Sorry we had a packed week and could not answer all the comments as they were coming. Thanks to all your valuable feedbacks and encouragements, I will answer to some of you, but we read all the posts.
@juutis thanks for the bug description (and the legendary screenshot!) we have managed to reproduce it only once, so we don't what causes it. As it is rare we will leave it as is for now. Let's say that misusing a dimensional bag in overtime causes a space-time collapse :laughing:
@agraffs we actually discuss redoing the game with a better physics engine than Godot's default one, as it is the main cause of issues. So it just *might* happen.
@sheepolution thanks for the valuable feedback! The grabbing stops when there is too much force applied to the item (e. g: it is hitting a wall or many other items). However, Godot's physics engine tend to be a bit unstable, which makes the force to high with the dragging only. So yeah inconvenient bug, but not easy to fix without changing big chunks of code.
@jahwffrey items out of the bags are to be discarded and break :smirk: but thanks for the feedback!
@sam-minh thanks for your comment! Disappearing items are indeed an issue, so the game is not designed to be an infinite loop, and if you get a high enough score you can get the the winning screen (even with the bug). We fixed some bugs that were deleting the items, but some other persist. Bottomless bags are no trivial matter...
Thanks to all your constructive and (mostly) positive returns!