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S-ed

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Feedback left by S-ed

S-ed leaves an average of 6.3 feedback comments each event.

LD44 — Your life is currency (2)

Gachapaw Dungeon Crawl by Don Fouts 2019-04-30T01:30:52Z ♥ 0

Um, the link?

Knit Worth by ColeSlaughter 2019-04-30T00:48:20Z ♥ 4

Dear God, this game is something. It's simple and addictive. On the scale of weirdness 8/10. Great job! I've once got a permanent ripple on the screen(bug?), it may be used as interesting trick to make game more complicated (distorted image).

LD42 — Running out of space (1)

Cold Water by Someday Not Today 2018-09-04T15:31:59Z ♥ 1

The art is great. The few issues are the puzzles itself. Like, you could pick an item and actually click by it on the panel, but that does nothing. The wires puzzle also made me pixelhunt for about 10 minutes. Probably I'm not experienced enough to play text based games. Yet I've managed to finish this one.

LD40 — The more you have, the worse it is (16)

escape🥚hatch by 01010111 2017-12-05T09:50:54Z ♥ 1

Game is great! I like the music. Run Speed is a bit unbalanced, probably should be a stamina parameter (i.e. run for 3-4 seconds no more).

If it's a COMPO there should be a source. Otherwise - Game Jam.

Crazy Snake by mgsx 2017-12-05T01:06:14Z ♥ 0

There's a bug with collision. If you moving in to the wall, it will snap you "into" it, but if you move along the wall in one "cell" away, you can't move closer to wall.

Also spike bounce on the last level killed me almost instantly by punching me one through another.

I liked the art, but could not bypass the frustration of collision.

Sinking Boat by MokubaGames 2017-12-05T00:39:58Z ♥ 1

At my first run game made 2 clouds static and one - small and slow (spent about 5 minutes in it). My first thought was "too easy". I've tried to run it again and died in 10 seconds.

Boat collision box is too high (looks like twice the size of the image).

screenshot.1512433764.png

Pizza'Matic 5000 by ghodan 2017-12-04T23:44:13Z ♥ 2

Okay, my record is one pizza. I'm definitely not suited for service department...

Great game!

Permanence by stevenjmiller 2017-12-04T11:37:39Z ♥ 1

One of the must play games in this jam.

(it's so polished I can't even tell what to improve)

Delver's Sunset by Jimbly 2017-12-04T10:52:55Z ♥ 1

FFFFFuuuuuuaaa...irrelevant.

I see potential winner here.

(i haven't use any hints, just brute force, single run, 133 deaths)

It would be actually very hard to walk through with inverted controls.

The more possibilities you have the harder it gets by ImportantCreations 2017-12-04T10:11:25Z ♥ 0

Very simple logic but great possibilities.

Music a must!

The only thing I didn't like is the movement. Would be nice to constrain the movement to the grid (w/o rotation at least).

Ocean Cleanup by vila3175 2017-12-04T09:43:01Z ♥ 0

Suggestions: - Collision with the islands cause death - Add sea currents (cells with force applied) - Make landscape variations (like narrow canals as opposite to open sea)

Optionally: - Seaweed traps - Make sound for engine (loudness depends on speed) - Add diversity to non gameplay objects (like seagulls, buoys with the bells etc)

Robotic Sports by TheGamer1123211 2017-12-04T08:37:56Z ♥ 0

> Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.

Clumsy Paws by sovogirl 2017-12-04T08:21:24Z ♥ 3

Nice game. Broom using slightly non intuitive, since description tells you to click on the broom, but you have to click on the broken object instead.

The music theme is really catchy, I think I've heard something similar on NES.

A Week of Chicken by _tiJy 2017-12-04T07:51:39Z ♥ 2

Pwahahah. This game is amazing, mainly because of this: https://youtu.be/LHtvjNUZwHc?t=132 I have no clue why this was made but it was fun to abuse.

Too Many Rules! by Who 2017-12-04T07:15:17Z ♥ 0

Nice game, BUT!

I've pressed buttons (graphic ones: DUE, DEW, DO) when rule tell me to, and in all cases it counted as fail (X) and "success" sound was played.

Also there's no delay between appearing the rule and its activation, I had no time to read it sometimes.

Cardhoard by HacksawUnit 2017-12-04T06:00:40Z ♥ 2

I probably will sound like a jerk, but this game marked as COMPO. And it was made in Construct 2. There's no sources (you clearly can't call compiled JS as source).

The game itself is great (it almost broke my fingers however).

Dungeon Chat Bot by brookzerker 2017-12-04T05:27:03Z ♥ 0

Any plans to add ASCII art and/or Emojis? (not genuine, but you could make nice art in chat)

Infestus by Handle 2017-12-04T05:03:12Z ♥ 1

Interesting game. I think art would look much better if sprites resolution were lowered by 2-8 times.

I've tried to make my own army, but the frame rate dropped drastically after 4-5 containers. Also my larva started to infest walls.

true_infestation.gif

Attack of the Magenta Spheres! by MeroTrydal 2017-12-04T04:27:45Z ♥ 1

Difficulty curve of the game is quite steep...

As for mechanics, I think clicking the balls was not very satisfying. Shooting them with projectiles (like lasers) probably would have better impact.

Also would be interesting to add bounce to the balls so they change vector of the movement but maintain the impulse (maybe as 2nd kind of enemies). screenshot.1512361025.png