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Jag

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Apr 8 03:31:00 The Depths of Gitche Gumee ♥ 2 Great job with this! I particularly enjoy upgrade systems and this one was very in-depth. I think this could be super fun if it wasn't for a few issues. I think the drilling needs to be faster earlier on so that we can gather resources quicker, and, while the movement physics were super nice with the buoyancy, it made moving around a bit troublesome. I think the only issue is the game needs to be tweaked a bit so that upgrading earlier is easier, because it was quite slow to get started. But for 3-days, this is insane work! Thanks for the game.
Apr 8 04:04:12 33m 12s DUCKDEPF ♥ 2 I absolutely loved this game! I got hooked on it quite a bit, and ended up playing for 30 minutes at least haha. I loved the music, and I loved the music pitching lower when you die. The assortment of debris was just perfect, I never felt like it was completely unfair, because everything is signaled well to the player. I notice that you give the player a lot of options, like a float or a dive, AND a dodge. To be honest it was too much than was necessary. I personally didn't find the dodge useful. Anyway, here's my best score: best try.jpg
Apr 8 04:11:33 7m 21s Super Mecha Diggin Dodge Idle ♥ 2 It's crazy that you've been doing game jams for 11 years! I enjoyed this game a lot, it reminds me of those old school chaotic flash games on new ground. It really taps into that monkey brain feeling of click and make things go faster and go boom! Thanks for the game
Apr 8 06:06:51 1h 55m Take Your Meds ♥ 1 What a great idea! I love your take on the theme by adding depth to the puzzle platformer. Special shoutout to the music for being so nice and relaxing, and also the scripting for the AI and placement of objects in the world. I experienced an issue that I'm not sure is a bug or I just didn't solve the puzzle yet, but I got everyone to their flags but the level did not progress Untitled.png Untitled2.png
Apr 8 06:24:33 17m 42s The Depths, A Floppy Cat Adventure ♥ 2 I love the aesthetics of the game, they remind me of LittleBigPlanet for some reason with the weighty, physics based movement. I think the game needs a bit of sign posting on how and what to do, because it took me longer than I care to admit to figure out how to get into the submarine. Pressing F didn't do anything for me next to the desk so I had to keep bouncing till I got in the submarine. But once I was in, it was very interesting to dive around!
Apr 12 02:11:50 91h 47m Deep Dwarf Fantasy ♥ 2 I think this was a fantastic game jam game! The art is what really brings it all together, really good artwork that looks so polished. And the programming was top notch as well, I really liked the simple controls and interactions, and the jumping physics felt just right. The concept of digging further and further down really fit the theme. I didn't expect the twist at the end that you weren't saving "her", but rather the devil WAS "her" and you were trying to get to her. I think the only thing that didn't really come together was the game design. It felt like there was a semblance of an interesting game loop here with the shoveling coal and triggering the speed drill, and then heading up top to do some platforming to gather more fuel. But in the end it was just about collecting a few minerals and mashing E a whole bunch of times. I think you guys should definitely continue with this! I really felt like you were on to something there with this game idea!
Apr 12 02:45:13 33m 23s The Little USB That Could ♥ 1 I really enjoyed the graphics for this, the visuals really look very polished and shippable. And the music was very fun and fit the gameplay style. But the game itself was too frustrating and unforgiving. I made it all the way to the end of the mirror level and was very conservative with my fuel. I picked up every single key, and ran out of fuel in the blue line section even though I got a fresh batch of fuel before heading in. When I restarted and saw that none of my keys were saved, I just couldn't bear to replay ALL of that again :'( I think there should have been a fuel station near the top of the mirror level, or there shouldn't have been any transistors blocking the shaft heading to the top.
Apr 12 02:54:00 8m 47s Narcosis ♥ 1 I really like the parallax background effect, and the music had a nice deep sea vibe to it that made it feel kind of scary in a good way. I think the gameplay itself was a bit lacking, because there was no sense of direction and also no way to track if you've found all the gems or not. It didn't help that we had limited oxygen that made the game feel very urgent. I liked the idea that you only have one bullet shot so you have to make it count. I think we could have had more enemies/mechanics that made use of that. Thank you for the game!
Apr 12 04:24:37 1h 30m Jellylight ♥ 1 I really loved the art and music of this! It was really calm and chill. The menu graphics were beautiful too. It was a nice simple game and I made it quite easily to the bottom. I think I would have liked to have a bit more challenge and a bit of gameplay variety, because it was quite effortless to make it to the bottom. Great entry, and thank you for the game!
Apr 12 04:32:40 8m 03s From The Depths ♥ 1 It's pretty ambitious to try for a Binding of Isaac-like for a gamejam so I really commend the effort! I think it was a fun adventure, but it had quite a few problems that made the experience rough. I agree with the person above that the bats still hurting you even when they're not attacking is quite weird, because I shield blocked one of their attacks, then counter-attacked and still got damaged. But I love the style! It reminds me of runescape a bit
Apr 12 04:46:36 13m 56s MindDive ♥ 2 Great game! I'm surprised with how much you got done for a game jam game! I think the mood for this was excellent, and the music was just top notch. Great job with this one!
Apr 12 05:08:52 22m 16s Depths of Hell ♥ 1 I really enjoyed this game! I think the 3D art, music, and voice acting was just perfect. One of my favourite games so far! I think the normal mode was a bit unforgiving for making you restart the entire level on death. I think normal should've had checkpoints, but hardcore should've been what normal was. I made it all the way to the end thankfully!
Apr 12 05:23:24 14m 32s Cave Glider ♥ 2 I was drawn to your game because I made a similar game myself, and I'm so glad I got the chance to play it. Your glider physics were just perfectly executed and the tunnels was the perfect playground! Your level design was impeccable, I really love the last high speed bit. Your game was so much fun! It's my favourite game of the jam so far, I hope you win it! Untitled.png
Apr 12 07:59:52 2h 36m Mr. Money's Phenomenally Soggy Water Removal Romp ♥ 3 This was a fantastic game jam entry, definitely one of the best ones I've played! I'm not sure why but it got me hooked and I just wanted to get to the bottom of the depths. I ended up playing this a whole hour!
Apr 12 17:57:01 9h 57m Dungeons Below ♥ 1 This was great for a first Ludum Dare! I think the atmosphere was really spooky. The audio was really really good. In terms of gameplay though I feel it needs a bit more... depth (haha). It was pretty straight forward travelling and clicking to kill some enemies. Would be nice if there was a bit more strategy to which path you could take, and I was hoping to see something spooky at the end, but it kind of ended abruptly. But thank you for the game!
Apr 12 18:20:36 23m 35s Descent Protocol ♥ 1 A fellow Unreal game! I think the visual polish on this game is top notch, I can definitely relate to how hard it was to get it looking this good. The models and animations felt very shippable. I thought the music was great and I loved that there was voice acting! I think my issues with the game are all gameplay and physics related. I think the base swinging mechanics didn't feel snappy and fun, and had a very weighty sluggish feel because you're relying too much on Unreal's default physics to move the physics body. I can see the effort to give us an arrow to indicate if we can attach to a wall or not, but the hook shoots out with some delay and so even if the arrow was green for a second it can still miss; it adds to the overall sluggishness. As people above mentioned too, the distance you fall to die feels very short for a video game. If you're trying to be realistic, ofcourse he would die at that height, but then again this guy is a cartoonish character jumping off crazy platforms and doing impossible hookshots, so I feel like leaning to the way of video game fantasy is the way to go. The level design was also not too great because there were many moments where I could soft lock myself if I failed to collect a vege but landed on a checkpoint further down. I reached the end of level 1, and there was a sign saying I needed to collect every vege, but I didn't have a way to go back or restart the level, so I had to quit to main menu and start over. 11.png I feel you should include more details about how long it took you all to make the game, which assets exactly were created during the jam, and also detailed credits of who did what on your team. If this was all created in 3 days then I am super impressed! I know how hard it is to make a jam game using Unreal, it's such a heavy engine. Great job, and thank you for the game!
Apr 13 01:43:04 7h 22m Deep Pursuit ♥ 2 This was a fantastic entry! Perfectly executed. I don't have any complaints, I think you've nailed it with this one. The visuals and sounds were just perfect. The difficulty was tuned just right, with plenty of forgiveness for mistakes. And what a great take on the theme haha. My only issue was that position was hard to determine without looking at the shadow, and that made the sections where you had to move the hand in between slides quite difficult to get perfectly. Thanks for the entry!
Apr 13 01:59:53 16m 49s RainDrops ♥ 1 What an absolutely amazing game! I think the innovation of the idea is 5-stars. Using those droplets to illuminate your path in complete darkness is such a cool concept. The whole idea was very subtle and not at all in your face, like you just know that the red dot is your objective and you need to find your way there. I can imagine some people just turning away without instructions to guide them, but I felt it had a very artsy vibe because of that. Although, I do have to criticize that some way pointing or handholding would have been good, because it took quite a bit of persistence to figure out the path ahead, especially when I discovered that there are sections that you need to jump to get to. Speaking of which, at least some in-game controls on startup would've helped. I think being able to cast more ripples at a time would have helped too, maybe just an extra 1 or 2 before the limit kicks in. (Note that I played the post-compo version) Nevertheless, great job! Thanks for the game!
Apr 13 02:08:52 8m 59s Eyeron Deep ♥ 2 The web version was too laggy, so I downloaded the windows version and it ran fine. I like your animations and sound effects! But unfortunately I couldn't figure out what you were supposed to do. I did figure out the right click spin dash, which helped getting around much quicker, but as I went further I would just automatically die every time.
Apr 13 02:16:29 7m 37s Edge Digger ♥ 1 Great game! The music was nice and fit the cyberpunk aesthetic. I liked the pixel art too. Good polish! Untitled.png
Apr 13 02:25:53 9m 24s The Deepest Descent ♥ 2 Great game! I enjoyed the art very much, it was simple but very stylistic. I really loved the fireball art the most, it was very well done, especially the green fire. The music was a super fun jam to listen to as you descend into hell haha. I love the little dodge roll you give to the players. I wish it gave you a frame or two of invincibility haha. I loved the different demons coming to get you. I think I managed to get a top score? Untitled.png
Apr 13 02:39:41 13m 48s depth mapped ♥ 1 I loved this game! What a great idea for a puzzler. I really loved the art style of your game, it's my favourite 3D cartoon style I've seen so far. The puzzles were really well thought out, level design was just outstanding. The visuals for the camera view finder was super cool and looks so polished. My only complaint about the game was the platforming, because the player character doesn't have any coyote time when falling off a ledge, so it would sometimes feel like you'd slip off a ledge just the second the capsule collision reaches the edge. But I think if that was fixed, the game would be perfect! Screenshot 2025-04-12 193642.jpg
Apr 13 02:48:28 8m 47s Riches From Below ♥ 1 A very very polished game! I'm impressed by all that was achieved in just 3 days! This feels like it's ready to be shipped. I wish it wasn't possible to squish your drivers, and that controlling the boat was a bit quicker and snappier. Other than that, what a great entry! Thank you for the game.
Apr 13 04:12:27 1h 23m HIM(1).Locked ♥ 2 Fantastic game! I really enjoyed this. I think you nailed this jam entry! It's so close to absolute perfection. I think the main things stopping it from being pure perfection was that the password entry should filter out spaces the same way it filters out capital letters, and also the password entry should be focused automatically without having to click it. Also, I'm glad I wasn't the only one who thought the animal was a wolf and not a dog haha, I think the first video with the rain outside of Loyalty threw all of us in the direction of wolf, because that animal looked so much like a wolf. And finally the last password... **SPOILER WARNING** I think it was a funny pun, but after you've played through the game full of interesting and smart puzzles, that last one was just a little too childish so it's just hard to guess because you wouldn't think it would be so silly haha. I think it was funny, but just wasn't fitting to be the style for the final password. Also I think I need an explanation of the ending a bit, I don't fully understand. Hopefully you can post it somewhere so I can make sense of it.
Apr 13 05:33:15 1h 20m Used To Be ♥ 4 A fellow Unreal dev! That was an amazing game, I'm super impressed with what your team accomplished in just 3 days. It must have been one hell of a push to have gotten all of this in. I think the biggest standouts for me was the 3D art, textures, lighting, level design, and general atmosphere. Your game's visuals looks so polished, almost shippable even. You made full use of UE5. I really loved the spooky atmosphere, and the message at the end was poetic. I loved the rubber ducks, they helped ground the game a bit so it didn't get too spooky. There were some bugs, but honestly it's completely understandable for the time frame. Unreal is such a heavy engine that it puts you at a huge disadvantage during game jams. I think the ideas were executed well, although I think my one criticism is that it only vaguely touched on the theme. But either way, great game! Thank you for making it. ddd.png
Apr 13 06:56:41 1h 23m Sunken Secrets ♥ 1 That was a fun little game! I think you really nailed the aesthetics. I love the visuals, and the way the submersible moves. Controls were simple and responsive, and the UI was nice and polished looking. It felt like I was playing a shippable game. I was very thankfully for the sonar beeps alerting you of nearby boxes. I wish there was some feedback when shooting the final box at the end, because for the first few tries I was wondering if I was even doing anything. I only decided to shoot it out of frustration when I had scoured the whole map and found no boxes except for the beeping near the big one. Nevertheless, I think this was a solid entry! I hope you continue with this and add some enemies and other challenges/mechanics. Thank you for the game!
Apr 14 04:18:11 21h 21m Pressure of the Depths ♥ 1 I like these sort of games! Reminds me a bit of Among Us with the minigames. I think the difficulty was tuned just a bit too hard at the beginning, it would have been nice if it eased into it at the start. But once you figure things out, its pretty fun (and stressful!) to play. Great job! I loved the voice acting haha
Apr 14 04:43:33 25m 22s Chronicles of Victor ♥ 1 It's super impressive that you were able to create Vampire Survivors in just 3 days! It functioned exactly like one would expect, with no bugs. I think the best thing about the game was the pixel art, I think the monster designs were amazing, and the weapons and the effects were super cool. The music was very epic too. I love Vampire Survivors so I just had to finish this game! Untitled.png I think my issue with this entry is that it didn't do anything that's different from VampSurvivors game design-wise.
Apr 14 05:00:40 17m 07s Loot Mine ♥ 0 That was a great game!! I think it was perfectly balanced, and had lots of strategy to it. It was strangely addictive, and I felt like I wanted to go all the way to the end. cc.jpg The progression was just perfect, and the mechanics were simple to understand yet had complexity to it. I love that you also added elements to the weapons, and also to the pickaxe, so there was strategy to destroy some rocks first before fighting some enemies. Such great risk reward balance! I think my criticism is just that every other element besides frost needed some buffs, because frost was easily the best element while the others were pretty useless. Also I want to point out that there was no use for gold, but I assume you didn't have time to implement a store to spend the gold on haha. That was a great entry! Thank you for the game.
Apr 14 05:29:35 28m 55s A Soggy Situation ♥ 1 I like your art style, and you created a good mood to the game! It was a short and sweet game with a cute vibe. But the difficulty is way way waaay over-tuned. I did beat the game, but it required more than 10 clicks per second in order to advance to the next screen, which is only achievable on a touch screen doing a double tap (or an auto-clicker). This is not possible for the average person, so you're alienating most people trying to enjoy your game, and not because they didn't try hard enough to understand your game or "get gud", but because it's physically impossible for most people. The ending was funny at least! Untitled.png
Apr 14 18:43:47 13h 14m The fate of Carl ♥ 2 This was a great game! Amazing what you all accomplished in just 3 days. The graphics, VFX, and music were all amazing. My only complaint is that it hits a dead end pretty quickly once you've upgraded all your guns, and the game just plays itself, while you occasionally repair some damage. Would be nice to have more turret options and a system of enemy waves where some enemies are resistant to certain guns so you have to sell a gun and replace it to combat the new enemy type.
Apr 21 05:57:22 155h 13m Mine Goblin ♥ 3 Great submission, fellow Unreal dev! I'm amazed with how much art your team pushed through in just 3 days, it all looks very polished. I think the best thing was the audio, it was a perfect fit for tumbling down the mines as a goblin, and the goblin cries were perfect too. I like the low-rez filter you applied to everything, it has a certain retro charm to it. I think my only criticism art-wise is that there needs to be more design language applied to things that increase your speed vs. things that slow you down. It took me a while to figure out that the trampoline things actually bounce you up, because the low-rez filter made everything look like an obstacle, including regular barrels. (I know you give instructions in your game post, but I tend to just see the controls and jump right in) I think the tunnel levels had interesting design and variation to them although there were some moments that were a bit crazy, especially the middle bit where you drop down and there's a barrel but lots of barriers around. That part kept stopping me over and over. I wish the air control was tuned up just a bit higher because it felt like I could barely steer the goblin. I think an interesting mechanic could have been to give us an extra jump if we smash into enough barrels, just so we don't end up to a complete dead stop if we make a mistake near the end, but was doing well the whole time. Great entry, and thank you for the game!
Apr 21 06:10:24 13m 02s Fire Exit ♥ 3 That was a great spooky/funny entry! I think your screenshots captivated me to play. The visuals were great, but the sound design was amazing at creating that spooky vibe. It relied a bit heavy on jump scares, but at least you gave a few easy to handle jump scares before dropping in bigger ones later on.
Apr 23 14:25:58 56h 15m Thallas ♥ 2 Really really good art and ambience! I'm surprised with the level of quality of the art here, certainly one of the best I've seen all jam. And the music and sound effects were excellent too, I think you succeeded with the spooky deep sea vibe. It's unfortunate that you were not able to finish it, it would have been great to see where you wanted to go with this gameplay-wise!