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vivid-hallucination

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TimestampSince previousGamevivid-hallucination's comment
Apr 17 18:26:33 cheezard ♥ 3 I like the floaty movement. Like, clicking to move in a direction then throwing bullets around is fun. I didn't really get what was going on with the letters, but I did manage to explode some things so that was cool. Art is fun, and the camera movements are juicy.
Apr 17 18:32:59 6m 26s rotator ♥ 0 Beautiful artwork! Honestly, fantastic. I would love a tarot deck in this style. Not sure I enjoyed it as a take on RPS, because the hands are random and there are no indications of what the other player has, there isn't really any possible strategy.
Apr 17 18:53:30 20m 31s Nose Deep In A Book ♥ 1 Fun take on the theme! I figured out which runes to use to fix the bottle and how to enter them pretty quickly, but just had to guess which order they went in, I guessed wrong and thought I needed to use more runes. Tried a few, then I wound up looking at the spoiler section and realized I just used them in the wrong order. It would have been nice to have some sort of indication on the order of operations, or feedback mechanisms to let me know if I was on the right track. Like drawing the right rune correctly makes it glow a different colour or something.
Apr 18 00:29:58 5h 36m Nightshroud ♥ 2 Love the player sprite. I'm a sucker for shadowy creatures *and* pixel art.
Apr 18 00:38:56 8m 58s Courtroom Conjurer ♥ 4 Hits the theme, fun art and I love the presentation.
Apr 18 00:47:51 8m 55s Summoning Ritual ♥ 1 Similar experience to FFenril. My PC resource usage spiked like mad and made my PC almost unresponsive by level 3. Your pixel art is vibrant and beautiful though. I loved the illustrations between levels.
Apr 18 01:18:49 30m 58s John's Visage ♥ 1 Looks great, I liked the camera movement and the music gave a good vibe. The speech effects for the characters were a bit sharp, but overall it was good!
Apr 18 01:24:14 5m 25s Flower Run ♥ 1 Flowah powah
Apr 18 01:35:29 11m 15s Flickering Hope ♥ 1 Dark and oppressive. 🖤
Apr 18 01:49:18 13m 49s Spring Must Come ♥ 2 I like bringing natural beauty back to a space. It's like if Terra Nil was fantasy instead of sci-fi. The slow terraforming speed of the elementals made the equilibrium level a bit of a slog, but it's a solid concept. 🪬
Apr 18 02:04:35 15m 17s High School of Conjuration ♥ 1 Fun! Like Shadow Mario, but demonic. Great sprites.
Apr 18 02:09:42 5m 07s Summoner´s ritual ♥ 0 Thank you for this opportunity to create horrendous creatures. 🖤
Apr 18 02:12:52 3m 10s The Summoning Goes On ♥ 1 Being a hamburger demon myself I find this kind of representation very empowering. 🖤
Apr 18 02:23:58 11m 06s Life of a skeleton ♥ 2 I love the idea of being summoned away from your mundane life and having to fight off some wizard's enemies, but I felt like I had to bruteforce the conversation options - like I was just guessing which was the right option to move forward. Really interesting though, good job.
Apr 18 04:36:44 2h 12m My Little Demons ♥ 2 Beautiful pixel art and use of theme. Fun magic mumbling when you summon the demons, music was great. I got stuck on level 8 but that could just be my smooth brain. I wish I could dismiss a demon.
Apr 18 15:15:49 10h 39m Capture the King ♥ 2 I am very bad at chess. I found the most consistent way for my smooth brain to win a scenario was to put the queen wherever should could immediately win.
Apr 18 15:25:37 9m 48s Waves of Chess ♥ 2 The active effects are *very* powerful. My pawns got queen moves right off the bat and it made everything quite trivial. Then they also got knight moves and had basically free movement around the board. Made it feel less like I was surviving waves, and more like I was an unstoppable invading horde of superpawns. Well put together though, I had fun.
Apr 18 15:42:38 17m 01s Riot in Hell ♥ 2 I feel like I wasn't supposed to be able to make everything auto-spawn by clicking and holding a button, then moving my mouse away from it. I accidentally did this to the "Pray" button, then purposefully did the same with peasants to keep a constant stream of them coming in, then in later waves, just set all the units on auto and no longer had to look at the screen. Cool concept though. It would be fun to have a bit of strategy involved, rather than just brute forcing, but brute force feels appropriate thematically.
Apr 18 18:57:25 3h 14m Shards ♥ 2 Loved this. I got a little over half-way before I had to cut off my thumb. Major Inscryption vibes. Moody. Great sound and visual design. 🖤 Gameplay was a little samey, so I didn't really want to start over when I eventually died. Each level was identical, just with a higher number to reach. Some mechanical variance would go a long way. I bought the gem to give me an extra shard each hand but I don't think it did anything.
Apr 18 20:37:23 1h 39m Dark Roast Cafè ♥ 1 Chill gameplay, great pixel work, dark cozy vibes. 🖤
Apr 18 21:34:53 57m 30s Piggy Harvest ♥ 1 Cute. Fast pig is best pig.
Apr 18 23:01:32 1h 26m Bone Train - For Ludum Dare 55 ♥ 1 Fun little snake clone. Great sound effects and music.
Apr 18 23:11:15 9m 43s Mana Tactics ♥ 1 Love this idea. Feels like a turn-based-tactics take on Magic The Gathering. Pace was quite slow and the map quite large, but the bones are good. This could be really fun with some more time put into it. A strategy game is an ambitious two day project!
Apr 19 00:28:08 1h 16m Child of Ruin ♥ 15 Wow, so many people involved in this entry! Explains the ambitious size. I loved the statue lore, and the old man who sees the beauty in the world. The writing in general is quite evocative. The musical score is ethereal and jaunty, fits the setting well, though it was a bit strange that it reverts to the exploratory theme when you cross the final bridge? I feel like the badlands music would have fit the mood better for the conversation with your mother. The combat was a little bit wonky. Ravi died immediately when I started the fight across the first bridge before he had a turn, felt not great, then the second fight across the second bridge I won without the enemy having a turn. Most of the rest wound up with one character out of commission before they got a move in. Kind of a mixed bag. Movement felt sort of stilted, and the map felt large and empty. I never really felt like I knew where I was going, just wandering and hoping for the best. Overall really great though! I enjoyed playing through it. It's impressive to wrangle so many people toward a common goal in such a short period of time successfully at all, really, but it was fun in its own right.
Apr 19 00:44:10 16m 02s Raising the Bread ♥ 3 Beautiful illustrative style. I was nearly taken out by the two mice in a trenchcoat, steam rolled the bougie budgie, then got murdered by crime weasels. 🖤
Apr 19 01:38:43 54m 33s Summoner Survivor ♥ 0 Difficult to play on my trackpad, but that's sort of a me problem. Great job!
Apr 19 01:53:07 14m 24s Zoo Fantastica ♥ 2 I always jump in without reading any instructions, and thought I understood the diagrams because the gems have shapes that line up with the shapes on the drawing, but I was wrong. Went back and read your tutorial section and figured out how to summon the donkey. Interesting idea though! And great illustration. Also thank you for including a Linux version 🖤
Apr 19 16:19:08 14h 26m Summon a Succubus ♥ 0 I didn't understand the feedback mechanisms until I came to the comments. I saw the red lines while moving stuff around and thought that meant it was in the *wrong* place at first. Made sense with the context provided by other comments. Horny game with weird controls. I liked it. 🖤
Apr 20 00:58:05 8h 38m Unpacking Armageddon ♥ 1 Fun take on sokoban! I thought I was going to lose for a minute when two circles in a row spawned under piles of boxes I couldn't move, but it came back around.
Apr 20 01:11:43 13m 38s Dark Ritual ♥ 0 Art is good, the game is cohesive, quite enjoyed throwing fireballs around and disrupting that wizard's ritual. I wish there was *more* messing around with the wizard - like if every room was another ritual you had to bust up or something. Just a thought though I like what you've made here. Did you draw the cover illustration too? It's fantastic I love it.
Apr 20 01:56:51 45m 08s Familial Familiar ♥ 1 I loved making my witch and choosing a familiar. This was a weird entry in a really great way. Summoning my credit card back to my pocket. 🖤 My crow familiar absolutely bodied that finale.
Apr 20 16:07:20 14h 10m Lorem Ipsummon ♥ 2 Love the voice over and the script, it was quirky and fun. Music was great and fit the mood very well. Accidentally summoning a crate onto myself was *chef's kiss* and I loved the way the voice over made fun of me for it. The platforming was very floaty, which, I think it had to be to work, but sometimes led to strangeness - I was crushed by a box that I pushed over a ledge too quickly. Both wizard and box went over the ledge, but the wizard fell faster than the box and slid right underneath it. The floaty controls made me play much slower and more cautiously than I would in most platformers. The last platforming section was challenging in a good way. I wish there was more game, and more objects to summon!
Apr 20 16:32:07 24m 47s The Dank Sorceress ♥ 1 Love the soundtrack 🤘 I didn't totally understand how to battle successfully. I know I needed to get my dudes to the far side of the field to attack the enemy leader, but whenever they had no enemy to fight they just turned around to attack me instead, so putting one in an empty lane was just like self-destruct, and if I only reacted to where the pikemen were coming out, I could never get to the leader. The best strategy I found was to pump them out in one lane and let another lane get attacked for a bit, and lightly defend wherever else they went, but then sometimes my dudes would just turn on me anyway and set me back to square one. I think I just didn't get what was severing their summoning tie, or if there was anything I could do to stop it from happening?
Apr 20 16:42:37 10m 30s Mjolnir ♥ 1 Mjölnir is pronounced Mjölnir. Fun entry! I felt like I couldn't throw the hammer far enough to be effective, so mostly relied on the call back to kill the vile cretins. Once I got surrounded that stopped being effective too.
Apr 20 16:50:23 7m 46s The Floppy Disk of Forbidden Creatures ♥ 1 Spooky AI Madlibs. I have to say that the Readme and EULA made me very wary of running this program, so mood accomplished. I hope my laptop is not haunted by this summoning I performed.
Apr 20 18:12:22 1h 21m Vampire Summoners ♥ 1 Fun twist on a survivors style game. It's interesting trying to find a balance on number of enemies to maximize score but avoiding becoming overwhelmed. Solid entry!
Apr 20 18:15:54 3m 32s my summon game (potatoes) ♥ 1 Potato is love. Potato is life.
Apr 20 18:24:31 8m 37s Necrogirl ♥ 3 It was tough to collect enough gold to keep summoning allies. I was wiped out very quickly, repeatedly. Solid entry though, interesting mechanics.
Apr 20 19:25:51 1h 01m The Summoning ♥ 1 I thought my childhood of training via Math Blaster was going to serve me well here, and I almost got through Wave 6, but with multiple baddies comin' at me the three-number-problem ones took up too many threads in my brain unit and I could barely process them lol. Loved the enemy designs, especially the boss models. Great work!
Apr 20 19:38:10 12m 19s Upcard Writ ♥ 1 Technically impressive. I love the card sprites and how juicy everything is. Music is great, sound effects hit right. Flavor text on the cards is fun. Good vibes here. The card mechanics were straightforward and easy to understand, after one round of flailing I had it down. Solid entry!
Apr 20 20:03:33 25m 23s ShapeSummoner ♥ 1 Solid entry. I did have to faff about to get it running on my laptop (Fedora Linux). Installed glfw-devel and the .NET 8 package, it gave me a purple square off the start, but a resize fixed that, and I had to kill the process after, but it worked well otherwise. I'm impressed this is your own engine! Fun little typing challenge. I liked when it gave me an opportunity to chain actions - switch to a colour then do a few different shapes in a row then do another colour of the last shape. It's satisfying.
Apr 20 20:33:36 30m 03s Evocation ♥ 1 Spooky. I enjoyed your artwork and the little bits of lore sprinkled throughout, folklore references like Chernobog, it added a sense of place. The Puzzles were quite simple. I sort of wished I'd had to figure out the scroll-mashup combos myself somehow, rather than it just doing it for me. Solid entry though! I liked it a lot. 🖤
Apr 21 01:17:17 4h 43m Summoner Training Simulator ♥ 1 Feels cozy. Lesson 6 took me a minute to break down. If I'm honest I hadn't entirely internalized the logic of the different elements until then (I was sorta flailing about and guessing successfully) so that felt like ending on a real test. It was satisfying to unwind. Loved the humorous bits of *history* and *science* interspersed.
Apr 21 02:03:22 46m 05s Not the Right Way ♥ 3 I enjoyed the writing, the general conceit gave Papers Please vibes, but it's a different beast mechanically. The art style is wonderful, musical accompaniment fitting and refined. Overall good entry.
Apr 21 03:13:04 1h 09m Shadow Summoner ♥ 1 I dig this. 🖤 Those little flames that come straight for you kept taking me out. Stalkers. They're hard to pick out until it's too late - which I guess is the point lol. Found myself wishing for some sort of defensive manouver I could use against them. Or a way to dodge attacks. Loved it though. It's fun. I think that rune drawing and summoning system is innovative. It looks and sounds great. Perfect jam game.
Apr 22 02:31:13 23h 18m The Zummoning ♥ 1 I managed to suss out the rules on combining cards after a few rounds without reading the instructions, so I'd call this a success. I like the lane-based combat, trying to keep a good ratio of element vs celestial cards to deploy as needed is fun. I managed to win my first game in the LD version, but my second game I played your Godot Wild version, and it just dragged on and on. It was hard to push past the point of having the enemy line pushed all the way back to their end, every time I defeated them, they would pop another unit in that space and I couldn't move forward. I wasn't sure how to do better.