Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Wahooney
Feedback comments for LD53
Wahooney's games and stats for all events →
| Timestamp | Since previous | Game | Wahooney's comment | |
|---|---|---|---|---|
| May 1 09:06:26 | Zip Drone Dash | ♥ 0 | Overall pretty fun. I'd just give a bit more grace when gliding when we've run out of power, dropping like a stone feels weird, and some subtle particles in the air would give some feeling of movement when there are no pickups on screen. | |
| May 1 09:16:54 | 10m 28s | Pixel Stranding | ♥ 1 | Can't play the game, loading bar doesn't move. Most likely a problem with the LD site, an itch.io upload may be the way to go. |
| May 1 09:21:13 | 4m 19s | Pet Delivery | ♥ 1 | Not bad. The catapult is far too sensitive though, and the graphics could be a little chunkier, difficult to see exactly what's happening. |
| May 1 09:26:09 | 4m 56s | Goods With the Wind | ♥ 1 | I think there's potential here, but the controls are quite fiddly for what the player needs to do. I was unable to deliver a single package 😝 Give this game tighter controls and a better camera and it will go places. |
| May 1 09:32:51 | 6m 42s | Pizzapocalypse | ♥ 1 | I enjoyed this. I'm an inverted look guy, so having that as an option would be nice. I like the way we drive over the pizza after delivering 😝 |
| May 1 09:39:08 | 6m 17s | Rolling Pizza | ♥ 1 | This gives my CalGames vibes, which is good. Getting past the pedestrians is a bit annoying, keyboard controls would also be great, switching between sides with the mouse is a bit too fiddly for me. |
| May 1 09:43:22 | 4m 14s | Infant Interceptor | ♥ 0 | I can't play the game, before it can load I get this error message in the brower: Unable to parse Build/Build.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug. Tried reinstalling multiple times, tested in the Itch.io app and Firefox. |
| May 1 09:47:36 | 4m 14s | TapirBoy | ♥ 0 | I found the controls a bit frustrating, I got caught on bushes a lot. I do appreciate the Paperboy feel and with some control polish this could be quite fun. |
| May 1 09:55:23 | 7m 47s | Flingshot | ♥ 2 | I found this strangley absorbing. I would prefer if I could adjust my aim a bit sooner after firing (waiting for the truck to land feels a bit painful sometimes). Also, allowing for a truck to miss but slide/roll onto the target should count, but with a lower score. Overall pretty fun. |
| May 1 10:07:02 | 11m 39s | WeDeliver | ♥ 0 | A smoother ramp into the game would be nice, it's a bit overwhelming having so much thrust on you so soon. Looks good. |
| May 1 10:15:00 | 7m 58s | Elite Delivery. Pizza Dangerous | ♥ 3 | The game is fun but starts feeling very samey pretty soon (or maybe I don't have the patience 😝) I love the homage to the classics, and I like your aesthetic. The launching slice, spinning/empty chamber, pizza canon is inspired. |
| May 1 10:32:23 | 17m 23s | Ultimate Package | ♥ 7 | I enjoyed the Moist Critical simulator 😁 the playform controller feels both stiff and floaty, weird as that sounds. I got the ultimate package though. Feedback for when you actually hit the boss in the final fight would be good, I didn't know I was doing damage until he died (and I died like 5-6 times 😜) |
| May 1 10:40:20 | 7m 57s | Purrfect Pizza & Fish Delivery | ♥ 1 | This feels like a DS game, that's probably a good thing. A full keyboard option would be nice. Overall pretty good. |
| May 1 10:44:22 | 4m 02s | The Silver Fleet | ♥ 1 | Can't play the game, get the following error: Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) That is playing through the itch.io desktop player and Firefox. |
| May 1 10:48:06 | 3m 44s | Pedal Panic | ♥ 1 | Pretty good, the one hit death is a bit frustrating, but otherwise I enjoyed this. |
| May 2 15:40:21 | 28h 52m | CropCopter | ♥ 1 | I enjoyed this one. The drone controls feel really good, I'd have preferred if collecting items didn't require the mouse click though, like having something on the drone that we had to get onto the collectable, that challenge would have been great. Otherwise great stuff. |
| May 2 15:55:17 | 14m 56s | Skyway Delivery | ♥ 2 | I like the cyberpunky feel to this. The controls are a bit stiff though, I think that and a slight camera angle change could do alot for the gamefeel. I also got the cutscene thrust bug 😜 |
| May 2 16:02:25 | 7m 08s | Scooter Mania | ♥ 1 | You missed an opportunity calling this Death Scootin, it felt like I was playing a cartoon. Some animation of the packages falling in the stacking scene would be great. Had fun with this. |
| May 2 16:04:31 | 2m 06s | Taent | ♥ 1 | Windows plz! |
| May 2 16:11:42 | 7m 11s | And now what ? | ♥ 2 | Really enjoyed the visuals. The orthoganal controls threw me off more than once, and a bit more challenge in the combat would be nice, but enjoyable overall. |
| May 2 19:39:40 | 3h 27m | Mercury's Menace | ♥ 2 | I like the overall experience, the animations in particular sparked joy. The camera feels a bit weird, and the pickup could be made more visible when we have direct line of sight. Overall I enjoyed it. |
| May 2 19:46:45 | 7m 05s | Nightmaremaid | ♥ 1 | I really like the feel of the game, it feels otherworldly and nightmarish, but the game itself is quite difficult to play. I found myself stuck in corners quite often and finding the customer was quite difficult. |
| May 2 21:23:29 | 1h 36m | Sambar Scamper | ♥ 1 | Is there a windows build on the way? |
| May 2 21:37:47 | 14m 18s | Disruptive Shipping Services | ♥ 1 | Took me a while to figure out that I had to hold the mouse button to hold the package 😜 The sound of the boxes colliding got a little grating after a while. That said, it held me enough to see it through to the end so it was definitely entertaining 🤘 |
| May 2 21:45:19 | 7m 32s | Packontra | ♥ 1 | Okay that intro is WAAAAY too long 😝, it was funny though. I enjoyed the gameplay though |
| May 3 13:35:18 | 15h 49m | Swallow Express | ♥ 0 | This was quite enjoyable, but something that was really difficult for me was that there wasn't enough visual separation between the background and the obstacles you bump into. That made the eagle section too tough, IMO. But overall it was fun and kept me going for quite a while. |
| May 3 13:49:00 | 13m 42s | Dire Delivery | ♥ 0 | Despite it's simplicity, I enjoyed this a lot. I love your art style. The music was way too loud though 😝 Rotating the structure could be an interesting experiment (around the center of mass), cos in the late game there is very little to do to shield the cows. |
| May 3 13:59:07 | 10m 07s | Delivery of the king | ♥ 1 | I like your visual style and I feel there is a bigger game in there. The only real critique I can give is that the input feels a bit stiff, changing directions feels a bit harsh. |
| May 3 14:45:25 | 46m 18s | Famous Delivery Man | ♥ 1 | Fun runner, I enjoy the visual style. I did get a few hits that I shouldn't have but otherwise fun. |
| May 3 15:15:25 | 30m 00s | Bloody Boxes | ♥ 1 | Interacting with the boxes feels good, but I have absolutely no idea what I was supposed to do. It was also very dark and seeing what's what was very difficult. The box sounds were funny though. |
| May 3 15:24:41 | 9m 16s | Zero gravity delivery | ♥ 1 | I like this idea, and I had fun but I feel the one hit kill is a bit much. When you have an almost complete tower and the wrong color box comes in from the side there is nothing the player can do to avoid losing. Having the wrong color box hit attached boxes should maybe just destroy that box or even a bunch of boxes, but a box hitting the paddle should still be ain instakill. |
| May 3 15:32:00 | 7m 19s | Winter Factory | ♥ 1 | I like the core mechanic here, I just feel that maybe the pace should be picked up a little. It feels like something that was designed for mobile, which isn't a problem 😜 Good job, and great visuals. |
| May 3 15:51:58 | 19m 58s | Delivery Squares | ♥ 0 | I enjoyed this, but once you get enough juice in the main box the challenge basically goes away, some sort of adversary that knocks the juice on of you in transit might be a good idea. But overall it was fun. |
| May 3 19:36:35 | 3h 44m | Lost at Sea | ♥ 1 | I'm a sucker for sailing games, Wind Waker, Black Flag, etc. Even though I couldn't play much because of technical issues (text scaling, duplicate town names in the map, overlapping text) I still really enjoyed this. I hope you take this further. |
| May 3 20:05:04 | 28m 29s | The Envelope | ♥ 2 | That was pretty good, I feel hitting the monsters is too difficult though. I like the mood and the visual style of your entry. Good stuff. |
| May 3 20:15:12 | 10m 08s | Slime Delivery Service | ♥ 1 | That was fun. The progression was very intuitive, interesting puzzles. Got a minor bug where the movement sounds were playing as if there were 3+ slimes running around. |
| May 3 20:25:21 | 10m 09s | Derry | ♥ 1 | I like the idea, but I feel the controls, jumping in particular, are a little fiddly and lets the game down a bit. A little polish on the controls and this will be great. It gives me Grow Home and Blueberry Garden vibes. I enjoyed your visuals too. |
| May 3 20:42:01 | 16m 40s | Deliver Them | ♥ 2 | This was a fun one, played it all the way through. Took me a while to figure out you can buy shields and I'm grateful they recharge on the mother ship. No real criticisms, but I would have liked a smoother transition to the mothership, but I'm just spoiled 😝 |
| May 3 20:51:00 | 8m 59s | Strange Zoo | ♥ 1 | Took me a while to figure out what to do, but I enjoyed the game once I did. The controls need a bit of work though, I actually got quite frustrated at times, especially with keyboard controls. All in all a good game though, probably one of my top 5. |
| May 3 20:58:15 | 7m 15s | Sole Deliverer | ♥ 1 | I like the idea, but I kept on getting bugged on the ladder, most of the time I tried climbing a vertical ladder I'd start limbing down from the top (which is particularly painful with the time-limited ladders), instead of climbing up as intented. I also enjoyed your visual style. |
| May 3 21:03:09 | 4m 54s | AMA Jo | ♥ 1 | Broken link |
| May 3 21:15:54 | 12m 45s | Space Cannon Delivery Service | ♥ 1 | This was good. I like your graphical style, but I am deducting half a star from graphics for those scaled down moon graphics with the tiny pixels: I don't make the rules, I just enforce em. Otherwise this is one of the top games I've played. The music reminds me of the combat music from Ur-Quan Masters, which gains you a half star on audio. More levels and puzzle elements (and bespoke moon graphics) and you'll definitely have something for Steam/Epic. |