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bentglasstube

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TimestampSince previousGamebentglasstube's comment
Apr 24 05:18:26 Signal from the Stars ♥ 1 This was a really well done game! I enjoyed the intuitive signal matching with the filters and modulations a lot. The story was interesting and kept me playing. I do wish there was a way to know if a signal was "lore" or just credits, as you get far more credits than are needed to buy all the upgrades. I also wish there was some background music or something. I translated everything I could find but I don't know if I got them all. Really great work, 10/10.
Apr 24 05:28:37 10m 11s Criminal Does Not Dream of Wizard Boy Policeman ♥ 1 This was certainly a unique game for me. I had to switch to my tablet to draw because I am bad with a mouse, but I had fun with it. One issue I ran into was I could not see the symbols for the cars in lane 1 on the embedded build. Great job.
Apr 24 05:39:28 10m 51s Return Signal ♥ 1 This was a cool idea, if a little repetitive. The escalating shapes worked well and I liked the unique id based codes in the later level. The presentation and story were great. The sound effects and drone music were perfect for the vibes. Four levels seemed about the perfect amount for this. I bet with some more development this could be a more full fledged game. Great work.
Apr 24 06:23:32 44m 04s Pulse ♥ 1 Really well made and smooth. The difficulty a bit much for me but this isn't really my genre. The music was phenomenal and the mechanic where each pulse triggered more was fun to discover. Great work.
Apr 24 06:36:19 12m 47s Lock ♥ 1 This is a fun little puzzle game. The music loop is a bit short but it fits the game well and didn't get annoying while playing. The levels are well made and the early difficult ramp seemed good. After level 7 it wasn't clear if there were going to be any new mechanics so it felt a little repetitive. The visuals are really nice. Great work.
Apr 24 06:46:55 10m 36s Hidden Messages ♥ 1 This was a really refreshing change from the way you interact with most games. I really enjoyed perusing the radio stations and seeing what was there. The interview with Dr. Rumenthol was particularly enjoyable (and frustrating!). Great work on a strange entry that makes Ludum Dare so fun to participate in.
Apr 24 06:55:09 8m 14s Kittenbaticorn ♥ 1 This was a really chaotic and fun experience. It took me a while to understand what all the colors meant and the limited vision was a cool mechanic. The enemies were a little too difficult to deal with other than by just running away from them, but perhaps that was the point. The pixel art was great, and the dithered "transparency" for objects you could no longer see worked really well. I found the end with only a sliver of health left! Great work.
Apr 24 07:21:19 26m 10s Signal Breaking ♥ 1 This is a really nice puzzle game. I like how all the different tools interact to give you a lot of sort of emergent behavior for how to solve the puzzles. As others have mentioned, an undo button would be nice for the later levels where the sequence is long and hard to remember. Great work.
Apr 25 21:29:30 38h 08m SYNCROBAN ♥ 1 This is a really well done game. I hated the controls at first but the mechanics made them make sense as I played. The music and art are solid, and the level design was excellent. The one complaint I have is that I couldn't use WASD instead of arrows. Great work.
Apr 25 21:51:11 21m 41s F(R)OG ♥ 2 A lot of great mechanics are introduced in this cozy little puzzle game. The music and visuals were top tier and honestly my biggest complaint was that it only took me ten minutes to finish 😢 Great work.
Apr 25 22:00:15 9m 04s Hadopelagia ♥ 1 As others have said the atmosphere of this is really well done. One complaint is that the sonar has a long cooldown without any real indicator that is shared between both types of scan. That combined with the lack of any mechanics early on mean I spent a lot of time just waiting for the cooldown to come back before proceeding. A minimap of what you have seen already would also help perhaps so you don't just feel like you are wandering aimlessly, but maybe that was the goal. In any case this was an interesting entry I spent a good amount of time on.
Apr 26 03:25:02 5h 24m Juxtaopposition ♥ 0 I don't know what this is but it was certainly unique.
Apr 26 03:40:45 15m 43s Fresneltic ♥ 1 This is a really cool concept and a great use of the theme. My biggest complaint is that I couldn't use a key on the keyboard to tap out the signals. Trying to manage the ships (and port vs starboard) was pretty stressful but in a fun way. I didn't really understand the purpose of the enemy ships as I just kinda let them sail until they crashed or left the screen. Really interesting entry that could be a fun game with a little more work. Great job.
Apr 26 03:48:49 8m 04s In the Crib ♥ 0 > since I also created the baby from scratch I’m counting it as compo I have made fewer babies than compo entries but I never figured out how to make a baby solo ;) Great entry that was very silly. The sound design is obviously the star of this entry but "N" and "X" stood out as particularly great ones. Thanks for sharing
Apr 26 03:56:45 7m 56s Consensus ♥ 0 This is an interesting concept that has a lot of potential. I really enjoyed trying to think about how to get the robots to coordinated to solve the puzzles. As others have mentioned, the awkward UI hurts the playability somewhat, but this is an impressive first foray into game jams. Keep at it!
Apr 26 04:08:45 12m 00s Simon Says ♥ 1 The very brief display of the color sequence was stressful and made me lose my first attempt. I really liked the "simon says DIE" sound effect, that was a fun touch. Once I understood what I was supposed to do the game felt a little simplistic. The visuals of the lamps were nice and the lack of a visible timer kept the anxiety going as you navigated the maze. Interesting idea for sure. I could see this as part of a larger "simon says" type horror game. Nice work.
Apr 26 04:38:00 29m 15s PAIN SIGNAL ♥ 1 The atmosphere of this one is great. I really love the analog horror of sticking your finger in the boiling water and huffing the gasoline fumes. I couldn't figure out how to pick more supplies up so I never made it very far, but I enjoyed it just the same. Great work.
Apr 26 04:49:38 11m 38s Morse Fishing ♥ 0 I got tired of trying to guess what a proper greeting (tried hi, hello, yo, sup) was but the concept seems interesting. Perhaps so less subtle hints would make this more approachable. Thanks for sharing.
Apr 26 05:21:04 31m 26s yAI presents Himari, the Beautiful Super Genius Artificial Intelligence ♥ 1 Well that was more than a little surreal. I was hesitant to bother with setting up signal but the other comments convinced me it was worthwhile and I'm glad I did. I think the "dead end" part was a little hard to figure out. I noticed right away the strange hitbox but I wandered around for a while before I figured out where to go. Overall very interesting and I enjoyed the "game within a game" feeling of talking to hikari and then playing the platformer. My biggest complaint is that she didn't know my favorite color: chartreuse.
Apr 26 19:33:14 14h 12m CRASHDAR ♥ 1 This was a fun entry, and impressive to make a gameboy game in the compo. One problem I ran into was if you pressed B while moving the game would break in strange ways that made the graphics stop displaying and then it was quite hard to play. Still, I was able to slow down and beat the game by not scanning while moving, so it kind felt like I was just pushing my equipment too hard or something :) Nice work
Apr 26 19:46:08 12m 54s What the SIGNAL??! ♥ 1 This is an interesting concept that I would probably enjoy but there doesn't seem to be any in game way to determine what the symbols mean, which makes it degrade into a guessing game that I didn't find particularly fun. I loved the art and getting nuked because of miscommunication was entertaining, but I couldn't figure out how to actually progress the game without looking at the spoiler doc.
Apr 26 19:55:37 9m 29s Signal Back! ♥ 1 I really enjoyed the music and art in this one. Especially the alien's message at the end :) The gameplay itself was a little dry, but it's a solid base for something you could explore more by having obstacles or something that impede your ability to build. Great work.
Apr 26 20:12:55 17m 18s Sound Signals ♥ 1 I really enjoyed this one although it ended too soon. The focus mode was an interesting mechanic and the sound design was great. The creeps in the speaker buzz area legit startled me the first time I saw them. Great work.
Apr 26 21:00:09 47m 14s Hoist the Flag! ♥ 1 I found this one impossible to play with my mouse but I played on my tablet and it was a lot of fun. The spelling out of words was quite irritating, so I'm definitely glad that mechanic didn't come back after that level. The audio fit the theme perfectly and the visuals were fun. I loved the mnemonics for things (500 miles, 360 degrees, etc) that made them a little easier to remember. As the messages got more complicated it was a fun rush to try to enter the flags as quickly as possible. Great work.
Apr 26 21:12:03 11m 54s The Lineman ♥ 1 Impressive to make a gameboy game in such a short time, I know working with older consoles can be a real pain. The story was cute and I loved the sprites. My only complaint is that it was too short. I will have to go back and make different choices to see what happens. Great work.
Apr 27 02:27:18 5h 15m Detect Metal ♥ 1 This was a surprisingly fun game given how simple the mechanics are. Trying to manage the swarm and read the signal strength was a fun balance to strike. The powerups were mysterious but useful which was fin. I loved the music and the flies were such a good sprite. Great work.
May 1 07:07:09 100h 39m Signal, Frog ♥ 1 This is a great and simple entry. I enjoyed the challenge of the small frog and hard to see light. I played this too many times when I should have gone to bed. The audio and visuals are wonderful. I really like the simple art style. Great work.
May 1 07:18:29 11m 20s Pandemic Purifier ♥ 1 I really enjoyed the scanning to find the weakness mechanic, especially later on with the "trick" slimes. The various slime behaviors were a nice touch. I could see this being a fun action platformer with some more polish. Great work.
May 1 08:04:03 45m 34s Expanding Horizons ♥ 1 Really cozy chill vibes on this one, I played for a long time. At some point I couldn't really expand any more without just waiting forever at 100x to get enough for more relays. The UI was a bit rough as you said, but the core game was fun. I really loved the orbits of the moons and everything and how they interacted to try to catch the further planets. The music was a super nice touch, too. Great work.
May 1 08:19:03 15m 00s Adventures in Xenolinguistics! ♥ 0 Wow, what an ambitious project. I'm afraid I don't have the patience for therestofthepuzzle but I really like the idea and what you got done for the compo. The two clues with the same set of symbols was a cool way to make me understand the meaning of the early symbols. The UI with the computer desktop was a fun touch as well, great work.
May 1 08:27:23 8m 20s Chromawalk ♥ 1 This was a really cool concept. I wish there had been more levels or more commands to give the robot. Maybe you could even have combined colors that do multiple commands or something. I enjoyed the difficulty ramp in the levels and the art was fantastic. Great work.
May 1 08:40:18 12m 55s Twilight Beacon ♥ 1 I quite liked this game but unfortunately my small keyboard make the controls extremely difficult. I played a few rounds on the easiest difficulty and had a lot of fun. The visuals are great. I really liked the different ratings you got based on the alignment angle, that was a cool touch. The music was good and fit well. I would play this more if I had a full sized keyboard or the controls were customizable for sure. Great work.
May 1 08:55:13 14m 55s ANALOG TUNE OVERRIDE ♥ 3 This was a really cool idea. The core mechanic of matching the colors was fun to play. The visuals were great and the music was top tier. Everything went together well and the last robot you fought was a stressfull but fun level. Great work.
May 1 09:11:43 16m 30s Mini Mobile Network Operator ♥ 1 This was a fun and relaxing game. Since you have to wait for the end of the day to get new cards, I really liked just chilling out and watching the people walk around. The map generation was really well done and kept things interesting. It would be nice if I could somehow see the coverage of all antennas so it was easier to figure out where to build next, but that's a minor thing. The overall game was very polished. Great work.
May 1 09:19:34 7m 51s Aurora 4: Prelude ♥ 1 Really solid shooter that was too hard for me to get far. I enjoyed the variety of weapons and the limited ammo with them. The 00s aesthetic with the art and the music were great. Nice work.
May 1 09:33:54 14m 20s Radio Free Earth ♥ 1 Very relaxing gameplay that was still engaging. I spent a lot of time teasing the police of the various planets. Overall this was really well executed. The music choices were great and the upgrade system worked well. Nice work.
May 1 10:01:43 27m 49s RESPECT ♥ 1 I loved racing the others around to find graves, but I must not have understood the game well because I always came in last with 0 points. Great work on the controls, the jump was strange but satisfying to master.
May 1 16:07:42 6h 05m D:Code ♥ 2 The radar mechanic and the effect on the text were really well done. The jumping got a little frustrating at times, not so much because you couldn't control it, but if you hit a corner and lost all momentum, that felt a little unfair. Great job with the simple artwork, it really gave the whole game a nice feeling.
May 1 16:19:14 11m 32s Round-a-doodle-doo ♥ 1 A beautiful and chill game about chickens crossing the road, I loved it. The artwork and sounds were excellent and the gameplay was simple but engaging. I particularly liked the ramp up in difficulty to introduce all the concepts. I didn't read closely and kept letting the bad chicks into the coop and losing but I got much farther after I realized how to deal with them. Nice work.
May 1 16:29:24 10m 10s Free wristband (lots of work) ♥ 1 This was a super unique entry. I really loved the art style and the crowd that got in your way felt really well done. There was an impressive depth of the game with the radio signal scrambling the text and making the timers not show up. I definitely got stressed out trying to fix the damn speakers that kept breaking on the other side of the festival and the dang people would not move! Really great entry, thanks for sharing.
May 1 17:56:51 1h 27m Signal Space ♥ 1 Wow this was a spectacular entry. The visuals with the glowing line were an awesome retro vibe. I really loved that everything was simple lines. The controls were exquisite and that was very important for a game like this. The signal management was really cool with the line of sight requirement and with the ability to push and spin the rocks, it was surprisingly engaging. It was well balanced, being difficult but not feeling unfair. The subtle sound effects suited the game well. All around just a great entry, thanks for sharing.
May 4 11:04:57 65h 08m Status - It's you. ♥ 1 Contrary to some other comments I actually like that the movement buttons were inconsistent. It felt like it fit the mood of the game for the controls to be a little awkward. I loved the rabbit(?) that appeared when you opened the door, very strange. Overall the game was bizarre and I enjoyed playing it. The sounds and art were both really well done. I especially liked the crown man(?) that was the goal or boss or whatever.