Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → dstoc
Feedback comments for LD57
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| Timestamp | Since previous | Game | dstoc's comment | |
|---|---|---|---|---|
| Apr 7 04:28:45 | 931 | ♥ 1 | Very slick. It was a little frustrating figuring out what to interact with, but I got through it. More clues would help. Love the feel, the rocking was neat. | |
| Apr 7 10:37:17 | 6h 08m | ABSEIL | ♥ 1 | Pretty fun. Something felt a little off with the swinging controls. I understood them but still wanted to press the other direction too early. I think I saw the rope tighten around a corner, that's neat -- but didn't have much use for it. Would be nice to have some puzzles crafted that make use of it somehow. The depth indicator/target really helped encourage me to keep going. Nice work! |
| Apr 7 10:56:14 | 18m 57s | Echoes of the deep | ♥ 3 | The game has a great feel, but I was a little bit lost what the objective was. First run I didn't understand that I had to press space for sonar. But that didn't seem to be an issue, I could see the enemies with enough time to avoid them. If the main objective is to get deeper, I would expect there to be upgrades to help get deeper faster. Otherwise if I'm not using the sonar I'm just spending most of my time waiting to descend with very little effort to dodge the enemies. The concept and feel is great though. This could turn into something great. |
| Apr 7 11:11:28 | 15m 14s | Face Your Fears | ♥ 1 | Nice feel. But, I got a bit lost. I think I found the toy but then I couldn't find any way off that platform/level? 2025-04-07_21-09.png |
| Apr 7 11:26:33 | 15m 05s | Echo | ♥ 1 | Simple and nice mechanic. Though it was a little frustrating having to wait for so long for the stone to fall. Mouse sensitivity seems crazy high for me, but I got by. |
| Apr 7 11:35:27 | 8m 54s | Neon Crawl | ♥ 3 | Nice neon. Pretty fun gameplay. It's a little bit awkward when you go between rooms that the mouse causes you to face the opposite direction. |
| Apr 7 11:53:20 | 17m 53s | Seed from Depths | ♥ 2 | Took me a long time to figure out what to do with the cannon 😛 |
| Apr 7 12:05:44 | 12m 24s | Nightmare Digger | ♥ 1 | Wild. It was pretty fun playing the game and figuring out what's going on without reading the instructions 😛 Music really adds to the feel. |
| Apr 8 02:16:49 | 14h 11m | Trench Diver | ♥ 3 | Fun experience and mood. I struggled with the controls in the beginning. Kept getting stuck on the sides and felt like it took too long to turn around. But certainly a game that you can build skill in and improve on future runs. |
| Apr 8 03:05:12 | 48m 23s | Dante's Mini-Golf | ♥ 4 | Yay, another golf game! Pretty solid, a fun but frustrating experience. > This game is extremely difficult. Yes, yes it is. I'm not sure I have the patience to ever finish this game. Also wow, the penalty for failing, wow 😝 |
| Apr 8 04:15:27 | 1h 10m | DEEP PIT (you fell) | ♥ 7 | Pretty cool, neat little loop. Style is great. For a game that's largely about typing, would be nice if you could navigate the fishing interface using only the keyboard. Space to start fishing, auto-focus on the text field, clear the textfield if I guess the wrong thing. After several failed attempts, give some hints? |
| Apr 8 11:35:11 | 7h 19m | Miner Complications | ♥ 2 | It's a bit frustrating how a single error can softlock the game. Feels like movement needs to be faster, or have an undo key? |
| Apr 8 11:59:07 | 23m 56s | foo(): bar(): foo() | ♥ 0 | 2025-04-08_21-57.png If I have only one move_forward it takes the item, but if there are more (like in the screenshot) it doesn't take it? |
| Apr 8 12:12:08 | 13m 01s | Depth Gem | ♥ 2 | Requires some skill! Fun trying to master and get further. These jumps were tricky: 2025-04-08_22-08.png |
| Apr 8 12:16:12 | 4m 04s | Mole Cart | ♥ 2 | I love how the torch gets covered when you duck. Cute. |
| Apr 8 12:29:41 | 13m 29s | Captain Nostalgia | ♥ 3 | :mind-blown: |
| Apr 8 12:50:07 | 20m 26s | pachaction: A pachinko rogulike | ♥ 2 | It's a start, looks great and I managed to get some satisfying multipliers! (note, I wasn't able to load the embedded version in Chrome, I had to navigate directly to https://files.jam.host/embed/$407782/39590/index.html |
| Apr 8 12:56:49 | 6m 42s | Formidable Satisfactory Silkworm | ♥ 1 | Somehow cathartic. I was worried that it would be hard to find the last dwarf, but it was not a problem 😂 |
| Apr 9 00:53:13 | 11h 56m | Sushi Pit | ♥ 0 | Excellent game loop. So much fun. This would be amazing with sound. Where is the source code? The github repo is basically empty. |
| Apr 9 03:06:05 | 2h 12m | Echo Abyss | ♥ 0 | Nice, very cohesive. It is hard. After a few runs I did improve a little. Would be nice if you could repeat the same run (maybe without the chance to increase high score) and see the previous path you took. I think that might help to get better faster. |
| Apr 9 03:14:35 | 8m 30s | Welleyes Goodboy | ♥ 1 | Sorry I don't understand. I ran the "game" with https://nicolas-siplis.com/ironboy/ I see a pointer and I can move it around. If I press start I see some boxes of characters. But I can't figure out anything beyond that. |
| Apr 9 03:19:42 | 5m 07s | Deep Bat Rage | ♥ 1 | Nice. Has potential. Even this much was fun. I don't like bats, but I do like coins. |
| Apr 9 03:43:14 | 23m 32s | Tiny Tinker | ♥ 1 | Tight little game. Music is great but loud! Really needs settings/volume controls! |
| Apr 9 03:53:03 | 9m 49s | VoidQuest | ♥ 1 | Agree with the other comments, the controls (while a challenge) are too frustrating. There's a loop and I'd like to get further but the controls are a turn off. |
| Apr 9 04:00:35 | 7m 32s | Talkie Escape | ♥ 1 | > If arrow keys could be used instead of WASD that would be great since I’ve accidentally closed the tab multiple times with Ctrl + W @solmaris I also closed the game trying to duck 🤦 Switching to full screen is a workaround - ctrl+w shouldn't close the tab then. |
| Apr 9 04:33:02 | 32m 27s | Altitudes | ♥ 1 | Very neat concept. Gamepad support would be nice. I was hopeful when the gamepad got past the "press any key" screen. |
| Apr 9 05:47:35 | 1h 14m | Focus! | ♥ 1 | Managed to get through it! Was also a bit confused what to do at first. At first I didn't like that you could retrigger the same dialogue, but it makes some sense now. Congrats, excellent composition. |
| Apr 9 08:45:46 | 2h 58m | Depth.exe | ♥ 2 | Nice looking game. Had me hooked on figuring things out. And I was still figuring things out when it crashed. Uncaught RuntimeError: memory access out of bounds Before that happened there seemed to be data from the previous round that hadn't been collected. Maybe related? |
| Apr 9 09:39:50 | 54m 04s | Drillraph | ♥ 2 | Fun game, looks great. Was interesting figuring out the connection logic. I couldn't figure out how to get past this point (not sure how to upgrade the shop further). Seems like it's not the end as there are more slots for batteries on the drill power. 2025-04-09_19-38.png |
| Apr 9 10:45:31 | 1h 05m | Depths Help | ♥ 1 | Interesting concept. I couldn't get quite get the right solution by myself, some of the differences were very subtle! |
| Apr 9 12:10:10 | 1h 24m | Undertetris | ♥ 1 | Loved it. Excellent concept. Physics is hard... 😝 2025-04-09_22-06.png This helped me with a similar problem (property on RigidBody2D): 2025-04-09_22-08.png I think ideally you would use "Cast Shape" but that doesn't seem to work for me at all... |
| Apr 9 12:41:25 | 31m 15s | Depth Dive | ♥ 3 | I finally reached the end! My reflexes weren't good enough that I had to start to memorize the layouts. The Jurassic level seemed the hardest. Loved it. The music is a good fit. |
| Apr 9 12:55:40 | 14m 15s | Dungeon Chef | ♥ 1 | Some minor issues: * speech audio was too loud for me * at some point I got stuck and could only click on the book, not ingredients Good job finishing. Pretty relaxing game. |
| Apr 12 13:02:15 | 72h 06m | Ruby Hole | ♥ 1 | I got game over when I placed the last tile, which just happened to complete a large mushroom cave. Shouldn't that continue? |