@notapixelstudio Thanks for the detailed feedback, much appreciated!
> Is the main character a monkey?
It's supposed to be the character from our first game, [SleepOver](http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51345), but yeah, only we knew :smile:
> where did he find an umbrella? where does the thing on the top right bring?
Well, obviously there's a cabin full of ombrellas up there.
> I don’t think the mouse is the right device to be playing with
We chose the mouse since it was faster to implement and allows for faster reaction time, in our opinion. There are some comment appreciating it, so I guess it's subjective.
> It’s weird actually that wood just spawn, randomly on the island, wouldn’t be better to get the guy make some wood from the palms?
Absolutely, we agree on that. Having more time, we surely had worked on a crafting mechanic (i.e. you need to spend some times under the palms to get it) or at least make the spawning position less random (i.e. near palms). Also, we'd loved to make the player carry more than one stick, or be able to drop it if he suddenly need the umbrella.
> Sometimes is really unfair though when wind and water attack together, also because Fantozzi’s rainy cloud is really slow so you need to stay there and defend the fire (I think the rain is stronger than the wind in shutting the fire down)
Yes, the longer you last, the less fair it is. Maybe with more time on our hands we could have developed a system to avoid simultaneous events (which currently are randomized with decreasingly interval as time passes). But we also liked the idea that the game couldn't last much long, we find it appropriate for the quick runs the voters expect here, while trying many many games one after the other :wink:
> Sounds: A chill music would have been a really good fit :( . I had to turn the sound down because the chill, cozy sound of the fire mixed up in an the high volume of wind, and annoying chirping of the birds.
We had a [calypso-themed music](https://freesound.org/people/4barrelcarb/sounds/365361/) in-game, but we decided to remove it since 1) it's not chill and 2) it covered much of the nice sounds we used unless mixed at a volume so low that made it pointless. Other here appreciated, so I guess it's personal. However we are opting-out of audio ratings, since all we used is taken from public domain.
> I did 98.4 on the first try. And 129 in the second.. Is it… good ?
We usually score around 200, but we played it a lot. Pro tips: 1) use your time before the storms (~100) to prepare for them: keep the fire at max and avoid picking up nearby sticks if possible, go for the further ones; 2) it's true that clouds damage the fire a lot more than wind initially, but wind is increasingly more powerful as time passes!
Thanks again for the comment!