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DzejPi

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TimestampSince previousGameDzejPi's comment
Apr 20 15:28:08 Multiplayer Signal ♥ 1 Multiplayer compo game, that's definitely playing on nightmare mode. I have actually played this for a bit in the morning, but when I try to play it again now (so that I can give you some detailed feedback), I just see this screen, even on multiple computers. Did it stop working properly by a chance? Or am I just simply too sleep deprived? 2026-04-20_17-27-20.png
Apr 20 15:33:09 5m 01s i love you, too ♥ 2 This was more engaging than I expected at first! Playing around with knobs and seeing the wave react immediately and jump around is super satisfying, reminds me high school electrical measurement classes... which weren't my favorite, really, but maybe they gave me enough training for this game! Feels like the real thing. Artstyle, while simple, gets the job done, sound design is well done, it communicates that you're close well, and I'm certainly glad that there's some extra space for slight wave differences, because without that, this could get really difficult. I would say that you nailed it, because it feels just challenging enough. I like that you tried to go with a simple story here, which gives it some extra juice. I liked the dialog letter effects, I definitely have to have a look at how it's done, because me want. 👀
Apr 20 15:43:26 10m 17s Follow the signal ♥ 1 I am usually not a fan of card games, but this one was pretty fun and easy to understand, so, well done on that front! Artstyle has a nice feel to it, and I like the slight fade effect when you stack multiple signals on top of each other, it's a nice touch. Animations in general are bouncy and feel good. Tiny thing that came to my mind: background behind the letters wanted me to click on them, as they kinda look like when you accidentally highlight text on the page and you have to click on it in order to un-highlight it, but it's probably just massive lack of sleep talking out of me, so, ignore that.
Apr 20 15:58:06 14m 40s Fae'calling ♥ 1 Interesting proof of concept, very atmospheric. Just like the others, I really loved how the ground looked like, I can't emphasize enough how amazing it looks, I think this could be used for something bigger for sure. I think that giving the manifestation even something like simple two-frame animation with wing flaps would do wonders too! It was not really obvious to me what I was supposed to do, so, hopefully catching the manifestation (or it catching me?) is good enough. I think you can just auto-lock mouse right away next time, but good to have both mouse lock and unlock button, I don't think I've seen a game with an unlock one, but maybe it's because we don't want players to go away from our games. 😄 I had some framerate issues too, but nothing big. Keep going, you have it in you!
Apr 20 16:26:06 28m 00s FINDER-1 ♥ 3 This feels incredibly satisfying to play and look at. You nailed the vector look, feel and movement, and it makes an amazing atmosphere. Signals bouncing off the terrain look FANTASTIC! Though I agree that it feels like I would be lost without hints, but I am sure it's very hard to balance these things in such a short amount of time. But all in all, one of my favorite entries, well done!
Apr 20 16:38:30 12m 24s V.P.N. ♥ 1 Vibe upgrade really made me laugh, very good upgrade! Took me a little bit to figure everything out, but not too long. I am sure there is some advanced strategy, but I managed to finish just by removing connections once Nibbler was on it, and recreating it again. Final graph looks very nice, I am sure I could calculate the most optimal connections like... 11 years ago just before the discrete math exam, and then never again. Seems like my time is somewhere around the middle: 2026-04-20_10-09-16.png
Apr 20 16:59:23 20m 53s Boba’s Love Story ♥ 1 Probably the most adorable game I've played so far this LD! I admire this artstyle where models are as simple as they can be, but still ridiculously cute and most importantly, with so much personality. Makes me wonder whether I should give PicoCAD a try some day. Movement feels fluid and impactful. Everything feels so responsive and alive, and I love the scarf (hopefully it is a scarf, haha). Took me a little bit of trial and error to finish the whole game and learn all signals, but I managed to. Really loved the bonus mode after finishing, that is a nice touch, haha. The only thing slightly bothering me was a bug with the scene transition; if you get to the edge of the screen, which triggers a camera move, but you don't continue forward, you will get stuck in the previous screen, but it's easy to work around, and figure out, so, no biggie.
Apr 20 18:07:56 1h 08m Social Signal ♥ 0 Aw yiss, that's finally some original take on the theme. Really loved the adorable music, cute artstyle and over-all finally some heartwarming entry, which is unusual for this theme! It is very good that you have included hints, because some levels took me a bit of trial and error to me, but at least I could see different reactions. But on the other hand, I got the lost girl level right on the first try, so, watch out! Some images have transparent bits and pieces where it feels like they probably shouldn't, but that's absolutely no biggie, and probably a result on the hand drawn art style. Loved this one, well done!
Apr 20 18:22:53 14m 57s Dracula 2: The Bloodening of Neo London ♥ 1 Great visuals and feel! Took me few tries to figure it out, but noone can beat Dracula on the first try. Once I got a hang of it, it felt pretty slick and super cool. I managed to finish relatively quickly afterwards: 2026-04-20_12-05-49.png Who can beat my score?
Apr 20 18:37:44 14m 51s Roadkill junction ♥ 1 I would say that so far, this is the most actually fun to play game I have played so far! Very original take on the theme, high octane action, and tough as nails. At the first (and for like first ten tries), holding J and tapping in the direction felt kinda weird, almost like if I expected it to work the opposite way, but I got used to it eventually. Though I think I would also like a combination of direction + J, so that I can run towards the traffic and also signal it that they can go. All in all, super fun. Few tiny things — if the car signals that it's gonna go through the intersection and you give signal to it, it will turn lights back to "waiting" color, and I had one car just blowing the intersection without waiting, but I don't really blame them, I would be stressed too in this situation.
Apr 21 05:48:48 11h 11m Signaler Signal ♥ 1 Nice little game. Surprising amount of interactions and ways how to progress. Didn't get stuck too much anywhere, but took me a little bit to figure out that finishing it actually made me start the game again, but then I noticed that level is the same, haha. Background music was kinda rough on my ears though, had to mute it after like a minute or two. Nice entry anyway!
Apr 21 05:57:07 8m 19s BOLERO ♥ 0 Just like the others, I followed the signal at first, but when I figured out that I wasn't support to do that, then I was able to finish the game relatively quickly. Got the best time so far, it seems! 2026-04-21_07-53-30.png Textures are really nice, and lighting too, but I would try interpolating the lantern position next time (lerp() should do the trick) to give it a smoother motion, it's kinda unpleasant when it's moving this quickly and all over the place, but not like it stopped me from enjoying this!
Apr 21 06:11:38 14m 31s Terminal Espionage ♥ 1 Very good mood and music, really puts you in that place and creates an impeccable atmosphere. I liked the effects, but I think I would make screen flickering quicker. Though like the others, I found the game quite hard to grasp, but I am getting there and will explore more after work. Post mortem actually explains a lot and makes me understand why did you go with these choices. Though I agree that it feels very ambitious, so, it feels like one of the rare entries where it would probably make sense to focus on it fully after the rating period ends and turn it into a full feature game, I think it could be a very interesting one, and could find its specific audience!
Apr 21 15:35:36 9h 23m Green Screen ♥ 0 Very good atmosphere, loved it! Took me a while to figure out how to control this, because it requires looking at keys in quite specific angles/areas, but once I figured it out, I was able to finish this, yay! Snímek obrazovky 2026-04-21 173151.png
Apr 21 15:47:54 12m 18s Phase Signal ♥ 3 Amazing visuals, very pleasant artstyle and very pleasant UI, probably the best one I've seen so far! Moving with WASD like is implemented in this game didn't feel very intuitive at first, but then it clicked, because moving boxes would not be as easy. Talking about boxes; for some reason, it took me an embarrassingly long time to figure out in the second level that I can move the blue cube by myself, I just assumed it was stationary. However, once I figured this obvious thing out, it was a smooth sailing afterwards!
Apr 21 15:56:21 8m 27s I Had No Signal! ♥ 2 Very good visuals and atmosphere! Radio tower reminded me of Tokyo Tower, which is my favorite building in the world. And rapidly draining battery really gave me some sense of urgency. I kinda didn't like invisible walls too much, but I understand why they are there, as player could just walk towards the tower directly. I really liked the phone implementation, because it forces you to look at the smaller screen more, and the less you see, the more creepy things feel. Though I have one probably unusual question; is there any way how to find the monster easily? Because I do understand that it shows only on the phone screen, but I played the game like 4 times, and I was trying to find it on purpose, but I wasn't successful. Maybe I'm just too ugly, though.
Apr 21 17:19:56 1h 23m SOMEONE IS LISTENING ♥ 2 Perfect jam entry; short, easy to pick and effective. Font was quite hard to read, but I managed. Atmosphere here is amazing, artstyle is really good and sounds are great as well. Monster at the end was the first truly creepy thing I've seen this jam, and I was making a horror game myself. 🙂 Well done!
Apr 21 18:26:43 1h 06m Inside a Sun ♥ 1 Had a lot of fun with this one! Very unique mechanics. Reminded me of Acerola's video about recreating the smoke effect from CS which you can shoot bullets through, which creates holes in the smoke, so, I couldn't help but wonder how much of a pain this was to implement, haha. As mentioned by other, it would be nice to have more sounds and music, but it's always a big challenge with compo. Though if you make space games in the future, then I can recommend checking Kairatune out, it's free and possible to stitch something together in like 20-30 minutes. Anyway, very good entry, loved it!
Apr 22 05:36:37 11h 09m The Signal ♥ 2 Cute little game. It was immediately obvious what I was supposed to do, I didn't encounter any issues (though I wasn't looking for them) and I was able to finish it pretty quickly. The premise is really good though, I think that this idea has a lot of potential, actually! With more levels of various complexities, and with some player model, this could be a very good one. Well done!
Apr 22 05:49:24 12m 47s SOS ♥ 1 Great atmosphere! I couldn't get a cursor grab on my Windows machine in Chrome, but it worked for on me on Mac, so, thankfully I was able to get to play it! Like the others, I really liked how the signal was represented, definitely one of the most satisfying presentations, but it took me a while to figure everything out. I love seeing React Three Fiber used here. I wanted to make my own starting project template in R3F and make a game in it in the future (so that I improve my React/TS which we use at work), but it's kinda haunting idea still, as my React and TypeScript skills are definitely not that great yet. How was the experience overall?
Apr 22 17:54:04 12h 04m Mission: Stop Transmission ♥ 1 This is probably my the most favorite entry I've played so far! It looks beautiful, but most importantly, it's super polished and chock-full of amazing humor and references for us, chronically online people. Super fun to play and to figure out all tasks, but at the same time, you won't get stuck with any objective. Typing with admin and coworker was the first thing this week that managed to genuinely make me laugh, well done! Though I was kinda sad that this didn't work: 2026-04-22_19-20-40.png Otherwise, there's not much to nitpick, though I would welcome if opening notepad or terminal would autofocus the cursor so that you could write right away, but that's absolutely negligible. Well done, if this doesn't win in at least some categories, then we have collectively failed.
Apr 22 19:07:12 1h 13m MEGAHONK ♥ 1 I drove over 200 kms today and I sure wish we had megahonk in the real life sometimes, because it's super satisfying to press it. Driving and physics are very fun, frustrating in a perfect way. Radio is very well done, it's fitting perfectly into the game!
Apr 23 06:03:32 10h 56m Outpost ♥ 1 This would be a perfect home office with the best view, (if we ignore the dying part)! I got a hang of movement with WASD and arrows very quickly, it really gave a good impression of zero gravity environment, so, well done on that front! I also liked the combination of 3D and 2D assets, it's not super easy from my experience to get it feel right. Just like the others, I missed some extra feedback that would make me know whether I'm doing something correctly or progressing with the story, but I managed to figure everything out eventually. Writing was also very good, and the end quite gnarly. Love it!
Apr 23 15:23:50 9h 20m Aye Aye, Can't See! ♥ 1 Nice premise, I see what you did there! The movement felt kinda slow and kinda feels like I would prefer using W and S instead of Q and E, but it's not that hard to get used it. Otherwise really really good visual style! Graphics are simple, but incredible effective. Pretty obvious that you have a lot of experience, because it feels super polished. Shooting sounds and impacts are SUPERB. 👌
Apr 24 17:14:49 25h 50m Cheeky Cherry Choo Choo ♥ 1 I loved the sounds, just like everybody else! I am sucker for sounds made with the mouth, feels very charming. I gotta explore two frame animations myself, because they give the game some extra charm and juice. Gameplay was pretty easy to pick up and didn't take me too long to get it fully, but some UI indicators would be certainly welcome. That said, fun little game!
Apr 24 20:31:56 3h 17m Signimal ♥ 1 Super adorable game! The art is amazingly cute, and the music is adorable as well. I found first three levels quite easy, though I was always slipping through uncomfortably close to the bears! Last level was a little bit harder, but doable fine, though I lost one hamster. I think that if you created significantly more levels and added more mechanics here, you could have a very nice full feature game! I did hopefully well enough: 2026-04-24_22-24-05.png
Apr 27 05:59:32 57h 27m Retro Signal Radio ♥ 2 Interesting idea, you don't see non-game entry very often! Apart from the volume slider mentioned above, it would be very cool if this showed the current song that's being played, but not sure if those radio stations support it.
May 1 20:17:46 110h 18m Monolith ♥ 1 This is an incredibly impressive compo entry and you're obviously very skilled! Blows my mind that you were able to create both battle and chill music. Maybe doing that first is a good idea, because every time I plan to make some music, I do it the second day and it usually sucks, so, I am writing that down. Sounds were really good, and it's impressive that you have also managed to add aiming with iron sights, reloading animation was awesome and you don't see animated ending sequences very often. However, what blew my mind the most was the fact that you created an animated 3D body model you can see when you look down; it is always a nice touch in FPS game, but I can't imagine commiting to that for compo; I wouldn't even dare to think about that, haha. I would say enemies were relatively easy once you figure them out, but still pretty fun. I think that the gun could have some extra weight to it, and I didn't like the grass pop-in very much, but that's splitting hair. Seriously impressive job here, well done!
May 7 06:36:13 130h 18m Peace : 165 ♥ 1 Interesting artstyle that makes for a great atmosphere! Sound design is also very good! Story is interesting and dialogs very poetic. I found the time limit quite strict, but once you figure the game out, it was alright, especially since the game area is not too big. Game displayed fine on 1440p monitor, with only some minor visual issues. I had one annoying bug where clicking on the dialog choices didn't do anything, making me stuck. Otherwise very nice entry and I'm glad that students were involved; I wish I had this option when I was studying myself, because nothing teaches you better about working under pressure and time management than game jam. Awesome!
May 7 06:48:13 12m 00s Valiant Stars ♥ 1 Pretty fun one, watching ships moving relatively slowly reminded me of DEFCON for some reason. Took me a little bit to figure out how to work with the signal, but not too long. I think that since there are essentially only two options of either moving signal or adding a new motherboard, it feels like just clicking into the map without having to click on signal button first would do the trick, but like, that's nitpicking, and I guess you wanted to do more things over there. It seemed like a relatively even battle for a while, but I got scrap quicker than the enemy, which let me spam more and more new ships, and I ended up overwhelming the enemy ships (and my CPU) like this: 2026-05-07_08-39-38.png The game almost went to a standstill, but eventually, my poor CPU managed to compute it until the victorious end! Had a lot of fun with this one, well done!
May 8 22:17:47 39h 29m Synesthezoo ♥ 1 This is probably my favorite pattern matching game I've played this jam! It feels very and unique compared with most of the pattern matching games which are using just a simple wave and basic modulations. Fractals are an amazing choice, I love them (in general, I have a full book about them) and how you implemented them here. All an all, they give it super trippy and acid-y look which I love. Moreover, it gives you so many ways how to actually modify the patterns, some are really ingenious, like crooked zoom in/zoom out. I can only imagine the crazy math you had to use here! I would say that introducing the new difficulties gradually was well done. New complexities were introduced in a way that I understood what the new animal was about. To my surprise, it felt like I was going through most of the levels surprisingly quickly. I say most of them, because last but one really took me a while, and the last one is an absolute nightmare difficulty for sure. For things to improve: I'm not sure whether input/output comparison was very useful for me; it felt like I was mostly going by looking at the visuals. Maybe for the last level, I would give some extra hints, but maybe that would spoil the fun. And not sure why, but deer is giving suspiciously suggestive look, but it's probably going to be my massive sleep deprivation and total exhaustion from the last few days. All in all, loved this one, well done!