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Wahooney

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TimestampSince previousGameWahooney's comment
Oct 6 14:49:04 Chrono Curse ♥ 2 Good graphics and a cool interpretation of the theme. The camera was a bit nauseating though and the sound fx gets drowned out by the music a bit too much. All in all pretty good though.
Oct 6 14:52:13 3m 09s No Grave Too Shallow ♥ 2 I get nauseated by certain graphics very easily (not being mean, just some visuals make me a bit woozy) the underground bricks in particular were a bit much for me. I also found it difficult to aim and the weapon impacts could do with some work. I like the setting though, a debt spiraling grave digger is pretty grim.
Oct 6 14:56:20 4m 07s black_box ♥ 2 Solo Among Us. I approve.
Oct 6 15:32:34 36m 14s 8BEATS ♥ 2 Cunning use of the theme. Took me a while to realize that I was supposed to collect the 8beats with my cursor, I eventually read it in the tutorial text, but I think some sort of in-game hint would be best. All in all I enjoyed it.
Oct 6 15:47:59 15m 25s Grave Juice ♥ 2 Pretty good, has some legs to make it as a standalone game. Doesn't adhere too closely to the theme IMO, but that's alright. Pressing R is a bit of a stretch when things get hairy though, pressing E felt more natural.
Oct 6 16:00:59 13m 00s Corporate ♥ 3 I really enjoyed this one, it would work very well on mobile. Some temporary buffs would be cool, hiring a floor manager gives you a productivity vs boredom meter per floor, a radio slows down a floors rate of getting bored, a coffee machine makes everyone overdrive their productivity but then they all crash hard. I could go on. The sound design is pretty good too, though I would make it that each floor's soundscape reflected the overall production vs boredom ratio (if that IS happening, I didn't notice 😜 ). All in all, good game. Edited: REALLY bad grammar and spelling.
Oct 6 19:19:07 3h 18m Ghost Cubed ♥ 2 It looks cool and plays pretty well, the perspective (or lack thereof) makes it a bit too difficult to navigate the world. If you can figure that out you'll have a winner here.
Oct 6 19:37:54 18m 47s Nuclear Loop ♥ 1 Hey, I finished this one! I enjoyed it. Sokoban is much easier when you don't snap to grid 😏
Oct 6 19:46:30 8m 36s How to rope a cow ♥ 2 WTF did I just play? Funny as hell though.
Oct 6 19:56:05 9m 35s Kill Me Plenty ♥ 1 Pretty cool. I did find the death/trap change location thing a little too unpredictable.
Oct 6 20:04:03 7m 58s Infinite Loop ♥ 1 It helps to be a programmer 😁
Oct 6 20:12:09 8m 06s Blueprints ♥ 1 I can see what you were going for but I feel the controls need a bit of tightening. Cool idea though, I'd like to see it taken further.
Oct 6 20:20:36 8m 27s A Boy and his Ghosts ♥ 1 Brilliant idea! (mine is very similar 😉)
Oct 6 20:33:31 12m 55s Out of Time ♥ 1 Took me a while to realize I could pick the tiles up. But after that I got the gist of it. Pretty cool.
Oct 7 12:40:52 16h 07m Resurrection ♥ 0 Kind of reminds me of a Game and Watch title. Cool interpretation of the theme.
Oct 7 22:32:38 9h 51m Stuck in a Loop ♥ 0 This reminded me of an ancient ZX-Spectrum game called Storm, for that alone points are awarded. I also liked the design of the bot.
Oct 7 22:42:50 10m 12s Loop Eat ♥ 0 That was some Dadaist brain trip, but I'm not sure what I was supposed to be doing... Avoidning the things? Hitting the things? Cool title screen though.
Oct 7 23:03:34 20m 44s The Looper's Path ♥ 1 Really cool, and similar to my entry. It would have been 5/5 but precision platforming with a fixed position tracking camera is a cardinal sin of game design so you get a 4/5. Looks really good though and has legs for a larger game.
Oct 7 23:12:14 8m 40s Getaway Portal ♥ 1 Great graphics. Decent sound. Vehicles are a bit janky, but getting the vehicles as stable as you did in a jam is still very impressive. Rocket League meets Portal meets Hi-Octane, has legs for a full game if you add multiplayer.
Oct 11 21:54:24 94h 42m Get Over Yourself ♥ 3 This is really cool. The making your path solid thing gives it a feeling like you're playing TRON against yourself. Did you use ProtoTexture or Texture Grid Generator for this? Those textures look might familiar ;)
Oct 16 14:44:52 112h 50m Loopero ♥ 0 Nice shump, and I appreciate the ring arena as a loop hustle, solid respect. With some more polish this would be a cool mobile time-filler.
Oct 16 14:55:29 10m 37s The Stone Maze ♥ 1 Pretty cool concept, sokoban meets Inception somehow. I couldn't finish it, but I enjoyed what I played.
Oct 16 15:25:32 30m 03s Gravitron - 2047 ♥ 1 I like the idea, Just Cause 3 meets Portal inside Syndicate. You got a really good mood going. The controls are a bit stiff though, took me a while to get a reliable jump-dash going. All in all, pretty good.
Oct 16 15:36:50 11m 18s Vampire Problems ♥ 0 I didn't play for too long, but I can get a feeling of where this is going and it's got potential (I have a huge softspot for quirky vampire games and your vampire design is really cool). My major problem with your entry is player feedback, I never knew when I was attacking or if my attacks actually landed, same for the enemies attacking me, never knew exactly what was going on with the attacks. Get that feedback going and you're on the road to getting a great game going here.
Oct 16 15:51:31 14m 41s Skinner Dungeon ♥ 2 I enjoyed your entry, I played until the enchanter told me to go through the portal but there was no portal o_O And I dig the micropixel art aesthetic. Now for the biggest criticism: the controls feel really stiff, it feels like you have the if(up) moveUp(); else if (down) moveDown(); system going for your movement, which can lock out axes when pressing multiple buttons when play gets intense. That aside, a few more monsters and locations and you have the start of a promising twin-stick souls-like here.
Oct 16 16:12:12 20m 41s Stranded ♥ 0 Your game has a fantastic aesthetic and mood, but it's let down by not being able to do anything to protect yourself from the monsters (hiding in a locker would do), think Alien: Isolation, less Alien: Colonial Marines ;)
Oct 26 11:36:08 235h 23m The Dark Wages ♥ 1 I really like the look of your game, when the objects float while you're carrying them that kinda threw my perspective though. It has a bit of a 2.5D Stanley Parable feel to it which I find appealing. That the offices get more disorganized the deeper I went was really interesting, not sure if that was a bug or a feature, but I liked it nonetheless.
Oct 26 11:42:39 6m 31s Build a Bridge ♥ 0 I really enjoyed this one. Your aesthetic, while simple, is very appealing. I would have played for much longer, but... that camera, that took me back to GTA1. By the time I had fixed two bridges I was quite nauseous, I didn't hold this technicality against you in my ratings, but fix that and you have something that can go somewhere.
Oct 26 11:47:35 4m 56s Bype ♥ 1 That's the weirdest take on tower defense I've seen. I approve! I enjoyed your aesthetic. But I think that the gripping mechanic needs to be nerfed a little, it feels a bit too effective.
Oct 26 12:04:57 17m 22s oh shit i'm dreaming again. ♥ 1 I only got about 4 layers deep, but I can see where this is going and it's pretty cool. Making your text selection could be clearer, the colour change felt inverted to me, so an arrow or something would be cool. Something that drove me a bit nuts was that I couldn't stand still and turn, so if I want to turn in place I need to walk away and walk back in the direction I need to be to interact with the object I want to interact with (I understand doing that with things like the dollhouse will be rough, but doors, posters, etc. you should be able to turn without moving. All in all, cool entry.