FoonLudum Dare ExplorerLD57 → Last stop before the Depths

Last stop before the Depths

By thegrottman

View on ldjam.com

CategoryRankScoreCount
Overall8532.6128
Fun8132.5827
Innovation8402.3627
Theme8592.0627
Graphics7002.9627
Audio1
Humor4902.6725
Mood8022.7726

Comments

sarellano 2025-04-08 15:58

I'd suggest providing an itch.io link so we can play on html version, as LD site usually won't work on some of us who use mac :(

thegrottman 2025-04-08 18:49

Yep, I'm working on it! :) Will be up soon :)

Edit: It's up! :) https://thegrottman.itch.io/last-stop-before-the-depths

floppynub 2025-04-14 20:17

Hey! Congrats on your first jam, you got a game out, and it works too! No easy feat. I liked the game and enjoyed the structure. The art was very appealing and the vibes were awesome. Good choice in music too - even if you didn't make it, you still had to pick something fitting, and you did!

For my tastes, the character controller felt a bit floaty. It was a bit difficult to precisely control where I was going. I felt kinda like a clunky robot... perhaps it was intentional :P

Beyond that, I think the timers on the ships were a bit too aggressive. If the camera was zoomed out and I could see what each ship wanted at all times, the timers would probably work well, but as is I have to be just about perfect to go see what a ship needs and return with it.

One last note since this is your first jam - if you're wondering why you only have 2 comments and 3 ratings received, it's because you yourself have only rated 2 games! The way the algorithm works is that it will push the games of people who leave feedback/ratings out to others for review. I apologize if you already know this, but I just wanted to make sure you weren't wondering where all the reviews are!

Anyways, good work, this is a great entry, especially for your first time. I'd be super proud of this.

houmgaor 2025-04-14 20:24

Funny little game, they are a few since that are bugging me though:

- Docks number are not clearly related to docks position. You learn by playing a bit, but adding the number to the map, or the dock color to the top bar would help a lot! - When there is a new spaceship, you have to go the good dock, look at the requested item, go to the item storage, come back to the ship, and fix it. The time is very limited so it makes it very challenging. One cool addition would be to indicate what item is requested directly on the top bar.

Other than that the game runs well from your submission on itch.io. I had fun playing, the graphics are great and the music is really chill. So well done!

rensun 2025-04-14 23:55

The toy looks cool! Really liked the dynamics of the game and the overall idea of what we basically need to do in this game.

Highlighted for the complexity of movement, it is too dynamic and I sometimes just do not have time to turn normally, and the field of view of the robot is a real pain for me, I did not have time to fly to the ship - then to the object and again to the ship, it would be cool to see some auxiliary icons on top, and your robot is just lovely :3

Great work, I wish you much success!

papu-kweh 2025-04-15 00:24

Hey, there!

I thought the art and music were charming and the main mechanic is fun, nicely done!

I'll echo some of the feedback on previous comments: - The movement for the bot felt a bit odd and floating, too much acceleration perhaps? It made it difficult to deliver the items on time. - The game is pretty unforgiving with the time. You have to walk to the ships to see what they need, then run for the supply and back to the ship, and the time for that is veery short. - I think the game could have used a short tutorial or explainer text somewhere hahah it took me a while to realize what to do xD

eugenik 2025-04-16 10:45

Fun game.

jhax 2025-04-16 20:42

The character movement was initially a bit frustrating, particularly when missing a ship completely wipes out your score. However, once I started to get the hang of it, the movement started to feel a bit more funny than frustrating! Was enjoying seeing the little robot frantically careening around the port trying to get things sorted. The robot design is pretty cute too! All in all, a bit frustrating to begin with, but does come together for a fun time in the end!

codechomper 2025-04-17 04:30

I liked the sliding movement when you gained a lot of speed. I was franticly driving around gather ship parts and it had a sense of intensity. At first I didn't realize I could drive over the docks, I thought I would fall into space. That made it more difficult on myself than it had to be. Very good entry.

jk5000 2025-04-17 06:21

The game idea was fun. The visuals and the music is all pretty good. The difficulty seem a bit high, and my score was nearly always 0. But overall a okay little jam game.

patatje 2025-04-17 14:51

Fun expirience! i used the bounciness of the robot to my advantage to deliver the items quicker!

keith-wang 2025-04-17 20:47

Liked the concept, remind me of Awaria. The control is a bit difficult while the timer is really tight. Basically I need to check what the ship needs, grab the item and deliver it to the ship. The time is almost never enough for all of them.

holyblackcat 2025-04-20 14:57

Fun little game, but it took me a few minutes to understand how to play. (Didn't realize I had to use E to pick up items at first, and then didn't realize I can dump unwanted ones into the holes.)

mavrick 2025-04-22 12:00

The idea is really cool, my gripes were only with trying to figure out the controls/navigation:

It might be just me being very dumb, but it took me a few minutes to figure out E picks stuff up. I completely ignored the help button and forgot it exists, so I checked the description for info and couldn't find much in there. I think my issue at first was that I kept standing on the energy pads pressing all buttons and wondering why nothing's happening, and was concluding I am pressing the wrong keys. :sweat_smile:

Maybe a bit more of a zoom out would be good as well? Sometimes it felt a bit too claustrophic.

Having arrows, at least at the start, pointing at the edges of the screen to all the components could be useful. They don't have to be around forever (eg. can disappear past a certain score), but it would help with memorisation where components are.

And I'll just echo what others said, having less of a floaty feel to things would be cool. I like the idea of the movement being a bit fiddly and something you need to master, but floatiness feels like you don't have much room for that.