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Feedback comments for LD60
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| Timestamp | Since previous | Game | woona's comment | |
|---|---|---|---|---|
| Oct 20 04:52:00 | SMASH TO FIX | ♥ 1 | I beat the game but many appliances were lost in collateral damage. π I liked that how satisfying punches and kicks feel. It would be cool if there was more strategy involved when playing. | |
| Oct 20 06:19:15 | 1h 27m | RETRO RECOVERY | ♥ 1 | My best score is 12800. I liked how the challenge escalated. At first I could keep up with the game, but the situation slowly got out of control. In the end some squares on the edges became unreachable. I can't see myself playing for too long though because the game requires constant focus. Maybe you could add some breathers like choosing upgrades or using a powerup to clear the screen. |
| Oct 20 07:07:24 | 48m 09s | Rohrpost | ♥ 0 | I've completed the game. I really like the theme and presentation: there are many moving objects and it's fun to look at them. I wish the screen was a little bit darker, because it hurts my eyes to focus on a bright screen for long. I found the puzzles way too easy to brute force. There are very few interactable elements so there are usually around 8 to 32 possible solutions. I honestly didn't even bother counting and I just brute forced my way through the levels. I usually find it very enjoyable when I encounter a new puzzle think "No way this puzzle can be solved". Figuring out a solution to that puzzle is satisfying. In this game every new mechanism made the counting more complicated but the puzzles didn't feel unsolvable. complete.png |
| Oct 20 08:57:16 | 1h 49m | Neolithica | ♥ 1 | I've survived 3 nights. I liked that every day new game mechanics are introduced. I found some issues with the gameplay. 1. There is no indication where the food is which may be realistic but can lead you searching for the entire day and not finding anything. Some way to track the prey would be cool. I found footprints on the ground, but didn't find any correlation between footprints and prey. 2. On day 1 to score kills with a dagger you need to move your mouse very rapidly which may hurt some people's wrists. 3. On day 3 you can only shoot forward with the bow but during the battle sometimes it's not obvious if you can shoot or not. Screenshot 2026-10-20 115253.png |
| Oct 20 09:48:00 | 50m 44s | TapeSides | ♥ 1 | I've completed the game: all 3 levels. I found the levels disconnected, not feeling like a part of one whole game. |
| Oct 20 10:07:15 | 19m 15s | Among flat | ♥ 3 | I liked how many interactive objects there are in the game. Drawing on top of other "workers" who are actually just slacking off is fun. To be honest, I couldn't figure out how to play. I figured out that I can place the gear in the machine but couldn't find where to get new sheets for making new gears. More detailed instructions would be great! |
| Oct 20 10:24:41 | 17m 26s | Surface Value | ♥ 0 | The game works, but I couldn't figure out how to complete it. I explored the ocean, found 4 items and dumped them in the pipes but nothing seems to have changed. I like how the game looks, the world feels mysterious. If there was more feedback on what's going on, I think it would be very fun to explore. |
| Oct 20 10:53:33 | 28m 52s | Dead Wax: Side B | ♥ 1 | I've played to end, but couldn't collect all the records to fill the disk side. It took me a while to figure out how to play and I wasted too much time just clicking around without any thought to it. I really like the calm atmosphere and the theme of the game. You managed to turn space machines into actual characters with their own personalities. I also like that the game feels dynamic, something on the screen always moves. I think the battery and time limits clash with the narrative of the game. I think the game is not supposed to be a challenge, and more of an interactive story. Would the game be better if there were no limitations and you could just enjoy it at your own pace? I think the tutorial could have been much better. I've read the text at the beginning, but I didn't understand a thing, so I had to learn it afterwards, by just clicking around and seeing what happens. |
| Oct 20 11:14:29 | 20m 56s | Carbineball | ♥ 1 | I played several round but didn't get very high scores. I really like the 'game feel': it's fun to shoot, to bump the ball and there are many things to aim for in the pinball machine. I couldn't figure out how am I supposed to aim my guns at the ball. They seem to miss often and I can't figure out the reason why. I also found some technical issues with the game. Shooting too quickly causes performance to drop in the web version. And the ball keeps going off screen when I smack it, so I guess I have to be very gentle with it. π |
| Oct 20 11:26:48 | 12m 19s | Meow Bomb! | ♥ 6 | I couldn't complete the game: I attached all the objects from the floor to the bomb but nothing changed. Also, I couldn't figure out what to do with the computer. The game runs well and the environment looks good, but I found the game lacking in terms of gameplay. There are very few interactable objects and these interactions aren't that fun. |
| Oct 20 11:58:07 | 31m 19s | Operation MISSILES! | ♥ 1 | I managed to shoot down 2 missiles on easy before they got me and it wasn't easy at all! I like how the game creates an atmosphere with simple graphics. I don't like that I had to just follow the algorithm as fast as I can, I didn't get to make meaningful decisions while playing. Also, I couldn't tell for sure if I actually destroyed the missile or not, and if not - why. It seemed like I entered correct code, but the missile didn't get destroyed, an explanatory message would be great. |
| Oct 20 15:17:06 | 3h 18m | It's a Pipe Dream | ♥ 2 | I really like how the game looks and sounds. The little bits of story are interesting to read and the items in the capsules are often surprising and unexpected. Somehow I managed to lose one of my maps halfway through the game. I dragged it outside of the screen accidentally. π The game gets a little bit repetitive after a while. I think you could have introduced new game mechanics after every few packages to make the game less predictable. |
| Oct 20 15:37:18 | 20m 12s | defrag.exe | ♥ 0 | I've played through 6 sectors and stopped there. I liked the presentation. The game looks colorful and exploding files is fun. The game is a little bit repetitive and to be honest after a while I started to get bored. At first I thought that it's only possible to swap neighboring files, but after realizing that I can swap any files on the board, the game started to feel very easy. |
| Oct 20 16:29:59 | 52m 41s | Follow the Fire | ♥ 2 | I really liked watching my tribe grow and become better equipped and eventually settled. I didn't progress past day 3 though, because when I get to medieval age, the raiders become very numerous and destroy me. Also I can't figure out where to get iron which is required for many upgrades. I played 3 runs with 3 different approaches: exploring the map, building settlements and just staying at the same spot without either, and didn't progress. I also tried stockpiling several upgrades and getting multiple medieval era technologies at once, but that didn't help too. Overall, an enjoyable game but a little too difficult for me. |
| Oct 20 18:21:42 | 1h 51m | My Repair Shop | ♥ 1 | I played until the arcade machines. I like the variety of appliances brought into the shop and how many upgrades there are. I found the moment when the target $ increases unsatisfying. You should add something to acknowledge that the target was achieved instead of just increasing it to the new target. |
| Oct 20 18:46:28 | 24m 46s | Detritus Delver | ♥ 1 | I played to the end and got to the surface. It was a little bit difficult to figure out how to play, but once the timer started, I understood the basics. I like how much is going on and how many interactable things there are. The little polyomino puzzle is fun too. I found the balance a bit off. It seems like the only upgrade necessary to beat the game is repair, I only focused on it. On the other hand, the damage of the mines is pretty low, so may be you can just get a couple repairs done, but then, what's the point of getting other upgrades if you're going to win anyway? I think the game needs some extra goals apart from just reaching the surface to make upgrade decisions meaningful. I also didn't move the conveyor belt much. The scanner is so slow that it took me a while to scan the entire belt and cut out and send the necessary items. |
| Oct 21 10:37:24 | 15h 50m | Tuny and Volty | ♥ 1 | I completed all levels and got to the ending. I love how playful each character feels, like they have a personality even though it's expressed in just a few rules. The puzzles turned out to be simple, I didn't feel stuck anywhere. The difficulty progressed slowly and in the later half of the game the difficulty kind of stagnated. I also found that in most levels the corridors are 1-tile wide so there aren't that many options for navigating to the exit. |
| Oct 21 11:15:52 | 38m 28s | Who is Nana? | ♥ 1 | I've played to the end and survived 6 nights. I liked the calm atmosphere of the game but didn't understand many things: - What do the cameras do - What is the forum and how to access it - Why is the bathroom necessary? I didn't need to go there So the game left me confused, I don't even know if any of my actions affected the story in any meaningful way, I just did random things and it turned out fine. |
| Oct 21 11:41:37 | 25m 45s | The Last Rewinder | ♥ 1 | I played for 5 days but didn't get enough money to fulfill the quota. I like how the game looks and sounds. Many movie titles are hilarious. To be honest, I found the game stressful and overwhelming. There are just too many simultaneous tasks going on. Also, it requires you to focus and it's difficult to read with so many post processing effects going on. |
| Oct 21 12:08:38 | 27m 01s | Torch Keeper | ♥ 1 | I've played to the end and climbed to the top. I like how the game takes a simple but unique concept and combines it with many common mechanics to create new and interesting situations. I also like how clear everything is: it's clear which platform you can stand on, what objects does what even if this object is seen for the first time. But I'd rather watch someone else play the game than do it myself. π The fire is way too fragile and redoing the same sections again and again is frustrating. |
| Oct 22 10:17:22 | 22h 08m | Ghost Train | ♥ 1 | I've completed all levels. I got a little bit stuck on the level just before the last one. It was difficult to navigate the tracks that were this dense with this much momentum. Other levels felt easy and enjoyable to me. I really liked the game feel - every game element felt dynamic. Also it's easy to read the screen quickly and understand what's going on. I don't really know what to improve. Maybe you could insert some slower levels to break the pace a little bit and allow the player to rest for a few moments before another action-packed level. |
| Oct 22 11:23:27 | 1h 06m | Troll the King | ♥ 1 | I completed the game and found it very fun. I especially loved reading the letters composed by kings. It's great that the game allows the player to be creative with combining words from different letters, but it's difficult to measure creativity of insults... I tried just writing all leftover words without much thought or grammar and it annoyed them just as well as my clever insults. |
| Oct 22 11:50:20 | 26m 53s | I am Computer | ♥ 1 | I got to the end, but I might have missed some content. At first, I tried to explore every floor but died to some fish. Next try I decided to just head to the next floor as soon as I find it and unexpectedly got to the end skipping a floor or two. It would be cool if enemies dropped different modules so the player got surprise rewards for fighting them. Also, the game didn't launch on Firefox 158.0.1, but it works fine in Chrome. |
| Oct 22 12:11:51 | 21m 31s | Nimkip and the Quest to Build an Airship | ♥ 3 | I played to the end and even got to say hello to the elephant. The game is very charming but I didn't really feel like my decisions mattered a lot while playing because there was no opponent or time limit. Also, I found a funny bug using a screen with 2560x1080 resolution playing in full screen. When the ruins are collected, the gears float to the right side of the screen, but because the tech bar is further away, the game freezes. π |
| Oct 22 12:30:33 | 18m 42s | Quiet Carriage | ♥ 1 | I played a little bit, unlocked the second train and watched through train windows. The art is amazing: both the trains and the scenery! But I don't know if I wanted a game of rearranging seats in a desktop companion app. Won't it be distracting? |
| Oct 22 12:51:53 | 21m 20s | The Red Baron takes flight again | ♥ 1 | Blue Peasant didn't have a chance. The game had me laughing all the way through: from the story, to the tutorial, score trying to reach infinity, and the 'boss' shooting backwards. Great game! |
| Oct 22 16:50:18 | 3h 58m | Floppy Factory | ♥ 0 | I went on to buy 8 copiers and some upgrades, but I felt that the game is endless so I stopped there. Watching the copiers work feels satisfying. It would be fun if features were revealed gradually, making me anticipate what will be next. |
| Oct 22 17:04:25 | 14m 07s | Rewind to Survive | ♥ 0 | I've completed all levels. The puzzles are simple and satisfying, I wasn't stuck anywhere once I figured out the controls. I didn't really understand how recording deterioration is impacting the game. I liked the visuals and audio but the post processing effects felt too much, I think if I played the game for longer or was required to read much text, my eyes would hurt. |
| Oct 24 08:24:24 | 39h 19m | DAL-Q | ♥ 1 | I didn't really complete the game because there is so much typing involved. π The environment looks cool though, I wish there was more to the game than just typing. |
| Oct 24 08:45:09 | 20m 45s | Snuffed Out | ♥ 0 | I've played for around 10 minutes but I didn't feel like I progressed through the game. I like how the game looks and sounds, but the gameplay felt tedious. [Gameplay recording](https://youtu.be/51Y0QJb-KMA) |
| Oct 24 10:07:12 | 1h 22m | I Got Isekaiβd Into a Dance Game World! βͺ(ΰΉα΄β‘α΄ΰΉ)βͺ | ♥ 0 | I completed all levels. I usually suck at rhythm games but this game is pretty easy and gives a lot of time to think. The art is very cute but the gameplay gets repetitive after a couple of levels. |
| Oct 24 10:20:12 | 13m 00s | Temple | ♥ 1 | I've completed the button puzzle, but I couldn't understand the rotation puzzle. The shapes seem different but it's so hard to see them, both in a web and in downloadable versions! |
| Oct 24 10:33:42 | 13m 30s | rdcrawl | ♥ 0 | I've completed the game. Navigating the weird black and white maze was engaging but combat felt very repetitive, especially the fight with the skeleton. I think the fights could be more fun if the enemies used different moves so you have to adjust your strategy to them. |
| Oct 24 10:47:21 | 13m 39s | Zwillenschuss | ♥ 1 | I've played through the game and hit all available targets. I think the game lacks tension, it feels more like a toy you can play around with. The smallest change you could make to make the game more challenging is just slowly moving the targets towards the player, so the player must shoot them before the targets get too close. |
| Oct 25 11:48:35 | 25h 01m | B-K1ND | ♥ 0 | I have completed all levels, but I didn't hunt all the tapes. I enjoyed the game, even though it was frustrating sometimes. Level 14 and 19 gave me the most trouble, but they were the most rewarding to figure out and complete. I like how the game looks, every object stands out, is easily readable and feels dynamic. Particle effects look cool and audio effects sound cool. At some points I wished I had a quick restart button. I think there is a clash between 10-second timer and puzzly-thinky nature of some levels. The game rushes you with ticking timer but actually no, you have to just look at the level and figure out the solution first. Then you think you figured it out and want to try the solution, but the timer is already at 7:00 so you don't have enough time and no way to quickly restart (sometimes there are no spikes or enemies nearby). You can rewind but no, you thought about using rewind for a different purpose. All of this breaks the flow and adds to the frustration and platformers are already frustrating enough... Also, I think that with 10-second levels every level could probably fit on just one screen, so the player could understand its layout faster, from just one glance and wasn't required to explore it first. Right now some levels are bigger and they feel more complicated. |
| Oct 25 14:28:31 | 2h 39m | Rotten Machines | ♥ 1 | I played to the end and enjoyed the game a lot. At first, it was fun because of driving and mystery, then the game was carried by constantly being chased by ghost cars. The 3D environment, mood and atmosphere are simply great. The game also has the perfect length. If I had to collect more fuel, I would probably either become bored or some new mechanics would need to be introduced. 8 canisters is a great call. |
| Oct 25 15:00:29 | 31m 58s | Steam Dasher | ♥ 1 | Loved the game even though I'm in debt now due to speeding and crashing too often. π The steering felt great and the steamboat felt 'alive'. Frequent map changes kept the game interesting. There is a tradeoff: do I want to go fast, to stay safe or to not get lost? But if you think about it, is getting lost actually a challenge or overcomplicated UI? If let's say, I draw the map on a sheet of paper really quickly, or if I take a picture with my phone and have the map always available, am I cheating? I wonder if the game would feel different if the obstacles weren't static (during given day) and slowly moved, so the player couldn't cheat or memorize everything and had to adapt. Just sharing my thoughts, the game is awesome! π |
| Oct 26 19:26:31 | 28h 26m | Blokia Designer | ♥ 3 | I played until I became CEO and had a lot of fun! I love tinkering around with different phone parts and making a perfect design. But it seems that as long as the key requirements from the list are fulfilled, the phone will get 8/10 or better. It's very difficult to judge player creativity... I'm also unsure about the decision to make the development of the phone take 2-3 months. Because of that, the ending felt a bit anticlimactic. I just designed the new, best phone ever and didn't even get to see how the market likes it, because I became CEO the next quarter after designing. Also, I'm unsure if player has enough time to react to failing the quota. You need to not fail 3 times in a row, but the development of a new phone usually takes 3 months. What else can you really do to bounce back? |
| Oct 27 15:48:02 | 20h 21m | Swatronics | ♥ 1 | For me, the game feels like 2 separate games in one. The platforming feels good with a couple caveats. The character constantly flipping in air is a bit distracting. And camera strictly follows the character which makes it move up and down when you jump. I didn't find collecting gates into pocket meaningful, because I had so many of them. The enemies didn't feel very threatening too, more like a nuisance. As for the logic gates game, it's bit weird. In a puzzle game, I want to feel like the puzzle is unsolvable the first moment I see it, but then figure out the solution and feel an 'eureka moment'. In this game you either know a solution or you don't. Actually, if you're stuck you can just search for solutions online... The first few puzzles are pretty simple and even if know nothing about logic gates, you can figure them out on your own. But afterwards, the puzzles start combining gates that you constructed previously. So the player is required to remember every puzzle previously solved exactly. |
| Oct 27 16:14:47 | 26m 45s | Templeshot | ♥ 0 | I played post-jam version. I got to this room but I couldn't figure out where to go next. Screenshot 2026-10-27 190854.png It took me some time to figure out the controls, but once I did, the game felt smooth. I really enjoyed the mysterious vibe of the ruins. I was anticipating some scary monsters lurking, but didn't really find any. The puzzles felt simple, until I got stuck π |
| Oct 27 16:50:53 | 36m 06s | Retroid Zania | ♥ 1 | Amazing game! I won by accident without collecting all the items. But I didn't know how to solve the bottom-left room in the Rogue-like world anyway. I like how all games have similar controls and artstyles so the transition between different worlds feels seamless. The only thing that confused me is the fact that the sword can be used only in the top-down world, but the bomb can be used both in side-scroller and in top-down world. I think if all items transitioned between all games and could be used in some way, that would be even cooler. π |
| Oct 28 13:00:29 | 20h 09m | But Buttons | ♥ 1 | I didn't complete the game. I died several times on a level with 3 boxes (red, green, blue) and after another failure I just quit, scared that I will break something in frustration. This game really made me suffer! π But I guess it was intentional, so great job! It's also thrilling and rewarding when you succeed but that's rare for me. π I don't have any useful feedback because the game feels complete and almost perfect in its cruelty. |