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Feedback comments for LD57
Ryrumeli's games and stats for all events →
| Timestamp | Since previous | Game | Ryrumeli's comment | |
|---|---|---|---|---|
| Apr 9 11:12:23 | Oh No!! Astral Warp | ♥ 1 | I love gems like these. This is one of the most interesting games I have seen in a while. Love the idea for the mechanic here, easy to pick up and get and very forgiving, and yet fun and engaging. Easily one of the games that made the best spin on the concept of depth here, and love the touch of carrying the planet keeping your gravity constant. The sound design is great also, it does feel like a space adventure. | |
| Apr 9 11:17:34 | 5m 11s | Anglerfisch | ♥ 3 | You guys clearly deserve that 5 for graphics here, no questions asked! Working on unreal to do anything in 72 hours is nothing if not herculean, and the controls here feel snappy and responsive. And in 6 people delivering this level of graphics is seriously outstanding, you guys are something else entirely. Not often I download over a gb for a ludum game! This entry is extremely fishy, in all the best ways! |
| Apr 9 11:34:09 | 16m 35s | Depth of Moments | ♥ 3 | Okay, this game is seriously the first time I caught myself thinking something is just too good for a jam. This art style, the animations, the feels, why aren't you guys taking my money yet with the next great game or animation is my greatest mystery. Even the small details just feel absolutely gorgeous, this is 100% chef's kiss, no doubt. I had the same backpack bug as described earlier, and when I played again I did pretty much the same actions and yet didn't suffer the same fate and played through the end. A small detail in an otherwise epic artistic journey. They need to update Ludum for 6 stars for graphics for entries like this. |
| Apr 9 11:42:43 | 8m 34s | Morally GrayStone Corp | ♥ 4 | Ughh... This game hits too close to home with the whole scenario of the stock market today! Too soon! The whole vibe about rogue AIs and the stock market crashes, just feels way too close to heart here. So cute anime ladies, trading terms and funny jokes, and overall great vibe with interesting writing? Love it. Seriiously a fun time. |
| Apr 9 11:52:56 | 10m 13s | Miku Miku Dungeon! Penguin Ice Rescue | ♥ 1 | So I guess Miku is still the world's number one princess huh? Now penguin as well! Creative idea, I love the touches that made the experience feel like a GBA game somehow. The singing mechanic was simple but effective, and the music worked perfectly. And I agree with one of the penguins there, I also wonder what are those darn tar reefs! |
| Apr 9 12:02:53 | 9m 57s | A Memory of Her | ♥ 1 | The sound effects and the cues are all delightful, it has that feel that just screams finished and intentional. I love the pick for the strong Cathode Tube Television effect, it made it further evocative and have a nostalgic vibe as the memories were being found, definitely a very fun game, I quite enjoyed it. |
| Apr 9 12:14:37 | 11m 44s | The Abyssal Trenches | ♥ 1 | I feel sound here would have helped the game's mood quite a bit. The limited view in the depths is a nice touch, I feel the angler fish is a criminally underrated denizen of the sea! The fact the light area changed in certain situatins was a nice touch. Maybe for a future entry work the feel of the swiming, the movement felt very linear, maybe add some ebb and flow to it would make the feeling of transversing water come trough more easily! Eu sinto que som teria ajudado bastante o clima do jogo. A visão limitada nas areas profundas é um toque lega, eu realmente sinto que o peixe-lanterna é um habitante do mar terrivelmente menosprezado! O fato de que a area da luz mudou em certas cituações foi um toque legal. Talvez para uma entrada futura trabalhar a sensação de nadar, o movimento deu a sensação de ser muito linear, talvez adicionar um certo balanço e movimento faria o sentimento de atravessar a água vir mais fácil! |
| Apr 9 12:19:20 | 4m 43s | Hooked | ♥ 1 | Short but sweet, feel like the idea of showing the buttons for pumping water on screen was a great touch since I was totally forgetting that. Came for fishing, stayed to proposing to a boat-owning cat girl with a ring salvaged from the depths of the sea after dodging sharks. Love in the depths! Oh and for me the highlight was the physics of the tube for the suit. Very well implemented and satisfying. |
| Apr 9 12:24:39 | 5m 19s | Hellevator | ♥ 1 | Cool idea to add some depth with choices. I wouldn't personally have used a dropdown for the choices, but definitely the idea of making choices here works well. A very cute entry! |
| Apr 9 12:44:01 | 19m 22s | Captain Nostalgia | ♥ 3 | Hey guys thank you for making me feel old again! I seriously liked how you forwent punishing the gamer for getting hit and were just that much more gentle than the very games you reference. Also interesting aspect that you can complete the game with any character, even if just the main character is enough. Oh and that you used cues from the design of those games, like having more than one path for beating the stage, and how enemies and the scenario were laid out. Oh and that easter egg with the suggestive mountain design, yeah I got it! And the song for the last battle, oh my gosh. Funny how for an older guy he packs quite the punch. Probably it is the memories of dying in those games hundreds of times huh? |
| Apr 9 13:42:10 | 58m 09s | HIM(1).Locked | ♥ 2 | I managed to also finish it. I second what was written here, the specifics of identifying the animal was an issue, and things in regards to spaces. If the detection of strings for the passwords was as agonistic to spaces as it is about caps, maybe it would make things flow much nicer. Honestly I second the ending comment, it was an interesting way to end it all, but maybe a cue in audio or something giving more hint, or a facial expression! Ugh, so unfair! Seriously loved the things you guys did, it was fun and engaging and very well written, it was definitely an enjoyable all the way, I spent more time than I would like to admit engaged in this puzzle. Just further proof that checking your girlfriend's PC is not alright! |
| Apr 9 13:57:33 | 15m 23s | Holy Moly! | ♥ 2 | Sweet game. The mole gave me a bit of Knuckles vibe, so I clicked and am glad I did. Charming to play as a ninja mole! It was satisfying to dig and I actually feel those poor farmers were pretty much defenseless. Some cues would be nice, maybe a close range attack for the farmers as well or a second kind of hazard. I like how you took into consideration emerging under objects and how the mole keeps underground in those instances, definitely a massive plus how those details were tackled. |
| Apr 9 14:06:06 | 8m 33s | Bungee Spelunker | ♥ 2 | Hey love the PS1 game feel here, would almost have bought it if you told me this was a lost title I never played in the past. The music is fun, the theme is great, and the camera transition and motions all feel extremely satisfying. Definitely a concept for a fun cozy game I would see myself playing, the idea is golden and one of the most creative ways to use the theme and keep a lovely upbeat and sweet vibe going! One of my favs so far. |
| Apr 9 14:16:22 | 10m 16s | She's downstairs | ♥ 1 | The mood is amazingly well set. I love how simple it is, though I wished there was more mechanical depth. Feel like there should be some change to having my eye deplete it's HP to say my heart or brain. It is very dependant on finding items early on or having good luck in not finding too many monsters at once, but I felt that for what is essentially a survival turn based RPG game I lacked strategic options, didn't at first glance notice any difference in picking different enemies to attack or the like. Still the mood alone here is something else, really feels masterful terror here in execution. Great entry. |
| Apr 10 00:51:50 | 10h 35m | Where it Ends | ♥ 1 | Ah Pico-8, you elusive marvelous pseudo-console. I love every time I find a Pico-8 entry. And honestly, the game is great. The movements are snappy and precise, it is fun, engaging, just the right level of challenge here. The mechanics are interesting, and the messages are appreciated. I am sure there is someone that is going to play this game that needed to hear just those words, and you will help them more than you may think. Games are about expression and it is clear just how much of yourself you poured over this one. Really dig it! |
| Apr 10 00:54:10 | 2m 20s | 🐾 Deep Meowgotiations | ♥ 1 | I wholeheartedly agree here. The game feels polished, the fact you went with cats was a stroke of genius that made it just exude charisma. Card games are wildly underrated, this is fun and engaging and quite frankly even if I am a dog person, just plain adorable! |
| Apr 10 01:03:26 | 9m 16s | Into the Abyss | ♥ 2 | Why is this not being talked more? Diagetic measurement of air along with the sound that showcases the oxygen, full 3D game with cool graphics underwater made for a jam? I found it a bit hard to actually trigger the rope in my return and I feel the store could start out a bit lower on values because it takes a bit of a grind to start growing, but I honestly like what I see here the game is interesting and has plenty of great ideas. |
| Apr 10 01:10:09 | 6m 43s | Depths Help | ♥ 1 | Wow. Mind blowing. Talk about innovation. Sorting layers in photoshop, the thing I always dread doing, playing with layers and them becoming different images with deeper meanings and interesting things? I could see a whole cozy game comming out of this layers concept. Extremely simple to implement engine-wise, works perfectly for the theme, and has this amazing potential if well refined. Seriously this is an awesome idea, probably one of the most innovative games I have seen here so far. |
| Apr 11 05:40:48 | 28h 30m | MineDigger | ♥ 1 | Minesweeper was a bit of a guilty pleasure of mine growing up, so this hit the right spots. The upgrade shop surely is interesting, I loved how fun and engaging it felt, and I feel the graphics added a lot of flair and style. Caught myself playing this for a while, definitely the mix worked very well. |
| Apr 11 05:55:51 | 15m 03s | Chronicles of Victor | ♥ 1 | Darn, if Victor manages this level of destruction without his glasses, just imagine if he ever found them! I love the art style, the enemies do highlight cons and pros of each of the powers, and it does take to be constantly moving around to defeat enemies. I think the premise rocks of the "Bullet Heaven" game here. Oh and it would be helpful if the track did loop after it ends. It is cool and matches the vibe, but after the track ends it feels less epic and more silent with all that slaying going! |
| Apr 11 06:21:01 | 25m 10s | Cave Escape | ♥ 2 | The game is fun! The pixel aesthetic is swell, I actually think that was this game released in the coin-op arcades era you guys would have made a fortune! Simple and addictive. The pixel aesthetic works super duper well and it sells exactly the action it should. Also it gets trippy as soon as the music starts to shift. Last long enough and get ready for the surprise! https://ibb.co/tMd38QSS -453138 with proof image. Fun game! |
| Apr 11 06:26:05 | 5m 04s | Into The Depths | ♥ 2 | Hello Naty, if this is your first time, you're off to a great start! The idea of going ecological here was great, the graphics and music work perfectly! Just a minor suggestion, for your other attempts if you can, try to release the game in a browser player instead of a download, just makes it simpler to play your creation! Hope to see you around in future Ludums then! |
| Apr 11 06:32:50 | 6m 45s | depth mapped | ♥ 2 | Love it! No joke, a depth texture based game is an AMAZING take on the theme! I love that. Definitely innovative, no doubt. Can't wait for the next theme to be around normals, love those pesky colorful textures as well! The graphics are great, animations don't feel stiff which sometimes happens in 3D games, they have that bounciness about them. Love also how there are quite a few different mechanics here to learn. Definitely a highlight for me. |
| Apr 11 06:49:23 | 16m 33s | Deep in the Internet | ♥ 1 | I feel I shouldn't be the one making a comment here, since it is about a situation online I have never ever been even remotely close to and thus can't relate. *wink wink* Jokes aside, cool idea, the rabbit hole of the internet fits the theme to a T! It did take a bit to get the whole mouse always is clicking part, once I did it went very well. And yeah, the whole jumpscare bit didn't work well for me since I was playing in a public place hahahah. |
| Apr 11 06:59:00 | 9m 37s | Project helix | ♥ 0 | The concept is interesting, the depth being part of the mechanic of the syringes and the DNA. Unfortunately I had trouble getting it to work online, I downloaded it and couldn't unfortunately see anything even after the end of the first battle, so I would see this as a proof of concept. Personally, the whole "Skin Depth Gauge" area is interesting, but moving the syringe in any way that isn't up and down doesn't make sense, unless say you planned on having things like mixing serums or the order and position of them making a difference. And since the game mostly plays itself, having different activation effects based on syringes to add depth to the gameplay. Also a visual feedback for the effect of the syringe would be swell. Still, cute pink haired anime girl fighting beasts with super science, I can get behind that concept! |
| Apr 12 02:23:50 | 19h 24m | Nike's House | ♥ 1 | The art style is great, and I feel like everyone makes games about the way we connect romantically with people, but true friends, these are for some reason not something we see around often. Definitely would love to see the advanced version of this with voice acting and structure. Oh and I tried all the paths, definitely like how the music works here, shame I couldn't see the longform consequences for my acts! |
| Apr 12 02:27:41 | 3m 51s | Depth Connections: Mail from the Deep Realms | ♥ 2 | The idea is interesting, the art is cool and it feels like when you're like a pre-teen and you just want to test waters and see what you can do, like sending messages to people and testing reactions. Shame it does feel a bit truncated, would love to see endings here with consequences. But cool game. |
| Apr 12 02:35:51 | 8m 10s | Heart | ♥ 1 | The art direction here is a highlight. I like the whole effect for the layers, it became a bit hard to see things in subsequent layers, but the transition was highly satisfying. Maybe a lower level of transparency for the front or like just silhouettes or the like? I unfortunately felt as lost as the little girl did, I felt like transversing the deepest patch of forest was ironically safer than walking the front ones where there was light. Some more indication of where to go or what to do, and a bit better visibility, and this would work super well, the layers thing is truly mind blowing! |
| Apr 12 02:47:10 | 11m 19s | escape-the-dungeon-what-did-he-do-to-deserve-this | ♥ 1 | I think I might never learn what he did to deserve this in the end! I like the Isometric attempt, I think aesthetically you nailed it, I just feel like the camera is stiff, and the commands remind me of the early attempts at motion. For this maybe a more usual camera would have worked better, or at least positioning challenges considering the camera angles. Had some issues with getting stuck in walls, and also with spawn points, but I see what you're doing here and the experiment with 2D in 3D worked, even if more 2D animation would have sold the idea better. But definitely you did a great job pushing the bondaries of what you could do in such a short time and challenging yourself, great work! |
| Apr 12 02:53:27 | 6m 17s | definitely not a meth game | ♥ 1 | I feel dizzy! Cool effect for the, ahem, use, of the product. I personally find it hard to see the theme here, like depth as in the fact you're knee deep in drugs, or that you find meth that is under a layer of earth? Glad you're growing more comfortable with Godot, the more you get to use it the less you will feel need to rely on Chat-GPT, things will just feel right trust me! Also both times I found the, hmm, product first try, I didn't finish the game, instead I got stuck in tghe level. |
| Apr 12 03:15:02 | 21m 35s | Deep Chat | ♥ 2 | I have to say, this game wasn't made for me, I always felt super weird sending those huge composite ascii art emojis! But I have to say, no joke, this is one of the most creative ideas I have ever seen in a game. Working depth as forming connections is witty, going with AIs is an intriguing concept and very modern, and definitely this is a gameplay I don't remember ever seeing before. I honestly suggest taking this idea forward, definitely is an intriguing concept, one which I very much enjoyed. |
| Apr 12 04:56:20 | 1h 41m | Cave of Echos | ♥ 1 | This is a good core mechanic looking for the right place to be applied. Very fun idea here, definitely digging the microphone action here. I think it would work very well as a VR game honestly, maybe have target modulations and volumes to reach, different scores or stages here. Very cool implementation! |
| Apr 12 05:02:59 | 6m 39s | Weakness Deep Within | ♥ 1 | Hey the art is sweet, really sweet. The mechanics are engaging as well, I love how it subverts the age old idea of just rushing and attacking enemies, instead focusing on more personalized mechanics and weakpoints. It was thrilling, and the art actually felt like a finished game, this didn't have the vibe of a prototype at all! [After observing me, you realized my weakpoint was wanting more of this game, maybe a long form version after jam or it being released in any form sometime in the future.] |
| Apr 12 05:49:25 | 46m 26s | HellDigger – A Cozy Idle Game | ♥ 1 | It is one of the few games here where I truly felt the lack of sound here. It feels like playing a game that feels complete, in mute. It is clear you used AI art throughout(not throwing shade or anything), it feels cohesive. It does show you did have a clear direction in mind while you picked your assets, and it is clear they follow a specific design. The gameplay here is engaging, and this comes from someone that usually grows bored of most idle games, I did play all the end here and don't regret mining the core of earth itself for my demonic overlords! |
| Apr 12 05:52:36 | 3m 11s | School of Hard Knocks | ♥ 0 | This is really cute, love the nice ideas for development using actions for exp instead of the usual. Unfortunately I couldn't finish after 3 attempts, all involving bugs that broke the flow. |
| Apr 12 06:17:50 | 25m 14s | Deep Sleep | ♥ 5 | So I faced dancing items, a monologuing spanish shark and an anime magazine, and then my noble quest to look at every hole I got stuck behind the counter and got forced to work for my whole mundane earthly life. 10/10, this is peak content, definitely takes a special mind to produce this sort of game! Definitely love the chaos! I mean, are you sure that the owner of the shop just got drunk? This sure seems like it goes...deeper! |
| Apr 12 06:20:12 | 2m 22s | Low Maintenance | ♥ 3 | Love this! Boomer shooter for a jam, and in this level of polish! This is really hard to beat, guys, this is an impressive gem right here! Seriously see all the cool references here mechanically, you guys know your stuff and it is something amazing to see this implemented for a Ludum! |
| Apr 12 06:33:38 | 13m 26s | Falling - a rhythm platformer, track #0: your sorrow is a fiery deluge | ♥ 0 | Shame this wasn't finished. The song was downright amazing, wouldn't have suspected it would be finished in just 10 hours. The whole mood of the game felt perfect for the genre. The only aspect lacking here for me unfortunately is the gameplay. I get the idea, a battle formed with the pink slime surviving, just far too many times it got stuck through the floor, regardless of the ways I moved the scenario, and this happened at one point in all my tries. Would have instead of moving the screen, focus on moving the sphere, in a bit of an Undertale-esque action with dodging and flinging as I hear the awesome track, but this is me. The music alone rocks though, always glad to see Ludums birthing interesting art in all areas! |
| Apr 16 20:16:43 | 109h 43m | Depth of Field | ♥ 0 | Frankly one of the best executed games in Ludum so far for me. It is extremely polished and intentional, it actually feels like the vertical slice of a finished game, like a demo I got somewhere. The idea of using DoF as a game mechanic was great, the reactions and little plot worked very well, and it was adorable to have the world react while the camera was in the right depth, and the noise and visual cues were on point. Definitely feels like a homerun if you ask me, this is creativity fully applied for a vision! |
| Apr 16 20:20:20 | 3m 37s | Nine Lives Deep | ♥ 4 | The interactions felt great, the physics for the anchor felt really satisfying, the sprite work is on point, and just feels really polished. Everything from the underwater to the boat to every interaction from the cat just feels adorable and on point. Even the enemies are so cute I felt a bit bad hitting them! |
| Apr 16 20:24:11 | 3m 51s | There Is A Light | ♥ 0 | The effect is beautiful. As the lights blend it feels so organic I feel like I am doing something in an eye doctor consultation or the like, it feels realistic and organic. Definitely an amazing effect. |
| Apr 16 20:34:21 | 10m 10s | ♂Deep♂Dark♂Fantasies♂ | ♥ 1 | Well this is certainly an experience if I have seen one... It is unique. I took a while until it dawned on me why the keys I had to press were QWER! Seriously though, cool you guys implemented a rythm game in a jam, and it was an interesting take on the theme, definitely innovative. Definitely deep in the Meme scale! |
| Apr 16 20:49:40 | 15m 19s | That Underground Level | ♥ 1 | Surprising when you say you ran out of time at the end screen, didn't feel like that at all. The animations are polished, the dificulty is spot on, the references are aplenty, and frankly the music is outstanding, the cues from the references that were placed there are well timed and just for me were the highlight of the whole experience. I would seriously love to see the game growing, because I would love spending more time remembering That one underground level... |