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| Timestamp | Since previous | Game | Chaseplays's comment | |
|---|---|---|---|---|
| Apr 21 02:33:31 | Echo | ♥ 3 | This is really cool! It was such a cool moment when I realized how the echolocation works. Seems like it must've been pretty fun to build on a technical level, and the result is so visually interesting too. | |
| Apr 21 02:44:42 | 11m 11s | Lidar Signal | ♥ 3 | Super interesting concept, and graphically looks really cool! I got the first 4 signals and then got pretty stuck - it wasn't really clear if the signals were doing anything, and I got too far from the other signals to feel like it was worth it to go after the rest. But as a tech demo I think it's such a really cool base to build off of. |
| Apr 21 02:50:26 | 5m 44s | Traffic Simulator | ♥ 2 | Would love to play this - is there a link to the game somewhere? |
| Apr 21 05:58:39 | 3h 08m | traceroute | ♥ 0 | Had a lot of fun with this one! Visually I love the style, the puzzles were really interesting, and everything felt really mechanically intuitive on its own! There were some puzzles where I felt frustrated with how long I had to wait - any time where something was spinning was especially rough - but I did get all the way to the end, and did thoroughly enjoy my experience getting there. Great work! |
| Apr 21 06:19:40 | 21m 01s | Coo-Coo, Chef! | ♥ 6 | This is so cute! I love the concept of an octopus desperately trying to keep his team of birds in check and direct them towards a goal. The art is great, the music is fun, and it's definitely funny too hahaha I'll mirror what everyone else said about the randomness, though. Even just "move in the direction you're facing" and "turn rotate clockwise" would've been enough for me to work with. But spamming "move" 10 times to get a bird to go where I want it to go, followed by "turn" 5 times, was definitely frustrating. Looks like I'll also be the first to the graveyard. Although... I don't know if it was an accident... cold_blood.png And one more thing for the FAQ - I wasn't clear about how serving worked. Do I need to pick up the meal? Bring it to the octopus? Just have it made somewhere? Could have definitely used some clarification on that. But overall amazing work! With a few small tweaks I think this would be a ton of fun and I'd love to come back to an updated version :) |
| Apr 22 16:39:42 | 34h 20m | rescue signal | ♥ 0 | This is the sort of game that I need to set boundaries with... I got through 3 levels trying to max everything up and then decided I had to stop. I felt like I was in a fight for the rest of my day, and I was losing. It really is addicting, and satisfying, and the sense of progression felt great. Amazing work! |
| Apr 22 16:56:48 | 17m 06s | The Red Watcher | ♥ 1 | Loved this one. I think the graphics were actually the highlight for me - the planet and space around it just looked so good and polished. I also couldn't tell if this was intentional, but a lot of the time it seemed like the collecting was synced up with the music? Whether or not it was meant to, that actually made it feel a lot more energizing. |
| Apr 22 17:06:13 | 9m 25s | AGENTS RHYTHM & RAID | ♥ 2 | Dang, so much content for a jam game! The concept of taking each enemy's attack was really cool and I loved the graphics. I unfortunately did run into a bug in the third(?) round where I had killed all the enemies, but it didn't move on to the next round, so I had to stop playing there, but I had a really good time for the levels I did play! |
| Apr 22 17:15:44 | 9m 31s | Pub Protocol Panic | ♥ 1 | Fun game! Wasn't fully sure how the guard system was supposed to work (was pretty shocked when people just randomly... died? and I didn't know what to do. I think I was supposed to spam the button when that happened?). Same with the door, where I "figured it out" at some point but wasn't fully sure if I understood why it worked the way it did. But the graphics were great, the whole thing was a lot of fun, and I did get through the game to the end! Nicely done! |
| Apr 22 17:44:42 | 28m 58s | Star Traveller | ♥ 1 | Love the story here, when everything clicked at the end it was such a cool moment. You created an amazing atmosphere and all the pieces came together so well, especially for a compo game! You did ask for harsh criticism, and I honestly don't have too much feedback, but there's a few things I'd recommend: 1. I think the tuning could've been more satisfying than it was when it "clicks" at the end. Initially I didn't even realize how the tuning worked (I thought you were turning it directly, not "setting the direction" for it to turn on its own, if that makes sense). But once I figured it out, I was always a little disappointed it didn't click into place and make a little clicking sound, or something like that. It felt like I got "close enough", when I really wanted to precisely find the right frequency, even if it would auto-lock into place. 2. The audio on the web build was all messed up for me. Sounded like it was cutting out every half-second or something like that, not sure how to describe it. But I had to use the Windows build because of that. 3. I would've liked a log of the dialogue and decoded messages if possible. I tend to zone out during story-heavy games, which did happen here, and I would've liked an opportunity to go back and read what I'd missed. It's not super necessary and the zoning out is definitely a flaw on my end hahaha, but it's something I would've appreciated. But overall amazing work, one of my favorite so far from this jam! |
| Apr 23 03:31:58 | 9h 47m | STATIC | ♥ 2 | I love so so much about this! The atmosphere you guys have managed to create is so perfect, the audio and dialogue especially is so much fun. The puzzles are really interesting, the concept is really cool, and once I realized that you could fast forward I liked it so much more. I somehow wasn't able to finish the game, though. Even knowing (removed bc spoiler tags don't work). I'd love to know if I'm missing something. If so, it would be a huge help to add it to the hints. But seriously - amazing work. Seems like I'm just having a hard time getting the game to properly end. |
| Apr 27 01:14:14 | 93h 42m | HAYWIRE | ♥ 2 | It's crazy just how much content you guys managed to fit in here. The art, the sound design, the atmosphere, you guys absolutely nailed it and did a phenomenal job. Presentation-wise, this is easily one of the most impressive jam games I've played, period. I do think the core gameplay could've used more polish - even once I figured out how to attack/defend, it still didn't feel super intuitive, and it didn't quite feel like the punches and kicks connected as clearly or satisfyingly as I would've liked them to. The panic especially felt a little confusing to me every time it happened - sometimes it seemed random, but sometimes it didn't? I was never quite sure. I'm not sure I have super clear feedback here, but I do think a little more focus on making sure the core mechanics feel clean and satisfying might have gone a long way (which is obviously just hard to do when you're trying to make a 3D game full of content). But none of that's to take away from the work you guys did - on every level this is such an impressive game, especially for one weekend. Would love to see what an expanded version of this would look like in the future :) |
| Apr 27 01:26:34 | 12m 20s | Herdware Signal | ♥ 1 | What a simple, well-executed concept. Took me a bit to realize that the signal was based on my camera direction, not the car direction, but once I did it got a whole lot easier from there. The atmosphere was great, the cows were fun, and you did a great job of creating what I assume was fake tension to stress out the player without actually putting them in danger of losing. Nicely done! |
| Apr 27 02:29:09 | 1h 02m | Enigcremental | ♥ 1 | Such a solid incremental game. I actually think the "click" sound is one of the main reasons I liked it - a tiny bit of polish that went a long way to making this feel really clean and satisfying. I usually try to give some feedback as I can, so I have two small things: First, I got the same bug as @23edsa where I couldn't re-enable the second-to-last row of gears after buying a new gear on a column where the last gear was disabled. But second, I would've honestly preferred if the crank was somewhere else - having it in the top-right corner of my screen made it feel like I didn't have a lot of mouse movement to work with. But other than that, this was a lot of fun! I really enjoyed my time, and I played a whole lot longer than I probably should have ;) |
| Apr 27 02:43:39 | 14m 30s | Space PPT | ♥ 1 | Nice little game - I think it's always fun to enter the jam at the end and put something quick together, and I'm glad you guys did it! Would love to see an expanded version of this that really teaches you morse code bit by bit. It seems like the most straightforward way to play this is to look back and forth between the message and the chart, which can did a get tedious (eventually I learned I could just look at the last 1 or 2 numbers each time). But I did notice myself slowly starting to pick up letters one by one when I was playing at the start, and I started getting them more quickly. If you could build a version of the game that feels more like that, letting the player slowly build up their knowledge and quickly apply it, I'd love to come back and play more of that version of the game! But even the version here is absolutely something to be proud of, great work guys :) |
| Apr 27 02:55:57 | 12m 18s | Drum`n`Ice | ♥ 4 | Great game! I got to the final boss and unfortunately lost there 😔 - but before that point I was having a really good time! The only big piece of feedback I have is that I think it would've been nice if you had to push 4 buttons per "spell", not 5. I'm pretty sure the music is in 4/4, and if it could've lined up more cleanly with that, it probably would've felt a lot better synced up. But the graphics, the music, the gameplay, I enjoyed it all! Great work you guys! |
| Apr 27 03:10:49 | 14m 52s | Occult Ace | ♥ 1 | Really solid game! It actually felt really reactive and smooth, and I think the sound effects helped a lot to make everything feel really polished. Would've liked an ending or a score or something - especially with jam games it's nice to have some kind of objective - but the core gameplay here is super solid and something to be really proud of. Great work! |
| Apr 27 03:21:08 | 10m 19s | Untroubled Bliss | ♥ 1 | Loved this. One of the few games I've played this jam where I really don't have any notes. You had a vision and pulled it off wonderfully. I got the true ending and really enjoyed the story, great work! |
| Apr 27 03:28:08 | 7m 00s | Tooth Fairy | ♥ 2 | Dang okay, yeah, did not see that coming. The first half was genuinely fun, the second half was... different 😆 Always love a good twist, great work guys :) |
| Apr 27 03:43:30 | 15m 22s | Sig-Null | ♥ 2 | Maybe it's okay Ludum Dare is ending... 😆 I rizzed one toilet. I wanted to rizz two but I couldn't find a second one. Either way, fighting the enemies was a fun time by itself. I'd appreciate a version of the game from the jam, since it seems like the only one linked is to the post-jam version. But I did genuinely have a good time with this. You did exactly what you set out to do and did it well. Nicely done guys. |
| Apr 27 03:56:33 | 13m 03s | The Last Tuner | ♥ 1 | This is so cool. It has such a great sense of "scale" - I really felt like I was a small part of this huge world, and I just loved the concept of this giant organ-controlled robot. It's a little rough around the edges - I found collecting fuel a little tedious and the rhythm section a little buggy - but in terms of the atmosphere you created, this might be my favorite jam game yet. Amazing work. |
| Apr 28 06:57:57 | 27h 01m | Echo Chamber | ♥ 1 | Such a fun little game! Graphically it was really interesting, and I liked the challenge of the last level a lot, trying to navigate the ramps without falling. Nice work! |
| Apr 28 07:12:19 | 14m 22s | FixTheDamnSignal! | ♥ 1 | Maybe my favorite take on the theme from this whole jam! FixTheDamnSignal Screenshot.png Reached 21 points. Feeling pretty proud of that. Felt like I had it down to a science by the end haha. Had a lot of fun with it! One thing I will say is if you added extra audio later, I'd definitely at least write a note in your game description up above to indicate what you added. I do feel like it matters since we're rating you on audio. But other than that, awesome work! :) |
| May 1 04:57:48 | 69h 45m | THE HORSE WE MADE | ♥ 2 | I loved this one so much more than I expected to. I don't know what I felt while I was playing but it was definitely something? You guys made easily the most unique game I've played this jam, thank you for creating this experience 🙏 |
| May 1 05:35:20 | 37m 32s | Milky Way | ♥ 0 | Fun game! Got to the end and had a good time - but I do think the standout part was actually the opening scene, which really did a great job of setting everything up and made the whole thing feel so much "bigger"! Overall great work guys! |
| May 1 05:47:46 | 12m 26s | Signal Keeper | ♥ 1 | I really like it! Yes, it's a little repetitive, which I think is feedback you've gotten enough of, but the little puzzles are genuinely fun and especially at the start I enjoyed it a lot. I actually think I would've been a lot more okay with the repetitiveness if there was just a *little* more variety (putting the puzzles in different places, etc.) and if the games were a little bit more straightforward to control with less waiting. Even just being able to click with the mouse instead of navigating with q/e might have helped a lot. I love the graphics and the vibe you created, and would love to see a post-jam version if you ever make one, great work! :) |
| May 2 02:37:17 | 20h 49m | World of Gates | ♥ 1 | I did it! image.png First of all, super impressed you managed to pull this off. I feel like building this whole system is way more complex than most jam games, especially if you'd never learned about it before, so kudos to you! I really like the simple graphics too, and had a lot of fun puzzling out all these principles from logic gates that I haven't had to think about in a while. That being said, it definitely could've been a smoother experience - I'm not sure the issue with the UI was that it wasn't "intuitive" as much as it was really finnicky to work with. Connecting wires together, especially when they were overlapping, splitting, or going backwards, was very very hard to do, even when I was both clear on what I was trying to do and how I was supposed to do it. Connecting them to the gates with 2 inputs was also extremely hard in my experience. It felt like a brute force process a lot of the time and honestly, I probably spent 10x more time (or more) trying to get the wires to connect properly than I did trying to figure out the puzzles. BUT, it did feel like it got a bit more manageable when I switched from web to Windows, which is maybe something worth playing with. It might've just been that I got more used to the way it all works, but I actually did just feel like everything was less finnicky in the downloaded version. But beyond that, you really did an amazing job here. The UI/UX stuff does hold the experience back, but if I look beyond that, this is a genuine accomplishment that works surprisingly well, and you have a lot to be proud of. Fantastic work! |
| May 2 02:54:42 | 17m 25s | Switch Happens | ♥ 2 | Oh man, this is so cool. Such a simple, well-executed concept. The UI is clean and easy to use, the tutorial is super helpful in picking everything up, mechanics are introduced at a good pace, and the complexity arises so naturally from the simple ideas. My only real criticism is the same as everyone else's - it is pretty brutal having to restart everything when a train crashes - but other than that, this is easily one of my favorite games from the jam. Amazing work you guys! |
| May 2 03:32:40 | 37m 58s | Warden of the Depths | ♥ 1 | I beat it!!! That was not easy, but I'm proud I got to the end haha This is easily one of the most polished and complete-feeling games I've played this jam. The controls, the parrying, the graphics, the sound (even if you took the sounds from somewhere else, you integrated them well). I had a really really good time with this one. I think a lot of people are saying it's too punishing, and I do agree. The parry window could have definitely been longer (although you could've also made the cooldown longer for parrying again). But some of my bigger issues were actually just bugs. The biggest one is that sometimes I couldn't hit enemies after parrying them (basically forcing me to restart the level), but one of the biggest ones for me was that enemies could push other enemies into me. The two zombies in particular were rough - I'd stand, ready to parry, just to get killed by the second zombie pushing the first one. I think the roll timing could've also been slightly more forgiving too, just by giving the player ~200ms to roll once they touch fire before dying. But none of that's to take away from how great of a job you did on everything else - if I look past the difficulty, I think this might have been the most traditionally fun game I've played this whole jam. Amazing work, and would love to see a post-jam version if you ever make one! |
| May 2 03:52:05 | 19m 25s | Call of Depths | ♥ 2 | Atmospherically, this is SO cool. The graphics, the audio, all of it. I think my favorite touch is the little piano sounds when you're repairing - somehow they make this feel like a "real" game and not just a jam game, and that's so so cool. I think this might be the most professional-feeling jam game I've played yet this jam. Unfortunately, like a lot of the others, I didn't understand what to do. I definitely understood I needed to repair the engine when it broke, but the cameras and sonar seemed like they were mostly just there to scare me haha, and it wasn't super clear to me what the signal was for. Was I scaring away the leviathans? Sending a signal to the surface to rescue me faster? When it "betrayed" me at the end, I wasn't actually sure what I had even been getting out of the signal by using it at all. Is it better if I just don't use it? Would actually love to come back and play if you leave just a little more explanation on the jam page here. The only other feedbback I have is that I had no idea that I could use the A and D keys to look to the left and right (and if there are other relevant keys, I definitely didn't find those). I assumed this was a mouse-only game until I got too stuck and started pressing random keys on my keyboard. A little explanation on the jam page could be good for that too. Anyways, I say all that just because I try to give feedback when I can - but as a whole, this is a really, really incredible experience you guys made. Phenomenal work, and let me know if there was anything I was missing so I can try again! |
| May 2 04:21:29 | 29m 24s | Moumtain Pipin | ♥ 1 | Lovely little game! The art, sound effects, and music are all really fun, and I had a great time playing it! I do think it was a little harder than it needed to be - feels a little bit like the classic trap of the game's developers not realizing how much better they are at their game than everyone else hahaha - but I did get to the end and felt super accomplished by the time I got there! Great work you guys! |
| May 2 07:41:52 | 3h 20m | Fake Social | ♥ 1 | This is really funny hahaha, felt pretty disheartening watching the perception almost always drop no matter what I chose, but that probably accurately captures how it actually feels to have this job 😆 |
| May 2 08:52:34 | 1h 10m | Mixed Signals | ♥ 2 | Woohoo!!! I got to 100%!!! This is the first game of the jam I've given 5 stars to. It's not perfect, but it's such a polished and complete final product. The graphics are perfect, the mechanics are so well-made, everything feels really responsive and easy to play, you guys did a phenomenal job here. As someone who got to 100%... it does overstay its welcome a little bit hahaha. Because each signal is 2%, it's basically a 50-level game. That's almost a full-sized game. It's super impressive you guys managed to pull it off, but it definitely could've been a lot shorter for a game jam. But again, "there's too much content" is not a complaint that takes away from how incredible of a game you guys made. This is definitely one to be proud of, so happy I got a chance to play it. |
| May 2 22:01:31 | 13h 08m | Crossed Wires | ♥ 1 | Wait I actually LOVE this one. The writing was so much fun, the way the puzzles naturally came together after piecing together the easier-to-sort messages, then figuring out from context where the others go, made each level a really unique and interesting puzzle. I've never seen a game like this, and it's such a cool and polished final product. I'm super super impressed, amazing work here! |
| May 2 22:40:33 | 39m 02s | Seagnal | ♥ 3 | I LOVE this one! What an experience! The VA was so so fun, the gameplay felt so smooth and relaxing, it was just such a polished and cohesive experience. Seems like you guys had a ton of fun making it, and I had an absolute blast getting to experience the final product. Amazing work you guys! |
| May 2 23:16:24 | 35m 51s | Bee Bee Revolution | ♥ 1 | This is really fun hahaha, was not expecting to play a bee version of DDR in this game jam but I'm happy I did! I wasn't 100% sure how the game was supposed to work at first, but once I got the hang of it, it was really fun gliding around, dancing, and collecting pollen. Great work you guys! |
| May 2 23:35:06 | 18m 42s | Happiness | ♥ 1 | This was so much fun hahahaha, the puzzles were honestly fun to figure out and the whole thing had so much character and charm. I was a little confused at the end - was there an actual ending, or is there a point where you just run out of puzzles to solve? Either way, I had a really great time and really enjoyed it, great work! |
| May 5 04:14:35 | 52h 39m | TWILIGHTHOUSE | ♥ 1 | Haha this is so fun seeing your guys' version of our game! We actually had talked about the idea of having the lighthouse try and get the ships to the middle, and the idea of using the light to push monsters away, so it's really cool seeing that version! |
| May 5 04:36:55 | 22m 20s | Peace : 165 | ♥ 0 | I love this! You all created an amazing atmosphere and a really moving story. |
| May 5 06:06:25 | 1h 29m | Drone Supervisor II Online | ♥ 1 | This was SO much fun. I played with two of my teammates, @kiichirow and @swdji, and 2 of us managed to get soulmusic by the end (Kiichi had to leave early, but the other 2 of us stuck it out). Everything felt surprisingly well-designed, and even well-tested for a jam game (and a COMPO game? that's crazy!). I also really liked the way everything came together to make sounds/music, and the level of polish. So amazing, amazing work! |