FoonLudum Dare ExplorerUsers → Houmgaor

Houmgaor

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557Depths👥Rappel the Porterjam5303.423.264.264.063.513.443.573.32

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Houmgaor

LD53 — Delivery

Then Came A Stork by bonkibot 2025-04-09T21:36:20Z

The story unrolls itself really well, all the surprising elements are well arranged, and the story is simple, yet effective. The graphics are excellent. The phase between two delivery is a bit long though, maybe adding a distance to next target could make it less long.

LD57 — Depths

Walking Simulator by Tero Pulkkinen 2025-04-19T21:03:48Z

I played the optimized version of the game to truly appreciate the details of the walking in unwavering fps. One cannot do else but wonder what strange lands and distant past the elephant-man must have gone through. Some authors may know how to inspire fear and joy and the hearts of man, yet elephant-man displays such an audacious performance as to exponentially combine all emotions to the hitherto unnamed new height.

Bold men may claim to perceive War and Nature, wise men the elephant-man we all hold deep inside. But the thoughtful would remain silent, as thee who wants to understand Walking Simulator cannot be taught, but should play the game himself.

EDIT: great music btw

Escape Into the Darkness by Linky439 2025-04-09T21:11:57Z

I like the art, and the idea of the 5 light bulbs is really good.

Loot Mine by gamescodedogs 2025-04-09T20:54:58Z

At first I though it was a bit slow, then I started to find my own way through the game mechanics, and it became quite fun! The effects (thunder, explosion, earthquake...) are super effective, the mini-map helps a ton, and the game idea is good. I beated the final boss after some time, was a bit disappointed there was no "you won" message, but fun game.

Dantes Descendants by elZach 2025-04-10T19:31:28Z

Really good game idea, it a good spin on card games but with a lot of humor and an excellent usage of the theme. That was some crazy work on the character customization and the ability to share characters with other teams! Excellent game idea, overall!

Selective Drilling by Xwilarg 2025-04-19T22:40:15Z

I played the game two times but wasn't able to see the first ending. The game is fun. The fact that you don't really loose anything on dying balances the game well as the first enemies are hardcore when you have no life. I also found the secret island to change the skin. How do you get to the main ending?

Rappel the Porter by Reuh 2025-04-09T21:16:17Z

Thank you @zettasimp for your feedback! There was a bug with the objects that could appear out of your screen, which is why adventurers requested them. The bigger item could not fit at all. We fixed it now, have fun!

Rappel the Porter by Reuh 2025-04-14T20:11:21Z

Sorry we had a packed week and could not answer all the comments as they were coming. Thanks to all your valuable feedbacks and encouragements, I will answer to some of you, but we read all the posts.

@juutis thanks for the bug description (and the legendary screenshot!) we have managed to reproduce it only once, so we don't what causes it. As it is rare we will leave it as is for now. Let's say that misusing a dimensional bag in overtime causes a space-time collapse :laughing:

@agraffs we actually discuss redoing the game with a better physics engine than Godot's default one, as it is the main cause of issues. So it just *might* happen.

@sheepolution thanks for the valuable feedback! The grabbing stops when there is too much force applied to the item (e. g: it is hitting a wall or many other items). However, Godot's physics engine tend to be a bit unstable, which makes the force to high with the dragging only. So yeah inconvenient bug, but not easy to fix without changing big chunks of code.

@jahwffrey items out of the bags are to be discarded and break :smirk: but thanks for the feedback!

@sam-minh thanks for your comment! Disappearing items are indeed an issue, so the game is not designed to be an infinite loop, and if you get a high enough score you can get the the winning screen (even with the bug). We fixed some bugs that were deleting the items, but some other persist. Bottomless bags are no trivial matter...

Thanks to all your constructive and (mostly) positive returns!

Low Maintenance by Juutis 2025-04-14T21:14:40Z

Very cool game, I only played the first level the footage from @elzach and I'm impressed by the length of the game and the gradual descent from office desks to octopus-like creatures. So great level design, and the visual assets are also nice to set the mood.

A Soggy Situation by SvenErik 2025-04-09T20:24:18Z

I like the vibe around this game. The game concept is great, on first play I did not see were to click and started panicking with the water level rising, and had a good laugh in front of the game over screen. I guess the game is working then :laughing:

I did not succeed on passing the first level after that, and didn't want to cheat, the difficulty is really hardcore from the start!

Whale Fall by Edmar Filho 2025-04-10T18:37:03Z

Good idea, I didn't find any Ostracodes though.

Ascend From Depths by gamurmakesgems 2025-04-10T19:20:32Z

I liked the way swimming was executed, and the difficulty was well balanced with the incoming fish. Don't know if it's a bug, but I was playing the game by spamming the space bar. After some time it seems a cool down activated on space, so I had to adapt my game style. Maybe it is related to not going to fast when coming from the depths which would be a cool concept!

Hooked by mira 2025-04-10T19:36:43Z

Nice game, a bit short, but I guess a good part of the work went to the visual assets that really look good!

Iron Depths by Piotr Krzystanek 2025-04-14T21:39:45Z

The concept is really funny, and the submarines elements integrate well. I have a few suggestions though:

- Expand on the tutorial. It tool me some time to understand what levels of power I should choose to not die/blow up. - Reduce the difficulty a bit. When I warm areas I was constantly going between the reactor and the navigation lever. It was fun to understand how it works but once you are used to it it becomes a bit tedious.

So the game concept is really nice, and I would love to see where the games goes. Sadly enough I found it to hard to progress so I was unable to survive to the first target. The idea is really good though!

Thrill of Anguish by Pythorogus 2025-04-14T21:20:14Z

Great twist before reaching the bottom ("hey! where is the game?") and then the subsequent events. The final is great as well. Nice idea!

Drill la Drill by FrogtownMatt 2025-04-09T21:05:49Z

Many cool things with this game. The game menu is original, the animation for incoming attacks are effective. I played until the boss fight and really liked its attack patterns. The various game elements make the experience more enjoyable.

Too Fishy by Jo Bettaque 2025-04-10T20:04:43Z

Nice game, good upgrade options. There is some story at the end which is a nice addition for those going deep enough!

Dante's Mini-Golf by braktheman 2025-04-10T19:13:56Z

I like the idea of falling in depths of hell while golfing! The mechanic of going back to (possibly) several levels adds a lot of challenge, especially at lower levels!

Tout au fond (at the very bottom) by PieRo_PBeS_studio 2025-04-14T20:50:07Z

The artistic side of this game is really good, it has a strong Zelda vibe yet the concept is totally different and it works really well. Pretty fun overall, I dived down to the final boss but couldn't kill it. Cool concept!

Debt Bust by JAMESDEV 2025-04-19T21:40:00Z

Great artistic choices. The change of views is well-done and the animations on the dice choice are great as well. Adding different types of dice make the challenge more interesting. Very good vibes overall!

A Well to Wonderland by Mathieu Chougui 2025-04-09T20:20:37Z

The music is incredible, the visuals are great, and the main game loop is fun. I would really like to see an expansion of this game, after a few seconds of playing I could feel the universe behind the game beating. For me the QTE were not too fast, but hard to see (yellow over a yellowish background), and unfortunately dying replays the music so I feel stopped in my ride. Really great game!

Devour by ScoobySnacks 2025-04-09T20:13:00Z

I find the core game idea really good, and the graphics are well executed. You feel in the depth, things are just enough to set the atmosphere. I must say the choice of music was excellent for this game, it is very calm and menacing at the same time.

Last stop before the Depths by thegrottman 2025-04-14T20:24:30Z

Funny little game, they are a few since that are bugging me though:

- Docks number are not clearly related to docks position. You learn by playing a bit, but adding the number to the map, or the dock color to the top bar would help a lot! - When there is a new spaceship, you have to go the good dock, look at the requested item, go to the item storage, come back to the ship, and fix it. The time is very limited so it makes it very challenging. One cool addition would be to indicate what item is requested directly on the top bar.

Other than that the game runs well from your submission on itch.io. I had fun playing, the graphics are great and the music is really chill. So well done!