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Feedback comments for LD59
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| Timestamp | Since previous | Game | bonedaddy's comment | |
|---|---|---|---|---|
| Apr 20 10:23:06 | Morse Fishing | ♥ 0 | I think this is a cool concept, but you should really put some instructions on this page as to what you're supposed to do. Maybe even some hints on like what you can type in. I managed to get the guy to tell me to let him know when we're ready to dive, but putting in stuff like "OK" or "DIVE" didn't seem to do anything. I'd like to try it again when it's a bit more clear what I can do | |
| Apr 20 10:31:41 | 8m 35s | Echo | ♥ 2 | Fellow "hold mouse to charge" gameplay dev! Really liked what you did here, it reminded me a bit of those invisible levels in Splatoon single player. I think it could really benefit from having the obstacles and goal emit a different sound when hit, so the player can get a sense of where they are from the echolocation (maybe that'd make things too easy, but it was something I was thinking about). |
| Apr 20 10:47:04 | 15m 23s | Monolith | ♥ 1 | This is very well done! Really nice job artistically setting up the landscape/composition and having a compelling drive forward for the player. I think this could be really nice if you tuned the combat a bit. I find the monorocks a bit overwhelming given how fast they were (actually it made later sections easier). I never died though, so maybe I was just too afarid |
| Apr 20 10:53:19 | 6m 15s | Astral Pilgrimage of Sound | ♥ 1 | Hearing what you did with audio in this game makes me wish I focused more on audio. Strong use of the theme, feels very fresh/innovative to me. I did a space game as well with similar movement controls, I like seeing how you did things here totally differently than how I did things (I might take some inspiration for next time) |
| Apr 20 10:58:18 | 4m 59s | Rogue Signal | ♥ 0 | Great use of the theme. One thing I kept thinking, it might be better to have the wave you're adjusting be centered as opposed to left aligned (like 0 be at the center of the screen). I also think you should give more time for the player to read what was uncovered (and don't have that time count towards the count down). I did manage to succeed (saw green text at the end), however it was quickly replaced by the red "time expired" text, so I couldn't quite read it. Just a minor bug |
| Apr 20 11:32:55 | 34m 37s | Radar Runnings | ♥ 3 | ~~This game has potential, in a kind of Sim City like way. It took me a while to figure out how to add groups and drag the light (names, not graphics). It could also be clearer how to beat a level, because I'd get the pass time met but only once did I beat a level. I'd like to play more if I knew what counts as level complete, it's fun!~~ |
| Apr 20 11:33:55 | 1m 00s | MORSPELL | ♥ 1 | Game page is restricted, cannot be played on itch atm |
| Apr 20 12:05:50 | 31m 55s | Beacon | ♥ 0 | At first I thought my screen was too dark for this game, then I realized you need to press the [SPACE] bar to light up (and attract enemies) the screen. There is something so inherently fun in the short gameplay loop this has. At least one level I'd die and have memorized part of the level, and it was just so fun to re-create my steps. When the levels become longer it becomes less fun of a thing, so I'm unsure how to balance that for a longer game (I did beat all 5 levels), but I think this idea has a lot of potential. Actually feel like I learned something about gameplay/game design by playing this game. Very good! |
| Apr 20 12:08:36 | 2m 46s | Traffic Jam | ♥ 1 | I thought I left a comment on this earlier but not seeing it now. Not sure if that's a site problem. But I enjoyed this, felt there was a fun in there like sim city. It took a while to understand what to do. I also only passed one level because I didn't know what the level clear conditions were (I'd get below pass time but usually it'd just keep going). It's a good jam entry, there's some potential in this one |
| Apr 20 12:40:18 | 31m 42s | Escape from Cornfield | ♥ 0 | The HTML isn't loading for me. The loading bar gets 90% through, then I see the following error in the console: Uncaught (in promise) Invalid binary data file size! (offset=376, size=20152104, file length=16658439) Do you have an itch.io or other link for a web build? |
| Apr 20 12:45:09 | 4m 51s | Sci-Null Runner | ♥ 1 | This is so hard :D I love the concept, really makes me work the brain. I couldn't get past the final guy after the first music/sound signal section, he doesn't have a button on him (has a back looking arrow). Any tips? |
| Apr 20 14:25:29 | 1h 40m | Signal Steve | ♥ 2 | This is actually a good edutainment title, really reinforces the understanding of the components of a wave in a fun way |
| Apr 21 11:50:40 | 21h 25m | In Control | ♥ 2 | This is a fun concept. I got stuck in the second level (couldn't get past the second honk sign, where the robot blocker goes to the left a bit too far for me to reach, couldn't figure out if there was another puzzle there) |
| Apr 21 12:11:00 | 20m 20s | Cave Man Conversations | ♥ 3 | The fact that I can get the answers so easily by typing them out shows how well you did designing the puzzles. It's very intuitive which really shows how well you did communicating the puzzle |
| Apr 21 12:48:16 | 37m 16s | Nowhere Station | ♥ 1 | Nicely done! I really like your style. I got ending 3/4 |
| Apr 21 15:15:46 | 2h 27m | Wave Rider | ♥ 2 | I love this gameplay! |
| Apr 21 17:40:34 | 2h 24m | Finnicky Fourier Toy | ♥ 1 | Took me a while to figure out, but this is pretty well done! |
| Apr 21 17:46:25 | 5m 51s | DO THE THING! | ♥ 0 | This is a really interesting game, it really touches on something very human (the kind of interaction a response with the creature, even if it's as simple as hot and cold) you don't see in games too often. I'm probably going to be thinking about this game long after the Ludum Dare is finished |
| Apr 21 17:52:41 | 6m 16s | Highest in the world | ♥ 1 | This is a really nice jam game, the kind of game I like to stumble across. I beat it in 2 minutes 24s and 83ms |
| Apr 21 18:16:35 | 23m 54s | Alien Delivery Service | ♥ 0 | Hey, this is a great effort. I didn't really understand how to use the wave signal machine, but I really enjoyed the little world you built and walking around it. It's a shame not many people are rating this game, so I want to leave a meta comment/feedback. For Ludum Dare, you should go and rate as many games as you can. Then others will see your game more and try it out. Actually, it's really a good way to get people to try your game, since most jams people won't even be incentivized to play your game. But you also have to go play (and rate) others games, and probably a good idea to leave a comment with relevant feedback. Basically go to https://ldjam.com/games and try to rate 20-30 games before the jam is over in 17.25 days I see you all have done LD before and got ratings on your games, so maybe what I'm saying is uncalled for and you know how the system works and possibly haven't had time to go rate games. But in case you didn't I felt I should let you know. Anyways, good job on this game! |
| Apr 21 19:23:07 | 1h 06m | Ludum Dare 59 - Cell The Signal | ♥ 1 | This is great, would love to see this finished up a bit. I could see myself spending a lot of time playing it (especially if you went for more of an idle clicker route where you never lose, you always gain). It wasn't always clear to me why I couldn't get people onto my network, but I enjoyed the mechanics and graphics a lot |
| Apr 21 19:39:43 | 16m 36s | Awaiting Response | ♥ 1 | This was really cool. I did manage to escape, almost couldn't figure out the giant empty room |
| Apr 21 20:48:51 | 1h 09m | Outpost | ♥ 1 | Firstly, I really liked the perspective, like visually it was really nice (and soft). I enjoyed the story as well, although I didn't figure out when the proper time to leave the escape pod was |
| Apr 21 20:54:49 | 5m 58s | Dignal | ♥ 1 | My kind of gameplay :D I found this pretty fun. It can be a tad finnicky given how precise you need to be sometimes, maybe making it less precise the longer you're on one signal would help. I could see myself playing it more if I could get the time to not run out so quickly. Great style too |
| Apr 21 21:38:22 | 43m 33s | SpaceRider | ♥ 1 | This game is wild. I also love the hippy artstyle on the fonts and things. Really cool |
| Apr 21 23:14:33 | 1h 36m | Signal, Frog | ♥ 1 | I like this. Squishing the frog is funny. Took me a while to figure out how to play, but once I got into the ryhthm of it I quite liked it. 211 is my best score, that guy who got over 400 is crazy. |
| Apr 21 23:51:16 | 36m 43s | Find the path | ♥ 0 | Doesn't look like it embedded properly |
| Apr 21 23:58:55 | 7m 39s | Lost Signal: Network Warfare | ♥ 1 | I agree with the others, this is a really cool concept. I also struggled losing towers. The game looks great for a jam game. I think if you fleshed it out a bit and fixed some of the bugs (I had -1 towers at one point) I would play more |
| Apr 22 00:42:47 | 43m 52s | Lost Signal | ♥ 1 | After playing so many jam games in such a short period of time, it's nice to come across a grappling platformer. One thing, I'm not sure the right click is necessary, it might be better to just have the left click to do the grapple? |
| Apr 22 09:53:17 | 9h 10m | Signal Weave | ♥ 1 | This is a great concept, fits the theme well and is presented well. It took me an embarrassingly long amount of time to figure out how combining colours work >_< It'd be good to play a post jam version of this where you fix some of the bugs (panning doesn't work well on the embedded version, sometimes the visual connections between nodes disappears even though they aren't actually gone) |
| Apr 22 10:04:40 | 11m 23s | Bantam: Beyond the Nest | ♥ 1 | This is really cute. I've been thinking a lot about chickeys and hatching (hence my profile pic) so this really resonated with me. You have an artstyle that invites me to explore |
| Apr 22 10:41:50 | 37m 10s | A game about a radio, vessels and bombs | ♥ 1 | This was so intense. I was quite engaged playing this. |
| Apr 22 12:11:06 | 1h 29m | Qwadrant | ♥ 0 | This is good, although I didn't understand it at first. Strategy wise should I be holding down the left mouse button all the time? Is there any point in trying to time attacks? Wondering if Vampire Survivors auto attack may be warranted, but maybe I just didn't get the tactics of timing attacks |
| Apr 22 15:19:18 | 3h 08m | codevibes | ♥ 1 | Pretty impressive you managed to vibe code this in 12 hours (I'm never able to get anything so complete from vibe coding). I found it difficult, it's definitely something I could get quite into if I didn't suck at it so much :D |
| Apr 22 15:42:13 | 22m 55s | Alpine | ♥ 2 | Definitely has that Celeste style (being a mountain platformer and the artstyle and dialogue), although totally different in story of course. I really enjoy coming across nice platformers like this during the jam. Unforunately I couldn't see the ending: Screenshot 2026-04-22 124120.png I think maybe because I grabbed the wire during the cutscene. Gonna try again! EDIT: I went back and beat the game but it just gave me controls. I'm pretty sure there's supposed to be a !>ziplining cutscene, because last time it said he couldn't feel his face, but I walked back to the beginning and nothing happened |
| Apr 22 16:59:53 | 1h 17m | Trot in the Poly-verse | ♥ 1 | When I was a child, my dad had a black and white laptop. It had this robot game that had robot faces similar to this game (although it was on a grid, it had a similar 3D style). Scared the hell out of me. This game really reminds me of that retro style which I like a lot I think you should probably have a permanent battery at the start of the levels so players can restart faster. Also either a coyote time or a larger downward check for jumping, because in level 2 when I try to jump off that first platform it often doesn't register. |
| Apr 22 23:44:03 | 6h 44m | HeartW@rd | ♥ 1 | This is a very cool and unique style, really nice jam game. I got to the end |
| Apr 23 12:39:16 | 12h 55m | Sound the Horns | ♥ 1 | Once i understood how to play, it was quite engaging, even with just a computer player. I like the artstyle too, it feels like a good use of noisiness |
| Apr 23 13:44:48 | 1h 05m | Aye Aye, Can't See! | ♥ 1 | Very well done! Great mood with the artstyle and audio, and the gameplay is quite impressive |
| Apr 23 18:06:07 | 4h 21m | More Signal, More Control | ♥ 1 | I like the rotating gameplay, I found that really interesing |
| Apr 23 18:57:29 | 51m 22s | Signimal | ♥ 1 | This was super cute. I don't know why but it took me a while to realize I could use WASD to move despite having read the controls. It's a lot like a one-dimensional Frogger/Crossy Roads |
| Apr 23 23:06:20 | 4h 08m | Echo | ♥ 2 | I didn't realize that I could use Q/E to rotate till after I hit 500 :D First run: 554. Nice game, it gives me fl(0)w (an old flash game) vibes |
| Apr 24 11:13:11 | 12h 06m | GAME OVER: Earth | ♥ 2 | That opening screen, what a mood! Fun take on the missile command style game, really gets the theme/mood down. I thought I was getting into the flow of it, but then day 6 became a bit overwhelming. Survived 10 days in total |
| Apr 24 13:10:40 | 1h 57m | Fading Echo 余音轨迹 | ♥ 1 | This is a very nice little platformer. I made it to the end! I really like these kind of jam games that are both unique (the various moves), easy to play, fun, short and completable. |
| Apr 27 12:06:15 | 70h 55m | Mr. Signal | ♥ 1 | This game is SUPER cool! Took a minute to get used to the inverted controls. The final signal that I could send off in the wrong direction when holding shift but did manage to get into the sun. I really really like this gameplay and setting, it's a very fresh take on a space game (makes me think of starfox a bit and maybe they could do more with that game). I think if you put a little bit of a story in it then this game could be amazing. Really glad I played this, thanks for making it |
| May 4 13:31:40 | 169h 25m | Deep Fall | ♥ 0 | Really like the graphical effect. This reminds me a bit of a game I played for an LD 12 years ago. I made it to "The End" |
| May 7 10:23:57 | 68h 52m | Trailwork | ♥ 1 | This is pretty inspiring, although I'm not sure how far I got along the intended path (I think I broke things and got to watch a few level transitions). The concept of this kind of "cinematic" gravity, where the level re-arranges like this, I don't think I've seen done before (or at least not in a way that had an impact on me like this game). I think there's something really interesting in this concept. I wonder if the 3D gravity towards the beacon could be removed, at least while the player is moving along the intended paths (like control the gravity while they're on the ramps, maybe like how Mario Galaxy has different shaped planet gravities?). The simple shapes and formations you made had a pretty big impact on me, like they felt very intriguing. I'm really interested in this cinematic gravity now |
| May 8 12:26:43 | 26h 02m | Peace : 165 | ♥ 1 | Very nice art! Once I understood what I was doing I had to play till I made it to the end. The story was captivating |