Foon → Ludum Dare Explorer → Users → JuanSabadoPeron
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Stop Motion | jam | 633 | 3.61 | 3.46 | 3.28 | 3.83 | 3.43 | 3.33 | 3.61 | 3.20 |
JuanSabadoPeron leaves an average of 21.0 feedback comments each event.
LD47 — Stuck in a loop (21)
Onrail by JammedGame 2020-10-16T16:31:14Z ♥ 2
Pretty cool. Pausing with esc on a web itch game is a bad idea, since esc is used for escaping fullscreen, so you can only pause with esc if you're not in fullscreen.
Groove Interpolator by Spotline 2020-10-16T16:24:15Z ♥ 0
Interesting. I feel like it would greatly benefit from a grid and snapping for stretching and squashing bars.
Tomb of the Mummy RL by Eldar 2020-10-13T11:56:58Z ♥ 1
Pretty fun ASCII art game. I didn't really use the wind gust a lot in the easy LD version but I haven't played the post-jam version.
Line of Attack by dans17 2020-10-13T11:44:35Z ♥ 3
Really cool, I had some fun! Trying to time attacks properly so as to hit enemies from behind and also going through doors is kinda hard, you have to observe their path carrefully. I feel like this limits the action a bit. Personally I'd make the camera move a lot less so you are forced to only attack enemies in close/mid range.
Looper by Shortbread 2020-10-11T19:16:55Z ♥ 0
AMAZING presentation. And the main mechanic and level design are on point as well. Over all great game ^_^
Orbitrary by Aimainiac 2020-10-10T20:39:23Z ♥ 1
Cool game! For a jam game it had more mechanics than I was expecting. The health, meteors, collectables, the blast that happens in a portion of the circle, the red circles that seemed to home in on me and maybe I missed something else. It's simple but it has depth, really nice.
AutoMate by nelow 2020-10-10T20:34:17Z ♥ 1
The idea, gameplay, music and art are very cool. The controls felt a bit too loose for my taste, barely touching D will blast you in that direction really fast, a bit too fast for the size of the spaces you move in. Everything else was top notch.
Caterpillar Cowboy by eldogg 2020-10-10T20:28:52Z ♥ 0
Amazing amazing amazing. Going for music with lyrics for a jam is a hell of a gamble and it turned out really well, congrats.
A Good Way to Die by Pennycook 2020-10-08T00:46:37Z ♥ 1
Top notch game design, art and music! The one room game is a really good use of the theme. It's nice to see someone else using godot! Next time don't forget to use:
if OS.has_feature("HTML5"):
$YourExitButtonName.queue_free() # or you could use: # $YourExitButtonName.disabled = true # $YourExitButtonName.modulate = Color.transparent # If you're using a VBox/HBox Container and don't want to mess up the positioning of the buttons, that's what we did
Recurso by Nailuj29 Gaming 2020-10-08T00:35:38Z ♥ 2
I like the idea but there are only two levels :(
It's nothing mindblowing but I think it has potential. With music, better graphics and some quality level design it could make a really good game!
Hammy the Hamster by FlyingKiwi 2020-10-08T00:31:46Z ♥ 2
Good physics based puzzle design! It's not a trivial thing to do, congrats! The hamster seems to shake a bit if you slow down to a stop.
WhileLoops by Ausstein 2020-10-08T00:25:36Z ♥ 1
AMAZING GAME!!!! Loved everything, the humour is on point. Maybe it could use some balancing to make sure you can't lose to bad luck, although I'm pretty sure it was my fault lol
Time Loop by mellobacon 2020-10-08T00:18:13Z ♥ 0
The enemies spawn too fast! And there doesn't seem to be any music. Also there's no reason to move, you can just sit still and shoot. Still, I had fun playing and the graphics are simple but look good, which, as a programmer with no art skill myself, I can respect.
Monotony by jaxsen 2020-10-07T23:42:23Z ♥ 1
This type of game isn't for me, but it seems well done in the little time I played. I think for this type of game you can't lack music.
Orbits by CaptainProton42 2020-10-06T23:16:43Z ♥ 1
Very good! It took me a while to understand because I didn't read the page before playing but that's on me lol. Obviously an in-game tutorial would have been better but it's a jam and clearly the time you didn't put into a tutorial was very well spent.
The Monkey Weekend by Paulsams 2020-10-06T20:43:00Z ♥ 0
Nice concept and cool cylinder effeect. I spent most of the day just jumping around trying to see which objects I can interact with. I don't think the days should have a time limit if the idea is for you to figure things out by yourself.
Please Just Leave by Noam Blei 2020-10-06T20:31:45Z ♥ 2
Pretty cool! I liked the script and the singing. I think I found a few bugs:
-You can walk off screen to the left at the beginning before you're supposed to, and after the camera pans left you can walk off screen to the right. -I entered the door on the far left before the narrator finished a sentence and two voice lines overlapped.
Duck In A Loop by Matt Lewis 2020-10-06T20:20:45Z ♥ 0
Cool name and cool idea. The camera could probably stay behind the duck so you can see forwards. And there could be a current pushing you along so you can't stay in place.
Super Platypus Drifter by ricargoes 2020-10-06T20:12:53Z ♥ 3
Pretty cool. I think the charge UI should be attached to the player instead of on the corner. Also in my opinion the orbits shouldn't have a set direction, they should just spin you in the direction closest to the speed you had going in. And it's weird that you can go offscreen. I'm just saying the negatives here but I actually really liked the game. The platypus theme is great, the dialogs are fun!
L.O.S.S. - Looped Orbital Space Shooter by amarillion 2020-10-06T18:19:17Z ♥ 3
Wow this is pretty fun. The yellow things sometimes feel a bit unfair, specially since it's hard to aim, but only in the higher orbits. I really like how the music slowly builds up when going up orbits!
I want to go by Bithellio 2020-10-06T18:01:42Z ♥ 1
The idea is pretty cool and some of the puzzles are clever (like jumping down into de spikes and throwing the respawn point to safe ground before dying), although the controls are pretty bad. Trying to land a jump where I want is really difficult, the part with a heart between spikes is frustrating. I'd recommend making A and D give you acceleration to the left or right instead of a constant speed, that way if I'm going right I can tap A to slow down or stop, which gives me a lot more control (if you implement something like this don't forget to have a max speed). Also having the camera look ahead is really good, but when you turn around the camera should move slower, right now it's too fast.
The things I mentioned are a part of making your first game, so don't feel bad about it. You should be proud that despite all that it was still fun and personally the respawning mechanic made me feel proud of solving one of the puzzles, which isn't a super easy thing to do. Congrats!