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NBumgardner

Feedback comments for LD56

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TimestampSince previousGameNBumgardner's comment
Oct 9 02:38:29 Sammich ♥ 5 An inventive physics game, the tip to pile ants at the bottom helped me a lot. The introduction animation was stylish and high quality too.
Oct 9 02:38:46 17s Animal Golfing ♥ 3 Great job making a large team work together. If I played recklessly I could lose track of the goal, maybe a hint arrow could help. Adding the tiny creature abilities accessible from a mouse wheel really expands the possibilities while being charming to look at.
Oct 9 02:39:00 14s Bento Bugs ♥ 2 Finding the most powerful upgrade was a lot of fun, and the goop graphic is stylish. I winced every time I cut a bug, but eventually I managed to desensitize myself to it. I suppose that shows how convincing the creature design turned out.
Oct 9 02:39:14 14s Whisker Warrior ♥ 3 A simple adventure with plucky writing. I like how the environment sells the scale of the small mouse hero. Learning to use the environmental hazard was my favorite part.
Oct 9 02:39:30 16s Mioritza ♥ 2 Lovely job on the art. I was not sure which choice would do what, and the character insults could be varied if you want the characters to seem smarter, however I think the pleasant nature of the story works even without full knowledge of the character decisions. I like how the layers of story unfold and the introduction of talking characters to contrast with the abstract fluffy fields.
Oct 9 02:39:48 18s Tiny Turf Tussle ♥ 2 A fun challenge, it makes me interested to learn what units counter the others.
Oct 9 02:40:00 12s Among The Deep ♥ 1 Nice atmosphere and hooking the voice acting up to the game. I kept forgetting to press space and had to cycle with 'E' a few extra times, but the game is calm enough to let the player set the pace of the game. Looking forward to the games you make in the future!
Oct 9 02:40:13 13s Small Critters ♥ 1 I like how the graphics, soft music, and enemy types work together to tell a story with a mostly relaxing gameplay loop of rescuing tiny creatures to overpower enemies, while doing a bit of avoiding tough crowds in the early game.
Oct 16 03:29:20 168h 49m The Blueberries Dawn ♥ 3 An approachable light-horror adventure game. If your weapon could dent things that would be a fun touch. The level design and audio is both convincing and has distinct parts that make it easier to draw your own pen and paper map as you go.
Oct 16 03:32:50 3m 30s Fear of the Ungnome ♥ 2 The consistent slightly creepy art style is convincing. I got to the 4th room a few times before getting stumped. What were your team's inspirations for making the game?
Oct 16 03:37:08 4m 18s Shadow of the itty-bitties ♥ 1 This game's humorous context was the highlight of my day. The mini-games require increasingly good reflexes and timing, so I am glad there were infinite retries. Would definitely recommend everyone playing at least the first 2/3 of the game, and after that point you might as well see it to the end.
Oct 23 02:28:12 166h 51m Tiny Creature Blaster ♥ 1 On my second life I figured out the fast controls. I like the lake scenery's calm view to contrast with the violent hunting gameplay.
Oct 23 02:34:28 6m 16s Tiny Checkers ♥ 0 I like how the fun mousing over of text leads to learning more depth by mousing over and clicking game pieces. Excellent job, and even better that it has public source code! Have you thought about adding a license to it, open source or otherwise?
Oct 23 02:36:04 1m 36s Mission: Runaway ♥ 1 Cute and I like the unlocked mechanics. Version 1.1 slowed down to about half movement speed, but the undo and restart buttons were always instant speed, which was helpful.
Oct 23 02:40:11 4m 07s Blob, To the Top! ♥ 2 Challenging to precisely control, yet in a cute way that makes you want to keep trying. As a goofy idea for stream integration, you could grab a name from chat for writing above each blob so viewers can cheer themselves on.
Oct 23 02:42:32 2m 21s Jelly Gang ♥ 1 Clever and refreshing with cute squish graphics. Jumping off of each others' shoulders in midair and the ending confetti were my favorite moments, and the game design is clever to not get players stuck while feeling smart solving puzzles.
Oct 23 02:50:23 7m 51s Sounds Familiar ♥ 2 The writing's charm encouraged me to finish each quest and talk to everyone. Adding SFX when lifting and setting objects down would add even more to the game's feel. The ending also made me chuckle.
Oct 23 03:22:06 31m 43s Tiny Lantern ♥ 1 The presentation and staging of what the player should be doing is good, battling 2 critters in an arena. Against a computer I used the same button W over and over to see who wins. I think full mouse-click support or WASD menu navigation with written out reminders during battle of what keys do what attacks would be helpful in a post-jam version to be more approachable. The tooltips were also a smart idea to include to decipher what symbols mean.
Oct 23 03:36:05 13m 59s AquariumHunter ♥ 1 I escaped the fish tank! Does that count as winning? Next time adding a timer counting up or score as you eat could be a way to gamify without too much work for the minimum product. SFX for lunging and something quiet for swimming could be good too. Or if fish don't hear me, maybe its a stealth game of maneuvering around fish to a blind spot. The bouncy music is fun and cheerful, the gameplay that goes with it is relaxing, and the graphics are similar enough in style to be immersive, great job!
Oct 23 03:47:56 11m 51s Spowe ♥ 1 Nice job capturing a sense of wonder and that there is always a bigger fish in the pond. It would be nice to see more powerups or a victory condition for the game since eventually you are too slow to catch up to anything. I am curious, is the water audio original?
Oct 23 03:54:11 6m 15s A Bug's Wife ♥ 1 Nice polish with the idle animations, and animating both movement and resets.
Oct 25 02:17:32 46h 23m WormWarrior ♥ 1 Nice walk cycles and blinking eyes to set the mood. It has a nice sandbox feel and not being able to lose lets the player walk around and enjoy the world layout.
Oct 25 02:22:58 5m 26s lets get small ♥ 1 Nice job making a beatable puzzle game. I could not hear the audio and pressing Esc freezes the game, leaving that out or adding a reset option could be helpful. The game loads pretty fast though so a reset isn't essential. The shrinking mechanic paired well with the level design. The ability adds a sense of wonder at which gaps will I be able to sneak through next!
Oct 25 02:35:35 12m 37s Quantum Swarm ♥ 1 Nice system! Given more time I like the draggable idea, and also being able to rotate with 'R' would help for choosing which direction to build, as long as the directional symbols always face north. Also great job staying organized to get so much coded, and designing distinct borders for different electronics.
Oct 30 02:16:33 119h 40m My Keyboard is Full of Ants! ♥ 1 The multiple layers of immediate and mid-level user feedback are great. The deep yes in the song is cute too.
Oct 30 02:17:25 52s Maginot ♥ 0 I like how the sound effects layered together, without needing to be timed to the music to synergize. Having a finale was also a good idea.
Oct 30 02:19:17 1m 52s ABDUCKTOR ♥ 2 Very polished click and find adventure. Given more time, I think clicking found ducks to see their names again would be fun to replay the close-up fanfare. Showing their names at the bottom of the screen while hovering over could also work.
Nov 6 01:23:27 167h 04m Grubbo ♥ 0 Good take on a skill based game! Adding sound effects for failing an action like trying to enter a blocked zone would add even more polish. Having an alternative for right click would also be good for single mouse button users. I feel like the arrow charging mechanic could go well with a future game where different characters charge up at different rates.
Nov 6 01:46:50 23m 23s TINY PACK ♥ 0 The graphics, sounds, and mood fit well for creating a forest setting. I noticed a minor graphical glitch. If a user plays until the first selection at normal zoom, then expand to full screen, the tooltip bubbles are render too high. A different idea for the post-jam, is adding a shortcut of shift-click to automatically send a die into the only matching zone. It could be a nice extra input to consider to avoid the screen panning around as much when putting all dice into a far right target. I also liked the length of the game. Given more time, having a way to reset to the beginning without losing could be good too, since you already have the reset logic coded.
Nov 6 02:07:24 20m 34s Mini Beaker ♥ 4 I was surprised at the storyline, it served the gameplay well while keeping players on their toes. There were a few minor spelling typos in the first half of the game, but nothing major. The audio is really well done to hear the gravity of actions. It sounds like you did a great job organizing a project with so many people too, I think the game design was a good choice for being able to work on sections of the game and have it connect together at the end.
Nov 6 02:19:12 11m 48s Sky Rats ♥ 0 It captures a soaring feeling really well. I don't know how hard it is too add a pause on death, but that might help users recognize when they crash and what they could have ran into. Building combos is hard but grabbing pickups is intuitive with the outlines and not too difficult to learn. Restarts are quick, sometimes too quick because I will press a Windows key or click the game to gain focus, and we are off to the races! I like the whimsey of the art direction and good reuse of sprites in a believable setting.
Nov 6 02:41:19 22m 07s FOREST CLEARING ♥ 1 Great job making a full accumulating adventure. I agree with the progression feeling slow, a third in I felt like buying a defender like herd dog could be nice. The game feels satisfying to finish with the enemy variety.
Nov 6 03:01:01 19m 42s Beetle with a Mixtape ♥ 0 Challenging, yet with a nice variety of movement with good character themes.
Nov 6 03:09:30 8m 29s Autumn Picnic ♥ 0 Cute and calming game. Given more time, having a title screen could be a nice place to have bird chirps or a start game sound effect when you press any key. At first I wasn't sure there was audio until I started moving. Great job with the sound effects, the chomps are my favorite.
Nov 13 01:31:19 166h 21m Spider That Is Stuck In My Pc When I Launch GMOD with 1000 mods ♥ 2 For a game about a struggling computer, this was surprisingly smooth. When learning the game, I did not realize I was getting hurt because the sound effect was so subtle. After learning the advanced movement it makes sense with how fast paced the game is that getting hurt is just a minor inconvenience. Speaking of audio, great job on the end goal sting. I also like how impactful the bombs sound and was pleasantly surprised on how bombs interact with the movement options.
Nov 13 02:03:39 32m 20s KingdomOS ♥ 1 The connections between the resources were well thought out. The audio got repetitive, yet it is a repetitive, challenging game. I also liked the popup book map, it adds to the charm of this fleshed out, animated game. Great job.
Nov 13 02:12:30 8m 51s Duck Walk ♥ 1 Cute and charming. The graphics, music, stops on losing a duck, and light humor work together well. It is challenging but the charm makes it fun even to lose, if a little stressful when penned into a position where you can't move without a loss. It'd be nice if the ducklings that fled went back where you found them, but with the day time limit it makes sense how that would probably make the game worse or harder because backtracking loses too much time.
Nov 13 02:24:29 11m 59s Beetle Tower ♥ 1 Its fun setting up artillery, and the smiling stickered bugs are easy to tell apart from enemies. Great job on the upbeat music, and making the sound effects subtle enough not to over-pile upon each other. What does the sign on the fort mean?
Nov 13 02:52:41 28m 12s Critter Clash ♥ 1 Cute and strategic. The gnome death animation stood out as more grisly than the rest of the art. I think showing what card you currently have held down would help the user feedback even more. The disabled visuals when trying to attach the wrong limb helped a lot, because I kept forgetting what cards were which types, and if compatible or not unless I dragged them together. The variety of art fit well, I didn't even think about drawing some legs in the background versus foreground until I saw you do it.
Nov 13 03:07:11 14m 30s Ant Samurai. Polergus ♥ 1 A nice compact game with story and some monologues to tie the experience together. Nice job with the effects hyping up the combat, and including multiple game difficulties.