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| Timestamp | Since previous | Game | DzejPi's comment | |
|---|---|---|---|---|
| Apr 7 06:54:34 | Work-Life Balance | ♥ 1 | Oh yeah, this hits home. Though my job is actually a good one, so I have that going for me! I liked the screen turning between frowning/happy faces, reminded me of the "Tired of looking at BAD SCREEN, can't wait to get home and look at GOOD SCREEN" meme. 😆 Otherwise, I made it! Though I wonder whether I didn't run through it way too quickly, because I haven't encountered any pizza ovens, boats or god forbid, a kid. 2025-04-07_08-44-23.png Otherwise pleasant color palette, quite simple to understand, even though took me couple of seconds to realise what the game progress bar means. All in all, good job! Now I only have to find out how to fix the IRL bug when you sleep and the exhaustion meter doesn't go down. 😫 | |
| Apr 7 14:54:45 | 8h 00m | Deep Delve | ♥ 2 | Well crafted retro platformer. In my delirious state, I expected some ending, but then I figured out levels just repeated eventually. I noticed it earlier, but I thought it was a bug, then it got quite obvious that it was a feature instead! I think speeding up the movement a bit would make it even more fun. I think I would prefer upgrade window to be its separate closeable popup that would pause the game instead of displaying like this while the game is still running, but it gets the job done! Overall, very solid entry. Add more weapons, levels, enemies, some story, and you have a nice full feature game here. 🙂 |
| Apr 7 15:06:57 | 12m 12s | Echoes of the deep | ♥ 1 | Amazing atmosphere here, really good sounds and effects! I zoomed out with no issues, but it makes me realise I should probably upgrade my 1080p monitor. I think the atmosphere could be significantly improved if you managed to make the whole page where the game is embed also dark, that would send it to another level! Otherwise I think some extra explaining would do this game a service, I was slightly confused from the beginning. But once you get into it, it's pretty fun! I think that there is a bug that when you're moving while the upgrade window pops up, you keep moving on your own (even with no key pressed), until the inevitable crash, perhaps upgrade window should reset the movement temporarily to 0. Otherwise definitely my favorite atmosphere so far. 🙂 |
| Apr 7 15:14:23 | 7m 26s | DeepFrame 9 | ♥ 1 | Super satisfying game and amazing music! Particle effects are awesome, and good to limit the gameplay by design; ideal for jam! And I also agree that visuals kinda felt "opposite," but that's no biggie, doesn't take long to adjust to it. Awesome entry, one of my favorites! |
| Apr 7 15:39:15 | 24m 52s | The Investigator | ♥ 1 | If this is really your first game, then I would say you did an amazing job! Very original take on the theme, and while there isn't that much of gameplay, I am sucker for these kinds of stories, so, I enjoyed this! Since you are asking for feedback, then I have these suggestions: * Color palette is well picked. Since you use Aseprite, I recommend playing a bit with gradients (with dithering). It can make many things look nicer very quickly by adding details on its own. It can also soften the difference between layers. Could add a nice detail to your characters, and buttons, in maybe couple of minutes. But otherwise I think game assets look pretty solid, so, keep on drawing! * Dialog piece - it gets the job done, but I would add the button below the clickable actions (or make them flash or something), so that it's obvious what you can click on. Plus like one person suggested above, you can make it bigger in general, since it's main focus * Fonts - well picked and fitting, but texts in the dialog section are a bit smudged. Maybe turning off anti-aliasing would do the job, but perhaps the issue is something else, it's been a while since I used Game Maker But overall, I think this is pretty great and you should definitely feel proud of yourself! |
| Apr 7 15:51:51 | 12m 36s | The Trench | ♥ 1 | Nice simple entry, though like mentioned above, could be used as a tiny education game. Sonar mechanics are nice and satisfying to look at. I was like: "Battery seems to be holding well, what will I even need it for?" and the ending certainly surprised me! |
| Apr 7 16:01:49 | 9m 58s | Hail Mary | ♥ 1 | Definitely one of the most original takes on the theme I've seen so far. Unfortunately, quite a complicated gameplay for my smooth brain. Graphics are very interesting, I love how you did the crowds, that is quite unique! |
| Apr 7 18:29:56 | 2h 28m | Helldriver 2 | ♥ 2 | Simple, but very fun! Though devilishly difficult - I think some temporary invincibility would improve this a bit. But it's true that delivery to Satan cannot be a piece of cake. |
| Apr 7 18:38:31 | 8m 35s | Walking Simulator | ♥ 3 | I remember seeing this when checking new posts during breaks. So, I couldn't wait to try this one. Maybe this will become another game that will be used as a benchmarking tool, keep up! |
| Apr 8 05:40:22 | 11h 01m | Selective Drilling | ♥ 1 | Not sure if I can say anything new what hasn't been said above, so, I will just say that I enjoy the premise that I don't need to worry about dying. Makes me take more risky approach (and it is also good, since it's easy to die very quickly). Fun to play though, well done! |
| Apr 8 05:52:16 | 11m 54s | Poor Julio... | ♥ 1 | Nice one, that's a very special friendship. Though I think that would exhaust me after a while, haha. If there is one thing I could fix (besides Julio), it's texts that sometimes go over the buttons slightly. Otherwise a very interesting entry, and nice to see this kind of take on the theme! |
| Apr 8 06:00:02 | 7m 46s | HMS Lumos | ♥ 1 | Pretty fun one! I encountered the same issue as frib - when I bought the light upgrade, my screen eventually turned white and I couldn't see treasures nor barrels: 2025-04-08_07-56-54.png I would move the background elements a bit more, because it kinda confused me at the beginning, but only for couple of seconds. I thought it was like a map showing you where you are. Otherwise pretty fun game, quite relaxing. And a nice, calming music! |
| Apr 8 06:09:13 | 9m 11s | Nightmare Digger | ♥ 1 | That's a very good first game! Music is very intense and the gameplay too! Besides feedback mentioned above, I would definitely welcome feedback effect that would show that I'm digging, but no biggie at all. Well done! |
| Apr 8 06:24:09 | 14m 56s | Descend | ♥ 1 | Wonderfully trippy, I actually enjoyed this a lot and I would say this is one of my favorite entries so far! I love experimental games like this. Awesome sounds, atmosphere, and graphics work amazingly well together despite being this simple. Well done, absolutely loved this! |
| Apr 8 06:31:01 | 6m 52s | Hole Punch | ♥ 1 | Haha, good one, I like typing games. The dash into the ground is very fun and satisfying to look at. This is one of those games where the leaderboards would be really awesome, so that we can compare our scores. I managed to get 48 meters deep, though definitely with a bit of luck! |
| Apr 8 17:51:02 | 11h 20m | St.Amsel | ♥ 1 | Absolutely gorgeous artstyle you got there, it looks simply wonderful! Great writing and atmosphere as well. The only tiny thing I noticed was that you can click on the empty spaces in the dialog and it will highlight the space, but that's really nothing. I almost got stuck in shed, but managed to unstuck myself. Otherwise I had a lot of fun with this one. One of the most polished entries for sure, loved it! |
| Apr 8 18:04:09 | 13m 07s | LD57 - Slappy's Reef | ♥ 1 | Very fun to play! Diving and jumping are very satisfying. I would say that overall, the movement is just super well made, so, great job there! When reading through comments, I am glad that I wasn't the only one who wanted to visit the platform in the background. No such luck! The wall limit looks great! My browser kinda struggled with this game a little bit, especially during the first jump, then then it got back on track and ran alright, except for some slight audio tearing. All in all, I would say great job with this one! |
| Apr 8 18:16:03 | 11m 54s | Grip of the Abyss | ♥ 1 | I got 200 meters deep. Hopefully not that bad, especially considering the fact that I wasn't that sure if I was doing everything correctly. 2025-04-08_20-12-26.png I really love the design of the submarine of the game over screen, it absolutely kicks ass! Great sound effects, and graphics look very nice too. Maybe I would welcome more explanation, but on the other hand, it's also part of the fun to figure things out. And it's gonna be the for the best that I will never be in charge of submarine. |
| Apr 8 18:30:37 | 14m 34s | Depth of Field | ♥ 0 | I remember seeing this game when scrolling through posts, so, I'm glad I found it. Incredibly adorable style, I am in love! Great effect and the UI. And so far, one of the most original take on the theme I've seen as well. I found the sound of focus a little annoying after a while, but that's no biggie. All in all, this is definitely in my personal top 5 so far, really incredibly well executed! |
| Apr 8 18:58:59 | 28m 22s | Home is where hell is | ♥ 3 | Awesome music, very depressing and dark. Though it took me an embarrasingly long time to figure out the jump to the position shown on your second screen. And Devil's commute is a very strong argument for remote work, gotta say! |
| Apr 8 19:06:07 | 7m 08s | Yellow-But-Legally-Distinct Submarine | ♥ 1 | This is hysterical. It's kinda too bad that the submarine cannot get above water, I overdid it a little bit and expected a jump like a whale, which would make this even better. I gotta admire the dedication though, drawing art on touchpad is definitely Ludum Dare on hardcore mode. |
| Apr 9 05:56:54 | 10h 50m | SATURATION | ♥ 1 | Very impressive, you absolutely nailed it with the atmosphere here. Visuals here are incredibly well made. You managed to get a lot out of relatively simple assets, and that's always super hard to do in 48 hours. For some reason, those endless pipelines reminded me of Tesseract in Interstellar, but not really quite sure why. They definitely sold the idea of massive, pretty much endless refinery, must be something for people with thalassophobia. UI is also excellent, I love the use of glowing effects, which makes it look super clean and cool. Sounds are also really well made, and I just think this is pretty much flawless in this regard. During my gameplay, I played around a little bit due to being curious, and I was like: "Oh, those creatures have adorable eyes" and then they bit me in the face; lesson learned! I think sonar took me a little while to figure out. Though when you sit and think for couple of seconds, it makes sense, so, I'm not quite sure what I would suggest there. Maybe also left/right indicators, but it's a question whether that wouldn't make it way too easy. All in all, very impressive and I would be very surprised if this didn't score very high, excellent job for 48 hours game! |
| Apr 9 16:29:28 | 10h 32m | DEPTH OF FIELD | ♥ 1 | Awesome idea, which makes me appreciate the autofocus we have nowadays. Though there is a charm in focusing pictures manually! This is incredibly gorgeous looking game, especially for Godot. Those 3D models reminded me of like 2016 when I was all over this low-poly style, so, I absolutely loved this! And it's a very clever way how to get a lot done in short amount of time. The only thing I would welcome is the confirmation dialog asking you whether you want to go back to the main menu when you press Esc, but no biggie. Great entry, one of my favorites! |
| Apr 9 16:38:39 | 9m 11s | When it Sinks | ♥ 1 | I absolutely loved this, I love games that explore the more unpleasant things in our lives. And it is very obvious that it was very personal for you. What you have accomplished just with one circle, triangle, and dialogs is incredible. Let me know if you ever have a full version, because I would definitely love to play it. Too bad (but completely understandable) you didn't have time to add some simple sounds, I think that would elevate it to another level. But besides that, this is awesome! |
| Apr 9 16:46:08 | 7m 29s | Deep Mine | ♥ 1 | Quite a simple game, but I see you had a lot of fun with voice lines! Question is - what is the amount when the pocket change stops being a pocket change? |
| Apr 9 17:01:08 | 15m 00s | The Amberstone | ♥ 1 | Nice atmosphere, and kinda amusing to see that you used this tutorial for inspiration, because I am sure I used it in the past as well; great minds think alike! I also wonder whose face is on the totem. I found the platforming quite challenging and frustrating, some checkpoints would be cool. It would be also super useful to skip the dialog after restarting. I unfortunately also encountered a bug that when I restarted, I couldn't pick objects anymore, so, I had to quit the game and start over. But otherwise, visuals are quite interesting and feel properly oldschool, and the main character reminded me of bowling balls from those old creepy bowling ball animations, could be an interesting idea to integrate. 🙂 |
| Apr 9 17:18:01 | 16m 53s | Unbound | ♥ 1 | Nice one, quite easy to pick and play, which is not always the case with jam games, so, well done there! Movement felt quite satisfying and indeed space-y, so, I liked that. And the fact that you get back to the station kept me more engaged, actually! It feels like maybe collector could be on all the time, but that is just a little suggestion. 🙂 All in all, nice little game and indeed, bugless, which most of the games can only dream of. |
| Apr 10 17:17:35 | 23h 59m | The Chase Beneath | ♥ 2 | Very scary atmosphere, well done there! And pretty effective jump scares! I also found corridors a little bit too long, and items very hard to find. Thankfully I found a little exploit - if you start precisely at the edge and look a certain way, you move much quicker, so, that made it easier. 😄 Otherwise very cool entry, enjoyed this one, with a little bit more work, it's a really nice short horror game! |
| Apr 10 21:00:01 | 3h 42m | Drill-Off | ♥ 1 | Incredibly polished game, especially for a game made only in 48 hours. You obviously have a lot of experience and it definitely shows! Animations feel super snappy, alive and are beautiful to just look at. UI is nicely responsive with some weight into it. Your artstyle is awesome - it reminds me of older flash games, and it's a nice break from all low poly/pixel art games... which I should also stop doing. Very original tetris-like gameplay; mixing colors is a really good idea and surprised me when I saw it, I just expected new blocks overlapping old ones right away. Though since the grid here is quite small, it kinda felt like I was at the mergy of RNG gods, and upgrades could be more varied. However, I am not the first person saying that, and I see you're already planning to make a full version of this with more variety, so, I can't wait to see that! It's also great to have a leaderboard - not many jam games have that. Hopefully I will contribute to it more tomorrow when I am more fresh, because clearly, I am not a good player, at least yet. Otherwise, apart from that, we can nitpick unimportant stuff if we want, but the fact is that you have extremely polished, fun and professional game here, and I would be quite surprised if this didn't win top something. And you have earned another follower on itch.io 🙂 |
| Apr 22 05:49:12 | 272h 49m | Slinky Catch | ♥ 1 | I would say very well done game, which is super easy to pick up and offers a well balanced difficulty. I only found the level 5 quite tricky, otherwise I didn't really have any problems. Artsyle is quite simple, but gets the work done. Not sure if coincidence, but level 3 seemed to me like a dog and some person with a very nice... backside, haha! This made me realise that for some reason, I don't think I've seen that many Godot physics based games, strange! Nice music as well, it also reminded me of Yoshi. All in all, very nice jam entry, I hope you get enough ratings, this game definiely deserves them. 🙂 |
| Apr 23 06:35:35 | 24h 46m | Down Under | ♥ 2 | Kangaroo mommies have a tough life, gotta say. Very amusing entry that's super easy to pick up and play, well done! I lucked out and the way down was quite a smooth ride. It took me a little bit to find the little one at the complete bottom, because I took few wrong turns down there, but definitely not for too long or anything. My trophy: 2025-04-23_07-44-02.png At the beginning, I was a little bit worried whether I could go through the hand that's already in place, but thankfully wasn't a problem. Bringing them back was very amusing to watch, and in general, this was amusing all the way. Perfect jam entry - easy to pick up, not too long, very funny, love it! I understand the struggle with music and sounds, maybe musical is really a way to go! 😆 |
| Apr 24 18:09:29 | 35h 33m | VoidQuest | ♥ 2 | I actually quite liked the controls here. Though I think reversing could be a little quicker. Took me a little bit to figure out that the light shows me where should I go for the clock, so, first couple of plays, I was just collecting stuff and then ran out of energy. But in the retrospective, it's kinda obvious hint, though never hurts to communicate it better for smooth (or tired) brains. Music is pretty good too! All in all, quite a nice entry, but I would focus a little bit more on explaining mechanics so that players can get into the game right away. 🙂 |
| Apr 27 06:16:31 | 60h 07m | Game and Physics: Water Cat | ♥ 1 | Commenting after the rating ended, but thankfully, you had more than enough ratings already. 🙂 Not sure if there's something I can say that hasn't been said before, so I will just say that this game was super easy for me to pick up and the amount of levels here is pretty amazing for the jam game. And I absolutely loved the animation of the cat in the water, it's super fun just to look at it, haha! Difficulty scaled up very reasonably and as some people mentioned above - levels in general were on the easier side, but at the same time, that's what I really prefer when playing jam games. So, well done and congratulations for your score! |