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Trevor Lentz

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TimestampSince previousGameTrevor Lentz's comment
May 2 02:55:54 Manucci's Pizza Hunt ♥ 6 Really like the intro animation and how enemies steal pizza. The chiptune track really fits the visuals and style of the game. I feel the fighting SFX are a bit loud. Nice work. :)
May 2 03:20:35 24m 41s RELEASE THE MEAT ♥ 2 Really enjoy how this game is put together. Having the chance to experiment with the physics after building your cart is just a really good time. Fits the theme perfectly and is overall very fun! The graphics are simple but fit together quite well. Great work.
May 2 03:33:36 13m 01s Love Letters ♥ 1 I really love the animation of the bird, the platform mechanics, and the smooth feeling of play. I would have loved to hear some outdoor background noise or simple soft music. Quite a relaxing game.
May 2 16:49:49 13h 16m Penguin Chef ♥ 2 I really like the penguin animation, it reminds me a bit of castle crashers. :) Seems pretty difficult to get an ingredient unstuck from the edge, but there's enough items to cook, so it's not too much of a problem. Well done.
May 2 18:30:32 1h 40m Lil' Death ♥ 1 I like the controls and overall visual themes. It's definitely more difficult than I expected, but I welcome the challenge. While the music is a bit simple, it fits quite well ♪♫♪♫. I wish the orbs/souls changed color permanently after retrieving them. Well done. :)
May 2 18:38:46 8m 14s C.R.A.B. signal ♥ 4 I was expecting the relays to automatically beam the signal, so I was confused by their introduction at first. The artwork is consistent and pleasant to look at, reminiscent of angry birds in a good way. :)
May 2 18:45:19 6m 33s Baby Boom ♥ 0 Very neat concept here. Using lullaby music fits the theme well, but in in my opinion, it's a bit too loud. A simple drum beat would probably help players hit the beat just right, then again, lullabies don't typically have drums. XD Nice work.
May 2 19:02:25 17m 06s Box Dragger ♥ 4 I think the dialogue UI text, when starting a new game should say "Press ENTER to CONTINUE" instead of skip. I immediately assumed that the dialogue tutorial was going to automatically move forward. The stress level mechanic is cool, but sometimes it feels like it spikes all the way up out of nowhere, causing "you're fired". The physics are nice, but seem pretty sensitive for my mouse settings, when dragging boxes. Really great audio fx and music. It fits the world that you've created. :)
May 2 19:18:30 16m 05s FedUp ♥ 3 Love how the truck bobs up and down as it drives. The voice lines and sound effects are stellar. Wish there were a few more unique shapes and coloration, but the mechanic of being able to move around a package to hear what's inside, is wonderful. The music fits with the upbeat groove ♪♫. Definitely fun and fitting of the theme. :)
May 2 19:57:03 38m 33s Equilibrium. Delivery of emotions ♥ 4 Very nice use of the bg menu audio and music. Very relaxing music and atmosphere. The artwork is enjoyable. Well done.
May 2 23:48:54 3h 51m Purrfect Delivery ♥ 12 I never hated popups as much! Very interesting use of it as a mechanic. It would be awesome if the music loop was a bit longer, but it definitely matches the look and tone of the game. The "virtual desktop" was also a nice touch. Very awesome execution of the theme. :)
May 3 00:13:50 24m 56s Dwarven Delivery Service ♥ 1 Dwarven Delivery Service really gives me "Worms" vibes/nostalgia. The end cannon piece was really cool and it was an overall good time. Feels a bit empty without music, but I would definitely recommend. :)
May 3 01:43:33 1h 29m Snail Mail ♥ 1 Mood is so chillax with the music ♪♫♪♫. It's quite an impressive experience for a gamejam game. The houses and map design are well done and the time score at the end incentivizes multiple play-through. Awesome work!
May 3 01:57:15 13m 42s Pizzapocalypse ♥ 1 Really enjoyed the movement and responsiveness of the controls. I killed a civilian my first time, but had a blast putting those zombies down. Would have loved to see a quarantine border on the edges of the map, but for a jam, it's great. :)
May 3 02:11:04 13m 49s Uber Driver ♥ 2 Really enjoyed driving around in the space. The synth music flowed well with the experience. I tried running over the customer out of my sick curious mind XD No wonder there's no safety regulation on these futuristic roads. :) Wish that reverse was quicker to respond, but the cruise control style acceleration was a nice way to handle the speed.
May 3 03:35:21 1h 24m Fast Pack: Quick Delivery Training Program ♥ 1 The driving, map, and movement is really intuitive. I found the music shifting speed/pitch relative to the delivery vehicle to be a bit weird at the start, but considering the addresses used in the game, it's interesting. While it might not be realistic, it would be more fun IMO, for the road category to be color coded into the packages. This would make the sorting process less hectic. Just my two cents. The level of detail in this game, for this challenge, is insane. Very well executed within the theme, and I enjoyed exploring the world within the rules established. :)
May 4 23:58:57 44h 23m Trebuchet Post ♥ 1 I really enjoyed how the world loads in objects and how it plays. Frame-rate was very smooth for me, and it's more difficult than I expected. Very impressive graphics for a jam game. :) Well done.
May 5 00:08:50 9m 53s Careless Couriers ♥ 0 Music and art are great, but the controls feel sluggish and too difficult. I like the layout of the city but the amount of things to crash into are far too frequent to enjoy.
May 6 17:46:31 41h 37m Post Haste ♥ 2 Really enjoyed the level design and overall feel of this. Movement is pretty intuitive and the game didn't crash. Awesome. :) Very well done. I was hoping to go under some of the forklifts, as it seems there is enough room, but those dreams were crushed, unlike the box lol
May 7 16:59:12 23h 12m Grab N' Dash ♥ 1 Like others have stated, I would have enjoyed having the controls be with one hand key combination. Overall, a simple & fun game that is very intuitive when it comes to the rules/game-play implemented. All the sprites are pleasant to view and match very well. Nicely done. :)
May 7 17:12:30 13m 18s Viking Delivery ♥ 1 It would have been cool to see the ship show a down and up facing sprite when moving in those directions. The music wasn't half bad for a team without a music/sfx producer. :)
May 7 17:30:36 18m 06s Syntech Surfer ♥ 2 Really enjoy the music, graphics, and the smooth controls. Would have loved to see the little towers shoot something as some sort of defense tower, but that's just my two cents. :) Very well done!
May 7 17:59:23 28m 47s Cold Pizza ♥ 1 I didn't realize that you could place signs outside of the delivery zones until failing level 3 a few times XD. I found the gameplay pretty enjoyable and the level design very well executed. A few sounds and music would be a welcome addition, if you iterate upon what you've built so far. :)
May 7 18:17:13 17m 50s The Delivering of Christ - The trials of Mary ♥ 1 I thought Mary could stomp the serpent, but not in this game. XD I really enjoyed the classic visuals and music. The amount of skulls piling up in the desert were staggering! Well done. :)
May 7 18:34:47 17m 34s Frogwarts Delivery Service ♥ 0 Pretty fun flight controls and very smooth to play. I don't know why these wizards don't like owls, but they killed me enough times. XD The visuals are nice, but I wish the music had more organic sounds. Well done. :)
May 8 18:45:29 24h 10m Pizza Time Rush ♥ 0 On my 4k display it kind of glitched out upon launch, but resizing the window worked. :) I wish the roads were a bit wider in relation to the car size but it was fun to drive around. Car sound was decent and the arrow for navigation was a nice touch. Well done. :)
May 8 18:51:22 5m 53s Daring Delivery ♥ 1 I really enjoy the car controls, but was wishing for some music and sound to accompany it. The arrow mechanic is great at visually telling the player distance in regards to delivery and pickup! :)
May 8 19:34:15 42m 53s Delivery Dash ♥ 1 The death sound loops in a scary way. Movement is an interesting mechanic that was fun to play around with. The collision with harmful objects felt a bit unforgiving, but overall a cool entry. :)
May 8 19:48:56 14m 41s Cargo Chaos ♥ 2 I enjoyed the speed and music. It would have been cool to see different types of obstacles or more difficult to grab (but higher scoring) packages. I only got a score of like 62 when I played, but enjoyed it.
May 8 19:56:05 7m 09s Thats So Punny ♥ 1 Like others have said, the polish is very nice. The introduction was short, sweet, and to the point. The music and audio were perfectly matched with the tone of the game. What do you call fellow devs who enjoyed That's So Punny during this game jam? Jelly ;)
May 8 20:23:58 27m 53s Pizza Delivery ♥ 1 Game-play music is a bit too loud in my opinion, and would be nice if it was longer with a little more variation, but it matches the visuals quite well. The menu song seems quite foreboding for a tropical island pizza delivery game, but that's very subjective. XD I really enjoyed the island setting and sprites. Nice work.
May 8 20:55:33 31m 35s Deliverables - LD53 ♥ 0 The sound effects are pretty good, but it would have been stellar with some music to go with the driving. The birth certificate is a nice touch and I enjoyed the few deliveries I made. The graphics color/tone is solid. Well done.
May 11 23:37:28 74h 41m The Clockwork Express ♥ 1 I really enjoy the controls, but wish the character moved a bit faster. The speed at which enemy ships arrive seems a bit overwhelming, even in the first level. The mechanics here are very solid, shoot different package types at target vessels, repair damage, use gun turrets for enemies. Would love to have had a sound for ships getting shot down. The music was pleasant and matched the game quite well. Nice work. :)
May 12 00:08:41 31m 13s Box It Up ♥ 2 This has been one of my favorites so far. I cannot express how much I LOVE how the crosshair/box is super accurate when picking up items! Really enjoyed the time stretching of the music and the variety of items to pick up as the levels progressed. I didn't notice a sign about using SHIFT to quickly do a sprint burst, but it was much appreciated. The graphics were enjoyable, but my 2080 was spinning its fans quite loudly at 4k (but who on earth has time to optimize for a jam?! XD ). My nitpicks: 1. It be a cool to see a little animation or sprite for completing all levels. Maybe money flowing or a bonus check being written for an all perfect score. 2. The end of level animation could be quicker, like as fast as the override speed for that POV shot. 3. The button for going to the next level seemed a bit finicky when clicking on it for me. 4. Motion blur is not kind to my eyes, option to disable would be a mighty fine thing. Overall, this is a super impressive entry that you should be proud of. :)
May 12 00:14:42 6m 01s Pizza Race ♥ 0 The menu audio seemed a bit loud compared to the gameplay. Like other comments, I noticed the music only hitting my left speaker. It's a solid on the rails kind of collection game that is pretty fun to play. The artwork matches well and there doesn't seem to be any out of place visuals. Solid entry. :)
May 12 00:27:25 12m 43s CURSED DE-LIVERY 💀 ♥ 1 Very interesting concept. Loved the atmosphere, controls, and graphics. I'm glad I read the comments before sitting there the whole time. IMO, for a jam game, this is brilliant. I will follow your comment aimed at @tinykidtoo and keep such secrets. XD
May 12 01:42:29 1h 15m Feed The Owlets ♥ 1 I really like the animations and models. I'm not sure if there's a win state. I got up to 15 mice to the little owlets. It was pretty enjoyable, but music would have been a pleasant addition. Even in the browser, the game plays with playable framerates (at least on my system). The hit box with mice seem a bit unforgiving to me, but not super frustrating. Well done. :)
May 12 02:04:42 22m 13s The Souls Express ♥ 2 The music, mood, and visuals are freaking awesome. I wish the camera was placed a bit higher looking down for viewing my character's location relative to other models. Movement speed is a bit too slow to my liking, even though the music made this nitpick less irritating ♪♫♪♫. Indication of how to be able to get to another location would be appreciated within the UI via objectives or anything visual to represent any wall to progress. This entry is a very impressive atmospheric experience that could be built into something more. :) 72 hours goes by too quickly! :) I imagine a fully developed version with voice acting for characters, more dialogue, creating even more immersion into the world you've created so far.
May 12 02:24:47 20m 05s The Nearsighted Mailman ♥ 0 I really enjoyed the way it started out slow to let me get used to the controls. The sounds were pretty basic, but fit perfectly with the art style (very impressive for a compo game!!). Every time I went faster, I regretted it! Since I am quite nearsighted... makes perfect sense from my experience! It would be awesome to introduce a "squint" mechanic (not easy to implement) to get a clearer view for a short period of time before you go back to the standard view. This is one of the few compo games that I really enjoyed. Cheers. :)
May 15 14:59:21 84h 34m News @ Doorstep ♥ 1 Takes a bit to get used to the controls, but it was fun. Well done. :)
May 15 15:03:55 4m 34s Slalom Pizza Delivery Service ♥ 1 pizza.PNG Really enjoyed the controls and simplicity of the game. Would have loved to hear some music and sounds to accompany the gameplay. Well done.