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MoD_Wiz

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TimestampSince previousGameMoD_Wiz's comment
Apr 8 02:25:56 Drill la Drill ♥ 2 I liked it, aesthetic and choses of colors, i especially liked the rotating fan / double blade obstacle it looked very good and music was nice! One thing i missed is some kind of real time scoring system during gameplay.
Apr 8 02:28:30 2m 34s Eyeron Deep ♥ 4 When trying to play integrated web version I see an error: If you're seeing this error, it means I can't find your index.html file. This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away. See the embedding guide for more details. ludumdare.com/resources/guides/embedding/
Apr 9 13:06:46 34h 38m Tout au fond (at the very bottom) ♥ 1 I really like it and its quite long. In a way it feels kind of like a lost game from a Nokia phone and i mean it in the best possible way. And sprite work is really cute. Level design is quite challenging at times and an enemy variety is good! Combined upgrade and health system reminds me of old shmups! Small (really small) nitpick is I wish that afterhit invincibility would not prevent player from collecting diamonds/yellow spheres.
Apr 9 13:32:05 25m 19s Turtle slide ♥ 1 It's a nice rage game, kind of reminds me of a flash era and the graphic design is addable
Apr 9 13:43:04 10m 59s Hooked ♥ 1 Short, but nice. Those rope / tube physics though.
Apr 9 18:35:22 4h 52m TRENCH ♥ 6 Wow, that's really really good! Really well done art style, gameplay and the game levels are procedurally generated, right? I feel that i would bought a greatly expanded and polished version of this game with some form of metaprogression! Also i managed to somehow drop right through the first update shop witout a chance to buy anything πŸ₯² I blame goddamn Frank!
Apr 10 18:10:06 23h 34m HellDigger – A Cozy Idle Game ♥ 1 It's a nice idle game. But i do agree with @flinge and @basekeet that it is missing sound and some light background music, that would really elevate the experience and enhance feedback to the player.
Apr 10 18:16:41 6m 35s Toby's Room ♥ 2 I like this take on a theme and the execution is very well done! Very nice art style and music.
Apr 11 16:51:11 22h 34m Deck Digger ♥ 1 I am a sucker for deck builders so i am naturally like this game! Its very impressive, especially considering this is a COMPO entry. The art is adorable, really like it! I find a difficulty curve a bit steep though.
Apr 11 18:23:24 1h 32m Caver ♥ 1 I do like this concept it's quite unique! And having a procedural generation is very neat, specially in a COMPO! I do agree with @axlplosion that the text descriptions are really elevate this concept, but i am also not sure if its possible to win like @floppynub mentioned. I feel possible goals could be just to reach the deepest level (and perhaps go into new run) or find and retrieve something to the surface While i don't get confused by control scene like @kroltan i do agree that keys would be slightly better, but current t control scheme don’t detract from this COMPO game for me personally. What i am not a fun is music, but it's very easy to turn it (Thanks for settings) off in the setting and listen to something that i find more moody. And i also feel that balance is a bit off, too much rope and not enough torches.results1.png
Apr 11 18:40:25 17m 01s Seed from Depths ♥ 1 It's very short, but enjoyable. The web version worked fine for me. I do like the concept and the the revel in the end and the basic mechanic of changing water level is somewhat similar to my entry, actually. Sound design i would rate us Hoo and Huh out of ten :-). I kind of was disappointed a little that cannons don't do sound like brrr or ptish. Also some collisions on grey rocks were a little strange/junky on a web version.Π‘Π½ΠΈΠΌΠΎΠΊ экрана 2025-04-11 Π² 21.35.58.png
Apr 11 19:13:17 32m 52s . ♥ 0 ~~Amazing! Serious inscription vibes with a little bit of balatro mixed in! Very dark atmosphere. I hope that this concept will be developed further! I also wish for a more smooth onboarding.~~ ~~Reporting a few glitches on mac, the player position was not rendered on a map and joker's descriptions were invisible. The pair combination one time wasn't recognized. It was a pair of aces if it any help.~~ WTF is that behavior
Apr 11 19:39:06 25m 49s How the Moon Got Its Colors ♥ 0 I loved the atmosphere and ambiance and just like a @threegoldeneggs @joscco and @alphabetasoup i used right mouse button for much of time, its very overpowered. Music is pleasant, very relaxed and poetic game overall and its also very polished, except i had some collision problems with those cows, i was stuck and tears were too. Stuck I also enjoyed the color changing mechanic, how color becomes more vibrant with time. While i really enjoyed aesthetic and mood i feel this game somewhat lacks in gameplay department, i wish there was some gameplay twist or more depth in mechanics. Strongly interested in post-jam version. results
Apr 11 20:04:10 25m 04s Abimes ♥ 3 Art is really breathtaking! I absolutely love it, the whole aesthetic. The music is alos very good, but i wish it looped and transition more seamlessly. And while the game ends a little abruptly i did really enjoy playing through it and just breathing atmosphere in!
Apr 13 18:56:27 46h 52m Clock In ♥ 1 This one makes me feel things. How can i describe it, Papers, please with a dose of Severance perhaps? It also reminds me of a game Will die alone in some regard. It's very atmospheric and i love the use of gameplay (taking away a player choice) as a storytelling method. Very innovative!
Apr 13 19:11:55 15m 28s The Core ♥ 2 Ride down the pipe, collect white orbs, dodge pink arches, good times! It's a really polished and fun arcade title, very well made! Graphics are unusual and stylish!
Apr 16 11:22:57 64h 11m abyss ♥ 2 Really like it, very innovative and the mechanics are quite deep, especially the way it combines resource management, building and physics. Very nice pixel art! The thing that I personally found lacking is player onboarding, while all the information is onscreen it's a bit unclear what to do and how in the first minutes of the game. But it's fun once you you understand and keep going! Would absolutely love to see the team expanding on this concept.
Apr 16 11:41:31 18m 34s Dredge ♥ 1 I really loved the graphical style and music/sound and the idea for game loop, but i also feel the controls lack polish somewhat. The collisions on grab action are really narrow and sometimes seems to not work? Especially after throwing the treasures. And I also feel that fishes are too aggressive (and recover too quickly) or just too aggressively placed. But overall it's fun, it's just too satisfying to bonk on the head fishes with treasures!
Apr 16 11:55:32 14m 01s Hyperspacedive ♥ 1 Is nice, I only was able to reach level 7 so far. Web version is hanging up for me after a loss, though.
Apr 16 12:11:38 16m 06s Undertetris ♥ 1 It's a very interesting idea that is well done. Always a delight to see more puzzle platformers in this jam. I wish it would have more levels and maybe mechanics, but the length is good considering timeframe, especially for COMPO entries. Also i managed to softlock myself 2 times, so maybe a dedicated reset level button would be nice, I used R in my submission. I hope this idea will be developed further!
Apr 18 11:54:44 47h 43m Souls Rider 1D ♥ 0 Congratulation! What an interesting concept for a game! And i like how it's done and i especially impressed by it being a custom engine and a COMPO game! Very unusual and clever use of the theme - lack of depths. I end up only using two directions switching between them, it made it easier to visualize map. The small nitpick that i have is that N on the compass turns into Z when looking sideways, that confused me a little at the start.
Apr 18 12:24:13 29m 29s Money Maker 2025 ♥ 1 Why people don't post their scores? Mine is 156 and i think it's HUGE, probably the best score. Main character looks familiar, remind me of that actor with small role in a home alone 2. Probably just a coincidence. This is the best game ever. It’s tremendous. Absolutely tremendous. I asked one of my friends, great guy by the way, and he said that he never seen game that good in his whole career. And everyone in the room agrees. Everyone in the whole country. Believe me. The sacks of money? Beautiful. The best sacks. They're HUGE, folks. Really big. And the graphics? Let me tell you, they’re fantastic. The best graphics. I mean, look at those money floating around! And you play as a handsome guy with beautiful balloons. Most handsome guy with the most beautiful balloons. Do yourself a favor play Money Maker 2025. Play it. Win! Be a champion! It’s going to be HUGE. Believe me. Π‘Π½ΠΈΠΌΠΎΠΊ экрана 2025-04-18 Π² 15.05.59.png
Apr 18 12:37:27 13m 14s Keep Hopping ♥ 1 Also immediately jumped to the strategy of press 7 repeatedly to win or not to lose to be exact. Maybe idea could be improved if you only had a limited number of blocks or if there was a mechanic of changing elevation of the jumping character and collecting something, like more blocks. And for me character also doesn't jump after restart just like @fis said.
Apr 18 13:04:23 26m 56s A Quest To Bear ♥ 2 What a cute, wonderful and polished game! Love it. Always a delight to see more puzzles! I really like the mechanics and puzzles, it's very good how having an inventory with ability to drop rocks changes this type of game! And the mood is very adorable with smooth animations. And the amount of levels is just right for a gamejam! Congratulations! Some levels have a healing potions but nothing to be harmed with? Small wish that I have is some kind of result screen after finishing the game. Perhaps the amount of steps taken overall and/or the amount of steps per each level. My entity in this GJ have this sort of screen (but with times instead of steps) so maybe this is why i am thinking about it, but also i feel that way i could compete with myself in trying to beat this game with the least steps possible, find the most optimized solution for each level.
Apr 18 20:07:07 7h 02m Trench Diver ♥ 2 I really love how this game looks and sounds, the mood is great and the style is brilliant. But i don't exactly love how it plays especially with how awkward the aim is. And i think the part of it is that the first and most common enemy is the eel and when it is facing a player it's a really narrow target, difficult to reliably hit. I have reached 123 meters before dying.
Apr 20 18:34:14 46h 27m Moos from the Depth of Space ♥ 0 I really do like this one, absolutely adorable sprite design and a solid gameplay. Flying being on up is breaks my brain for some reason, it's 100% a me problem but I strongly feel that I would prefer thrust being on a button (especially considering that the second pico 8 button is unused). Tried it on a keyboard, have beaten it on a physical device with d-pad and it still control felt weird for me. DR2S.jpg
Apr 20 21:34:03 2h 59m Descend ♥ 1 Love the music and the atmosphere, very experimental experience. 1-bit abstract and geometric style is very well done!
Apr 20 22:04:01 29m 58s Debt Bust ♥ 3 I really like the concept of this one! Buckshot dicette. I think this concept is deserved to be expanded and explored further. More dice types, maybe some sort of deckbuiding (dicebuilding in this case) mechanic or abilities/items, more interactions with dealer perhaps? Execution is also well done, wish for a button to speed up animations, thoug. Π‘Π½ΠΈΠΌΠΎΠΊ экрана 2025-04-21 Π² 00.58.23.png
Apr 21 09:47:30 11h 43m Spear Bird ♥ 2 What a lovely idea and execution! It plays very well and looks extremely stylish with this monochromatic look! It's also very polished. Sound and music is cute. My hight score is 3255 so far.
Apr 21 14:46:13 4h 58m Deeper ♥ 1 What a nice entry. This got to be one of the most powerful laser shotguns ever! I like the idea and execution, the sprites are really nice and the gameplay/gamefeal is quite tight, very precise. Congratulation on doing it in only 8 hours! Very impressive!
Apr 21 15:04:32 18m 19s Debt Miner ♥ 1 I payed Dheetz and now i am free! What a nice quirky game, i like the concept and would love to see it expanded. It's a little bit repetitive but fun.
Apr 24 22:16:51 79h 12m Into The Mousehole ♥ 2 Strong downwell energy! But featuring a cat. Polished and fun with 1-bit pixel art!
Apr 24 22:37:39 20m 48s Beneath the Ground ♥ 1 Very interesting idea and concept for a game, nice use of the theme, ui is fun. Feels like there is a complicated system going beneath. Absolutely needs a tutorial though, something more involved then slides. And the player should have ability to read mission after accepting. While music would be nice I feel that the whole scanning action could have an audio feedback that helps with understanding. Very innovative and has a great potential to be massively expanded into full game, but player onboarding needs to be sorted out. Excellent potential to build interesting lore, and maybe for even expanded gameplay loop/different game phases. I hope dr.Foxxx will continue developing this idea. We will watch it with great interest.
Apr 24 23:20:29 42m 50s Airman57 ♥ 1 This is very well done, but also very hard. I can describe it as First 2 Newton's laws of motion: The Game! The graphics are well done, the variety of asteroids are especially impressive. And gameplay is super solid, easy to understand, but hard to master. The music is suitably chosen and i didn't find sfx grading, surprisingly it's not annoying, despite all you do is fire thrusters (including rotational ones) so sfx could have been annoying easily, but they are not in my opinion. But perhaps it's down to audio situation of specific players. Nice idea with mission starting with 57 and then incrementing. Parallax background would be welcomed indeed. And I also like the idea (by @antti-haavikko) of structuring game with missions to have a more graduate difficulty curve. The strong force applied to the rocket after the impact feels a bit strong and for me it often lead to more collisions and fast demise. Also I sometimes forget which way rocket is facing and it's hard to tell at a glance. While nose is rounder and it has thrusters (but they are dark on dark background) i think something like a colored stripe near nose (or back) of the rocket would enhance reliability. I enjoyed the game it's fun and have a nice audio visual appeal, but difficulty is a bit high I personally feel. But still fun, I feel i will replay it from time to time, it has good vibes from flash era of games!
Apr 25 08:44:50 9h 24m MS Drowning ♥ 3 This is really good, excellent entry, congratulations! Very good graphics (especially use of light) moody soundtrack and gameplay and the control is super fun. I discover that you can climb certain walls by grabbing it with the claw and it become even more fun! The amount of polish and content are amazing. You can sell everything that you can move - rocks and even fish, beside obvious things of course. I like this gameplay loop and how agile and fast robot feels when fully upgraded! Story is surprisingly involved and has a nice conclusion. Very impressive. Greatly enjoyed it! I managed to go 3.5 km deep in one spot! Depp.png And i also found a Wow bike: Π‘Π½ΠΈΠΌΠΎΠΊ экрана 2025-04-25 Π² 11.34.09.png Update: 4km DOWN12.47.27.jpg
Apr 25 10:44:45 1h 59m Crypt ♥ 1 That is a one nice entry! Gameplay is good, graphics are appealing in low res style and the audio is fantastic. The fact that i can just tell the size of a cave i am in from audio/footsteps is really impressive! Is some form of raytracing used for audio? Procedural generation is also very well done and exiting to see, especially in the COMPO category! Hope this entry will be reviewed more to be pushed over 20 votes threshold. I am doing my part! Note: i have a repeated problem where i would dismount unintentionally or fail to grab ropes. Not sure why, it works most of the time. Also feels like player should be able to use rope while being on one.
Apr 25 11:39:38 54m 53s Morally GrayStone Corp ♥ 3 Impressive, very nice! Let's see Morally GrayStone Corp game. Look at that subtle humorous writing with references to current events. The tasteful pixel-art of it. Oh my God! It even has a results screen in credits!
Apr 25 11:59:22 19m 44s Pack ♥ 1 I like it, it's reverse unpacking, well, packing! Super cosy with excellent pixel art and nice references, music sets mood very well, last level is quite a brain teaser. Wishlisted on steam.
Apr 25 12:18:02 18m 40s into the forest depths ♥ 1 Amazing art and a polished game!
Apr 25 17:17:53 4h 59m The Apple of my Aperture ♥ 1 Interesting interpretation of the theme. Cute intro and catchy tune. I found that sepia filter makes it hard to judge if you are in focus or not, and i wish game had more player feedback. Glad there are photography focused games in this jam and it's my honor to push this entry past 20 ratings.
Apr 25 17:22:14 4m 21s bucketbot ♥ 0 Down bucket well. Physics are well done.
Apr 25 17:37:17 15m 03s Go to sleep... ♥ 0 Unusual take on theme, but very difficult.
Apr 25 17:51:10 13m 53s D.R.I.L.L .inc ♥ 0 Nice core loop, but i feel you are entirely on mercy of a random if you will have an oil available before running out, especially before the couple upgrades. Π‘Π½ΠΈΠΌΠΎΠΊ экрана 2025-04-25 Π² 20.49.12.png
Apr 25 17:59:39 8m 29s Deep Into The Well ♥ 1 Indeed strong FNaF vibes. There are hands constantly visible when playing ultrawide though.
Apr 25 18:14:06 14m 27s Fantascope Chasm ♥ 1 Those transitions between levels/depths are silky smooth! Gameplay is very nice and controls, while unorthodox, works very well once you adjust to it. I would say that lack of enemy variety makes a game a little repetitive but boss mitigates it.
Apr 25 18:24:15 10m 09s Depths of Death ♥ 0 I like the upgrade system and the fact that you can peak debuffs for additional money is very nice.
Apr 25 18:55:20 31m 05s Devil Elimination Party of Tactical Hunters ♥ 1 Wow, there are so much great ideas in this one, the whole drilling down to go to next level is very innovative and great use of the theme! And destructible environment is also a nice touch. I like the whole mspaint aesthetic with cool wizard in sunglasses.And the gameplay is fun. But the game is also lack polish unfortunately. The player onboarding is almost non-existent, the upgrade menu is confusing and it's difficult to buy new abilities sometimes. The multi-level map can be quite disorienting and the squad health is not displayed when some of the members are wounded. 2 characters have quite low movement range initially. And game crashed for me on a 4th level (i think). I tried to decent the whole group at once. And i found an animal noises? in soundtrack a bit annoying. I think it is very ambitious that the team created a whole tactical RPG strategy for the game jam, with update mechanics and interesting twist on the formula, but i also feel that the scope maybe was just too much for the timeframe and that resulted in game being unfocused and unpolished somewhat. I really hope the team will not be discouraged by my feedback (and the fact that they may potential not get 20 ratings, but i hope they will) and will create more projects in the future!
Apr 25 19:13:21 18m 01s Rooted Deep ♥ 1 This one is really nice and has a good idea executed very well. Especially impressive for COMPO. Price of upgrades felt a little bit off to me, though, but i can't put my a finger on why exactly.
Apr 25 19:34:48 21m 27s Aerofish Project ♥ 1 I like the mechanic where you need to protect the core of your base that is periodically moving, very innovative. And the artstyle is simply gorgeous. Player onboarding is well done. The lack of audio is unfortunate, but understandable.
Apr 25 22:39:53 3h 05m Belly Flop ♥ 1 Short and quite fun!
Apr 25 22:50:51 10m 58s angler ♥ 1 Very basic, but also very fun, the use of light that attract and also reveal you and spoke wish are well done. And really nice graphics, those fishes adorable. Blub Bloob!