FoonLudum Dare ExplorerLD59 → More Signal, More Control

More Signal, More Control

By zminer

View on ldjam.com

CategoryRankScoreCount
Overall1.754
Fun2.004
Innovation2.004
Theme1.754
Humor1.254
Mood1.503

Comments

xedur 2026-04-20 17:54

Fundamentally changing how the game changes multiple times during the gameplay is an interesting idea. It does make it a bit more challenging in terms of time as you (kinda) need to develop 3 separate games, which means testing, balancing and debugging for 3 games. The obvious drawback with this approach is that players will likely enjoy one game/mode more than others and it's difficult to finish, let alone polish a single game/mode during a short game jam, let alone 3.

That being said, I did like the idea and game jams are a perfect place to try out things like this! I think adding a slight transition animation to when the game modes change would make it easier for the player to grasp the new game mode's style and rules. Seeing some feedback to when you hit the enemies or they hit you would also make the game feel more responsive. This could be something as simple as flashing the model, adding a little knockback, etc.

bonedaddy 2026-04-23 18:06

I like the rotating gameplay, I found that really interesing

itero-proto 2026-04-23 18:08

What's going on? I want a sound!

zminer 2026-05-02 13:49

Thank you for the suggestion! I definitely need to learn and think more about how to implement better feedback for player actions and their outcomes in future projects.