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CodeRaurus

Feedback comments for LD57

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TimestampSince previousGameCodeRaurus's comment
Apr 7 09:01:43 Forest Depths ♥ 0 Nice vibes and I like the simplicity in gameplay. I got 86 points, it felt like the predators got way out of control. How does their spawning compare to hares? Nice work.
Apr 7 09:07:29 5m 46s The Bleep ♥ 1 Simple and clean. I like the graphics. The game could use some audio, maybe just a sound for taking strokes and/or "Under the Sea" like tunes. I think the score screen is broken? I exited my run after doing couple laps and went to check the best score (even though it is shown already). Nice work. EDIT: You can also opt-out of categories you don't want to get rated for. Looking at you, audio..
Apr 7 09:23:43 16m 14s Depthninja ♥ 1 I liked the gameplay. Got good vibes. Not sure if the difficulty gets too hard when jumps get very precise, barely got to feel the game. Is the repo up-to-date or is the game really made with one script? I'm not familiar with the used stack. Also, I would advise to make a web build if you can.
Apr 7 09:37:41 13m 58s Wrinkles ♥ 1 Very interesting and great entry. I like how you don't necessarily have to beat each level to proceed. Good work!
Apr 7 10:06:57 29m 16s Bubbles ♥ 2 Cute entry, I like the whale especially. I was kind of expecting to catch bugs even when they hit me, not just me charging towards them. Good job!
Apr 7 10:09:14 2m 17s Froggy Towers ♥ 1 Adding myself to the ping group, let me know when the game is available.
Apr 7 10:25:58 16m 44s Ribux - Spelunker delux ♥ 1 Damn solid entry! I love the visuals the vibe from soundtrack. It was fun! For a moment I felt like I got soft locked at - fourth level was it? The next level just within reach, one block between us.. If only I had any spades left. I hoped the restart button would have worked there, in case you get stuck. Good job! EDIT: Looking down scrolls the page as well so it gets kind of unwieldy over time.
Apr 7 10:49:22 23m 24s Mirror City ♥ 2 Great entry. A real head-scratcher at least for me. Audio levels seemed off. I know, I know, there are settings. My issue was watching the end and credits where no audio was adjustable. Well done!
Apr 7 11:10:42 21m 20s Dantes Descendants ♥ 1 I also like the character customization AND the connection with other player characters. I wonder how deep it runs or is it visual only? It's fun to watch the teams clashing. Personally I would tone down the character outlines a bit. Good job!
Apr 7 11:26:28 15m 46s WanderWood ♥ 0 Heads up, your game embedding is broken. I love the mechanics of the game and unsurprisingly you nailed the audio visuals. I had a similar idea for "Layers" and would love a overall breakdown how you did it. Not sure why but I got stuck pretty deep, in a room I entered from above. I guess I just couldn't reach the sweet spot to travel back? I think I also skipped an early level somehow - or brute forced my way in. Great work!
Apr 7 19:54:39 8h 28m The Hole ♥ 1 Nice game. I liked the banger music the most. The gameplay felt okay as well although I feel I wasn't able to get a good shot with a lot of momentum. EDIT: Went through the ground in hole 18. Good work.
Apr 8 08:42:39 12h 48m The Investigator ♥ 1 Congrats for your first game. The piano jingles sound nice. I was also feeling the lack of feedback for my choices. Did I choose correctly or not? Who knows. Do the actions matter? The buttons generally were little unresponsive compared to their visual size. If the input area actually matched the size then it would be okay. Also, just an idea but I would probably change the conversation button's visual as well to distinguish from the dialogue itself. Great job regardless.
Apr 9 17:40:41 32h 58m Directive: Downwards ♥ 0 I like the design of the robot and the gameplay. It's fun exploring and trying to find your way to the next one. Two minor things I noticed. The player slows down quite radically if looking down. This caught my attention when trying to land falls. And the other thing was having to grab the mouse focus back to the game every time you either complete or restart a level. Well done!
Apr 9 18:01:55 21m 14s Ruby Hole ♥ 2 Fantastic. Love me some rubies! Nice, concise story and interesting characters. Kind of shame that the game itself is pretty short yet understandable given the context of jam. But I guess you could always try to aim for bigger score, right? Great work.
Apr 10 17:09:27 23h 07m Debts in the Depths ♥ 1 This was fantastic. I loved the music and visuals. Gameplay is fun. Also enjoyed the little details like units leveling up, the level transition and getting extra gold during that. Great work!
Apr 10 17:17:26 7m 59s Deep in the Folders ♥ 1 Nice game. I like how the gameplay was designed. Clever.
Apr 10 17:24:10 6m 44s The Cleaner of the depth ♥ 4 Beautiful game. Simple yet efficient execution. I like the sounds the tooth make. I was confused how the game was actually played, though. I had to come find the information from the page instead of in-game. I thought you had to do the opposite and especially clean the darker spots! Good job!
Apr 10 17:29:13 5m 03s Moos from the Depth of Space ♥ 0 I like it! The game gets quite intense when you're nearing the end, in a good way. Graphically pleasing and the simple tune sets the mood well. Good work.
Apr 10 17:33:03 3m 50s Depth of Moments ♥ 3 Compass seems to have been the deal breaker here. Shame, the game looks great and has a nice atmosphere.
Apr 10 17:46:43 13m 40s Into The Abyss ♥ 3 I liked the general concept of the game. It's a nice spin to make it an auto-scroller. To be honest, I would've enjoyed the game more without the floaty physics. It was pretty frustrating when trying to pick up health potions, to the point I realized I was trying to avoid moving normally at all. Only digging and doing as little movement as possible. This was not what I wanted to experience from the game. I want to be able to move around and explore. Nice job regardless. The music fits and the graphics seem pretty nice (could use that point filter). Points for making comprehensive settings even though I didn't experiment on them too much.
Apr 10 18:04:59 18m 16s Descent to sunrise ♥ 1 I liked it. There was times when I wished there was less running back and forth but I think it was redeemed later in the game when the different sections connected. I wonder if adding some detail to the environment could have eased the experience. I think this could have worked without the items though and instead focus was on the individual skills of characters. Good work!
Apr 11 16:23:14 22h 18m Minesweeper 3D ♥ 1 Nice, solid minesweeper. I was bit off-put by the loud explosion sound. Wish it could've been adjusted. There is actually a proper place for a link to your game in the game page here. For future reference. Nice work!
Apr 11 16:46:38 23m 24s Fishing game LD57 ♥ 0 Nice little game. I like the extra reveal when timed right, though I kind of didn't know about it at first and just ignored the rod. I feel it should be emphasized more, bringing it more into front-and-center. Maybe around the cast area? I enjoyed the music. Good job.
Apr 12 07:52:17 15h 05m Puppeteer ♥ 2 Very good entry! Level design on point, each introducing something new. I actually got stuck at the two corners one until I came here for answers. I didn't expect the components to behave like that. The visuals and audio all match as a whole. I also like the execution of the theme. If anything, it could have used a option to adjust or mute sounds as they were kind of loud. Good work!
Apr 12 08:07:48 15m 31s O.R.B.I.T. ♥ 3 I like the gameplay of swinging your way in the space. Is it intentional that you can do sharp turns when doing rapid clicks? Visually this is very pleasing to watch. Audio wise it could use some space ambience and simple collect sound(s). I found the UI top right to be in my way when trying to clicking on a planet beneath it. Good job!
Apr 12 08:23:36 15m 48s Dungeon Chef ♥ 1 Nice game. I didn't expect the order of items to matter but after failing few times I caught up with the gist. I liked the different stories the customers were telling. I think the main font was kind of hard to read. Gray on gray with a small white outline just doesn't do it. I had to fullscreen the game in order to see. I would probably make the font totally white instead or black, whichever feels better and has good contrast. The speech sounds were very loud, I would tone them down or provide audio settings for players. Nice job.
Apr 12 08:40:04 16m 28s Deep Hour ♥ 1 Nice game, very polished! I like the Luigi's Mansion-esque gameplay, though sucking thing into your flashlight doesn't make too much sense. Enemies have a good amount of variation. Maybe some of the more busier rooms would need more space to run around and dodge. I wasn't a huge fan of button smashing, I think you would get better game feel if you could just keep the spacebar pressed to keep sucking. Well done!
Apr 12 08:59:43 19m 39s Dyamid ♥ 2 What a great game. No dull moments, nice vibes and jams. Gameplay is well executed, I'm always amazed how people make these interesting puzzles in a jam context. Good. Work.
Apr 12 09:10:33 10m 50s Voidwood ♥ 5 Love it. I like how you rewind back to the surface and see the fruits of your labor.
Apr 12 09:18:14 7m 41s Bagatelle ♥ 0 Somehow weird and very lovely! Very polished and the gameplay is fun. Atmosphere is set just right and the music fits the vibe. Awesome work!
Apr 12 12:25:01 3h 06m Life&Depth ♥ 1 Good entry. Music amplifies the dark, underwater adventure nicely. Gameplay is okay though I wished you could make an impact to submerging by pressing down. Saw some comments about the distances for oxygen zones and do agree that they are kind of far compared to the tank you have. I like how the game looks. The important UI components kind of get lost in the noise, I would try giving the bit more space to stand out. Well don, guys.
Apr 12 12:36:13 11m 12s The depths of Jam dungeon ♥ 1 Nice looking game! I liked the style. I think instead of clicking and clicking, I would prefer just pressing the attack button. I was little sad that the camp ended up being kind of empty. I appreciate the AI logic you have here. Do they have path finding? As for your plans in personal notes - I think you did well to keep your scope in check. And you will definitely improve over time. I would love to see more features implemented into this one. Good job, keep at it!
Apr 12 12:46:17 10m 04s Dive to Survive ♥ 3 The double jump (assumed, felt like some sort of floating mechanism as well) felt little tricky to use. I almost gave up on the first jump when it seemed impossible. Fortunately the hint was given. I did vibe with the game, it really has this old school feel to it. Points for that. And once you got into the platforming it was fun. I would have dropped the final fight or at least take a crab out of it. It felt unnecessary. Nice work!
Apr 12 12:54:17 8m 00s Pogo Dwarf ♥ 1 This is a nice skill-based, raged infused game. I both like and dislike it. I feel the pogo sound could have been more springy, like Mario's jump. Well done.
Apr 12 13:00:23 6m 06s Mole Cart ♥ 1 This was cute! I do feel like the combat could have been something else like hitting dynamite to clear path or something. Good job!
Apr 12 13:04:22 3m 59s Crabs in a Bucket ♥ 1 Interesting game! I like the unexpected depth of gameplay. Visually pleasing as well. I couldn't handle some of the sound effects though. They were ear-piercing. Good job!