3.81 | 3.02 | 3.31 |
I feel like this game is ready to ship. It got the mechanic done, the art done and a nice difficulty curve. I would suggest adding something to make the game less repetitive. Great game overall
You have good idea. I like the art but the character doesn't give a karen feeling. I want to see her yelling and angry. The AI part work pretty well but the way it work is not that clear. I would be nice to give transparent instruction on how the Path finding system work for the player.
Nice artwork. I love how the story is coming out. The tower defense thing is also nice. The thing is the resolution is not scaling with my screen so the game got cut. I couldn't read the story very clean. But overal good game
I love the game overal. The effect feels very satisfying and the combination of the gun is a fun mechanic. I just have a something with the rocket, it is too strong and make the game unbalance. The game is basically done at the time you get your hand on the rocket. Maybe make the game more balance should be good. Also the game is winnable so I don't really thing it fit the theme as "inevitable". Great work !
I find the concept very interesting but I have troubles finding how to play it. Maybe a clearer instruction next time. I don't know what the stuffs are doing.
I really like how the map is built. You never get a repeated pattern so it is hard to predict what is next. The mechanic also feel smooth, nice player control. The thing is that when the worm get too close to the edge of the screen, It is jettering and can't escape from that. But overal, nice !
This is an awesome game. I love the mechanic where you have limited amount of bullet and have to collect it. The time stop also help a lot. The feeling of bloody crunching through eneny feel great.
We actually have this idea in our brainstorm phase but couldn't do it at the end. It is great to see some one finally execute it. The graphic is amazing. The game need some mouse input though as it is hare to navigate around.
Dame I love the dash thing so much. It is much efficient to dash aroud rather than walking The shop mechanism is also great.The Dialog is deifnitely a nice end touch to the game. REally want to see this come in full.
I can see the time investment in this one. You guys even have voice actors. The graphic is super. The gameplay is good, though it took me a while to figure it out. In term of complisment, I am sure that I would see this one on the store some day
You, sir have a great sense of humor. I am an 8 years old girl and die from sexual transmitted disease :)) Great game.
I love the creativity of this game, The characters are nicely made. Require some brain power to play this actually (which I don't currently have enough). I wonder how this game will turn out when you finished it. Maybe add more destructive character to it?
The game is simple yet entertaining. I actually spend some time to grind to the eyes (by memorizing every fuel station and landing point). If this game is procedural, I would be dead. Nice play
The concept is interesting but it get repetitive after the third wave. I literally have nothing to do while waiting to but the next satelite. Another things is the satelite is invincible. Maybe make them more vurnerable will make the game more balance
It is a nice game. I can see that you spend so much effort making those model. The music is quite super as well. The game play mechanic is a little bit tricky though, I can't seem to get the mouse into the right position with the right amount of soldier. the soldier type is also hard to distinguish, maybe adjust the lighting a bit.
Everything fell nice and smooth in the game. The things I love about this is the ability to combine multiple spell. The AOE effect is also pretty neat. The map and the music really did add up to the game mood. The lover is a powerful strategic spell I would say, the more people you have the less susceptible you are to a disaster.
I guess the game is going too easy after the point your tribe is too crowded. they even build house in the middle of the road and I can't get the other area since they block the road. Another thing is the shaman should look different from everyone else. Since he looks to similar to the mob I couldn't recognize him for the first 1 minute
Overall, great game (actually the best I have seen so far) and there is space to grow.
@makerart Thanks for the comment. I definitely learn a lot from making this game. Time management and project scoping is crucial.
@nethead thank you for the comment. I am happy to see you enjoy it:3
@jamjamem @Mavvy, thank you for your thoughts. It is nice to see you guys enjoy it. I didn't know how well the difficulty curve work but hope it work =))